Search found 229 matches

by lep
Tue Nov 10, 2009 4:37 am
Forum: Fansites
Topic: bzflagmaps.webhop.net
Replies: 13
Views: 5308

Re: bzflagmaps.webhop.net

allejo is right, being theres a section here called map releases. but im getting to that Propane wants a site the allows players to see cool pics of some interesting maps people submit. i see it as like a gallery of different map screenshots, with the ability to download and host them publicly, or s...
by lep
Tue Nov 03, 2009 1:20 am
Forum: Screenshots & Artwork
Topic: Tank cookies
Replies: 16
Views: 4400

Re: Tank cookies

haha youll see them on the streets next :P
by lep
Mon Nov 02, 2009 3:00 pm
Forum: Plug-in Development
Topic: Water Plugin?
Replies: 16
Views: 3556

Re: Water Plugin?

blast wrote: You cant have different-sized shockwaves
i think he means creating multiple WW each with an increasing _shockIn/OutRadius to give the effect of a single SW getting bigger and bigger.
by lep
Sat Oct 31, 2009 5:14 pm
Forum: General Discussion
Topic: Registered......
Replies: 3
Views: 1102

Re: Registered..

Not having the time, or the patience to register is probably the silliest thing Ive ever heard. It takes mearly 2 minutes to register, and you have alot more capabilities... *use of forums *ability to use the PM system *privilege to join a leauge and match *given set of perms on servers (varies) *mu...
by lep
Wed Oct 28, 2009 1:24 am
Forum: Plug-in Development
Topic: Honors 1.0: I need YOUR help!
Replies: 15
Views: 3605

Re: Honors 1.0: I need YOUR help!

haha thanks strak! i love being a part of the forum.

I really think this is a valuable plug-in and your commitment to it is what others lack. Good luck on finishing up and im sure everyone is looking forward to it

lep
by lep
Wed Oct 28, 2009 1:16 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Quick help with setting up a ad-hoc network for BZFlag.
Replies: 3
Views: 948

Re: Quick help with setting up a ad-hoc network for BZFlag.

If im correct (@ devs) i think he means lik a local server for him and his brother...

Search the forums on how to start a server.
by lep
Tue Oct 27, 2009 4:46 am
Forum: Help: Map Making
Topic: shoot/drive through
Replies: 6
Views: 1298

Re: shoot/drive through

Thanks AW. Im workin on such a simple mesh im almost embarrased :oops: but everyone has to learn at some point and i appreciate the help.

Thanks. I got it down
lep
by lep
Mon Oct 26, 2009 1:48 am
Forum: Plug-in Development
Topic: Honors 1.0: I need YOUR help!
Replies: 15
Views: 3605

Re: Honors 1.0: I need YOUR help!

I think this is a marvelous plug-in. Great idea here Strak. I think I've got one, but its a bit general.

Aeriel Attack- kill 'x' players while remaining above ground without a flag (on a box/building)
by lep
Mon Oct 26, 2009 12:42 am
Forum: Help: Server Setup and Administration
Topic: group jargon
Replies: 10
Views: 1686

Re: group jargon

agreed. asking and waiting for an admin may be time consuming. We know your here upon your choice of free time, but it would save you work (which i think youd appreciate)
by lep
Mon Oct 26, 2009 12:32 am
Forum: Help: Map Making
Topic: something is wrong with my bzedit.
Replies: 4
Views: 1183

Re: something is wrong with my bzedit.

Yea. when you open a world you created in bzedit with a text editor, add the options, and then open the world in bzedit again, it erases the additions because it doesnt support them. I waited to add -options til i was finished with bzedit.
by lep
Mon Oct 26, 2009 12:14 am
Forum: Help: Map Making
Topic: shoot/drive through
Replies: 6
Views: 1298

Re: shoot/drive through

ah perfect aw. you know im new to mapmaking. the purpose of this is to become familiar with meshes.

how/what is and inverted side, how do i implement it, and what does it do?

thank you
lep
by lep
Sun Oct 25, 2009 10:16 pm
Forum: General Map Making Discussions
Topic: The perfect map.
Replies: 18
Views: 4037

Re: The perfect map.

Spazzy is correct about playability.

