Search found 315 matches

by Agent West
Mon Mar 09, 2009 2:22 pm
Forum: Screenshots & Artwork
Topic: Priceless...
Replies: 3
Views: 1374

Re: Priceless...

Poll /set javawizard2539's internet as sucky...
I say that was a succesfull poll right there! lol
by Agent West
Sun Mar 08, 2009 4:14 pm
Forum: Works In Progress
Topic: Street racing
Replies: 27
Views: 5553

Re: Street racing

Version 1.6 completed!
Small jumps, one shot, 3 second reload. SR flags only.
does need HTF plug-in to work properly!
by Agent West
Sun Mar 08, 2009 5:24 am
Forum: Help: Map Making
Topic: physics drivers, flag zones, and world weapon questions
Replies: 95
Views: 7959

Re: physics drivers, flag zones, and world weapon questions

on the actual teleport. Zoom in, you should see F for front, and B for back in the editor. One of those letters is white, and another one is red (in BZEdit, anyway).
by Agent West
Sun Mar 08, 2009 5:22 am
Forum: Map releases
Topic: Street racing v1.6 FINALLY DONE!!!
Replies: 1
Views: 566

Street racing v1.6 FINALLY DONE!!!

Look in "works in process" for screenshots/info about this map.

PLEASE USE HTF (Hold The Flag) PLUG-IN FOR THIS MAP!
by Agent West
Sun Mar 08, 2009 3:13 am
Forum: Help: Map Making
Topic: physics drivers, flag zones, and world weapon questions
Replies: 95
Views: 7959

Re: physics drivers, flag zones, and world weapon questions

BZEdit and iBZEdit do show what side is what.
by Agent West
Sat Mar 07, 2009 3:19 pm
Forum: Works In Progress
Topic: Street racing
Replies: 27
Views: 5553

Re: Street racing

ok
what flags? how long reload?
by Agent West
Sat Mar 07, 2009 7:05 am
Forum: Works In Progress
Topic: Street racing
Replies: 27
Views: 5553

Re: Street racing

Here are the preview screenshots of the S-R map :)

Poll: shots or no shots?
flags or no flags?
death (objects) or no death (objects)?

please vote!
by Agent West
Fri Mar 06, 2009 8:19 pm
Forum: Map releases
Topic: Tag-team
Replies: 6
Views: 972

Re: Tag-team

any server is better than no server, sniper :)

NOTE: plese set "_noClimb 0" i believe i forgot about that in the map file
by Agent West
Fri Mar 06, 2009 7:56 pm
Forum: Enhancements
Topic: "Booster" flag/zones.
Replies: 7
Views: 1226

Re: "Booster" flag/zones.

ok, understandable.
for similar effect a plug-in may be used to force give V flag in a zone, then force dropping it when leaving the zone. Is there such (similar) plug-in? if not, do you think it will be hard to make?
by Agent West
Fri Mar 06, 2009 7:53 pm
Forum: Help: Map Making
Topic: TH and team flags
Replies: 3
Views: 566

Re: TH and team flags

yes, blast, that is basically what happened. the bots came from your test launcher, and /flag give was used.
by Agent West
Fri Mar 06, 2009 6:47 am
Forum: Enhancements
Topic: "Booster" flag/zones.
Replies: 7
Views: 1226

Re: "Booster" flag/zones.

Slight mod: physics ######definition name booster #name boost 2 0 2 ###effect (by direction) X,Y,turning end #########ending So it boosts tank's speed in X,-X directions. Also makes it turn twice faster. Mod is to actually make it an option variable, just like for "linear" physics. Note: if "boost 2...
by Agent West
Fri Mar 06, 2009 6:37 am
Forum: Help: Map Making
Topic: physics drivers, flag zones, and world weapon questions
Replies: 95
Views: 7959

Re: physics drivers, flag zones, and world weapon questions

LOL glad you noticed that, sniper15!
by Agent West
Fri Mar 06, 2009 6:31 am
Forum: Map releases
Topic: Tag-team
Replies: 6
Views: 972

Tag-team

The idea behind this map is that players would use Thief flag to keep the opponents from capturing the team flag. This map is simple, nothing really to see, so no screenshots yet. i'd like for someone like sniper15 to set up a public test server to test the idea (since Thief did not work on private ...
by Agent West
Fri Mar 06, 2009 4:24 am
Forum: Help: Map Making
Topic: TH and team flags
Replies: 3
Views: 566

