Search found 315 matches

by Agent West
Wed Aug 19, 2009 11:04 am
Forum: Map releases
Topic: Thunders ultimate CTF
Replies: 17
Views: 1924

Re: Thunders ultimate CTF

pretty cool map.
hint: fix the -mp values ;)

Screenshots:
by Agent West
Wed Aug 12, 2009 7:57 pm
Forum: Map releases
Topic: Air Hockey!
Replies: 14
Views: 1422

Re: Air Hockey!

not bad, dude :)
can you use drawinfo (or something similar) to make the green disc (and possibly the red handles) move around?
by Agent West
Wed Aug 12, 2009 10:50 am
Forum: Works In Progress
Topic: Pirates!
Replies: 2
Views: 951

Pirates!

AKA "Capture the Pearl". more ships will be added later (it's almost 6 in the morning, took me all night to make this one, so yeah, later lol)

Image

Image
by Agent West
Tue Aug 11, 2009 4:43 am
Forum: Map releases
Topic: "good day gone bad" Obstacle course by AW
Replies: 20
Views: 1903

Re: "good day gone bad" Obstacle course by AW

couple more changes
by Agent West
Tue Aug 11, 2009 2:01 am
Forum: Works In Progress
Topic: 50 secrets
Replies: 4
Views: 1205

Re: 50 secrets

what's next? 100 secrets ;)
by Agent West
Tue Aug 11, 2009 2:00 am
Forum: Map releases
Topic: "good day gone bad" Obstacle course by AW
Replies: 20
Views: 1903

Re: "good day gone bad" Obstacle course by AW

interesting... it worked fine on my private test server. let me get into the code once again...
EDIT: new and improved version done :)
by Agent West
Mon Aug 10, 2009 11:09 pm
Forum: Map releases
Topic: "good day gone bad" Obstacle course by AW
Replies: 20
Views: 1903

Re: "good day gone bad" Obstacle course by AW

thanks, apple! :)
will you (or did you) try hosting the fixed version yet? is it working ok?
by Agent West
Mon Aug 10, 2009 6:03 am
Forum: Help: Server Setup and Administration
Topic: HOSTERS, OR HOW TO HOST. PLease help.
Replies: 12
Views: 2416

Re: HOSTERS, OR HOW TO HOST. PLease help.

dude, mud, getting your map hosted is not as simple as mrapple made it seem, so unless it is a technical problem (too slow, too laggy, or something like that) you should be thankfull that he agreed so quickly to host your map(s).
by Agent West
Mon Aug 10, 2009 5:36 am
Forum: Enhancements
Topic: Multiple Flag Holding
Replies: 5
Views: 1000

Re: Multiple Flag Holding

the idea of combination flags is kinda scray. noone wants to be on a map with WG+GM or CL+ST. yet something like O+WG, or NJ+OO (good+bad, not just good+good or bad+bad) will be ok.
but that is just a personal oppinion.
by Agent West
Mon Aug 10, 2009 3:37 am
Forum: Enhancements
Topic: Territorial control...
Replies: 7
Views: 1207

Re: Territorial control...

a variation of the idea: specific super flags spawn on a base (rogue base maybe). when that base is captured, it turns the team color and only players from that team can get flags from there. there is only one problem: it might be hard to implement the flag-to-team idea since it should either be a d...
by Agent West
Mon Aug 10, 2009 3:19 am
Forum: General Map Making Discussions
Topic: How to make objects translucent?
Replies: 10
Views: 2033

Re: How to make objects translucent?

Bambi, you don't really have to do that. i never do, anyway.
by Agent West
Mon Aug 10, 2009 2:35 am
Forum: General Map Making Discussions
Topic: How to make objects translucent?
Replies: 10
Views: 2033

Re: How to make objects translucent?

got 2 ways of doing this. first: when your are in bzedit (before all the textures and physics are added), select the "drivethrough" option. add textures later. OR open the .bzw file in your favorite text editor, and add "drivethrough" after the "size" Example box position 0 0 0 size 10 10 10 driveth...
by Agent West
Sun Aug 09, 2009 11:48 pm
Forum: General Map Making Discussions
Topic: How to make objects translucent?
Replies: 10
Views: 2033

Re: How to make objects translucent?

Mud, you need to use "diffuse" function. basically material name clear diffuse 0 0 0 0 end box position 0 0 0 size 10 10 10 matref clear end will give you a complitly transparent box. use values betveen 0 and 1 to change the transparency of the object. change all 4 numbers to the same value though.
by Agent West
Sun Aug 09, 2009 11:10 pm
Forum: Enhancements
Topic: The Concussion Missle
Replies: 3
Views: 843

Re: The Concussion Missle

from what i understand, jack, you want a missle that explodes into a shockwave. like the guys said, that idea was rejected many many times. not that it is a bad idea, but BZFlag does not actually track the shots, so the program can't tell where the missle will explode, and so it can not know where t...
by Agent West
Sun Aug 09, 2009 8:22 pm
Forum: Screenshots & Artwork
Topic: BZFlag poster
Replies: 2
Views: 1082

BZFlag poster

i had few screenies laying around, so i combined them. here is the result:
by Agent West
Sun Aug 09, 2009 7:06 pm
Forum: Map releases
Topic: "good day gone bad" Obstacle course by AW
Replies: 20
Views: 1903

Re: "good day gone bad" Obstacle course by AW

fixed teles
by Agent West
Sun Aug 09, 2009 2:16 am
Forum: Map releases
Topic: Another cage fight
Replies: 7
Views: 970

Re: Another cage fight

hehe thanks, and by the way, you CAN jump up on the walls in this map (vs my bz-ufc, where you could not) :)
by Agent West
Sat Aug 08, 2009 2:07 pm
Forum: Map releases
Topic: Another cage fight
Replies: 7
Views: 970

Re: Another cage fight

are you talking about spawning reds in red corner and blues in blue corner since there are only 2 teams?
by Agent West
Sat Aug 08, 2009 2:00 am
Forum: Map releases
Topic: Another cage fight
Replies: 7
Views: 970

Another cage fight

2 vs 2
jumping
rico
3 shots
2-second reload
shots DO keepvertical velocity
by Agent West
Fri Aug 07, 2009 11:35 pm
Forum: Works In Progress
Topic: Dukes of Hazzard, General Lee jumping
Replies: 2
Views: 3268

Dukes of Hazzard, General Lee jumping

http://chud.com/nextraimages/DukesFive5.jpg is the idea... but since i SUCK ( j/k ), the result is not too great (see attachment)

the idea is for this to be a part of a dirt track type map
by Agent West
Tue Jul 28, 2009 7:15 pm
Forum: Screenshots & Artwork
Topic: Screenshot with tanks posing
Replies: 13
Views: 2668

Re: Screenshot with tanks posing

... or get volunteers to help you out. i'll help :)
by Agent West
Wed Jul 22, 2009 1:45 am
Forum: Works In Progress
Topic: BZTraining's Training Map
Replies: 1
Views: 708

Re: BZTraining's Training Map

sure, i can help