Search found 550 matches

by sid6.7
Fri Nov 25, 2005 6:50 am
Forum: Help: Map Making
Topic: Textures and Physics Drivers
Replies: 4
Views: 1330

trepan and jeff2501 could answer this the best
PM them...
by sid6.7
Fri Nov 25, 2005 6:48 am
Forum: Works In Progress
Topic: Stairway To Heaven
Replies: 11
Views: 4122

wow...your old like me :)
by sid6.7
Fri Nov 25, 2005 1:03 am
Forum: Works In Progress
Topic: Untitled
Replies: 9
Views: 3753

a little more on the floor...cross over is good or cross up
by sid6.7
Fri Nov 25, 2005 1:01 am
Forum: Works In Progress
Topic: What do you think?
Replies: 10
Views: 3862

looks good so far keep going...
by sid6.7
Thu Nov 24, 2005 7:38 pm
Forum: General Map Making Discussions
Topic: BZrand
Replies: 56
Views: 17045

i meant the Z scale height a limit on that so that it produces a random number beteen 0 and what you specified (it shold be 0 by default) so you want me to allow the user to set the max hieght? instead of the 0(on the floor) for a normal box? that would effect ALL boxes not just one or two... if so...
by sid6.7
Thu Nov 24, 2005 9:13 am
Forum: Help: Map Making
Topic: map/server help
Replies: 3
Views: 1373

well i dont know about 2.0 but in the past too many pyramids
or too large of boxes can cuase lag...

there is something wrong with this zip i keep getting
errors for invlaid file names..
by sid6.7
Thu Nov 24, 2005 9:08 am
Forum: General Map Making Discussions
Topic: BZrand
Replies: 56
Views: 17045

I don't see a file attachment, either. If you want, I'll convert this into a full Win32 app. when i am finished with the code i guess you can i dont know how myself so i wouldnt be much help you know qbasic? I know qbasic. But I don't see where it would help in this instance. Perhaps you ment V-bas...
by sid6.7
Thu Nov 24, 2005 2:03 am
Forum: Help: Map Making
Topic: Teleporters
Replies: 11
Views: 2056

put the ones on the ground back to 0 Z
by sid6.7
Wed Nov 23, 2005 11:35 pm
Forum: General Map Making Discussions
Topic: BZrand
Replies: 56
Views: 17045

TD-Linux wrote:I don't see a file attachment, either.

If you want, I'll convert this into a full Win32 app.
when i am finished with the code i guess you can
i dont know how myself so i wouldnt be much help
you know qbasic?
by sid6.7
Wed Nov 23, 2005 11:16 pm
Forum: Help: Map Making
Topic: Teleporters
Replies: 11
Views: 2056

yep thats it

the platform its on is 2 in thickness + 70 in Z
so your tele needs to be 72...
by sid6.7
Wed Nov 23, 2005 11:07 pm
Forum: General Map Making Discussions
Topic: BZrand
Replies: 56
Views: 17045

year i did and ive donloaded it and it works its so cool i think that it needs more options like more boxes and mabey (and i do know how hard it is) a setable maximuim height limit okay be more specific: more boxes as in limits? you can have from 40-250 depending on world size...use the help comman...
by sid6.7
Wed Nov 23, 2005 11:02 pm
Forum: Works In Progress
Topic: Winter-nee-mas
Replies: 18
Views: 7007

Bah! I've been foiled again... :twisted: hmmm, back to the drawing board I guess. Either that, or I find trepan's map, and make mine different. :o (No, you can do that?) Would someone mind linking that map that he already made for me? I've looked on his website for it, searched all of BZBB for it, ...
by sid6.7
Wed Nov 23, 2005 10:59 pm
Forum: Help: Map Making
Topic: Teleporters
Replies: 11
Views: 2056

let see the map first upload it in this thread so we can go into bzedit and see whats wrong if the tele is sitting ON an object its Z needs to = the Z of the object + object thickness if the z = 0(zero) it should go thru fine on the floor generally if you move a tele even .01 up from Z of zero(0) on...
by sid6.7
Wed Nov 23, 2005 8:09 pm
Forum: General Map Making Discussions
Topic: BZrand
Replies: 56
Views: 17045

oops....so to get the sub-silver theme
goto into your profile and change your setting...

