Search found 544 matches

by dartman
Tue Jun 27, 2006 10:48 pm
Forum: Enhancements
Topic: Sticky (SK), Marker (MA) and Flag Catcher (FC) Flags
Replies: 21
Views: 6961

Marker (MA) I don't like this idea. Besides, what will it look like? A part of the texture of the tank? A sphere? After all, the normal bullets are 2D, and sticking them on tanks might not look good. It will be a sphere, looking similar to a normal bullet. But I guess in 3D, or something like that....
by dartman
Tue Jun 27, 2006 10:40 pm
Forum: Enhancements
Topic: Traitor flag (TR)
Replies: 22
Views: 6746

I think the original idea in this post is quite a good one. Though the idea that you can swich to rouge halfway through play with this flag might discourage CTF... Um, no....I said in my post that it would only last for a short time. There would be a time limit. Hmm. I think all it should do is mak...
by dartman
Tue Jun 27, 2006 1:42 am
Forum: Enhancements
Topic: Groundhog Bullet Flag (GB or GHB)
Replies: 7
Views: 2569

^Nah, I think it's fine as is.
by dartman
Mon Jun 26, 2006 10:11 pm
Forum: Enhancements
Topic: Traitor flag (TR)
Replies: 22
Views: 6746

^Including yourself? :P
by dartman
Mon Jun 26, 2006 7:33 pm
Forum: Enhancements
Topic: Traitor flag (TR)
Replies: 22
Views: 6746

I dunno, I guess it's kinda in-between. You can kill your teammates, but they can kill you. And it only last for a bout 15 secs-1 minute.
by dartman
Mon Jun 26, 2006 7:24 pm
Forum: Enhancements
Topic: Sticky (SK), Marker (MA) and Flag Catcher (FC) Flags
Replies: 21
Views: 6961

Sticky (SK), Marker (MA) and Flag Catcher (FC) Flags

Sticky Flag (SK) By jumping on a wall, your tank can stick to that surface. You can aim the turret up and down, but onl with thise falg, and you lose yor abilities to move. And you can't swivel the gun from side to side, you can only aim up-and down. You can leave the wall by jumping off. I know Ti...
by dartman
Mon Jun 26, 2006 7:08 pm
Forum: Enhancements
Topic: Traitor flag (TR)
Replies: 22
Views: 6746

Traitor flag (TR)

This is a "bad" flag makes you a rogue for a short period of time. Teammates and enemies can go after you, and you are unable to cap in CTF play, but you can also shoot any tanks you wish.
by dartman
Mon Jun 26, 2006 7:04 pm
Forum: Enhancements
Topic: Groundhog Bullet Flag (GB or GHB)
Replies: 7
Views: 2569

Groundhog Bullet Flag (GB or GHB)

I mentioned this one before, but I'll say it again in it's own thread. This bullet fires underground, travels faster than a normal bullet, and after a server-set time or distance, it shoots out aboveground and explodes as an SW. They would stand out on radar and there is a short delay before the bul...
by dartman
Mon Jun 26, 2006 3:41 pm
Forum: Help: Tactics and Playstyles
Topic: One of my strategies on Boxy Wars
Replies: 27
Views: 12819

hmm mack to your 5man startagy... it sound quiete interesting since already one cloacked person in the ememy base can do outstanding damage! but consider the chance of TK! i always tend to kill myself in there becasue i shot like crazy! what would be the chance of killing teammembers occasionally? ...
by dartman
Sun Jun 25, 2006 2:42 am
Forum: Help: Tactics and Playstyles
Topic: One of my strategies on Boxy Wars
Replies: 27
Views: 12819

Sky King wrote:Just thinkin' out loud...
in the thread about my Boxy Wars strategy. ;) Seriously, these are good thoughts and all, but it's stealing the topic.
by dartman
Sun Jun 25, 2006 12:39 am
Forum: Help: Tactics and Playstyles
Topic: What are your preferred controls for tank movement?
Replies: 12
Views: 5771

I use the mouse 'cause it's the best I got. It's some mouse from Logitech with a scrollwheel.
by dartman
Sun Jun 25, 2006 12:37 am
Forum: Help: Tactics and Playstyles
Topic: Strategies versus wings players?
Replies: 17
Views: 7957

