Search found 233 matches

by The Purple Panzer
Mon Sep 06, 2004 1:49 pm
Forum: General Discussion
Topic: CTF Knockout on JumpingTowers, Sept. 18th
Replies: 38
Views: 8310

Sounds like fun

I'd like to play, on the Purple team of course.
I'd appreciate it if you send a reminder; I'll put it on my electronic calendar, but I use Eastern Standard Time, and I don't recall offhand when we go off Daylight Savings Time.
by The Purple Panzer
Sun Sep 05, 2004 1:49 pm
Forum: Enhancements
Topic: Hunter mode idea
Replies: 19
Views: 4273

sensical

"Sensical" is a great word, referring to a style of theatre production. You've heard of a "musical"; well, in a "sensical" the theatre sends attractive young actors and actresses into the audience to give massages, release aromatic vapors, and generally interact with the audience in a sensory-rich v...
by The Purple Panzer
Sat Sep 04, 2004 1:11 pm
Forum: Enhancements
Topic: Hunter mode idea
Replies: 19
Views: 4273

Consider the idea withdrawn - I hadn't intended it with quite the nastiness that it admittedly might evolve into.
by The Purple Panzer
Sat Sep 04, 2004 12:58 am
Forum: Enhancements
Topic: Hunter mode idea
Replies: 19
Views: 4273

Hunter mode idea

There are some times when I'm playing on a map and, due to play events, I really just focus on killing one player. It could be his comments, behavior, or just the fact that he matches my skill level (such as it is) and is a good adversary. The problem is that there is no way to say "I just want to p...
by The Purple Panzer
Fri Jun 11, 2004 9:41 pm
Forum: Map releases
Topic: HugeMap - the Great Plains
Replies: 2
Views: 2726

HugeMap - the Great Plains

While this map is extremely large, it is also very sparse, with blocks clustered in towns (internally named Dodge, Carson City, etc.). Each town has a teleporter in the central square, which will take you to the next town - there are 6 altogether. (You can drive between them, but it will take quite ...
by The Purple Panzer
Wed Jun 09, 2004 6:07 pm
Forum: Map releases
Topic: Tower fighting Map - an experiment with height
Replies: 2
Views: 2609

Tower fighting Map - an experiment with height

(I was going to call this Two Towers, but I think I've seen another map around with that name). I wanted to see what it would be like to use a lot of the third dimension in fighting. The map consists primarily of two towers, and fighting I hope will be mainly between these towers. Each towers has a ...
by The Purple Panzer
Mon Jun 07, 2004 7:38 pm
Forum: Bugs and Problems
Topic: Jump sound bug (or is it?)
Replies: 3
Views: 2492

OK, so only I hear it, but to me this is a bug. The only explanation that I could think of is that it represents the sound of some mechanism internal to my tank, and is so attentuated by the tank hull that it's not worth trying to propagate it to nearby players. But barring that, it's a clue to what...
by The Purple Panzer
Mon Jun 07, 2004 7:02 pm
Forum: Enhancements
Topic: Scoring option
Replies: 7
Views: 3300

?

elmer fudd wrote:loser: that would use at most 1 kb
so with 60GB standard(and goes higher) 1KB is < 1% of total disk space
I don't see what this has to do with using an accuracy metric as an alternative score.
by The Purple Panzer
Mon Jun 07, 2004 4:00 pm
Forum: Enhancements
Topic: Scoring option
Replies: 7
Views: 3300

Statistics are a good idea, but I was thinking of this as more of an alternative score, when conventional scoring just doesn't seem as meaningful. You could even imagine two score lists, one for point value as is currently done, and one for lethality, maybe letting the user choose in which mode he w...
by The Purple Panzer
Mon Jun 07, 2004 3:08 pm
Forum: Bugs and Problems
Topic: Jump sound bug (or is it?)
Replies: 3
Views: 2492

Jump sound bug (or is it?)

When I jump I hear a sound (kind of a weird "boing"). However, if I'm next to someone when they jump, I don't hear anything. This seems like a bug; and it'd be really useful when someone with Stealth jumps up to shoot you to be able to hear them coming. On the other hand, maybe this was intentionall...
by The Purple Panzer
Mon Jun 07, 2004 12:22 pm
Forum: Enhancements
Topic: Scoring option
Replies: 7
Views: 3300

Scoring option

I'd like the client to keep a personal score for me, that being the percent of my shots which result in kills. I don't think this needs to be published (seen by other players), but it could be I suppose - mainly I'd like to try to optimize it as a personal challenge. Ideally it might show the number...
by The Purple Panzer
Tue Jun 01, 2004 11:32 pm
Forum: Map releases
Topic: Mad City Modification
Replies: 6
Views: 4320

Yeah, it's 9 months old, and I remember examining it when it was first posted, but it hasn't been hosted for 9 months. Maybe 1 month (and I don't think even that long).
by The Purple Panzer
Tue Jun 01, 2004 9:30 pm
Forum: Map releases
Topic: Mad City Modification
Replies: 6
Views: 4320

It plays well too

I've seen this hosted recently, and I enjoy playing on it a bit, probably a quite a bit more than the original madcity. I hope it gets "discovered" and is populated on a regular basis.
by The Purple Panzer
Tue Jun 01, 2004 9:19 pm
Forum: Servers: General Discussion
Topic: Buying hosting service
Replies: 9
Views: 4491

Buying hosting service

Has anyone any info on the (monthly, say) cost of a server which can run BZFlag? By this I mean an ISP which would provide the hardware and decent connectivity, but allow root level access to the machine to set things up, etc. (I may have other uses in parallel with BZFlag, but I'm curious what it m...
by The Purple Panzer
Fri May 14, 2004 2:56 am
Forum: General Map Making Discussions
Topic: Nimitz 1.1 map
Replies: 36
Views: 7753

Neat.

