Search found 220 matches

by Tanx
Wed Apr 18, 2012 9:31 pm
Forum: Prefabs and Map Objects
Topic: GM Following WW
Replies: 15
Views: 10576

Re: GM Following WW

ah, but the biggest problem was when I say sparse I mean like the 2 boxes in the middle of pillbox, yes they were larger about 100 - 150 wu in each direction, but the problem was the gms came from around +- 350 0 40 0 +-350 40 plus the gms were just slightly slower then a tank, I had to try and plan...
by Tanx
Sun Apr 15, 2012 8:00 pm
Forum: Prefabs and Map Objects
Topic: GM Following WW
Replies: 15
Views: 10576

Re: GM Following WW

yes, I've seen it before as well, but it went after a person who had just killed another player, it was quite aggravating really. especially since for the most part it was an open map, and these gm's seemed to have no limit on their distance. Be aware of this. Don't do overkill with these gms. There...
by Tanx
Fri Dec 30, 2011 9:51 pm
Forum: Servers: General Discussion
Topic: So long and thanks for all the fish!
Replies: 14
Views: 6141

Re: So long and thanks for all the fish!

I hope the next time you come back, that things would be different.
But you are right, there is less of a thrill, that is clear.
Who knows? We might be just a few maps away. :wink:

I agree with Ahs3, do come back every once in a while.
An old face is always nice to see again.
Until next time Zap.
by Tanx
Fri Dec 23, 2011 3:12 am
Forum: Map releases
Topic: Christmas FFA
Replies: 1
Views: 1588

Christmas FFA

This is Christmas FFA, obviously a FFA. It has superflags, ricochet, and jumping. also it has no tks Each ornaments of the Christmas tree has a different dynamic color applied to it. and one pyr, which I took from Overkill, also has one (EPO=Exotic Pyramid Object). So there's a total of 21 different...
by Tanx
Thu Jul 21, 2011 1:17 am
Forum: Prefabs and Map Objects
Topic: Mini Swiss re building
Replies: 2
Views: 4774

Mini Swiss re building

someone asked me to make a building for them around a month ago, I made this over the last three days for them. I had this idea for a few months now, I was reluctant to try it due to it's complexity. So I tried it, and it worked out alright. A good way to challenge myself, mapping wise. feel free to...
by Tanx
Wed Jun 01, 2011 12:23 am
Forum: Works In Progress
Topic: they aren't Castles. [Domestic Dispute]
Replies: 6
Views: 3202

Re: they aren't Castles. [Domestic Dispute]

I kinda like it the way it is.
by Tanx
Thu May 26, 2011 1:15 am
Forum: Help: Map Making
Topic: Links arent working.
Replies: 11
Views: 3654

Re: Links arent working.

If you don't use :f or :b you have to use "?" or "*", otherwise it won't work.
by Tanx
Tue May 10, 2011 10:58 pm
Forum: Servers: General Discussion
Topic: bztank.net servers
Replies: 1
Views: 1686

Re: bztank.net servers

The owner is Benfish. Bztank also has a wiki page, with a list of admins.
http://my.bzflag.org/wiki/index.php?tit ... oldid=7019
by Tanx
Sat May 07, 2011 3:23 am
Forum: Works In Progress
Topic: Overkill
Replies: 6
Views: 2654

Re: Overkill

if you're refering to a "mofo jump" that won't be necessary. A part of all the buildings floors are jumpthough, and visibly so. I don't have much left to do, perhaps 2-6 hours worth, plus fixing any bugs.
by Tanx
Fri May 06, 2011 12:23 am
Forum: Works In Progress
Topic: Overkill
Replies: 6
Views: 2654

Re: Overkill

mahem1 is right, I didn't use a modeler but, I didn't use shear either. Instead I used a mesh, calculated the points that would be necessary for this, and later I typed it. I still have a more difficult one to make though, and unlike that one, which neatly goes around, this one collapses inward. I f...
by Tanx
Thu May 05, 2011 2:46 am
Forum: Works In Progress
Topic: Overkill
Replies: 6
Views: 2654

Overkill

I'm giving a preview type map to overkill the city. It's kind of a hybrid between a city map, and a normal map. almost half of the map area, is filled so far. the boxes on ground show the places where city type buildings are going to be constructed. I'm going to use this map, as a sort of a compass,...
by Tanx
Sun May 01, 2011 7:15 pm
Forum: Players
Topic: Its been almost 7 years... Wow
Replies: 18
Views: 6950

Re: Its been almost 7 years... Wow

I don't recall any of those maps, but they look very nice. Your username does sound familar, but vaguely so.
by Tanx
Sun May 01, 2011 2:50 pm
Forum: Map releases
Topic: Tank Galore CTF
Replies: 6
Views: 2710

