Search found 544 matches

by dartman
Sun Sep 23, 2007 1:02 am
Forum: Map releases
Topic: Trench Warfare version 1.3
Replies: 6
Views: 2508

Just played there. It's way too crazy. I couldn't last more than a few seconds without blowing up!
by dartman
Sun Sep 09, 2007 6:22 pm
Forum: Enhancements
Topic: New flag (cos its time for a change)
Replies: 14
Views: 5835

I had an idea for a flag yesterday. It would be called The Curse (TC). Once you pick it up, it gives you a random bad flag that doesn't affect you. Then you can shoot the bad flag out at flagless enemies (sorta like a backwards TH), thereby "cursing" them for a short time. There are drawbacks, howev...
by dartman
Fri Aug 10, 2007 9:56 pm
Forum: Works In Progress
Topic: Collisuem/Arena/Whatchamacallit
Replies: 9
Views: 3251

I remember looking into that Wings-BZW thing before, but I think it wasn't compatible on a Mac without me doing a bunch of codey crap I'd never understand, so I never downloaded it. I'm not that much of a techhead. And I know the map has a ton of curved surfaces that tanks can travel on, but the fac...
by dartman
Fri Aug 10, 2007 5:31 pm
Forum: Works In Progress
Topic: Collisuem/Arena/Whatchamacallit
Replies: 9
Views: 3251

It would be helpful if someone can send me a Wings model of a BZ tank, that way I could use it as a benchmark.
by dartman
Fri Aug 10, 2007 4:01 am
Forum: Works In Progress
Topic: Collisuem/Arena/Whatchamacallit
Replies: 9
Views: 3251

Hey, do you guys think the entrances/exits at the corners of the arena are to low for tanks to actually travel through? It's hard to tell.
by dartman
Fri Aug 10, 2007 2:15 am
Forum: Works In Progress
Topic: Collisuem/Arena/Whatchamacallit
Replies: 9
Views: 3251

Yeah, I opened up the file and saw how the whole thing was upside down. I fixed it though, so I'll save and update the attachment.
by dartman
Fri Aug 10, 2007 1:46 am
Forum: Works In Progress
Topic: Collisuem/Arena/Whatchamacallit
Replies: 9
Views: 3251

Collisuem/Arena/Whatchamacallit

Holy crap. I haven't posted here in ages! The other day I was tinkering around with Wings3D for the first time in a long time, and I made this cool map that actually isn't made of a bazillion objects. :lol: Basically, it's a huge arena that fills up most of the map. There's not much inside, but ther...
by dartman
Wed Mar 07, 2007 1:38 am
Forum: Enhancements
Topic: Radar flag
Replies: 16
Views: 5393

I'm with the people say it's too powerful. Maybe it would be better if it significantly limited your radar's range.
by dartman
Sun Feb 11, 2007 10:51 pm
Forum: Enhancements
Topic: new flag
Replies: 23
Views: 7917

And I was joking when I was coming up with those goofy names for it.
by dartman
Sun Feb 11, 2007 5:45 pm
Forum: Enhancements
Topic: Anew flag... maybe?
Replies: 12
Views: 3744

Here's an idea for the absorbing flag: Any shots that hit your tank when you have the flag are automatically absorbed, except for SWs, GMs, and PZ bullets. When you fire, all of your shots are unleashed in the order you absorbed them. If you don't have any absorbed shots, you can't shoot. Hopefully ...
by dartman
Sun Feb 11, 2007 5:32 pm
Forum: Enhancements
Topic: new flag
Replies: 23
Views: 7917

Geez, I was just joking around with those names. And to the guy above me: Get offa my head! Uh, I mean, keep in mind that we younger players don't have to listen to you older players either, so stop acting like what we say doesn't mean anything just because we happen to be a little below the typical...
by dartman
Sun Feb 11, 2007 5:17 am
Forum: Enhancements
Topic: new flag
Replies: 23
Views: 7917

Anvilled-Paratrooper (AP)? Leaping Sumo (LS)? Dirt Hugger (DH)?
by dartman
Sat Feb 10, 2007 11:57 pm
Forum: Enhancements
Topic: new flag
Replies: 23
Views: 7917

And if so, it would be pointless. :/
by dartman
Sun Jan 28, 2007 4:37 am
Forum: Enhancements
Topic: Graphic tank conversions
Replies: 28
Views: 8850

Yeah that would work well.




