Search found 550 matches

by sid6.7
Fri Feb 17, 2006 4:01 pm
Forum: Map releases
Topic: huge maze!
Replies: 21
Views: 6288

trepan had a program that converted bmp to bzw
i can't rememeber if he incorp'd it into bzmapper
though...
by sid6.7
Wed Feb 15, 2006 9:47 am
Forum: Works In Progress
Topic: With out a paddle
Replies: 24
Views: 11489

Re: Physics hell

i'm making a rabbit chase map very loossly based off a pinball game. the entire floor is going to be covered with physics drivers that will propel you every which way. still setting up the phys drivers and need to make it look good but it will be a crazy map to play, still need a name. please post ...
by sid6.7
Mon Feb 13, 2006 5:06 am
Forum: Map Editors
Topic: Zoom
Replies: 4
Views: 3486

ummm...i dont think you can...you have to do some fancy rotating
select the an item..then pick move to selction..other wise
start a bzfs session and go in and view...


its been along time since i didnt have a mouse wheel
i can't remeber what i did...PM trepan or jeff....
by sid6.7
Mon Feb 13, 2006 5:01 am
Forum: Works In Progress
Topic: The Pyramids of BZFlag
Replies: 52
Views: 15269

-Shadow- wrote:oh, i am sorry i thought you were talking about 1.10.8. you could be a little more patient and a little nicer too but i hope we can get along better from now on.

ummm if i am not mistaken the commands never changed from
1.10 to 2.0 for observer mode....did they? that should even work
on 1.9x...
by sid6.7
Mon Feb 13, 2006 4:58 am
Forum: Map releases
Topic: GU map redone!!
Replies: 12
Views: 3532

yes it appears to be a revised HIX...
by sid6.7
Tue Feb 07, 2006 12:35 am
Forum: Map releases
Topic: First Release of my map
Replies: 11
Views: 2207

i like this map...the corner buildings give me a kinda vertigo effect when i go in them...neat... i like the drop thrus too...didnt expect it till i got up there.. the center building is neat also a gives a kinda maze effect and is different instead of just the normal 3-4 block stack... yep it could...
by sid6.7
Mon Feb 06, 2006 12:11 am
Forum: Map releases
Topic: CITY WARFARE ready for hosting!
Replies: 12
Views: 2178

hmmmm yes it needs a little more...not sure what yet though...

good start...

i would put the bases on opposites side though it seems kinda off kilter
the way they are now...
by sid6.7
Sun Feb 05, 2006 12:29 am
Forum: Enhancements
Topic: New "physics" driver
Replies: 32
Views: 9104

i dont know if this would really be adding any play value to the game.. it would add some comedy for sure... it sounds more like an RPG tool for RPG type games for solving puzzles or mazes or treasure hunts... examples some mentioned: "this spot is great for camping" would we really need this?...cam...
by sid6.7
Thu Feb 02, 2006 11:30 pm
Forum: Works In Progress
Topic: BzFlag University
Replies: 7
Views: 3345

keep going....add lots of stuff!
by sid6.7
Thu Feb 02, 2006 11:23 pm
Forum: Map releases
Topic: Fort Summertime Released.
Replies: 23
Views: 3796

Ok, a couple of things. Are those things supposed to be bunkers? If so you can't shoot over them. Tanks work best with a 1.5 to shoot over from both ways. You could make a 1.6, then make a 0.1 in the bunker. That way you could shoot people on the outside but they'd have to jump and shoot just right...
by sid6.7
Thu Feb 02, 2006 11:14 pm
Forum: Servers: General Discussion
Topic: Badgerking FFA Rogue Genocide Poll
Replies: 53
Views: 13663

Win Xp wrote:that laser prevention strip would ruin the open gameplay of the map......


try it you'll see with all that open space it wont...

yes it ruins a laser campers day....
by sid6.7
Thu Feb 02, 2006 11:11 pm
Forum: Servers: General Discussion
Topic: Badgerking FFA Rogue Genocide Poll
Replies: 53
Views: 13663

I say if you're going to have a geno flag in place at all, AND there are more than one rogue spot to be had - rogue geno MAKES it fair. Geno wipes out all of a team, except rogue? That aint fair. Rogue geno MAKES it fair. But thats just me. there is your key word......"TEAM except rouge" rouges are...
by sid6.7
Thu Feb 02, 2006 10:59 pm
Forum: Servers: General Discussion
Topic: Badgerking FFA Rogue Genocide Poll
Replies: 53
Views: 13663

