Search found 172 matches

by Spectre
Fri Sep 25, 2009 7:46 pm
Forum: Map releases
Topic: Pugnacity CTF
Replies: 8
Views: 1475

Pugnacity CTF

My new map, Pugnacity CTF, is hosted by BZBureau at bzbureau.com:5186. Thanks to mrapplecomputer1 for hosting. Check it out!
by Spectre
Wed Sep 23, 2009 12:51 am
Forum: Map releases
Topic: X-Flash Fast-Paced CTF - by Bucko
Replies: 9
Views: 1091

Re: X-Flash Fast-Paced CTF - by Bucko

WHOOPS! Flag safety zones are needed. Update in progress.
by Spectre
Sun Sep 20, 2009 6:07 pm
Forum: Map releases
Topic: X-Flash Fast-Paced CTF - by Bucko
Replies: 9
Views: 1091

Re: X-Flash Fast-Paced CTF - by Bucko

NOTE: A bug was found with the team flags. If dropped correctly, they were able to spawn on top of the bases, out of reach. I have fixed this. Here is the update.
by Spectre
Sun Sep 20, 2009 12:50 pm
Forum: Map releases
Topic: X-Flash Fast-Paced CTF - by Bucko
Replies: 9
Views: 1091

Re: X-Flash Fast-Paced CTF - by Bucko

sorry, haven't done this in a while. Public Domain.
by Spectre
Sun Sep 20, 2009 5:07 am
Forum: Map releases
Topic: X-Flash Fast-Paced CTF - by Bucko
Replies: 9
Views: 1091

X-Flash Fast-Paced CTF - by Bucko

Here's my return to map-making - embodied in 8.9 KB of hand-coded, fast-moving, nerve-wracking glory. It's been a long time since I made a map, but I realized the error of my ways and put this together. Options block included, fully ready to run with no extra server arguments. Screenshots attached. ...
by Spectre
Fri Mar 13, 2009 4:42 pm
Forum: Map releases
Topic: Castles to Castles - A red versus green CTF
Replies: 8
Views: 870

Re: Castles to Castles - A red versus green CTF

UPDATE: Flag safety zones were previously not working, I've fixed the problem. The team flags now spawn in the same place as the genocide flags. New version posted.
by Spectre
Fri Mar 13, 2009 2:32 pm
Forum: Map releases
Topic: Trench Warfare by justice
Replies: 21
Views: 2400

Re: Trench Warfare by justice

Pretty nice, justice.
by Spectre
Fri Mar 13, 2009 1:09 pm
Forum: Map releases
Topic: Castles to Castles - A red versus green CTF
Replies: 8
Views: 870

Castles to Castles - A red versus green CTF

This map's name was a play on the saying "Ashes to ashes" (Wild laughter! No? Polite chuckling? Still no? Okay, quiet breathing and a heartbeat? Thank you.). It is hand coded, and everything is ready. Please, do not add flags. I posted screenshots, but the map is too large to get it all in three pic...
by Spectre
Mon Dec 08, 2008 9:44 pm
Forum: General Map Making Discussions
Topic: Hosts Not Hosting
Replies: 5
Views: 1630

I guess we'll just need to ask ahs3...ahs3? Where are you?
by Spectre
Mon Dec 08, 2008 9:36 pm
Forum: General Map Making Discussions
Topic: Hosts Not Hosting
Replies: 5
Views: 1630

Hosts Not Hosting

I don't know if this is just me, or what, but it seems like hosts aren't hosting new maps much anymore. In the last few maps I've made, only one was hosted. :( So, tell me, is this just me, or are hosts not hosting?
by Spectre
Mon Dec 01, 2008 4:27 am
Forum: Map releases
Topic: Into the Darkness
Replies: 6
Views: 1368

Oh, cool, ahs3! How long did that take you? It's awesome!
by Spectre
Mon Nov 17, 2008 7:00 pm
Forum: Map releases
Topic: Drums of War by Big Old Bad Bucko
Replies: 2
Views: 681

Drums of War by Big Old Bad Bucko

This is my new map Drums of War. Hand coded, fully tested. Simple enough map; two castles, and some battleground. See for yourself, I attached some screenshots. Released under Public Domain. Please host.
by Spectre
Thu Nov 13, 2008 1:35 am
Forum: Map releases
Topic: The War Against Infinity - Part II
Replies: 5
Views: 1027