I stumbled on this when it was hosted somewhere, and I thought it was really excellent - an interesting idea, very well done.

What made you think of it? Have you spent any time at sea?
(I used to design AI systems to find subs).
by The Purple Panzer
Thu Apr 15, 2004 8:36 pm
Forum: General Discussion
Topic: Dutchrai pages found.
Replies: 10
Views: 2750

Dutchrai pages found.

I thought that the guide(s) to playing BZFlag by Dutchrai were really helpful - unfortunately, they're no longer at their original site (e.g. http://www.shellshock.dutchrai.com/guides-basics.htm). However, web.archive.org does have old web content, and a large (and useful) percentage of the content ...
by The Purple Panzer
Thu Apr 15, 2004 8:11 pm
Forum: Map releases
Topic: Minas Tirith map
Replies: 7
Views: 6652

Minas Tirith map

This map (attached) has the 7-level city of Minas Tirith in one corner, and Minas Ithil (Morgul) in the other, with the Anduin flowing diagonally between them (these are fairly flat pyramids, with no drivethrough, so if you jump into the river you may well be stuck). In the center is the little town...
by The Purple Panzer
Wed Apr 14, 2004 8:29 pm
Forum: Bugs and Problems
Topic: Minor (very minor?) aesthetic bug
Replies: 3
Views: 2796

Stealth flag shadows

Sure, shadows should be there - the tanks are visible out the window, just not on radar.
by The Purple Panzer
Fri Apr 09, 2004 5:09 pm
Forum: Bugs and Problems
Topic: Minor (very minor?) aesthetic bug
Replies: 3
Views: 2796

Minor (very minor?) aesthetic bug

in 1.10.4, my tank shadow shows a flag on top, even if I don't have a flag.

This is probably rarely an issue, but I do use shadows sometimes to spot ST tanks approaching, so it'd be nice if the shadows were accurate.
by The Purple Panzer
Thu Mar 11, 2004 2:08 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: New NVIDIA drivers seem to cause font problems
Replies: 12
Views: 2752

Problem (sort of) resolved.

Thanks to you all for your comments; I did grab different drivers and tried a variety of them, but it seems that the tool for tweaking nVidia drivers on the web site suggested by SGI (http://www.guru3d.com/) let me get things right (almost right with the latest driver from nVidia) - the display is a...
by The Purple Panzer
Wed Mar 10, 2004 1:55 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: New NVIDIA drivers seem to cause font problems
Replies: 12
Views: 2752

Screenshot

I've zipped up a bitmap of the screenshot, which I'll try to attach (the original was sufficiently large to cause the posting of this reply to fail). My drivers are 5.3.0.3, dated 11/17/03.

No, the attachment is too big. I'll stick it at
http://www.bentz-engineering.com/bzflag.zip
by The Purple Panzer
Wed Mar 10, 2004 3:45 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: New NVIDIA drivers seem to cause font problems
Replies: 12
Views: 2752

New NVIDIA drivers seem to cause font problems

I have two monitors/video cards, the main one is NVIDIA GeForce3 Ti 200, the second one is NVIDIA GeForce4 MX 440. Windows Update (snarl) told me there were new drivers available; I installed them, and when I start BZFlag I don't see any of the main menu items, just blocks where the characters shoul...
by The Purple Panzer
Fri Jan 30, 2004 2:06 pm
Forum: General Map Making Discussions
Topic: Madcity, mirror image
Replies: 1
Views: 1945

Madcity, mirror image

I've always liked Madcity (the modified one, still pretty old), but I've sort of played it too much. So I made a version that's exactly like the usual one, but a mirror image. It has the same advantages/disadvantages of course, but seems eerily different, enough to be interesting if you know the ori...
by The Purple Panzer
Fri Jan 23, 2004 8:32 pm
Forum: General Map Making Discussions
Topic: MiniMap
Replies: 2
Views: 2378

MiniMap

I thought it'd be fun to do a constrained map, so this one is 150 x 150, rather than the usual 400 x 400. It has 3 additional vertical levels, so it isn't as crowded as you might think it would be (the total area is still significantly less then 400 x 400). Each level has teleporters to get to the o...
by The Purple Panzer
Thu Jan 15, 2004 4:14 pm
Forum: General Map Making Discussions
Topic: Extended MADCITY map
Replies: 9
Views: 5718

Fixed DRIVETHROUGH, SHOOTTHROUGH, etc.

Here is an updated copy of the above map, with the appropriate
DRIVETHROUGH and SHOOTTHROUGH entries.