Search found 233 matches

by The Purple Panzer
Fri Oct 14, 2005 5:21 pm
Forum: General Discussion
Topic: * J F R, and color - what are these?
Replies: 17
Views: 5208

Neat.

Thanks.
by The Purple Panzer
Fri Oct 14, 2005 4:33 pm
Forum: General Discussion
Topic: * J F R, and color - what are these?
Replies: 17
Views: 5208

Bullet them?

What do you mean by "the asterisk is used to bullet them?" Just to typographically set them off? And does the asterisk color mean anything? It seems odd to put asterisks in when the letters/servers are already on different lines. If I were designing this sort of thing, I might have made the server n...
by The Purple Panzer
Fri Oct 14, 2005 2:42 pm
Forum: General Discussion
Topic: * J F R, and color - what are these?
Replies: 17
Views: 5208

* J F R

OK, these might be "Jumping", "Flags", "Rico", or something, "Free for all", "Rabbit hunt", or something else - does anyone know, or is it to remain guesswork? And what about the asterisk? And, just as importantly, these letters and asterisk show up in different colors for different servers, and wit...
by The Purple Panzer
Thu Oct 13, 2005 5:23 pm
Forum: General Discussion
Topic: * J F R, and color - what are these?
Replies: 17
Views: 5208

* J F R, and color - what are these?

Using the new 2.0.4, the server list has some new features; before each
server is "* J F R", and the server names appear in different colors.

What do these things mean?
by The Purple Panzer
Wed Sep 14, 2005 3:42 pm
Forum: Enhancements
Topic: Could we do something about Machine Gun?
Replies: 5
Views: 2027

Could we do something about Machine Gun?

Machine Gun seems the most useless of all flags, even more useless than Useless - unless it's supposed to be a negative flag, but it isn't, as you can drop it. The range is too short to be of any effect whatever in any case when I've ever had the flag. Perhaps there is a server variable to set the r...
by The Purple Panzer
Tue Aug 30, 2005 11:50 am
Forum: Map releases
Topic: Color map
Replies: 5
Views: 1518

Color map

This is a simple V2 map that uses distances from 3 points to determine color of map objects. The three points are where red, blue, green are maxed out, and are around an equilateral triangle. I've attached a screenshot, though of a similar map with lots more blocks, so that you can see the color gra...
by The Purple Panzer
Sat Aug 06, 2005 7:38 pm
Forum: Enhancements
Topic: Loneliness
Replies: 3
Views: 1459

Well, they should move

I don't mean static objects, I mean saucers that move about, so that you have to lead them appropriately. I suppose some could sit still. But they have little to do with the map, the server could create them and destroy them on any map that is running with only one player.
by The Purple Panzer
Sat Aug 06, 2005 7:35 pm
Forum: General Discussion
Topic: A BZFlag Ghost Story
Replies: 12
Views: 4264

A BZFlag Ghost Story

A month or so ago MadCity appeared on a server, and as it is one of my all-time favorites I'd often go to it, even when no one was playing, hoping to attract players. It could often be a bit of a wait. One late evening I was alone on that server, driving in the open area on the south end of the map....
by The Purple Panzer
Sat Aug 06, 2005 7:25 pm
Forum: Enhancements
Topic: Loneliness
Replies: 3
Views: 1459

Loneliness

Sometimes it seems to me that the maps with active players aren't what I want to play on, so I'll go to a good map with nobody on it and wait for players. This can take a while. Awhile ago I suggested 'saucers' (like in the original Battlezone) that give you points when you hit them; the idea was di...
by The Purple Panzer
Mon Jul 25, 2005 11:44 am
Forum: Enhancements
Topic: Hunter color
Replies: 17
Views: 3526

Texture

Rabbits also are, of course, furry, so you could imagine changing the
texture a bit. 8)
by The Purple Panzer
Sun Jul 24, 2005 4:13 am
Forum: Enhancements
Topic: Choosing bad flags
Replies: 4
Views: 1388

No, not that

I didn't mean that this would apply when you picked up a flag (either good or bad); but rather, you could send a message like "/Badflag RC" (if RC is reverse controls, I'm not sure) and you would then have that flag, even if there weren't one on the map anywhere close. Just as you can voluntarily dr...
by The Purple Panzer
Sun Jul 24, 2005 3:42 am
Forum: Enhancements
Topic: Choosing bad flags
Replies: 4
Views: 1388

Choosing bad flags

I suggested something like this back a while: the idea that you should be able to voluntarily acquire a bad flag (and then be able to drop it at any time). Back then I saidI wanted this to practice playing with bad flags, but it'd also be good to be able to lure attackers in ("Aha! He's got Blindnes...
by The Purple Panzer
Sun Jul 24, 2005 3:37 am
Forum: Enhancements
Topic: Radar masquerade
Replies: 2
Views: 1423

Radar masquerade

It'd be interesting to have a sort of inverse of the Masquerade flag,
one that means that you visually appear as your true color, but
you show up on radar as a member of each player's team.
by The Purple Panzer
Sun Jul 24, 2005 3:32 am
Forum: Enhancements
Topic: Hunter color
Replies: 17
Views: 3526

Hunter color

Normally playing as Purple, I find it a little odd to be de-facto red team when playing rabbit hunt. It would be great to be able to set this color, either at the server (for everyone), or at the client (so, for instance, I might see everyone as purple, whereas someone who normally plays Green would...
by The Purple Panzer
Sun Jul 24, 2005 3:30 am
Forum: Enhancements
Topic: Rabbit team?
Replies: 10
Views: 3152

Rabbit team?

