Search found 269 matches

by clarahobbs
Sun Apr 05, 2009 11:19 pm
Forum: Development
Topic: Start BZFS (new tool)
Replies: 31
Views: 11824

Re: Start BZFS (new tool)

Yeah, it works. It doesn't look native (or good for that matter), but at least it runs.
by clarahobbs
Sun Apr 05, 2009 11:16 pm
Forum: Development
Topic: Start BZFS (new tool)
Replies: 31
Views: 11824

Re: Start BZFS (new tool)

Yeah, Fedora 10 is newest (until the end of may, then 11 will be). I think Fedora 8 has 0.13.x . I'll try it on Fedora 10 now.
by clarahobbs
Sun Apr 05, 2009 10:26 pm
Forum: Development
Topic: Start BZFS (new tool)
Replies: 31
Views: 11824

Re: Start BZFS (new tool)

The latest version doesn't work for me. I'm using Fedora 8 on an i686. The error message is: Unhandled Exception: System.TypeInitializationException: An exception was thrown by the type initializer for System.Windows.Forms.XplatUI ---> System.TypeInitializationException: An exception was thrown by t...
by clarahobbs
Sun Apr 05, 2009 4:28 pm
Forum: Players
Topic: Who Have The Best Avatar ?
Replies: 85
Views: 23462

Re: Who Have The Best Avatar ?

I like Zaphod's, but one suggestion. It looks like just before the tank drives through the camera, the ground starts to sink a little. I'm not sure if that's just a trick of the eye, but it looks just a bit odd to me.
by clarahobbs
Sun Apr 05, 2009 4:25 pm
Forum: Development
Topic: Start BZFS (new tool)
Replies: 31
Views: 11824

Re: Start BZFS (new tool)

Why don't you just use Python and the wxPython GUI toolkit? That would look native on Linux, Mac, and Windoze. Or if you insist on not using Python for fastness reasons, you could use C++ and wxWidgets for the same effect.
by clarahobbs
Sun Apr 05, 2009 4:21 pm
Forum: Help: Source Code / Compiling / Development
Topic: How to add a Admin tab?
Replies: 26
Views: 12453

Re: How to add a Admin tab?

That looks like it could be a pretty cool feature! It could be useful to make the "friend" tab not appear until someone sends you about 5 messages (exact number could be configurable). Then it makes a new tab for that player. That would be a lot more complicated, though.
by clarahobbs
Sun Apr 05, 2009 4:18 pm
Forum: Plug-in Development
Topic: Water Plugin?
Replies: 16
Views: 2845

Re: Water Plugin?

I know! Create a plugin to change the _shockInRadius and _shockOutRadius variables after the shockwave has fired. Then the next one looks like a continuation of the first, and players joining after the first SW is fired will still see it.
by clarahobbs
Sun Apr 05, 2009 4:16 pm
Forum: Help: Tactics and Playstyles
Topic: flags and tactical capabilities
Replies: 15
Views: 3703

Re: flags and tactical capabilities

I think bad flags are pretty cool. Sometimes they can even work to your advantage. Obesity can be good on jumping skills maps, and Wide Angle is one of my personal favorite flags, next maybe only to Stealth. They help keep things even, if a map has bad and good flags, there's always that slight risk...
by clarahobbs
Sun Apr 05, 2009 4:12 pm
Forum: Enhancements
Topic: pass team-flag to player
Replies: 41
Views: 5722

Re: pass team-flag to player

I believe that using theif to steal an opposing team's flag and get it to a better location (or cap it sooner) is always a good thing IMHO.
by clarahobbs
Sat Apr 04, 2009 2:57 pm
Forum: General Discussion
Topic: Voting
Replies: 77
Views: 9721

Re: Voting

Yes, the ones in the screenshot with the minus sign. Thank you for explaining, blast.
by clarahobbs
Fri Apr 03, 2009 11:54 pm
Forum: General Discussion
Topic: Voting
Replies: 77
Views: 9721

Re: Voting

My god! Anyone who is lame enough to steal the callsigns of good players should rot in hell for all eternity! If someone did that with MY callsign, I'd take personal responsibility to get him forever banned from playing this game EVER AGAIN IN HIS LIFE!
by clarahobbs
Thu Apr 02, 2009 12:01 am
Forum: Map Editors
Topic: Wings3D-to-BZW Exporter Update
Replies: 16
Views: 7535

