Search found 45 matches

by McYukon
Thu Jan 28, 2010 5:04 am
Forum: Bugs and Problems
Topic: No GUI command while playing
Replies: 3
Views: 1290

No GUI command while playing

Can anyone reproduce this strange thing? Because I sometimes want to take screenshots without the GUI I put ( bind G down "toggle noGUI" ) into my config file. Today while playing with my brother I accidentally hit the G key, turning off the GUI. And since I have tank labels on when in observer mode...
by McYukon
Thu Jan 21, 2010 10:30 pm
Forum: Map releases
Topic: Jink CTF
Replies: 8
Views: 1346

Re: Jink CTF

Its up at bzbattleground.com:5523 enjoy :) --ahs3 Hey, thanks a lot! flag drop heights. Can it be DriveTHrough? Can it be ShootTHrough? i'm rather trying to make in invisible, except return flags. And by flag heights: set _flagAltitude the height that they fly up when you drop one. It can be either...
by McYukon
Thu Jan 21, 2010 4:33 am
Forum: Map releases
Topic: Jink CTF
Replies: 8
Views: 1346

Re: Jink CTF

I believe it will work regardless of the flag height. Jumping is no problem either all you have to do is drive onto the designated spot and drop the flag.
by McYukon
Thu Jan 21, 2010 2:43 am
Forum: Map releases
Topic: Jink CTF
Replies: 8
Views: 1346

Re: Jink CTF

how'd you do that flagretun square thingy? i can't figure it out. Is it just a small pyramid which the flag drops into? how is it run-overable? Is the pyramid drivethrough/shoothrhgouh? Its a box under the ground which is textured with the PZ ground. box name FlagDropB position 140.000000 140.00000...
by McYukon
Wed Jan 20, 2010 5:28 am
Forum: Map releases
Topic: Jink CTF
Replies: 8
Views: 1346

Jink CTF

A very simple two team capture the flag map. Purple flag drop area which puts flag into the middle. No jumping, so the ability to dodge comes in handy. Very nasty rico's in some areas. Bases are moderately protected by strategically placed pyramids. jink |ji ng k| verb [ intrans. ] change direction ...
by McYukon
Tue Jan 12, 2010 11:06 pm
Forum: Works In Progress
Topic: Overload
Replies: 4
Views: 1198

Re: Overload

I like it, and the stair spiral on the tall pyramid is a nice feature.
by McYukon
Thu Jan 07, 2010 11:05 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Fullscreen Mode
Replies: 2
Views: 719

Re: Fullscreen Mode

Thank you,
Using a shell script with -window works fine.
by McYukon
Thu Jan 07, 2010 4:36 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Fullscreen Mode
Replies: 2
Views: 719

Fullscreen Mode

When I play BZFlag, I like to have it windowed so I can see what happens in the background, Skype, eMail, etc.
Is it possible to make it start in window mode instead of fullscreen ?
Maybe by adding something to the config file?
by McYukon
Thu Dec 31, 2009 4:10 am
Forum: General Discussion
Topic: callsign
Replies: 1
Views: 840

Re: callsign

Callsign or password has typo/is wrong.
Or you use a different callsign than the on on the forums.
The callsign/password you use in BZFlag needs to be the same on used on these forums, if you want it to be registered.


Read through this
http://my.bzflag.org/w/Callsign
by McYukon
Tue Dec 29, 2009 7:58 pm
Forum: Screenshots & Artwork
Topic: Marijima Airfield - Strange Base
Replies: 11
Views: 1928

Re: Marijima Airfield - Strange Base

:D Thanks
by McYukon
Tue Dec 29, 2009 6:25 pm
Forum: Screenshots & Artwork
Topic: Marijima Airfield - Strange Base
Replies: 11
Views: 1928

Re: Marijima Airfield - Strange Base

Sniper752 wrote:a few "Q"'s
what is the first pict?
That is the tank after picking up the flag on the green base.
where is that green base?
In the center of the map, elevation is about at 5000-6000
by McYukon
Mon Dec 28, 2009 8:03 pm
Forum: Screenshots & Artwork
Topic: Marijima Airfield - Strange Base
Replies: 11
Views: 1928

Marijima Airfield - Strange Base

After seeing a flag in the middle of the map and wondering where it is, I found it very, very high in the sky. I don't know what flag it is, but, a flag that high and out of the way should be geno.

UPDATE:
Wow, it's the Obese Flag.
The _obeseFactor must be on 300.
by McYukon
Tue Dec 22, 2009 12:27 am
Forum: Map releases
Topic: Iceland CTF
Replies: 4
Views: 941

Re: Iceland CTF

Thank you :D
It took awhile for me to figure out how to texture the ground. Found it on the wiki, GroundMaterial
by McYukon
Mon Dec 21, 2009 9:02 pm
Forum: Map releases
Topic: Iceland CTF
Replies: 4
Views: 941

Iceland CTF

North Pole style map set in a deserted ice valley with a frozen stream dividing the map. 2 Tunnels with team flag drop peak + safety zone, ice has physics driver to make it slippery. Notes: There is a slight fog (0.003) not shown in the screenshots. When starting the map with -dddd there are several...
by McYukon
Mon Dec 21, 2009 6:56 pm
Forum: Map releases
Topic: Platform Ctf!
Replies: 9
Views: 1319

Re: Platform Ctf!

For people to use your maps, you have to make it free for public use with a license. Otherwise, if there is no license, you could theoretically sue us in 20 years for using your map. Its similar to a photographers model release, they need it so that the model can't sue them in the future for getting...
by McYukon
Tue Dec 15, 2009 6:27 am
Forum: Players
Topic: Dream Team
Replies: 9
Views: 1873

Re: Dream Team

Myself
mrapplecomputer1
McSpider
PlasticTank
Pizzahead


On Diagonal
by McYukon
Sat Dec 12, 2009 6:08 am
Forum: Map releases
Topic: Superstore FFA
Replies: 0
Views: 609

Superstore FFA

After trying to build 2 unsuccessful maps, I got the idea to use our local Superstore as inspiration. This map has some pretty good ricochets once you get used to them. I tested it against a load of bots and humans, and play was very good. Well… as good as it gets with bots. :D And a bucket of thank...
by McYukon
Tue Dec 01, 2009 6:01 am
Forum: Map releases
Topic: 4 Team CTF Skirmish v1
Replies: 3
Views: 646

Re: 4 Team CTF Skirmish v1

Thanks :D
by McYukon
Mon Nov 30, 2009 10:13 pm
Forum: Map releases
Topic: 4 Team CTF Skirmish v1
Replies: 3
Views: 646

4 Team CTF Skirmish v1

My very first map! Tested, so hopefully there are no bugs. :? A simple map with 4 Bases and laser/missile platforms. License: Creative Commons Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ UPDATE v1.1 I've update the map. Hope everything works as it should. Change Log >maxFlagGrabs 1 >...