TH and team flags

Can Thief (TH) steal tem flags?
tried it with bots, did not work (when aimed at bot with flag, the shot would be invisible in hud/radar, yet it will act as "reloading")
by Agent West
Fri Mar 06, 2009 1:30 am
Forum: Help: Map Making
Topic: Making team flags spawn in a specific spot.
Replies: 25
Views: 2231

Re: Making team flags spawn in a specific spot.

why can't u make the flag spawn on the tower to begin with?
and as far as it going there when passed, i believe you would use "safety" for that

zone
name safety_for_flag
position 0 0 100
size 1 1 1
safety 3
end


Now blue team's flag should fly to that zone (read more about it on that wiki page)
by Agent West
Thu Mar 05, 2009 4:17 am
Forum: Help: Map Making
Topic: physics drivers, flag zones, and world weapon questions
Replies: 95
Views: 7959

Re: physics drivers, flag zones, and world weapon questions

Here are variables for tanks themeselves: _tankAngVel How fast the tank can turn. _tankExplosionSize How large the tank's explosion is. _tankHeight The height of the tank. _tankLength The length of the tank. _tankRadius The radius of the tank. _tankSpeed The speed of the tank _tankWidth The width of...
by Agent West
Thu Mar 05, 2009 1:40 am
Forum: Help: Map Making
Topic: physics drivers, flag zones, and world weapon questions
Replies: 95
Views: 7959

Re: physics drivers, flag zones, and world weapon questions

sniper, actually the object (box) don't have to be meshbox for physics to work (and sadly drivethrough and physics don't work together :( )

just a note :P
by Agent West
Wed Mar 04, 2009 4:53 am
Forum: Help: Map Making
Topic: Wings 3d
Replies: 6
Views: 807

Re: Wings 3d

yeah, here's what you do:
click the right bottom corner (one that looks like curled-up corner) and drag it to full screen
that should do it!
by Agent West
Tue Mar 03, 2009 11:30 pm
Forum: Help: Map Making
Topic: Making team flags spawn in a specific spot.
Replies: 25
Views: 2231

Re: Making team flags spawn in a specific spot.

did you add -sb to your options?
-sb lets tanks spawn on buildings
by Agent West
Tue Mar 03, 2009 8:53 am
Forum: Works In Progress
Topic: Street racing
Replies: 27
Views: 5553

S-R level 1.

finally got something S-R related that is playable (after bugs will be worked out)

note: textures (buildings) WILL BE CHANGED! so don't make fun of them :P
by Agent West
Tue Mar 03, 2009 5:10 am
Forum: Works In Progress
Topic: Street racing
Replies: 27
Views: 5553

Re: Street racing

thanks ALOT to Teamvss for letting me use his overdoze map, so the etreet racing is slowly but surely moving along.
after it will be done, THIS will be the prize (along with being titled "DriftKing of BZFlag")
Image
by Agent West
Tue Mar 03, 2009 3:29 am
Forum: Help: Map Making
Topic: Making team flags spawn in a specific spot.
Replies: 25
Views: 2231

Re: Making team flags spawn in a specific spot.

good to see new map makers, Kasofa1 ;)
by Agent West
Tue Mar 03, 2009 1:20 am
Forum: Help: Map Making
Topic: Making team flags spawn in a specific spot.
Replies: 25
Views: 2231

Re: Making team flags spawn in a specific spot.

yep, sure is a way :) use "zone" , so for you it will be something like this (for blue team) : zone name blue_spawn position 0 0 0 size 10 10 10 team 3 end for green team, replace 3 with 2, so it will be "team 2" instead of "team 3" refer to this wiki page for more info/usage for zones: http://my.bz...
by Agent West
Mon Mar 02, 2009 11:51 pm
Forum: Enhancements
Topic: NEW GAME MODE IDEA!!!
Replies: 14
Views: 1608

Re: NEW GAME MODE IDEA!!!

Technically, rabithunt can be looked at this way too, yet it is possible to make it like hide-and-seek (no radar) where ppl who hide can't shoot, and "it" person can. Use a plug-in to spawn you in place where you got shot, like that it gives everyone a chance to re-hide. Another plug-in might have t...
by Agent West
Mon Mar 02, 2009 11:43 pm
Forum: Enhancements
Topic: "Booster" flag/zones.
Replies: 7
Views: 1226

Re: "Booster" flag/zones.

didn't think of it that way, but yeah it will be kinda like V+QT(+WG) ONLY when touching the object. will be good for making a roadway (look on wild west, i was there when i got that idea). Talking about physics driver, not a flag now.