Search found 233 matches

by The Purple Panzer
Wed Jan 14, 2004 8:24 pm
Forum: General Map Making Discussions
Topic: Extended MADCITY map
Replies: 9
Views: 5569

New flipz stuff

It wasn't intentional, and I realized that I used the older MadCity map, with pyramids with a Z coordinate of 1 to be drivethrough; so in that old part of the map, they now behave differently. It's more laziness/lack of time; I'd heard of the new elements, but hadn't found any documentation on them,...
by The Purple Panzer
Wed Jan 14, 2004 5:07 pm
Forum: General Map Making Discussions
Topic: Extended MADCITY map
Replies: 9
Views: 5569

Extended MADCITY map

I've created a version of Madcity which extends a number of
the roads, etc., and adds a bit around the edges (no changes
to the core map). It's now 600 x 600, with 427 objects.

The size change does give it a different feel, and adds entirely new areas for play. I hope someone can host it somewhere.
by The Purple Panzer
Fri Oct 31, 2003 8:04 pm
Forum: News & Announcements
Topic: The Realm of Order and Propriety
Replies: 17
Views: 8263

Conduct, and outlook

(Please pardon any offense to anyone, I'm consuming my third beer, and I normally don't drink much. Just acute stress! I'm responding to a cheat thread, but I'm not sure from this composition page that this won't appear as a new topic.) It seems that every human activity has the same generic group o...
by The Purple Panzer
Sun Oct 26, 2003 3:45 pm
Forum: Map Editors
Topic: Reload functionality (simple change?)
Replies: 5
Views: 3342

I've probably got the skill to do it, and maybe the tools; I think my C++ environment is MicroSoft VC++ version 5 or something like that (I tired of sending them money on a regular basis for almost trivial upgrades), though I perhaps bought v6. Somewhere on disk is gcc I expect, though I haven't use...
by The Purple Panzer
Sun Oct 26, 2003 3:36 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Running a server with bots - how?
Replies: 7
Views: 3479

Running a server with bots - how?

I've seen various references to bots (robot tanks), so that one can play solo against ai opponents. I don't see anything in the server (bzfs) command line to turn this on; is there another executable around somewhere which runs them? Or does it only work on some platforms? (I'm on Windows 2000). Jus...
by The Purple Panzer
Sun Oct 26, 2003 1:30 am
Forum: Enhancements
Topic: 2D Region Request
Replies: 3
Views: 2266

2D Region Request

On some maps I've been writing, I've had to toss in blocks and pyramids to prevent spawning in certain regions (for example, in what I know will be high-kill areas, or areas which will be inherently confusing for the newly spawned.) This is a waste of rendering work at runtime. It'd be nice to have ...
by The Purple Panzer
Sun Oct 26, 2003 1:27 am
Forum: Map Editors
Topic: Reload functionality (simple change?)
Replies: 5
Views: 3342

Reload functionality (simple change?)

I often write scripts to write pieces of maps, so that I can parameterize subsections of maps, etc. I mainly use BZEdit to view and complete the map work, and I go back and forth, generating and editing maps (often 20 or 30 times in a session while working on one map). The problem is, if I have a ma...
by The Purple Panzer
Sat Oct 25, 2003 5:36 pm
Forum: Enhancements
Topic: Simple log
Replies: 1
Views: 1687

Simple log

It would be very useful if servers could optionally keep a log of kills; say one short ascii line per kill, with the position and flag of the killer and the killee. Why? Well, for map development, as well as just for tactical planning, it could be very interesting. One could mine the log to understa...