Very well. :D
by dartman
Sun Jan 28, 2007 1:03 am
Forum: Enhancements
Topic: Graphic tank conversions
Replies: 28
Views: 8850

Maybe for the people who like challenge of having to use right-click, we could have it so the changes are noticable but not too drastic a change from the "normal" tank. It should at least be an option, though that would of course mean making two models for every flagged tank.
by dartman
Sat Jan 27, 2007 5:48 pm
Forum: Enhancements
Topic: Graphic tank conversions
Replies: 28
Views: 8850

This idea will never happen....well with the current devs. Sorry to burst your bubble. This is due to the fact that bzflag was created to be a simple, open source game. The things you are talking about would require major client changes and taking away from the game's simplicity. Eh? This wouldn't ...
by dartman
Tue Dec 26, 2006 2:52 am
Forum: Help: Tactics and Playstyles
Topic: A question from a guy who has been playing for a few hours
Replies: 17
Views: 8734

I find that Hide 'n Seek Hills is a great map to practice your skills in Wings dogfights as well as stealthiness and for those times when you don't use the radar (though a lot of other veterans recommend using radar most of the time, I prefer to have a nice balance in between using the radar and usi...
by dartman
Sat Nov 25, 2006 2:01 am
Forum: Enhancements
Topic: Catapult (CP) flag
Replies: 18
Views: 4698

Nah, then it loses the whole point of being able to lob shots.
by dartman
Sat Nov 25, 2006 2:00 am
Forum: Screenshots & Artwork
Topic: whispershadow and tadd ctf map
Replies: 14
Views: 4391

Shouldn't this be in Map Releases?
by dartman
Fri Nov 24, 2006 11:13 pm
Forum: Enhancements
Topic: Catapult (CP) flag
Replies: 18
Views: 4698

What makes my idea too complicated?
by dartman
Fri Nov 24, 2006 7:37 pm
Forum: Enhancements
Topic: Catapult (CP) flag
Replies: 18
Views: 4698

Catapult (CP) flag

When you grab this flag, a visible Catapult will appear attached to your tank. When someone fires bullet at or close to you, you can press the fire button to have the catapult pick it up. The bullet doesn't have to be regular bullet; it can also be a GM, SB, etc. However, you can only hold one bulle...
by dartman
Sun Nov 19, 2006 9:05 pm
Forum: Enhancements
Topic: Any idea for new Flags?
Replies: 25
Views: 7194

I like 1 and 3 the best...Da Best.
by dartman
Thu Nov 16, 2006 2:18 am
Forum: Enhancements
Topic: Any idea for new Flags?
Replies: 25
Views: 7194

A new form of the useless flag: One that gives you no points for your kills, therefore you're shots are useless.
by dartman
Sat Oct 14, 2006 2:22 am
Forum: Enhancements
Topic: While we are at it: Teleport Flag
Replies: 11
Views: 3130

what about a simple teleport flag, that shoots like thief, and when you hit someone you swap positions with them. could be very useful for quick entry into an opponents base, or to get you out of trouble. No, that actually sounds like it would just be annoying for everyone else. Just imagine: your ...
by dartman
Mon Oct 09, 2006 2:12 am
Forum: Enhancements
Topic: A realy weird flag idea
Replies: 19
Views: 5838

1st Consul wrote:i think thats a nice idea!! :D

gj
Who's, Ellri's or mine?