Pesonally, I love WG. Hmm.....maybe that's 'cause I love Hide 'N Seek Hills. Or maybe it's vice versa. But one reason I love WG is this: WG fights. Those are freakin' fun, and I love pwning someone in H*A*S*H (what I call Hide 'N Seek Hills). I also really enjoy those nice long ones where you and yo...
by dartman
Fri Jun 23, 2006 4:04 pm
Forum: Enhancements
Topic: new form of rabbit hunt
Replies: 14
Views: 5319

Reading this gave me another idea for rabbit hunt. How about make it so that whenever the rabbit scores a kill, he gets 2 points instead of 1, and if he shoots you, you lose 2 points intead of 1?
by dartman
Fri Jun 23, 2006 3:59 pm
Forum: Help: Tactics and Playstyles
Topic: One of my strategies on Boxy Wars
Replies: 27
Views: 12819

And yesterday I thought up an idea for Boxy Wars: Have two versions, one CTF and one FFA. on the FFA, just change the areaas with the bases to and replace 'em with a buncha different stuff. On the CTF version, leave the map as is and implement the ideas Sky King had.
by dartman
Thu Jun 22, 2006 12:27 am
Forum: Help: Tactics and Playstyles
Topic: One of my strategies on Boxy Wars
Replies: 27
Views: 12819

^Ah, never thought of that. ood point. I wonder how to get around that...
by dartman
Wed Jun 21, 2006 3:02 am
Forum: Enhancements
Topic: New map object idea
Replies: 6
Views: 2739

^*reads second paragraph*.....Huh?
by dartman
Mon Jun 19, 2006 5:09 pm
Forum: Help: Tactics and Playstyles
Topic: One of my strategies on Boxy Wars
Replies: 27
Views: 12819

One of my strategies on Boxy Wars

Yes, I know I'm giving away one of my secrets, but who cares? :P So, as you probably know, near the top of the base are several flags related to sight: Cloaking, Stealth, Seer, etc. Grab CL, so that you won't be destroyed by all that laser sniping (for those who aren't in the know, you can't use a l...
by dartman
Mon Jun 19, 2006 4:09 am
Forum: Enhancements
Topic: New map object idea
Replies: 6
Views: 2739

^Almost?
by dartman
Fri Jun 16, 2006 5:30 pm
Forum: Enhancements
Topic: Full Screen Radar
Replies: 9
Views: 3821

Here's something that hasn't been mentioned...where's the shooting box in the first option?
by dartman
Wed Jun 14, 2006 7:01 pm
Forum: Enhancements
Topic: New map object idea
Replies: 6
Views: 2739

I remember Louman made a model of a burning tank a while back. But again, as you said, tank appearances could change. So good idea.
by dartman
Wed Jun 14, 2006 6:59 pm
Forum: Enhancements
Topic: A use for bots
Replies: 3
Views: 1752

Hmmm....sounds pretty cool. But also pretty annoying.
by dartman
Wed Jun 14, 2006 5:44 pm
Forum: Map releases
Topic: Sick of Pyramids
Replies: 4
Views: 1458

Nice one. Looks like this one will be very enjoyable.

And also, I've seen much more pyramids than that in a map. :P
by dartman
Tue Jun 13, 2006 3:00 am
Forum: Map releases
Topic: Ghost Arena
Replies: 7
Views: 2329

To be honest, the map looks kinda boring to me. But I'll have to see it in action before I can really judge it.
by dartman
Tue Jun 13, 2006 1:56 am
Forum: Works In Progress
Topic: Sand Blaster (Experimental)
Replies: 11
Views: 4646

WHoa. That ooks incredible. I'm heading there right now!
by dartman
Tue Jun 13, 2006 1:52 am
Forum: Enhancements
Topic: Discussion: a new style of play?
Replies: 16
Views: 6150

I think it's a nice idea, but...

1) I know this is an idea for a play mode, but Tim Riker and the other devs have repeatedly said they want BZFlag to remain simple. Easy to learn, devilishly hard to master.

2) How would you be able to choose what flag each player gets? What if other people sign on?