Re: Tank Galore CTF

They were added, before it was sorted out, to prevent this from occuring in the future. This whole situation has left a sour taste in my mouth. If I had looked at the license more carefully, I could've seen this coming, prevented it, and this whole thing would have never happened. If anyone is to bl...
by Tanx
Thu Apr 21, 2011 12:05 am
Forum: Help: Map Making
Topic: Unable to Drive on Boxes
Replies: 3
Views: 1581

Re: Unable to Drive on Boxes

teleporter position -335.667297 -307.327484 55.307499 rotation 40.000000 size 0.250000 5.000000 20.000000 border 1.000000 end you haven't named any of the teleporters, which is why the links appear like this link name link_142 # from:(unknown) # to:(unknown) end here's an example of two correctly l...
by Tanx
Tue Apr 19, 2011 11:21 pm
Forum: Help: Map Making
Topic: Unable to Drive on Boxes
Replies: 3
Views: 1581

Re: Unable to Drive on Boxes

I looked at it and I saw Z sizes such as this box name box_26 position 167.344711 -183.877167 54.646706 size 10.000000 197.924637 0.818888 end When I replaced it with, say 1, there was no problem with it. I believe bzflag rounds the number after thousandths or ten thousandths. Including digits that ...
by Tanx
Thu Mar 24, 2011 1:10 am
Forum: Screenshots & Artwork
Topic: 101
Replies: 345
Views: 206430

Re: 101

101 at pillbox (283-182) kinda nice just being on pillbox on the day it goes from 7 to 8 years and counting. I miss the old days.
by Tanx
Mon Mar 21, 2011 10:09 pm
Forum: Screenshots & Artwork
Topic: 101
Replies: 345
Views: 206430

Re: 101

Two more 101's.

193-92 at infinity map test
149-48 at up, up, and away by bountty_hunter
by Tanx
Wed Mar 02, 2011 3:49 am
Forum: Screenshots & Artwork
Topic: 101
Replies: 345
Views: 206430

Re: 101

101 at OO ctf(1.7)
151-50
by Tanx
Mon Feb 28, 2011 1:58 am
Forum: Screenshots & Artwork
Topic: 101
Replies: 345
Views: 206430

Re: 101

101 at Louman's legoland
157-56
by Tanx
Mon Feb 28, 2011 1:03 am
Forum: Map releases
Topic: Sidewinder
Replies: 1
Views: 1394

Sidewinder

This is a two team CTF with ricochet, jumping, and superflags the license is Creative Commons Attribution 3.0 Comments? ***attribution requirements are now included inside the mapfile, if they are missing by some mistake, contact me I will gladly give them to you. requirements apply to all maps prev...
by Tanx
Sat Feb 19, 2011 2:12 am
Forum: Map releases
Topic: Tank Galore CTF
Replies: 6
Views: 2710

Tank Galore CTF

This is a 5 shot capture the flag with ricochet, and jumping. license is Creative Commons Attribution 3.0 Suggestions? Comments? They're both encourged. *mapfile Tankgalore_2 is the map that is up and running thanks to ahs3* ***attribution that is required is listed inside the mapfiles and if for so...
by Tanx
Wed Feb 16, 2011 3:19 am
Forum: Map releases
Topic: Remix
Replies: 6
Views: 2622

Remix

This is Remix, a 5 shot FFA, with ricochet, jumping, and superflags
license is Creative Commons Attribution 3.0
comments are encouraged
This map is a product of reviewing my previous maps.
***attribution requirements are listed here: http://ckwlife.blogspot.com/2011/04/map-licensing.html
by Tanx
Tue Feb 15, 2011 1:16 am
Forum: Map releases
Topic: Firestorm CTF
Replies: 1
Views: 1251

Firestorm CTF

license is Creative Commons Attribution 3.0
This is Firestorm, a two team capture the flag with jumping, ricochet, and 4 shots.
Comments are encouraged

***attribution requirements are listed here: http://ckwlife.blogspot.com/2011/04/map-licensing.html
by Tanx
Tue Jan 11, 2011 10:52 pm
Forum: Screenshots & Artwork
Topic: 101
Replies: 345
Views: 206430

Re: 101

101 at Easy Tank's super server
175-74
by Tanx
Sun Jan 02, 2011 3:03 pm
Forum: Map releases
Topic: Twisted
Replies: 8
Views: 2610

Re: Twisted

I couldn't find the problem you described after testing it out locally, and on your server.
on the other hand I found I misplaced an object, which is fixed in the file below.