Search found 128 matches

by jpenguin
Mon Sep 08, 2008 7:20 pm
Forum: Help: Server Setup and Administration
Topic: Guide on How to Run a BZFlag Server on Mac OS X
Replies: 108
Views: 76969

if you want to run bzfs on MacOS X, it can be handy to open ~/.profile with a test editor- and type alias bzfs="/Applications/BZFlag.app/Contents/MacOS/bzfs" alias bzadmin="/Applications/BZFlag.app/Contents/MacOS/bzadmin" Of ccourse you would replace "/Applications/BZFlag.ap...
by jpenguin
Sun Sep 07, 2008 7:26 pm
Forum: General Discussion
Topic: What view mode do you use?
Replies: 8
Views: 1730

What view mode do you use?

Just curiosity; how many people use-

• Normal
• Stereo
• Three
• Anaglyph
• Interlaced
• Stacked
by jpenguin
Sat Sep 06, 2008 1:10 am
Forum: Map releases
Topic: Cloudy castle-- inspired by Missile War-- Updated map
Replies: 15
Views: 3565

you have to go through the teles at the right angle, they can be hard to get through. Bur they all can work, hard to get through is a challenge in the map
by jpenguin
Sat Sep 06, 2008 12:09 am
Forum: Map releases
Topic: Cloudy castle-- inspired by Missile War-- Updated map
Replies: 15
Views: 3565

New version

Tell me what you think

Added world weapons
Flags are more evenly distributed
More tank spawn zones, so you should always spawn on your side of the map
Should be no more spawning outside playing area
Changed side compartments to have higher walls and a roof
by jpenguin
Fri Sep 05, 2008 10:41 pm
Forum: Help: Map Making
Topic: Alternating zones for team flags
Replies: 3
Views: 779

Alternating zones for team flags

So, I have two zones, I want the team flag to spawn in a zone, then if the flag is captured- I want it to repawn in the other zone-- alternating each time
by jpenguin
Wed Sep 03, 2008 5:31 pm
Forum: Map releases
Topic: Cloudy castle-- inspired by Missile War-- Updated map
Replies: 15
Views: 3565

You may not want to put a server password in your conf because anyone can see it, thus making it useless if/when the server is hosted. I may host this, but school awaits, so I'll see if I can work something out when I get back. That isn't my real pass; it's just my lastname "dye", and the...
by jpenguin
Wed Sep 03, 2008 4:02 am
Forum: Map releases
Topic: Cloudy castle-- inspired by Missile War-- Updated map
Replies: 15
Views: 3565

Re: Cloudy castle-- inspired by Missile War

LegoKid wrote:When I tried it, I found a few bugs (most of the teles don't work, and in some spawn places I couldn't move...), but otherwise it's a good map.
I'll check that, I try and check all the teles; The ones on the wall only move you to the other side of the same wall.
by jpenguin
Wed Sep 03, 2008 3:59 am
Forum: Map releases
Topic: Cloudy castle-- inspired by Missile War-- Updated map
Replies: 15
Views: 3565

Based on the screenshots (I am not in a position to test the map on this computer at the moment), it looks like a fairly playable map with a lot of good thought behind it. I saw places to hide in between the castles, an upper route, some towers, and a fairly good balance overall. Thenks, I tried to...
by jpenguin
Sun Aug 31, 2008 1:14 am
Forum: Map releases
Topic: Cloudy castle-- inspired by Missile War-- Updated map
Replies: 15
Views: 3565

Please comment!!!!!!!!

Still looking for host
by jpenguin
Sun Aug 31, 2008 12:46 am
Forum: Map releases
Topic: Cloudy castle-- inspired by Missile War-- Updated map
Replies: 15
Views: 3565

Cloudy castle-- inspired by Missile War-- Updated map

I tried hosting this, but once again my net gave out. Creation Method-- iBZEdit and TextEdit Time to create-- about 52 hrs (I learned a lot while making it) License-- GPL Play-Style-- CTF Weather-- light rain and dense fog Teams-- Blue vs. Red Superflags- lots bad flags--yes, shake in 5s antidote fl...
by jpenguin
Sat Aug 30, 2008 10:32 pm
Forum: Help: Server Setup and Administration
Topic: Can I only let the server use bots?
Replies: 3
Views: 1008

Can I only let the server use bots?

