Search found 172 matches

by Spectre
Thu Jul 03, 2008 6:22 pm
Forum: Enhancements
Topic: Flag Ideas
Replies: 1
Views: 948

Flag Ideas

Two flag ideas. 1: MT - MiniTank Shoots a limit of _miniTankLimit mini tank bots that do not respawn. 2: UG - UnderGround Lets tank burrow underground, lying in wait for the unlucky one who comes over top of the hole. 3 kills and then it is dropped and tank is returned to surface. Well, tell me what...
by Spectre
Wed Jul 02, 2008 11:01 pm
Forum: Screenshots & Artwork
Topic: Ducatiwannabe Pic
Replies: 6
Views: 2876

I can just hear it: (Fwoosh-Hisssssssssssss...BOOM! Fwoosh-Hisssssssssssss...BOOM!)
by Spectre
Wed Jul 02, 2008 10:59 pm
Forum: Screenshots & Artwork
Topic: Timing
Replies: 6
Views: 3576

IZBOY:
Shift-(up or down arrow, up arrow goes down, down arrow goes up)

Peter:
WHERE ON EARTH DID YOU GET THOSE FROM? I mean, I know the server, but did you take those? If so, good job!
by Spectre
Wed Jul 02, 2008 2:06 pm
Forum: Enhancements
Topic: BZW Sound Block
Replies: 2
Views: 1211

BZW Sound Block

Can you guys ("You Guys" being the brilliant C++ coders behind this entire game) add a BZW sound block that plays a sound ONLY when you go to a certain position? Like a WAV file, maybe?
by Spectre
Mon Jun 30, 2008 3:44 am
Forum: Plug-in Development
Topic: AddPlayer
Replies: 6
Views: 2402

Okay thanks for the help guys.
by Spectre
Mon Jun 30, 2008 3:15 am
Forum: Map releases
Topic: In-Tank Theft Trainer
Replies: 3
Views: 1465

Sorry, forgot a screenie. :oops:
by Spectre
Mon Jun 30, 2008 1:09 am
Forum: Map releases
Topic: In-Tank Theft Trainer
Replies: 3
Views: 1465

In-Tank Theft Trainer

You are a theif. You must jump over detector-lasers to get to the center of the "Museum", steal the famous and valuable artifact, and take it back to the theives' base. It is red vs. blue. 2 players must be willing to be green. There is a -tk command, so greens may teamkill to pass time. Game allows...
by Spectre
Mon Jun 30, 2008 12:19 am
Forum: Plug-in Development
Topic: AddPlayer
Replies: 6
Views: 2402

Darn...thanks for the help anyway.
Any idea how to just put a bot on a server and leave it? If I can just get a permanent bot then I'm good. For instance: the bot in The Ring by pacman87 ("pseudonym").
by Spectre
Sun Jun 29, 2008 11:38 pm
Forum: Plug-in Development
Topic: AddPlayer
Replies: 6
Views: 2402

AddPlayer

I need a plug-in that simply adds and spawns a Green bot. Can anyone help?
The idea is you have to make your way through lasers to the box in the middle, where the green flag is located. Then back to cap.
by Spectre
Sun Jun 29, 2008 7:50 pm
Forum: Works In Progress
Topic: The Mansion
Replies: 4
Views: 1836

No, you can't go inside. Yes, this is the map I was talking about.
by Spectre
Sun Jun 29, 2008 5:52 pm
Forum: Works In Progress
Topic: The Mansion
Replies: 4
Views: 1836

The Mansion

This map is made with primitive BZW objects and was hand-coded in a text editor. Sorry, but I'm not going to give out the BZW until it's hosted UNLESS you contact me PRIVATELY. It is a stone mansion with a porch and (coming soon) a pool. No, you cannot go swimming. (You will drown if you try.) I may...
by Spectre
Sun Jun 29, 2008 1:19 am
Forum: Help: Map Making
Topic: Texture Mapping
Replies: 4
Views: 1649

Texture Mapping

Is there any 3D modeler that maps materials to BZW meshes (exprted of course) for you? Even just colors?
by Spectre
Fri Jun 27, 2008 2:47 pm
Forum: Help: Map Making
Topic: Teleporters
Replies: 4
Views: 1595

All right, I'll try that too
by Spectre
Thu Jun 26, 2008 3:09 pm
Forum: Help: Map Making
Topic: Mesh Problems
Replies: 5
Views: 1609

OOOOOOoohhhh

DUH, on the flat plane. How did I not see that. Even if they didn't know a whit about meshes, anyone could have seen that.
But OK, thanks.
by Spectre
Thu Jun 26, 2008 3:02 pm
Forum: Help: Map Making
Topic: Teleporters
Replies: 4
Views: 1595

I'll try that
by Spectre
Thu Jun 26, 2008 12:19 am
Forum: Help: Map Making
Topic: Teleporters
Replies: 4
Views: 1595

Teleporters

Okay, sorry to pester people with questions, but I can't get my teles to work. Anything wrong with this coding? teleporter name tele1 size 0.125 20 20 position 0 50 0 border 1 end teleporter name tele2 size 0.125 20 20 position 0 -50 0 border 1 end link from tele1 to tele2 end link from tele2 to tel...
by Spectre
Thu Jun 26, 2008 12:12 am
Forum: Help: Map Making
Topic: Team Flag Spawning
Replies: 3
Views: 1205

Tried that.

Code: Select all

zone
     size 50 50 1
     position 0 0 0
     flag R* B* G* P*
end
by Spectre
Wed Jun 25, 2008 11:12 pm
Forum: Help: Map Making
Topic: How do you make mines work and other....
Replies: 1
Views: 896

http://my.bzflag.org/w/Physics for the bouncy and conveyors.
The UselessMine plugin is available in the Plugin Releases here: http://my.bzflag.org/bb/viewtopic.php?t=11828. Hope that helps!
Also, for the moving textures...http://my.bzflag.org/w/TextureMatrix
by Spectre
Wed Jun 25, 2008 10:31 pm
Forum: Help: Map Making
Topic: Team Flag Spawning
Replies: 3
Views: 1205

Team Flag Spawning

Can I make team flags spawn in a certain place? Or make team flags fall through something? Either one works.
by Spectre
Wed Jun 25, 2008 10:12 pm
Forum: Help: Map Making
Topic: Mesh Problems
Replies: 5
Views: 1609

Mesh Problems

I'm trying to learn meshes, and I am starting with a cube. When I used this: mesh #cube #start bottom ring vertex 100 100 20 #0 vertex -100 100 20 #1 vertex -100 -100 20 #2 vertex 100 -100 20 #3 #end bottom ring #start top ring vertex 100 100 20 #4 vertex -100 100 20 #5 vertex -100 -100 20 #6 vertex...
by Spectre
Mon Jun 23, 2008 3:30 am
Forum: Help: Map Making
Topic: BZFlag Image Uploader: a problem
Replies: 4
Views: 1546

Uh...

Um...kinda n00bish question...how do I get my Images hosted?
by Spectre
Mon Jun 02, 2008 1:42 am
Forum: Help: Map Making
Topic: Zones
Replies: 13
Views: 3716

Um...sounds to me like you need a plugin. I'm not the best map maker in existance, but you will have to tell the server a plugin.

(Hope you can script.)


Hope that helps!

-Bucko