Search found 130 matches

by tobylane
Tue Oct 06, 2009 8:29 pm
Forum: Works In Progress
Topic: Coming Soon....
Replies: 5
Views: 1711

Re: Coming Soon....

mrapplecomputer1 wrote:love it!

up at bzbureau.com:5180
You'll host anything, even a map that doesn't fully exist yet...

Good work, it's the style of other games, town warfare etc which this game doesn't have much of.
by tobylane
Tue Oct 06, 2009 8:28 pm
Forum: Servers: General Discussion
Topic: Hepcat Pillbox is back and here to stay
Replies: 7
Views: 1804

Re: Hepcat Pillbox is back and here to stay

It's amazing, actually proper learning for all us noobs raised on newer maps and flags.
by tobylane
Wed Sep 30, 2009 5:42 pm
Forum: Map releases
Topic: CastleDefense CTF Map
Replies: 6
Views: 1139

Re: CastleDefense CTF Map

It's good, but it's a bit overpowering when the middle is held. It often switches sides, but sometimes not enough. Agility is too useful, possibly add some odd window edge? I dunno.
by tobylane
Sun Sep 20, 2009 3:35 pm
Forum: Help: Map Making
Topic: scripting to create a random map which is not random
Replies: 6
Views: 1237

Re: scripting to create a random map which is not random

Yeah, far more complicated maps are made in Python/Ruby/etc, this would be simple as there are easy ways to set each of the variables you want. Learn whatever you want, I doubt cmd prompt would be enough but even php would do.
by tobylane
Fri Sep 18, 2009 9:24 pm
Forum: Enhancements
Topic: Bump mapping for ricochet.
Replies: 3
Views: 911

Re: Bump mapping for ricochet.

Bump mapping is normally used to apply 2D to 2D to make 3D, which is possible and probably coming/already suggested. I havn't heard of bump mapping meaning 3D in this way but I know what you mean. I don't think the same ideas apply, this needs exact details on the texture, per part of a world unit o...
by tobylane
Fri Sep 18, 2009 9:21 pm
Forum: Map Editors
Topic: Can anyone recommend tutorials for map making?
Replies: 6
Views: 3371

Re: Can anyone recommend tutorials for map making?

Just reading other people's simple maps is the best way. None of the makers are intuiative so it's not easier in a GUI, and the text is more powerful anyway.
by tobylane
Wed Sep 16, 2009 10:02 pm
Forum: Enhancements
Topic: Phantom Zone tweak
Replies: 8
Views: 1238

Re: Phantom Zone tweak

It's part of the charm/use/sneak of it, that you don't know without seeing them.
by tobylane
Wed Sep 16, 2009 9:59 pm
Forum: Enhancements
Topic: Crazy idea: A distributed map.
Replies: 11
Views: 1360

Re: Crazy idea: A distributed map.

I think it'd be more fun to have scores per server, maybe saved per day.

I think this only makes enough sense in closed source games with closed source maps, and even then barely. It can be done in one world, so why not?

edit: Did read, every flaw is fixed by the current method/possibilties.
by tobylane
Wed Sep 16, 2009 9:56 pm
Forum: Works In Progress
Topic: 2 tanks- now double the fun! check this out! :)
Replies: 47
Views: 7001

Re: 2 tanks- now double the fun! check this out! :)

Another problem is that with more tanks nothing on the upper sides of base will be at all safe. And make the rolling platform still useful for more than the nearest tank clockwise. And make the GM tower not too near, but still jumponable. But yeah, next time please bite, chew, swallow, then post (as...
by tobylane
Fri Sep 11, 2009 6:21 pm
Forum: Players
Topic: Why you play BzFlag
Replies: 137
Views: 51806

Re: Why you play BzFlag

It's free. Tbh I'd leave for another free game. It's way above average, which is why I'm still here.

Now you know how to get rid of me :P
by tobylane
Fri Sep 11, 2009 6:07 pm
Forum: Screenshots & Artwork
Topic: Dreams DO come true
Replies: 14
Views: 2694

Re: Dreams DO come true

It seems you can do it in Compiz.

