Search found 315 matches

by Agent West
Thu Mar 21, 2013 5:41 am
Forum: Screenshots & Artwork
Topic: BZFlag gets real
Replies: 7
Views: 4222

BZFlag gets real

Some of my friends are real BZFlag fans so i wanted to surprise them with BZFlag-related gifts. Here are couple of pictures: http://i307.photobucket.com/albums/nn305/Agent_West/486030_555871091092514_239211201_n.jpg http://i307.photobucket.com/albums/nn305/Agent_West/269216_10200289898910731_2959930...
by Agent West
Sat Mar 09, 2013 9:58 am
Forum: Map releases
Topic: Speed CTF
Replies: 2
Views: 1249

Re: Speed CTF

Nice looking map. really like the ground textures. Is there a plugin for something like "reverse thief" where instead of taking flag it passes flag? For some reason reading the descriptopn made me think of that. Not really sure if something like that would change the gameplay, but might lead to new ...
by Agent West
Tue Mar 05, 2013 5:15 am
Forum: GU League Discussion
Topic: A new matching variant for GU league
Replies: 93
Views: 18137

Re: A new matching variant for GU league

In my oppinion the idea is a bit confusing, especially for new members (why i'm kinda confused too). If you want to play but don't want it recorded, play an FM. If you are in the middle of an Official and a teammate needs to go, either replace with another teammate or let someone else (non-teammate)...
by Agent West
Sat Feb 23, 2013 7:32 am
Forum: GU League Discussion
Topic: GU Trainer Map
Replies: 23
Views: 3090

Re: GU Trainer Map

It it would be of any help, feel free to use parts (or all) of my trainer project (http://forums.bzflag.org/viewtopic.php?f=66&t=17971) or any of my other maps/prefabs/textures.
by Agent West
Sat Feb 23, 2013 5:57 am
Forum: Players
Topic: Gaming Gear
Replies: 5
Views: 1922

Re: Gaming Gear

Dell D610 laptop (later replaced by HP Touchsmart tablet) 32" Vizio for a screen Custom built surround sound Off-brand wannabe Xbox controller. Worked well, although got better scores playing strictly with keyboard. Dream setup? Possibly one of them tank simulators like military uses to train their ...
by Agent West
Tue Jan 08, 2013 7:04 pm
Forum: Works In Progress
Topic: "Trainer" map suggestion box
Replies: 42
Views: 12119

Re: "Trainer" map suggestion box

As usual with my files, anyone cause use all or part of them for any non-commercial project.

Attribution-NonCommercial 3.0
by Agent West
Tue Jan 08, 2013 6:34 pm
Forum: Works In Progress
Topic: "Trainer" map suggestion box
Replies: 42
Views: 12119

Re: "Trainer" map suggestion box

Textures got approved, so have put them into the map. Gave me "not downloading" error though. Could it be from textures too big? They are around 900x500 .png format.
by Agent West
Wed Dec 19, 2012 10:07 pm
Forum: Works In Progress
Topic: "Trainer" map suggestion box
Replies: 42
Views: 12119

Re: "Trainer" map suggestion box

That is a great editor! Thanks for the link.
by Agent West
Wed Dec 19, 2012 9:34 pm
Forum: Works In Progress
Topic: "Trainer" map suggestion box
Replies: 42
Views: 12119

Re: "Trainer" map suggestion box

Thanks, mr64bit. I am aware of the "matref" and "notexture" bugs and are working on fixing them. The "exit.png" texture is one of the few that are uploaded to images.bzflag.org (BZFlag's trusted texture hosting site) but it takes a few days to process them. Should be availabe for next playtest versi...
by Agent West
Wed Dec 19, 2012 8:23 pm
Forum: Works In Progress
Topic: Riot FFA
Replies: 6
Views: 3611

Re: Riot FFA

Really like how you made the teleport with pyramids. Does it give you any "getting stuck" issues?
by Agent West
Wed Dec 19, 2012 7:43 pm
Forum: Works In Progress
Topic: "Trainer" map suggestion box
Replies: 42
Views: 12119

"Basic training"

Please help testing the center section of the map. Some parts of the map are still under construction and are buggy. I am more interested in general feel at this time.
by Agent West
Tue May 22, 2012 10:53 pm
Forum: Works In Progress
Topic: "Trainer" map suggestion box
Replies: 42
Views: 12119

Re: "Trainer" map suggestion box

It's taking a while, but i'm making progress! *crowd cheer*

Now, would someone like to make the 'billboard' explaining the MoFo Jump? Don't need to be much, just about 10 frames perhaps with text, explaining how to do it?
Can't do that myself, no gaming internet any more :(
by Agent West
Sun Apr 22, 2012 3:12 am
Forum: Works In Progress
Topic: "Trainer" map suggestion box
Replies: 42
Views: 12119

Update!