So, for a 2-team CTF, I want to have a bot for each team; other that that I don't want players to be able to use bots or auto pilot. Can I do that?
by jpenguin
Fri Aug 29, 2008 11:00 pm
Forum: Help: Map Making
Topic: GM zones
Replies: 6
Views: 1522

I got it. The default flagaltitude and flaghieght are too big


-set _flagAltitude 1
-set _flagHeight 3

Fixes It
by jpenguin
Fri Aug 29, 2008 9:57 pm
Forum: Help: Map Making
Topic: GM zones
Replies: 6
Views: 1522

Astroman wrote:You probably need to add +f gm {4} (I think that's the correct syntax) to not only allow flag on buildings, but also just in general.
This is strange, I deleted the pyramid and the flags were there.
by jpenguin
Fri Aug 29, 2008 9:49 pm
Forum: Help: Map Making
Topic: GM zones
Replies: 6
Views: 1522

I also noticed that the flags are right above the tower room roof (the pyramid)
by jpenguin
Fri Aug 29, 2008 9:23 pm
Forum: Help: Map Making
Topic: GM zones
Replies: 6
Views: 1522

GM zones

So, I have a tower in the center of my map & I want GM flags to spawn in this tower. The Walls, floor, & roof combined into a group- define Mid-Tower box name BZBox_11_Copy_Copy_Copy_Copy_Copy position 0.000000 0.000000 45.000000 size 10.000000 10.000000 0.100000 rotation 0.000000 end pyrami...
by jpenguin
Fri Aug 29, 2008 6:29 pm
Forum: Map Editors
Topic: BZWorkBench for Macs (Now Universal!)
Replies: 13
Views: 3246

It really doesn't matter, but- why was the thread for the Windows build made sticky an this thread isn't sticky?
by jpenguin
Thu Aug 28, 2008 5:58 pm
Forum: Map Editors
Topic: BZWorkBench for Macs (Now Universal!)
Replies: 13
Views: 3246

Saturos welcome to development code. bzworkbench is no no way done nor really usable. We need people to finish it. I'm not entirely sure why people seem to think that building it for [INSERT PLATFORM HERE] will somehow magically make it done or work. The majority of the work on the project is done ...
by jpenguin
Mon Aug 25, 2008 9:15 pm
Forum: Map Editors
Topic: BZWorkBench for Macs (Now Universal!)
Replies: 13
Views: 3246

A Heart Attack wrote:
jpenguin wrote:Does it work?
Your link was incorrect in your first post, but blast fixed it for you. Optic Delusion also said he got it working.
I meant the binary. I made one that should be universal--

http://www.mediafire.com/?ymllntygalm
by jpenguin
Mon Aug 25, 2008 7:02 pm
Forum: Map Editors
Topic: BZWorkBench for Macs (Now Universal!)
Replies: 13
Views: 3246

Does it work?
by jpenguin
Mon Aug 25, 2008 3:35 am
Forum: Map Editors
Topic: BZWorkBench for Macs (Now Universal!)
Replies: 13
Views: 3246

BZWorkBench for Macs (Now Universal!)

So, I got BZWorkBench compile on my mac, I used frameworks for OpenSceneGraph & LibPNG. I put everything in an app bundle and uploaded here

Universal
http://www.mediafire.com/?ymllntygalm
by jpenguin
Fri Aug 22, 2008 10:29 pm
Forum: Help: Tactics and Playstyles
Topic: Mouse Vs. Keyboard
Replies: 274
Views: 127500

I use a game-pad, It has an analog thumbstick and a d-pad that I can switch on-the-fly. Triggers for jump, fire, pause/spawn, & drop-flag; buttons for: lock-on/identify, autopilot, hunt & binoculars.
by jpenguin
Wed Aug 20, 2008 11:04 pm
Forum: Map releases
Topic: I made this map, but when I tried to host it my net gave out
Replies: 9
Views: 1645

A Heart Attack wrote:It's not bad. It's a little open in the area between the center structure and the bases. Maybe add some defense around the bases (pyramids, blocks, etc).
Thx, I'll take a look at it, see what I can add
by jpenguin
Tue Aug 19, 2008 6:53 pm
Forum: Map releases
Topic: I made this map, but when I tried to host it my net gave out
Replies: 9
Views: 1645

Abominable wrote:I could host it for you.
thanks
by jpenguin
Tue Aug 19, 2008 6:52 pm
Forum: Map releases
Topic: I made this map, but when I tried to host it my net gave out
Replies: 9
Views: 1645

How do I take a bird-view screenshot? Never used iBzedit, but would be a bit wondering if this tool hasn't the option to change camera-view-perspective. Observer mode: If you know how to start an own bzflag-server, then you simply join as observer on your map, and with the according keys you can ch...