@spazzy:
i think that huttymuncher's purpose of this topic was to see what the players liked in a map. When you make a map the way YOU want, then your not too sure how others will like it. Otherwise, your correct
by lep
Sun Oct 25, 2009 9:57 pm
Forum: Help: Map Making
Topic: shoot/drive through
Replies: 6
Views: 1298

Re: shoot/drive through

Thank you bam. I, too am using meshes for a sample cube. And I have on more question. My goal is to have a box that you can only get into by landing in it through its roof. And, when being inside it, you can shoot out all four sides/faces. But, I dont want to allow shots into the sides from the outs...
by lep
Sun Oct 25, 2009 8:37 pm
Forum: Help: Map Making
Topic: shoot/drive through
Replies: 6
Views: 1298

shoot/drive through

This is a general question that I want to make sure I have right. If I want an object that you can enter into and shoot out of, but no be allowed to shoot in, do I only add drivethrough? Like a pyramid in MW? pyramid position x y z size x y z rotation * drivethrough end Just need a "correct&quo...
by lep
Sun Oct 25, 2009 2:49 pm
Forum: Players
Topic: Your BZFlag Hero/Master
Replies: 145
Views: 39752

Re: Your BZFlag Hero/Master

In bz, ive played with and talked to a lot of cool people. Heres my list:

+mrapplecomputer1
+allejo
+bambino
+agent west
+ahs3

Im sure ive missed some, but these are players i see currently
by lep
Sat Oct 24, 2009 8:07 pm
Forum: Screenshots & Artwork
Topic: Tank cookies
Replies: 16
Views: 4400

Re: Tank cookies

Thats very cool. If I had a little bzflag cookie cutter, i would be all over baking them.

Too, best wishes to the GSoC students
by lep
Fri Oct 23, 2009 4:36 am
Forum: General Map Making Discussions
Topic: The perfect map.
Replies: 18
Views: 4037

Re: The perfect map.

bambino and i hav similar play styles. just one player is better than the other ;) few flags, not only good but different rico spots (numerous) and for those few flags, something to empower them, yet keep them tolerated.
by lep
Sun Oct 18, 2009 10:23 pm
Forum: Help: Tactics and Playstyles
Topic: tricks and tactics on the gu hix map
Replies: 5
Views: 2298

Re: tricks and tactics on the gu hix map

I used to get with a friend that is a veteran, and we would work together to show each other tricks we knew, or find new ones.

its best to practice either by yourself or with a friend.
by lep
Sat Oct 17, 2009 8:33 pm
Forum: GU League Discussion
Topic: Add me?
Replies: 1
Views: 727

Re: Add me?

by lep
Fri Oct 16, 2009 2:47 am
Forum: Players
Topic: Wonderous Fellow
Replies: 5
Views: 1593

Re: Wonderous Fellow

welcome back WF. Good to have you back! Well see each other sometime!

thanks
ll
by lep
Wed Oct 14, 2009 4:36 am
Forum: GU League Discussion
Topic: name removed from talk spawn?
Replies: 16
Views: 2581

Re: name removed from talk spawn?

@gg:
simply because...i dont wanna repeat. quantom dot said that the gu admins dont want players getting around bans, cheating, etc. why giv away his new identity?

anyway, whatever the story, its in the hands of the gu admins, and we should leave it at that.

lep
by lep
Sat Oct 10, 2009 5:28 am
Forum: Enhancements
Topic: Flags to encourage team work...
Replies: 9
Views: 1995

Re: Flags to encourage team work...

The place to find the most teamwork is leagues (gu duc ol pillb.).

I believe its bztank that is working with an online server to connect voice chat. check out bztank.net for more info. asking a bzt admin about that is best.
by lep
Fri Oct 09, 2009 11:54 pm
Forum: Enhancements
Topic: Flags to encourage team work...
Replies: 9
Views: 1995

Re: Flags to encourage team work...

dont bite more than you can chew.

honestly, idk what to say about this idea. i cant picture it. i know what your trying to do and it seems reasonable. but idk what to think of it or what others may think of it
by lep
Fri Oct 09, 2009 11:30 pm
Forum: Works In Progress
Topic: 2 tanks- now double the fun! check this out! :)
Replies: 47
Views: 8081

Re: 2 tanks- now double the fun! check this out! :)

Agent West is clearly a talented person. His artistic ability is beyond that of my BZ ability, which even though is minimal, is full of effort. AW is a great artist. Both with paint, and maps.

cant wait to see the final bzw!
by lep
Fri Oct 09, 2009 3:30 am
Forum: Enhancements
Topic: Area lights.
Replies: 9
Views: 1678

Re: Area lights.

haaa thats what i meant.
do we wanna see that after all the hard work put into 3.0? haha but again good thinking adameros on this addition