Search found 172 matches

by Spectre
Sat Aug 07, 2010 4:40 am
Forum: Screenshots & Artwork
Topic: Artwork Refresh for BZFlag
Replies: 46
Views: 12609

Re: Artwork Refresh for BZFlag

This is some amazing stuff. I'm so glad Lua got brought back in! Time to start learning . . . :book:
by Spectre
Sat Aug 07, 2010 2:00 am
Forum: Prefabs and Map Objects
Topic: Anathema-style Base Walls
Replies: 4
Views: 2284

Anathema-style Base Walls

Here, encased in groups, are the walls I typically use for bases. They're an interesting setup that make the walls of a team base more color-coded and less boring. The only downfall of doing them this way instead of constructing them manually is that this version skews the texture. You more experien...
by Spectre
Thu Aug 05, 2010 8:30 pm
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 15075

Re: 2010 Collaborator Submissions

Spazzy, I do need to fix the groups - my definitions aren't prefixed with my name. Should I do that now and resubmit or is that part of your cleanup? [EDIT: I'm an idiot. I didn't read thoroughly. Ignore this.]
by Spectre
Thu Aug 05, 2010 2:41 pm
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 15075

2010 Collaborator Submissions

(If this is in the wrong forum I apologize.) Submissions for the 2010 Collaborator can be attached here. I've finished my squares early, so I followed Spazzy's instructions and made this. Spazzy, upon seeing a submission here, will cross your squares off of the layout as "finished." I believe, thoug...
by Spectre
Thu Aug 05, 2010 4:31 am
Forum: Works In Progress
Topic: Ninja Castle (Map project Sig and I are planning)
Replies: 26
Views: 8180

Re: Map project Sig and I are planning

I'd say either Himeji (because it looks extremely playable) or Kumamoto (because the walkways around it and the stone base look like they could create some intriguing gameplay). The others are pretty, but not BZFlag material in my opinion.
by Spectre
Thu Aug 05, 2010 4:27 am
Forum: General Map Making Discussions
Topic: Calling all Map Makers: The Collaborator 2010
Replies: 116
Views: 16754

Re: Calling all Map Makers: The Collaborator 2010

This would have been a PM, but careful reading of the thread shows we haven't hit on this topic yet. Therefore, it should become public knowledge. To what forum/thread would you like us to submit our work? Shall we post them here, or PM you, or put them in Map Releases? Also, does it matter what wor...
by Spectre
Wed Aug 04, 2010 7:16 pm
Forum: Map releases
Topic: Clay Hills Series
Replies: 7
Views: 3019

Re: Clay Hills Series

I played BOTH! Haha. Anyway, I love both of them, ahs.
by Spectre
Wed Aug 04, 2010 3:08 pm
Forum: General Map Making Discussions
Topic: Calling all Map Makers: The Collaborator 2010
Replies: 116
Views: 16754

Re: Calling all Map Makers: The Collaborator 2010

If zaphod wants some, I'll share another row with him and whoever else needs a spot (that is, if you're willing to increase the size again).
by Spectre
Wed Aug 04, 2010 3:01 pm
Forum: Map releases
Topic: Traces CTF :: By Anathema
Replies: 1
Views: 816

Traces CTF :: By Anathema

4.4 kilobytes of hand-coded, classic goodness. So as not to deprive anyone of this goodness, it's released as Public Domain. Screenshots attached.

[EDIT: Up at squirrelhost.net:5183.]
by Spectre
Sat Jul 24, 2010 3:17 am
Forum: General Map Making Discussions
Topic: Calling all Map Makers: The Collaborator 2010
Replies: 116
Views: 16754

Re: Calling all Map Makers: The Collaborator 2010

Are F3-5 still open? I'll take a shot at it. If not, I could do C8, D8, and E8. If not those, C7, D7, E7. Basically any three squares adjacent on any edge or corner of each other will work.
by Spectre
Thu Jul 22, 2010 5:33 pm
Forum: Help: Map Making
Topic: Pyramids (and other stories)
Replies: 3
Views: 1010

Re: Pyramids (and other stories)

-a 0 0 worked. Thanks for tipping me off to that.
by Spectre
Wed Jul 21, 2010 8:57 pm
Forum: Help: Map Making
Topic: Pyramids (and other stories)
Replies: 3
Views: 1010

Pyramids (and other stories)

I'm making a new map by special request, and I'm interested in replicating a GU-style base in the center so as to allow pyramid jumps. The trouble is, the server is conserving momentum for a small amount of time after landing, so I tend to fall off the pyramid during testing. I've already tried the ...
by Spectre
Thu Jul 15, 2010 6:50 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag GLX Errors
Replies: 5
Views: 1196