Re: Wings3D-to-BZW Exporter Update

Okay, I'll try downloading wings again. My problem might have been that I installed wings as root, but ran it as a normal user to install the plugin.
by clarahobbs
Wed Apr 01, 2009 5:46 pm
Forum: Map Editors
Topic: Wings3D-to-BZW Exporter Update
Replies: 16
Views: 7535

Re: Wings3D-to-BZW Exporter Update

I still can't export anything as bzw with this. I haven't a clue why it doesn't work.
by clarahobbs
Wed Apr 01, 2009 5:39 pm
Forum: Map releases
Topic: Project Meniscus
Replies: 37
Views: 4334

Re: Project Meniscus

Wow, that looks really cool. I will certainly miss you, what is the new game you're playing?
by clarahobbs
Mon Mar 23, 2009 4:12 pm
Forum: Map Editors
Topic: Wings3D-to-BZW Exporter Update
Replies: 16
Views: 7535

Re: Wings3D-to-BZW Exporter Update

I downloaded and installed this plugin succesfully, but I can't find how to save something as bzw. How do I do this?
by clarahobbs
Sun Mar 22, 2009 3:02 pm
Forum: Map releases
Topic: Trench Warfare by justice
Replies: 21
Views: 2272

Re: Trench Warfare by justice

This is my favorite map (well, it is for now anyway)! I agree with BzStealth that you should make the ground in the middle invisible on radar. That is a trivial task, all you have to do is add this line to the texture you used for that box:

Code: Select all

noradar
and it will be invisible on radar.
by clarahobbs
Fri Mar 20, 2009 12:49 am
Forum: Enhancements
Topic: Many suggestions
Replies: 11
Views: 1400

Re: Many suggestions

Yeah, I was kinda torn between having the team(s) in the physics driver or in the reference. I really hadn't even decided when I made this post!
by clarahobbs
Thu Mar 19, 2009 5:10 pm
Forum: General Discussion
Topic: Voting
Replies: 77
Views: 9721

Re: Voting

Well then, it could have something like this. The first time BZFlag is started, it pops up with a little dialog saying to go to a certain website for all sorts of help stuff. That could be a pretty simple way to do it.
by clarahobbs
Wed Mar 18, 2009 6:45 pm
Forum: Help: Server Setup and Administration
Topic: Local Host Admin
Replies: 8
Views: 1715

Re: Local Host Admin

If you want to be an admin on a local test server, just add this command-line option when you run the server:

Code: Select all

-password hi
Then when you connect to the server, say this:

Code: Select all

/password hi
Then you will be an admin.
by clarahobbs
Wed Mar 18, 2009 6:42 pm
Forum: Enhancements
Topic: Many suggestions
Replies: 11
Views: 1400

Re: Many suggestions

Why would the burrow flag have to be left out?
by clarahobbs
Wed Mar 18, 2009 12:17 am
Forum: General Discussion
Topic: Voting
Replies: 77
Views: 9721

Re: Voting

Or at least mention how to vote in the message of the day.
by clarahobbs
Wed Mar 18, 2009 12:12 am
Forum: Enhancements
Topic: Many suggestions
Replies: 11
Views: 1400

Many suggestions

I have many ideas for BZFlag that are for different aspects of the game. Many of them are unrelated, but I'll post them all here (or else I'll probably forget some of them) 1. Solid Objects/Mesh Faces "Solid objects" is a rather simple idea. It makes the object impassable by SB, OO, and PZ. One exam...
by clarahobbs
Sun Mar 15, 2009 11:27 pm
Forum: Enhancements
Topic: Idea: One shot kill
Replies: 4
Views: 860

Re: Idea: One shot kill

That sounds VERY hard to implement to me. Maybe someone could make it a whole new game, it sounds a bit too complicated for BZFlag.
by clarahobbs
Sun Mar 15, 2009 4:28 pm
Forum: Game Releases and Versions
Topic: [OUTDATED] Pre-Alpha Build: bzflag-2.99.15.20090122
Replies: 9
Views: 3564

Re: Pre-Alpha Build: bzflag-2.99.15.20090122

If I figure out how to compile it to a non-root directory (like /home/<username>/bz_3_dev/) then I would play with you tony.
by clarahobbs
Fri Mar 13, 2009 10:11 pm
Forum: Screenshots & Artwork
Topic: Best score After 1st death
Replies: 26
Views: 4901

Re: Best score After 1st death

Positive Gravity: That's pretty good, I usually get a score of 0 before I die on missile wars. Why don't you try setting your graphics mode to medium or high?