Search found 315 matches
- Thu Jun 17, 2010 7:59 pm
- Forum: Map releases
- Topic: Odica by Anathema [Red vs. Blue]
- Replies: 13
- Views: 2840
Re: Odica by Anathema [Red vs. Blue]
standart tank textures, they were
- Wed Jun 16, 2010 6:04 pm
- Forum: Map releases
- Topic: Odica by Anathema [Red vs. Blue]
- Replies: 13
- Views: 2840
Re: Odica by Anathema [Red vs. Blue]
Ax4-8
4 teams
8 sides
3 shots
other settings were not changed
4 teams
8 sides
3 shots
other settings were not changed
- Tue Jun 15, 2010 5:10 am
- Forum: Map releases
- Topic: Odica by Anathema [Red vs. Blue]
- Replies: 13
- Views: 2840
Re: Odica by Anathema [Red vs. Blue]
Ax2-4
2 teams
4 sides
same settings as on originam Odica
2 teams
4 sides
same settings as on originam Odica
- Tue Nov 24, 2009 2:41 am
- Forum: Enhancements
- Topic: An option to give the tanks substance and mass.
- Replies: 16
- Views: 3673
Re: An option to give the tanks substance and mass.
ah, makes sence now. thanks, blast.
- Sun Nov 22, 2009 11:54 pm
- Forum: Enhancements
- Topic: An option to give the tanks substance and mass.
- Replies: 16
- Views: 3673
Re: An option to give the tanks substance and mass.
as far as racing goes, force-give everyone a SR flag. There is a bug (don't know if it's fixed yet or not) that if 2 SRs collide, sometimes only one will explode. Other then that, it gives the race "accudents" just like in real life.
- Tue Nov 17, 2009 6:12 pm
- Forum: Enhancements
- Topic: An option to give the tanks substance and mass.
- Replies: 16
- Views: 3673
Re: An option to give the tanks substance and mass.
IF the tanks do get "substance" would they climb on top of each other without jumping if _bumpHeight is set high enough?
- Mon Nov 16, 2009 10:08 pm
- Forum: Players
- Topic: What (if anything) do you listen to when playing BZ?
- Replies: 57
- Views: 28063
Re: What (if anything) do you listen to when playing BZ?
Dusturbed, Ozzy, Crazy Frog, Scooter, Offspring, AC/DC, Manson, Rammstein... to name a few
- Fri Nov 13, 2009 6:18 am
- Forum: Screenshots & Artwork
- Topic: flag
- Replies: 12
- Views: 3955
Re: flag
now offering: GENO!*
$2.99 + shipping and handling
*i'm not responsible for miss-use of flag
$2.99 + shipping and handling
*i'm not responsible for miss-use of flag
- Thu Nov 12, 2009 4:40 am
- Forum: Screenshots & Artwork
- Topic: flag
- Replies: 12
- Views: 3955
Re: flag
yeah, gecko, i did. to make it neater i taped the fabric (a 14 by 20 piece) to my screen, opened the flag texture from BZFlag, and traced it onto the fabric with a pencil. Then i took it off the screen and traced the pencil lines with a marker. Idea for bambino: have a cross-country CTF race. team o...
- Wed Nov 11, 2009 5:52 am
- Forum: Screenshots & Artwork
- Topic: flag
- Replies: 12
- Views: 3955
flag
i always wanted a real-life version of a flag from BZFlag.
now i have it
now i have it
- Tue Nov 10, 2009 2:08 pm
- Forum: Prefabs and Map Objects
- Topic: Teleporter box
- Replies: 3
- Views: 3234
Re: Teleporter box
use several smaller maps surrounded by thir own skyboxes. place those smaller maps on one big one, link them with teles. this will be the best way because,like joevano said, server-to-server links are not as great as they sound.
- Wed Nov 04, 2009 7:43 pm
- Forum: Enhancements
- Topic: Team Voice Chat
- Replies: 13
- Views: 3543
Re: Team Voice Chat
one possible option will be to use "quick keys" type deal, but instead of just words on screen it will be voice (think of Counter Strike voice commands). This should not increase lag, or at least not as bad as actual voice chat. I do not see a particular advantage for doing that though.
- Wed Nov 04, 2009 3:05 pm
- Forum: Works In Progress
- Topic: 2 bombers:::concept test
- Replies: 10
- Views: 7966
2 bombers. V6
gravity: changed! Note: to keep jump hights about same, jumpVelocity was changed also. The changes i made make you stay in the air longer while jumping. Clear boxes: toby, i understand what you mean. However, we (mraple and i) are working on making the middle/lower ones into MG turrets (like on flyi...
- Wed Nov 04, 2009 6:07 am
- Forum: Works In Progress
- Topic: 2 bombers:::concept test
- Replies: 10
- Views: 7966
2 bombers. V4
shooting through teles: fixed!
textures: changed!
bigger turret control box: done!
turrets: come on, mrapple, hurry up with them!