Re: BZFlag GLX Errors

Funny story - the card turned out to be a 10-yr-old GeForce 2 Ultra. :P Hardware Drivers did find the correct software. BZFlag appears to be working now, I'll be trying some actual gameplay in just a moment. Thank you, blast, Avatar. That saved my BZLife :D
by Spectre
Wed Jul 14, 2010 5:23 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag GLX Errors
Replies: 5
Views: 1196

BZFlag GLX Errors

I've just switched my system from Debian 5.05 to Ubuntu 10.04. I'm using a GeForce nVidia graphics card (don't know exact specs) that worked on my Debian system. I did an apt-get install for nvidia-current, which is the most recent nVidia drivers. Fine. Before this, BZFlag started but was extremely ...
by Spectre
Mon Jun 21, 2010 7:26 am
Forum: Map releases
Topic: Odica by Anathema [Red vs. Blue]
Replies: 13
Views: 1935

Re: Odica by Anathema [Red vs. Blue]

hosting.bzaddict.net:5182 for the original Odica a.k.a. Ax2-2.
by Spectre
Sat Jun 19, 2010 2:38 am
Forum: Map releases
Topic: Odica by Anathema [Red vs. Blue]
Replies: 13
Views: 1935

Re: Odica by Anathema [Red vs. Blue]

ASAP.
by Spectre
Fri Jun 18, 2010 4:37 am
Forum: Map releases
Topic: 2 Team CTF Mirror Forts
Replies: 7
Views: 1451

Re: 2 Team CTF Mirror Forts

I figured it out! Nice mechanism, it takes a lot of observance.
by Spectre
Fri Jun 18, 2010 4:22 am
Forum: Map releases
Topic: Odica by Anathema [Red vs. Blue]
Replies: 13
Views: 1935

Re: Odica by Anathema [Red vs. Blue]

I know. They're great on tanks. Tiled on walls . . . no'so'mch. :)
by Spectre
Thu Jun 17, 2010 5:20 pm
Forum: Map releases
Topic: Odica by Anathema [Red vs. Blue]
Replies: 13
Views: 1935

Re: Odica by Anathema [Red vs. Blue]

Agent West wrote:Ax4-8
4 teams
8 sides
3 shots
other settings were not changed
Reworked, slightly less gay base wall textures. :wink:
by Spectre
Tue Jun 15, 2010 5:11 am
Forum: Map releases
Topic: Odica by Anathema [Red vs. Blue]
Replies: 13
Views: 1935

Re: Odica by Anathema [Red vs. Blue]

Hosted at bztraining.org:4240.
by Spectre
Sat Jun 12, 2010 8:15 pm
Forum: Map releases
Topic: 2 Team CTF Mirror Forts
Replies: 7
Views: 1451

Re: 2 Team CTF Mirror Forts

I like it. Good job!
by Spectre
Sat Jun 12, 2010 5:08 am
Forum: Map releases
Topic: Odica by Anathema [Red vs. Blue]
Replies: 13
Views: 1935

Odica by Anathema [Red vs. Blue]

The techniques used by players on this map are influenced by both the GU and Ducati leagues, though the map itself by neither. It is small (half normal size, 200x200) but is packed with various skills including pyramid ricochets, jumping control, and dodging/shooting around unusual angles. I've atta...
by Spectre
Mon Jun 07, 2010 6:05 am
Forum: General Discussion
Topic: Best Map Software
Replies: 13
Views: 2905

Re: Best Map Software

Notepad, GEdit, whatever Mac uses - I prefer an extremely minimal text editor. Make sure you understand bzfs, though - you'll screw up if you don't have a local test server running. Trust me.
by Spectre
Sun Jun 06, 2010 4:00 pm
Forum: Screenshots & Artwork
Topic: 101
Replies: 323
Views: 90030

Re: 101

I got this a while ago but forgot to post it . . . here you go. 3-team Aztec Ballcourt, by Jefenry.
by Spectre
Wed Apr 14, 2010 8:55 pm
Forum: Help: Map Making
Topic: Augmented Meshes - HELP!
Replies: 4
Views: 1176

Re: Augmented Meshes - HELP!

Okay, take 2.
My mesh is basically cubical, but complex and angled so that tanks cannot drive on it. I need some way to still display this mesh, but allow tanks to think they are driving on it. Shall I use inside points and an invisible mesh, invisible meshbox objects, or OD's modeltool solution?