My better map was here: http://my.bzflag.org/bb/viewtopic.php?t ... 7992601885

But thanks for the comment.
by Spectre
Wed Nov 12, 2008 8:57 pm
Forum: Map releases
Topic: The War Against Infinity - Part II
Replies: 5
Views: 1027

The War Against Infinity - Part II

This is the second version of The War Against Infinity. Released under public domain. Same options block as the last one. The boxes along the sides are conveyor belts. The two sets of squares in the middle are drivethrough, except for the corner boxes. There are no flags, I would appreciate it if yo...
by Spectre
Sun Nov 09, 2008 9:47 pm
Forum: Map Editors
Topic: Google SketchUp
Replies: 29
Views: 8872

You can't move sketch-up models into BZEdit, because they are meshes. BZEdit does not support meshes.
by Spectre
Sun Nov 09, 2008 5:45 pm
Forum: Map releases
Topic: The War Against Infinity - a Red versus Blue CTF
Replies: 2
Views: 760

ducatiwannabe: Thanks. I'll see about getting it hosted somewhere. *NOTE:* All flags are in the central building. I purposely did this so a player must decide whether to risk dying by trying to get a flag, or go along the outside without a flag. Please, feel free to comment, and I will consider ide...
by Spectre
Sun Nov 09, 2008 3:46 am
Forum: Map releases
Topic: The Walls of War by teamvss
Replies: 7
Views: 1205

Astroman, that was an edit. It wasn't there when I looked at the map.
by Spectre
Sun Nov 09, 2008 3:27 am
Forum: Map releases
Topic: The War Against Infinity - a Red versus Blue CTF
Replies: 2
Views: 760

The War Against Infinity - a Red versus Blue CTF

This is my newest map (hand coded of course, nothing new :D), entitled "The War Against Infinity". Released under the Public Domain.

Please host.

My options block looks like this:

options
-j
+r
-ms 5
-a 50 38
-c
-mp 0,10,0,10,0,30
-sb
-fb
-sl L 5
end
by Spectre
Sun Nov 09, 2008 2:12 am
Forum: Map releases
Topic: The Walls of War by teamvss
Replies: 7
Views: 1205

I won't know how good its playability is until I test it, but it looks cool! I would assume the textures were added by hand coding? or was the entire map hand coded?

By the way, you will need to specify a license before anyone can host; see here ---creativecommons.org/licenses/publicdomain/
by Spectre
Thu Nov 06, 2008 12:58 am
Forum: Map releases
Topic: Imperial City Battleground
Replies: 2
Views: 492

Imperial City Battleground

If you looked at this because you thought it tied in with Star Wars in any way, forget it. Get out of here. Vamoose. This is a hand coded map. a few Guided Missile flags, some Laser, lots of Stealth and Seer. Released under Public Domain. Host it if you like. No extra settings needed. Settings: -mp ...
by Spectre
Thu Nov 06, 2008 12:13 am
Forum: Map releases
Topic: Fort Wars
Replies: 5
Views: 789

Holy balogna, Batman! That's nice-looking, Tanx! What other maps have you made/are you planning to make?
by Spectre
Thu Oct 23, 2008 3:11 pm
Forum: Enhancements
Topic: A .BZW Idea...
Replies: 2
Views: 612

Oh, okay. I forgot about the include object.
by Spectre
Tue Oct 21, 2008 3:10 pm
Forum: Enhancements
Topic: A .BZW Idea...
Replies: 2
Views: 612

A .BZW Idea...

Say, what if BZW mappers could do a statement something like this: define MyGroup1 refUrl http://www.SomeSite.com/BZWFiles/SomeMapFile.bzw enddef ...therefore pulling the code from that URL, building it in the map file, but not actuallly having it present in the map file. Is that possible? Because I...
by Spectre
Mon Oct 20, 2008 1:06 pm
Forum: Map releases
Topic: Bunkers of the Ninth Guard
Replies: 10
Views: 1411

What is, the map or my saying late that's it's Public Domain? :P
by Spectre
Sun Oct 19, 2008 7:03 pm
Forum: Map releases
Topic: Four Shafts FFA - Version 1.0
Replies: 0
Views: 445

Four Shafts FFA - Version 1.0

This is Four Shafts FFA 1.0. It is released under the Public Domain. Hand coded, textured, yada-yada-yada. A few bunkers on the outside for basic sniping; I say basic because there are no flags. This map's options are specified in an options block within the file, all you have to add is -public and ...