if you didnt know how to do that...
by sid6.7
Tue Nov 22, 2005 11:11 pm
Forum: General Map Making Discussions
Topic: BZrand
Replies: 56
Views: 17045

oliver browne wrote:ok mabey im missing some thing but can we download this program yet?
yes go to the link in the first post of this thread
by sid6.7
Tue Nov 22, 2005 11:04 pm
Forum: General Map Making Discussions
Topic: BZrand
Replies: 56
Views: 17045

But world weapons are 2.0.4 'server' objects... many simple 2.0.x objects are just as simple as a pyramid. But then again, I can't find any use for 2.0.x objects in BZRand yet... it is probably better the way it is right now. :D Suppose I shouldn't blab on about it too much, as I haven't even tried...
by sid6.7
Tue Nov 22, 2005 10:51 pm
Forum: Map releases
Topic: Random Haiven
Replies: 11
Views: 2032

like the map BIYA cool selection of stuff...
by sid6.7
Tue Nov 22, 2005 10:50 pm
Forum: Map releases
Topic: Random Haiven
Replies: 11
Views: 2032

RPG wrote:What the hell is going on? It's broke!
...
...
...
fixed.

I had to add tough anti-hacking stuff, because I almost got hacked via that download.php file.
they never stop doing that do they.. always trying to hack everything...
:evil:
by sid6.7
Tue Nov 22, 2005 6:54 am
Forum: General Map Making Discussions
Topic: BZrand
Replies: 56
Views: 17045

here is another snapshot of a map made with bzrand http://www.cruzan.info/bz.png it has a number of cool shapes ziggaruts tunnels trees pools square bowls double Y's crosshairs and world weapons plus more varied box and pyr shapes... i didnt use bzedit to move somethings but you get the idea... a la...
by sid6.7
Tue Nov 22, 2005 5:42 am
Forum: Help: Map Making
Topic: 2.0.4's new flagspawn rules... argh...
Replies: 6
Views: 1756

isnt this done by the flags on buildings switch?
by sid6.7
Tue Nov 22, 2005 5:38 am
Forum: Map releases
Topic: Random Haiven
Replies: 11
Views: 2032

i still get the error "haxxor attempt" page when i try to download this
map...what is that error mean?
by sid6.7
Tue Nov 22, 2005 5:37 am
Forum: Map releases
Topic: Random Haiven
Replies: 11
Views: 2032

me1 wrote:how do you make it 2-team CTF?
with bzrand it would have made 4 my guess
is he didnt use the bzrand command to add
the bases...or he eliminated 2 of them
after map creation....

if your wondering if bzrand did it...
by sid6.7
Mon Nov 21, 2005 2:23 am
Forum: Servers: General Discussion
Topic: @100 Bots at one server.
Replies: 24
Views: 4836

Re: @100 Bots at one server.

Looking at the server list I see eight servers with a 200 player limit. (and they are all currently empty) Would it be possible for one of those servers to start using, let's say 100 bots? What is to prevent me from signing on with 100 bots? Would it be better if ten players signed on with 10 bots ...
by sid6.7
Mon Nov 21, 2005 2:19 am
Forum: Map releases
Topic: Gauntlet
Replies: 12
Views: 2964

gerb

here gerbil this is how you look at your maps to test them on your machine WIN98 right? to test it solo or solo with robots go to your bzflag directory put the map there... make a batch file or type this out in your bzflag directory ... bzfs -ms 3 -j +r -world "nameofmap.map" then make another batch...
by sid6.7
Mon Nov 21, 2005 2:11 am
Forum: Help: Map Making
Topic: adding spawn zones and world wepon to a map
Replies: 26
Views: 6370

weapon name example_weapon position 0.0 0.0 0.0 rotation 0.0 initdelay 10.0 delay 10.0 3.0 5.0 3.0 type V end init delay is how long it waits to start when first player logs on.. delay is the random firing order in... all in seconds... type can be any of the following sw, gm , sb, L, or any other fl...