Mrapple: turret zones/weapons are on the bottom of the file, hard to miss. Options are on top.
textures: changed!
bigger turret control box: done!
turrets: come on, mrapple, hurry up with them!
Mrapple: turret zones/weapons are on the bottom of the file, hard to miss. Options are on top.
- Tue Nov 03, 2009 4:11 am
- Forum: Players
- Topic: how did u find bz?
- Replies: 225
- Views: 131240
Re: how did u find bz?
few friends back in 10th grade were playing, so i watched, tried, got addicted. Shortly after that BZFlag was banned from my school as being "too violent." Since i only had dial-up, i could not play it at home. Then in '08 after graduating and being bored out of my mind i happened to remem...
- Tue Nov 03, 2009 3:32 am
- Forum: Screenshots & Artwork
- Topic: Tank cookies
- Replies: 16
- Views: 6392
Re: Tank cookies
they ARE on the streets, ll! RUN!!!
http://me1501.deviantart.com/art/Traffic-Tank-97126173
http://me1501.deviantart.com/art/Traffic-Tank-97126173
- Tue Nov 03, 2009 3:28 am
- Forum: Screenshots & Artwork
- Topic: We want YOU to vandalize Planet MoFo.
- Replies: 114
- Views: 37665
Re: We want YOU to vandalize Planet MoFo.
i went on mofo and noticed that the outside ("brick") mesh on the center cake is moved on at least one corner. that makes a hole that lets you see inside the cake. is it a bug, or a new map feature? i saw the hole on the east side of the cake, by the way.
- Mon Nov 02, 2009 12:45 am
- Forum: Enhancements
- Topic: Team Voice Chat
- Replies: 13
- Views: 3543
Re: Team Voice Chat
if you want voice chat, get something like MSN messenger, and use it's "voice chat" feature while on BZFlag. sure, your lag will skyrocket (unless you got good connection), but who cares! you can hear when half a dozen of your teammates yell "help!" at the same time in 6 differen...
- Sat Oct 31, 2009 4:47 am
- Forum: Enhancements
- Topic: Noise...
- Replies: 5
- Views: 1588
Re: Noise...
should this be a "physics" driver as well? i mean, you would be able to use/upload different noises when the object is touched (or driven on), and put in a line of cobe in map file like you do with any other physics
- Sat Oct 31, 2009 4:13 am
- Forum: Map releases
- Topic: 3 Tanks.
- Replies: 18
- Views: 4821
3 Tanks. Version-3.17
Accreditation: fixed!
Laser spamming through barrel: fixed!
Sniping from tank to tank: fixed!
Laser spamming through barrel: fixed!
Sniping from tank to tank: fixed!
- Sat Oct 31, 2009 3:30 am
- Forum: Works In Progress
- Topic: 2 bombers:::concept test
- Replies: 10
- Views: 7966
2 bombers:::concept test
just an idea i got from KaBoom (i believe). Flags: GM, WG, TH, N, QT, SW, L, ST, OO, V Teams: Green VS Purple Misc options : rico-yes shots keep vertical velosity-yes wings jump count-6 shot limits- GM:6, SW:1 max shots-3 NOTE: this is another one of them "test the idea/playability" type m...
- Mon Oct 26, 2009 3:12 am
- Forum: Help: Map Making
- Topic: shoot/drive through
- Replies: 6
- Views: 1788
Re: shoot/drive through
mesh is technically a one-sided plane. It has texture on one side (also it's "solid" on one side). The other side is drive/shootthrough, and clear. In other words, there is no way to tell the mesh is there if you look at it from the "back". i'm not sure about how to turn a mesh f...
- Sun Oct 25, 2009 11:11 pm
- Forum: Help: Map Making
- Topic: shoot/drive through
- Replies: 6
- Views: 1788
Re: shoot/drive through
LL, make a simple mesh cube with drivethrough top. Then make another mesh cube about 0.01 smaller then the first one, sides inverted, shootthrought, no top. Put the smaller cube into the larger one. That should do it.
- Fri Oct 23, 2009 3:41 am
- Forum: Map releases
- Topic: 3 Tanks.
- Replies: 18
- Views: 4821
Re: 3 Tanks.
spawn zones for team flags are "size 1 1 1" over the centers of bases. I'm havibg same problem with GM flags in the "two bombers" (work in progress) that Mudsquisher wanted so much. In this one, flags don't spawn in a "shaft", but hower at the top of it. in both cases, ...
- Thu Oct 22, 2009 2:23 am
- Forum: Map releases
- Topic: 3 Tanks.
- Replies: 18
- Views: 4821
3 Tanks. Version-3.14
More Agility flags: fixed!
"sliders" to ST platforms: added!
Hopefully this is the last time i ave to change anything.
"sliders" to ST platforms: added!
Hopefully this is the last time i ave to change anything.