Search found 269 matches
The latest version doesn't work for me. I'm using Fedora 8 on an i686. The error message is: Unhandled Exception: System.TypeInitializationException: An exception was thrown by the type initializer for System.Windows.Forms.XplatUI ---> System.TypeInitializationException: An exception was thrown by t...
I like Zaphod's, but one suggestion. It looks like just before the tank drives through the camera, the ground starts to sink a little. I'm not sure if that's just a trick of the eye, but it looks just a bit odd to me.
Why don't you just use Python and the wxPython GUI toolkit? That would look native on Linux, Mac, and Windoze. Or if you insist on not using Python for fastness reasons, you could use C++ and wxWidgets for the same effect.
- Sun Apr 05, 2009 4:21 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: How to add a Admin tab?
- Replies: 26
- Views: 12705
That looks like it could be a pretty cool feature! It could be useful to make the "friend" tab not appear until someone sends you about 5 messages (exact number could be configurable). Then it makes a new tab for that player. That would be a lot more complicated, though.
I know! Create a plugin to change the _shockInRadius and _shockOutRadius variables after the shockwave has fired. Then the next one looks like a continuation of the first, and players joining after the first SW is fired will still see it.
- Sun Apr 05, 2009 4:16 pm
- Forum: Help: Tactics and Playstyles
- Topic: flags and tactical capabilities
- Replies: 15
- Views: 3944
I think bad flags are pretty cool. Sometimes they can even work to your advantage. Obesity can be good on jumping skills maps, and Wide Angle is one of my personal favorite flags, next maybe only to Stealth. They help keep things even, if a map has bad and good flags, there's always that slight risk...
My god! Anyone who is lame enough to steal the callsigns of good players should rot in hell for all eternity! If someone did that with MY callsign, I'd take personal responsibility to get him forever banned from playing this game EVER AGAIN IN HIS LIFE!
- Thu Apr 02, 2009 12:01 am
- Forum: Map Editors
- Topic: Wings3D-to-BZW Exporter Update
- Replies: 16
- Views: 8034
Okay, I'll try downloading wings again. My problem might have been that I installed wings as root, but ran it as a normal user to install the plugin.
- Sun Mar 22, 2009 3:02 pm
- Forum: Map releases
- Topic: Trench Warfare by justice
- Replies: 21
- Views: 2472
This is my favorite map (well, it is for now anyway)! I agree with BzStealth that you should make the ground in the middle invisible on radar. That is a trivial task, all you have to do is add this line to the texture you used for that box:
and it will be invisible on radar.
Code: Select all
Well then, it could have something like this. The first time BZFlag is started, it pops up with a little dialog saying to go to a certain website for all sorts of help stuff. That could be a pretty simple way to do it.
- Wed Mar 18, 2009 6:45 pm
- Forum: Help: Server Setup and Administration
- Topic: Local Host Admin
- Replies: 8
- Views: 1818
I have many ideas for BZFlag that are for different aspects of the game. Many of them are unrelated, but I'll post them all here (or else I'll probably forget some of them) 1. Solid Objects/Mesh Faces "Solid objects" is a rather simple idea. It makes the object impassable by SB, OO, and PZ. One exam...
- Sun Mar 15, 2009 4:28 pm
- Forum: Game Releases and Versions
- Topic: [OUTDATED] Pre-Alpha Build: bzflag-184.108.40.20690122
- Replies: 9
- Views: 3775
If I figure out how to compile it to a non-root directory (like /home/<username>/bz_3_dev/) then I would play with you tony.
- Fri Mar 13, 2009 10:11 pm
- Forum: Screenshots & Artwork
- Topic: Best score After 1st death
- Replies: 26
- Views: 5261
Positive Gravity: That's pretty good, I usually get a score of 0 before I die on missile wars. Why don't you try setting your graphics mode to medium or high?