I've been playing rabbit hunt on one of LouMan's maps (islands), and after a while it can become a little repetative (this isn't a function of the map, mainly the large numbers of players who make the rabbit's life fairly short on average). It might be a nice modification to allow players to join "t...
by The Purple Panzer
Sun Jul 24, 2005 3:26 am
Forum: Enhancements
Topic: Caching textures
Replies: 2
Views: 1013

Caching textures

A number of my favorite maps take a while to load, as they reference textures (e.g. at trepan.bzflag.org). It'd be nice if these were cached so that I didn't have to wait for them each time - which is especially annoying when I have to try to join a second time, for example when my intended team is ...
by The Purple Panzer
Mon Jun 06, 2005 10:29 pm
Forum: Enhancements
Topic: Optional bad flags
Replies: 6
Views: 1798

Optional bad flags

I got a Blindness flag the other day, and enjoyed trying to play just with radar. And I've found Bouncy to be useful at times (it seems to me that the jumps aren't full jumps, but I could be wrong). What I'd like is the option to grab a bad flag at will, to practice or just even the odds if I'm play...
by The Purple Panzer
Thu Jun 02, 2005 2:40 pm
Forum: Enhancements
Topic: Physics of objects, other ideas
Replies: 0
Views: 858

Physics of objects, other ideas

The new meshes are great for adding visual appeal, but for things like terrain they have a problem - you can't drive on them very smoothly (fixing this might make maps much more playable). So I've been thinking about how to use the new power in the map files in ways that would improve play, and a fe...
by The Purple Panzer
Thu Jun 02, 2005 12:53 pm
Forum: General Discussion
Topic: BZFlag Club
Replies: 14
Views: 4653

BZFlag Club

For a few weeks I've been running an after-school BZFlag Club at my son's school (Mystic Middle School in CT - he's in 5th grade). This is a brief report on the experience so far. It's great to run a server in a computer lab (basically a big classroom with lots of PCs) and have the kids in one room;...
by The Purple Panzer
Tue May 10, 2005 9:39 pm
Forum: Map releases
Topic: Babylon IV Released
Replies: 18
Views: 4277

Great map

This is a great map; I've been on it several times today, hoping someone else would show up, but so far, nobody has. I can't understand it: why is everyone at SecretPlace playing SpiralZone when this is running? (Sorry, that's probably part of a bigger point I'm confused about, trying to figure out ...
by The Purple Panzer
Tue May 10, 2005 7:54 pm
Forum: Map releases
Topic: Contest CTF map ("BZ Pharoah")
Replies: 2
Views: 1068

Before?

Only if you were one of the map contest judges.
by The Purple Panzer
Tue May 10, 2005 6:45 pm
Forum: Map releases
Topic: My first Version 2 map ("Ionian Paths")
Replies: 12
Views: 3603

png files

These are .png files, which should be viewable on most platforms. You might have better luck downloading them to files on your machine, then trying to open them locally. (I'm sort of surprised your browser couldn't do it for you). I just updated my maps page, and I used bitmaps there; the page is at...
by The Purple Panzer
Tue May 10, 2005 1:05 pm
Forum: Map releases
Topic: Contest CTF map ("BZ Pharoah")
Replies: 2
Views: 1068

Contest CTF map ("BZ Pharoah")

To the last map contest I also submitted a Capture The Flag map, which has I think an interesting novel twist; see the description below, and take a look at the screen shot. This is my second (and therefore last) map for this contest, a Capture-The-Flag map for two teams. The key idea in this map is...
by The Purple Panzer
Tue May 10, 2005 12:59 pm
Forum: Map releases
Topic: Contest FFA map ("Fallujah 2010")
Replies: 0
Views: 755

Contest FFA map ("Fallujah 2010")

I did this map a while back, it uses no Version 2 elements, and never got around to releasing it. It took first place at the last map contest in the FFA category. Here's my description from back then (and a screenshot will be attached): This map was inspired by footage of the fighting in Fallujah - ...
by The Purple Panzer
Tue May 10, 2005 11:09 am
Forum: Map releases
Topic: My first Version 2 map ("Ionian Paths")
Replies: 12
Views: 3603

Two more screenshots

I added one to the original message, and here are two more. They don't
really do it justice, because it's hard to see the contours as well as you do when in the map.