Wow had no idea about the anaglyph, even as a word. Will get goggles.
by tobylane
Sun Sep 06, 2009 6:01 pm
Forum: General Map Making Discussions
Topic: Maps I'd like to see hosted again
Replies: 23
Views: 4001

Re: Maps I'd like to see hosted again

Well you could release your old versions Ducati, and let us improve them, you'd want to add some of the stuff I've heard wanted.
by tobylane
Fri Sep 04, 2009 10:57 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: crosshair and coordinates
Replies: 9
Views: 1346

Re: crosshair and coordinates

Can the font be anything you have on the computer, minus the font file extension?
by tobylane
Tue Sep 01, 2009 2:23 pm
Forum: General Discussion
Topic: Clear the GUI?
Replies: 5
Views: 1356

Re: Clear the GUI?

Yeah, works fine on a clean config, thanks.
by tobylane
Tue Sep 01, 2009 8:30 am
Forum: General Discussion
Topic: Clear the GUI?
Replies: 5
Views: 1356

Re: Clear the GUI?

The localset works, but not the binding. It also seems to have confused some other binds, so I'll have to work on that.
by tobylane
Mon Aug 31, 2009 5:29 pm
Forum: General Discussion
Topic: Clear the GUI?
Replies: 5
Views: 1356

Clear the GUI?

Is there a way to clear everything off the screen, more than combined v, q and w? Blast told me of noGUI, but it doesn't seem to work as localset or binded like bind Kp6 down "toggle noGui 0 1". What is known/suggested?

http://i31.tinypic.com/2znu1dy.jpg if it helps.
by tobylane
Mon Aug 31, 2009 5:27 pm
Forum: General Discussion
Topic: Voting
Replies: 77
Views: 10224

Re: Voting

You can use name completion by pressing the F2 key (assuming you don't have it mapped to another function). So, you can type "/poll ban q03" and hit F2, and it will complete the name out automatically, and even include quotes if they have spaces in their name. It's not perfect, but it can save some...
by tobylane
Mon Aug 31, 2009 5:17 pm
Forum: Enhancements
Topic: lag/jitter gauge
Replies: 11
Views: 1849

Re: lag/jitter gauge

Same, normally you judge lag by playing, if you need a definitive number like below or over 200ms, then you'd use this.
by tobylane
Sun Aug 30, 2009 9:16 pm
Forum: Enhancements
Topic: lag/jitter gauge
Replies: 11
Views: 1849

Re: lag/jitter gauge

Canadian Baconator wrote:Some people probably dont even know what lag and jitter are :wink:
Equally so with the over toggable things like FPS.

Is some useful form of this realistic? We'd only want it, and more importantly someone will only make it, if its useful and not damaging for everyone to be running it.
by tobylane
Wed Aug 26, 2009 9:51 pm
Forum: Map releases
Topic: CTF WaterBattle R1
Replies: 4
Views: 794

Re: CTF WaterBattle

Looks good. When you get to the seafloor, what opportunities are there to get back up? like a shore you can drive up?
by tobylane
Wed Aug 26, 2009 9:48 pm
Forum: Help: Tactics and Playstyles
Topic: tricks and tactics on the gu hix map
Replies: 5
Views: 2024

Re: tricks and tactics on the gu hix map

You can strife then land, if you jump and turn just not touching one side, just before you come to the corner. People do a lot of bouncing, but I can't do it well yet.
by tobylane
Mon Aug 24, 2009 8:59 am
Forum: Prefabs and Map Objects
Topic: Battleship
Replies: 6
Views: 2845

Re: Battleship

How many textures would this need? Do objects need a licence?
by tobylane
Sat Aug 22, 2009 10:03 am
Forum: Screenshots & Artwork
Topic: Dreams DO come true
Replies: 14
Views: 2694

Re: Dreams DO come true

Obviously at school/college, but yey I will probably get to try this as well in a month.
by tobylane
Fri Aug 21, 2009 4:14 pm
Forum: General Discussion
Topic: Pyramid Tking
Replies: 8
Views: 1413

Re: Pyramid Tking

Neither, it's a LAN game with humans on the internet. I'd expect even smart enough bots (to jump, use pyrs, etc) on LAN/same computer to do this before they write Shakespeare.

I don't even say np when someone tks me, I wish it to be the assumed.
by tobylane
Thu Aug 20, 2009 8:19 pm
Forum: Help: Tactics and Playstyles
Topic: Dodging GM's while in the air
Replies: 38
Views: 12612

Re: Dodging GM's while in the air

WG doesn't seem to move as fast as on the ground, on the same server where you can go at 90 degrees and outrun it, you can't with WG.