What would be nice is if there were an event for a flag pickup so I could just write a plugin that dumps a log of them. Then we could examine it and really find out who's cheating with a flag id mod. People would get flagged that are not cheaters. I am one of those radar freaks that looks for the f...
by sid6.7
Thu Feb 02, 2006 10:58 pm
Forum: Servers: General Discussion
Topic: Badgerking FFA Rogue Genocide Poll
Replies: 53
Views: 13663

Unlike alot of peoples opinions, I am of the school that Rogue Geno is awesome. You're still a rogue tank and not a team... I mean, you can kill another rogue and not be penalized for it, with or without geno. Geno just gives that extra "harumph" But thats just me. with rouge geno that aint true as...
by sid6.7
Thu Feb 02, 2006 10:45 pm
Forum: Servers: General Discussion
Topic: Badgerking FFA Rogue Genocide Poll
Replies: 53
Views: 13663

Noticed some themes... 1 shot geno... I think this is fair, perhaps I might raise it to 2 but I don't think anything higher is unwarranted Laser camping is the primary concern. I think I addressed this when I made those two pyramids passthrough and put a small pyramid in the middle of the hallway. ...
by sid6.7
Thu Feb 02, 2006 5:25 pm
Forum: General Map Making Discussions
Topic: BZFlag USA
Replies: 20
Views: 5104

Re: BZFlag USA

This is meerly a dream and probably will never happen but, I was thinking that perhaps Tim could make the sky pyramid span indefinently for BZFlag2.0.6. If this would happen, we could do a group project with every map maker on the site to create a BZFlag style USA, meaning, every mapper creates a m...
by sid6.7
Thu Feb 02, 2006 5:20 pm
Forum: Servers: General Discussion
Topic: Badgerking FFA Rogue Genocide Poll
Replies: 53
Views: 13663

the map has some "perfect" camping spots. one of the well known one, is shooting laser through the tele. A rouge can easily dominate a spot, and be a source of irritation. No one likes campers. Rouge geno resets and balances everything. Killing the campers on the other hand you could limit shots wh...
by sid6.7
Thu Feb 02, 2006 5:13 pm
Forum: Servers: General Discussion
Topic: Badgerking FFA Rogue Genocide Poll
Replies: 53
Views: 13663

very old argument, that i see has not gone away... :evil: rouge geno is a horrible idea... geno was meant to destroy the "other" team ...not committ suicide... 99% of the time(badgerking) it is rouges that are using the geno to suicide rather then the other colors... its just not done...was never in...
by sid6.7
Fri Dec 23, 2005 11:45 pm
Forum: General Map Making Discussions
Topic: BZrand
Replies: 56
Views: 17103

minor release 6.36 done: you can now name your map (8 letters MAX) so you no longer overwrite the old ones you've made... you can now make a single object type map of either blocks or pyrs for wings type maps was the idea i believe...you can input ANY size and ANY max or min elevation, if you want i...
by sid6.7
Thu Dec 15, 2005 6:18 am
Forum: Help: Map Making
Topic: World Weapon Size
Replies: 9
Views: 2877

isnt there a _set command for this? wouldnt that apply to
a world weapon too?
by sid6.7
Tue Dec 13, 2005 1:47 pm
Forum: General Map Making Discussions
Topic: Land of the Lost
Replies: 2
Views: 1112

sleestacks rule! :)


uhoh now you know i'm really old too... :(
by sid6.7
Sun Dec 11, 2005 10:45 pm
Forum: Servers: General Discussion
Topic: besslers(bessiers) world
Replies: 0
Views: 571

besslers(bessiers) world

i dont want to go by rumor but bess has not answered emails in a couple weeks and the server went down shortly after someone said he took ill and was in very bad shape....so i think were done for... bess was very cool and ran his server for quite awhile.... i hope its not the worst news for bessler ...
by sid6.7
Fri Dec 02, 2005 12:57 pm
Forum: Works In Progress
Topic: -=TankFusion=-
Replies: 6
Views: 3036

use the less crowded one...

also...
remove 2-3 blocks from each corner area
remove 2 LARGE pyrs from each corner area

re-arange to suit your needs...

good to go...
by sid6.7
Tue Nov 29, 2005 10:12 pm
Forum: Works In Progress
Topic: -=TankFusion=-
Replies: 6
Views: 3036

yes this is a good start... maybe you could alternate with some pyrs to keep it from being a lazer happy map...so they cant fire straight thru or some variation of that...and you can put the pyrs far enough back so folks can drive thru like this? B = your blocks P P P P P P B B B B B B B B B B B B B...
by sid6.7
Mon Nov 28, 2005 11:27 am
Forum: General Map Making Discussions
Topic: BZrand
Replies: 56
Views: 17103

version 6.35 is ready

minor change only...

hopefully moves most objects
back inside your world size limit
a few units or so...so game
play is not affected...


go to link in first post of
this thread..