~Instead of using bots i've decided to use two teams of human players (red VS blue). ~The "rooms" are now 60x60 instead of 30x30, still 30 tall. ~Changed the layout a little. Now there are six zones for each team: 1- Driving. Tells newbies how to drive the tanks. 2- Jumping. A basic "jump to get to...
by Agent West
Sun Apr 15, 2012 1:48 am
Forum: Prefabs and Map Objects
Topic: GM Following WW
Replies: 15
Views: 5135

Re: GM Following WW

I have seen this used to guard team flags. Pretty neat.
by Agent West
Thu Apr 12, 2012 1:05 am
Forum: Works In Progress
Topic: "Trainer" map suggestion box
Replies: 42
Views: 12119

Re: "Trainer" map suggestion box

Actually considering the Animated Billboard idea at this point.
by Agent West
Wed Apr 11, 2012 1:35 pm
Forum: Works In Progress
Topic: "Trainer" map suggestion box
Replies: 42
Views: 12119

Re: "Trainer" map suggestion box

How many bots can i have without violating the rules?
by Agent West
Wed Apr 11, 2012 12:41 am
Forum: Works In Progress
Topic: "Trainer" map suggestion box
Replies: 42
Views: 12119

Re: "Trainer" map suggestion box

Agree, Jeff. As nice as it would be to have a "Tutorial" in the main menu, there is not one yet. As far as getting it to show up at the top of server list, that's kinda why the bots will be there. Not exactly a fair way, but it might be possible under the circumtances. Or set the "Message of the Day...
by Agent West
Tue Apr 10, 2012 9:42 pm
Forum: Works In Progress
Topic: "Trainer" map suggestion box
Replies: 42
Views: 12119

Re: "Trainer" map suggestion box

How would you want the dodge room? Random World Weapons or Bots shooting at ya?
by Agent West
Mon Apr 09, 2012 8:02 pm
Forum: Works In Progress
Topic: "Trainer" map suggestion box
Replies: 42
Views: 12119

Re: "Trainer" map suggestion box

I was hoping that a trainer would help bring new people in but you might be right.
by Agent West
Mon Apr 09, 2012 1:03 am
Forum: Works In Progress
Topic: "Trainer" map suggestion box
Replies: 42
Views: 12119

Re: "Trainer" map suggestion box

We can always increase the number of players, although won't go over 3 yet, depending one how much stuff there will be.
Issue with multiple players would be them trying to shoot each other as soon as they are able, although with them being on same team a No TK thing can be used.
by Agent West
Sun Apr 08, 2012 7:41 pm
Forum: Works In Progress
Topic: "Trainer" map suggestion box
Replies: 42
Views: 12119

Re: "Trainer" map suggestion box

Thanks for the input! Was planning on making it One player/many obs (watch-and-learn kinda thing) plus bots for target practice. The rooms would have exits outlined in bright border with maybe an "exit" sign on it. Two rooms per concept might be a good idea, for now there will be billboards, one per...
by Agent West
Sun Apr 08, 2012 2:44 am
Forum: Works In Progress
Topic: "Trainer" map suggestion box
Replies: 42
Views: 12119

"Trainer" map suggestion box

Hey everyone! I'm currently working on a "trainer" (or "tutorial") map to have so that newbies would at least have an idea about how to play before they go onto a busy server, get their butt kicked, get discouraged, and leave. So looking at how most games made theirs, i'm making it to be few rooms w...
by Agent West
Wed Mar 28, 2012 5:40 am
Forum: Works In Progress
Topic: Zombie hunt (should there be one?)
Replies: 0
Views: 2142

Zombie hunt (should there be one?)

How many of you would like to see a Zombie hunt map based on this plug-in: http://forums.bzflag.org/viewtopic.php?f=3&t=16404&hilit=zombie ? The idea is to have one building (to begin with), perhaps like an abandoned hospital, with about 10-20 players total. Should i start working on something like ...
by Agent West
Wed Mar 28, 2012 5:23 am
Forum: Help: Map Making
Topic: Night textures
Replies: 9
Views: 2315

Re: Night textures

Ok. Thanks for the help.
by Agent West
Tue Mar 27, 2012 2:26 am
Forum: Help: Map Making
Topic: Night textures
Replies: 9
Views: 2315

Re: Night textures

It'll still have to get timed manually though, right?