Excuse me if I'm wrong, but I think that locking on is done in the client, and plugins are run on the server. This would imply that you would not be able to just lock on and hit a button to pass the flag unless the client itself were modified.
That's really good! It would be nice to make a script to generate a random map of that style so that someone can't get too good on one map. I doubt this will really catch on though, 3-team CTF maps tend to not be too popular in the long run.
Yay, lag compensation! I didn't know 3.0 would have that! The only problem is that it might do some weird stuff if someone laggy stops and his tank is drawn ahead of it's position according to a non-laggy player's client. Wouldn't that cause his tank to appear to jump back when the non-laggy guy see...
Aww, c'mon guys! How hard could it be to make a quick .obj file with a couple blades of grass that gets tiled over the ground? It would probably take about 15 seconds to add that feature to the game, and then it could be made an effect in the "Effects" menu.
I have noticed that many flags that affect shots or tanks on the HUD also have radar counterparts. Some examples are Cloaking/Stealth, Cloaked Shot/Invisible Bullet. That is why I think there should be a Masquerade Radar flag (Masquerade/Masquerade Radar). Please tell me what you think.
I also hate the 'o' menu, but it is very convenient for checking lagstats sometimes. I didn't know tab could auto-complete commands, I always have it working for jump. Of course, that doesn't really matter when scrolling the mouse wheel up jumps.
Yes, it would be pretty simple to add a sound when you're teamkilled I think. It could be done without having to wait for a new BZFlag protocol too, so we could see it fairly soon if someone codes it. I would do it myself, but I'm just barely learning C, and BZFlag is in C++. It's probably a one li...
Yes, it would be pretty simple to add a sound when you're teamkilled I think. It could be done without having to wait for a new BZFlag protocol too, so we could see it fairly soon if someone codes it. I would do it myself, but I'm just barely learning C, and BZFlag is in C++.