Search found 459 matches

by mrapple
Sun Dec 19, 2010 10:05 pm
Forum: General Discussion
Topic: Best Map Software
Replies: 13
Views: 2262

Re: Best Map Software

Notepad, GEdit, whatever Mac uses - I prefer an extremely minimal text editor. Make sure you understand bzfs, though - you'll screw up if you don't have a local test server running. Trust me. Checkout Smultron. It's pretty awesome. Someone also wrote a syntax highlighter for bzw worlds. It's around...
by mrapple
Sun Dec 19, 2010 1:04 am
Forum: General Discussion
Topic: Rank
Replies: 12
Views: 2050

Re: Rank

For example, I have made quite a few sizable contributions to the project. I'm involved in the community, help people out, etc.

Which is why I was 'promoted' to Sergeant Major ;)
by mrapple
Sun Dec 19, 2010 1:01 am
Forum: Works In Progress
Topic: Nürburgring Grand-Prix Stecke
Replies: 11
Views: 1982

Re: Nürburgring Grand-Prix Stecke

Yes, hopefully this can be made into a map too!
by mrapple
Fri Dec 17, 2010 1:53 am
Forum: General Map Making Discussions
Topic: 2010 Collaborator - Final Decisions
Replies: 12
Views: 1996

Re: 2010 Collaborator - Final Decisions

Thanks for everything!

The map has been released and is now hosted at bzextreme.com.

View the map here -> http://my.bzflag.org/bb/viewtopic.php?f=64&t=16835
by mrapple
Fri Dec 17, 2010 1:49 am
Forum: Map releases
Topic: Collaborator 2010
Replies: 11
Views: 1777

Collaborator 2010

The Collaborator 2010 An 18 mapper collaboration in one, giant, map! Play it now at BZExtreme.com! About the Map 5 shots Team FFA Jumping Lots of flags Wings on spawn License: GNU LGPL v. 3 Thanks to all the mappers who helped out! ahs3 Anathema Bambino Blaster Wisconsin Constitution Diing for the ...
by mrapple
Sun Dec 12, 2010 8:22 pm
Forum: Screenshots & Artwork
Topic: 101
Replies: 299
Views: 73280

Re: 101

Hahahaha

Love the US Flags :D
by mrapple
Sun Dec 12, 2010 8:21 pm
Forum: General Map Making Discussions
Topic: 2010 Collaborator - Final Decisions
Replies: 12
Views: 1996

Re: 2010 Collaborator - Final Decisions

Then we'll just leave it at -mp 200
by mrapple
Sun Dec 12, 2010 3:23 pm
Forum: Players
Topic: Intro
Replies: 6
Views: 1324

Re: Intro

but if you go on * forest force practice server *, no one will join. and the more popular the person who made it is, the more people that will join the map No one will go on maps that are for a gu team to practice ;) Also not just author, but domain matters as well. EG players are more likely to jo...
by mrapple
Sun Dec 12, 2010 3:12 pm
Forum: General Discussion
Topic: /say command
Replies: 4
Views: 881

Re: /say command

If so, it's unreleased. Otherwise, a server mod is a piece of cake.
by mrapple
Sun Dec 12, 2010 3:08 pm
Forum: General Map Making Discussions
Topic: 2010 Collaborator - Final Decisions
Replies: 12
Views: 1996

Re: 2010 Collaborator - Final Decisions

Some people mentioned that to me after I sent the giant PMs for licensing permissions. If it's really necessary, I can send out another PM. However, I think it would just be an annoyance then.

As for the players, maybe just max players 200? Also, it's not 160 with 40 per team, it's 200 (Observers).
by mrapple
Sat Dec 11, 2010 10:45 pm
Forum: General Map Making Discussions
Topic: 2010 Collaborator - Final Decisions
Replies: 12
Views: 1996

Re: 2010 Collaborator - Final Decisions

Ah thanks. Sorry for the mixup.

Map updated, same link.
by mrapple
Sat Dec 11, 2010 10:16 pm
Forum: General Map Making Discussions
Topic: Calling all Map Makers: The Collaborator 2010
Replies: 116
Views: 11809

Re: Calling all Map Makers: The Collaborator 2010

And we're done.

Topic will be continued -> here <-

Final progress:

Image
by mrapple
Sat Dec 11, 2010 10:08 pm
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 10528

Re: 2010 Collaborator Submissions

And we're done.

Topic will be continued -> here <-

Final progress:

Image
by mrapple
Sat Dec 11, 2010 10:03 pm
Forum: General Map Making Discussions
Topic: 2010 Collaborator - Final Decisions
Replies: 12
Views: 1996

2010 Collaborator - Final Decisions

The collaborator 2010 is complete! You can see the final layout here The only thing left is to decide on the server settings. Right now, the proposed settings are: Gameplay: FFA Teams: 40 of each color Max Shots: 5 Flags: 50 Random Good Flags Please post suggestions/comments/concerns here. NOTE: Th...
by mrapple
Thu Dec 09, 2010 9:25 pm
Forum: Map releases
Topic: Wingfights Fountains
Replies: 5
Views: 977

Re: Wingfights Fountains

Mark_IV wrote:One question. You used path/to/wingsonspawn.cpp Doesn't the plug-in need to be compiled to a .dll or .so or something else? I thought .cpp was the C++ Skeleton of the plug-in.
Yep.
noob
by mrapple
Wed Dec 08, 2010 10:42 pm
Forum: Screenshots & Artwork
Topic: iPhone Style Icons
Replies: 9
Views: 2304

Re: iPhone Style Icons

Wow, look great!

I only wish someone would make a BZAdmin app native to iOS. To bad I don't see that anywhere in the near future :(
by mrapple
Wed Dec 08, 2010 12:58 am
Forum: GU League Discussion
Topic: League Site Theme
Replies: 25
Views: 3827

Re: League Site Theme

I started a new design. But it will take some time. Currently I am just to busy with school, sports, and work to think about free-lance type work right now ;). Also, personally, the theme titled "Dark" looks very nice and close to an ideal theme... I was thinking about something along the lines of g...
by mrapple
Sat Dec 04, 2010 5:11 pm
Forum: Screenshots & Artwork
Topic: A logo, or something like that
Replies: 14
Views: 1572

Re: A logo, or something like that

I don't personally like Optic's skins nor think they would look good in this case.

If you're not using the default textures, at least use Winny's: http://static.bzextreme.com/winny-bzflag-textures.zip
by mrapple
Sat Dec 04, 2010 5:07 pm
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 10528

Re: 2010 Collaborator Submissions

He's replacing a part of sigonasr2's section that was just a camping spot with death walls.

Sorry for not updating this, I've been insanely busy lately. I'll get around to it soon.
by mrapple
Fri Dec 03, 2010 11:20 pm
Forum: Screenshots & Artwork
Topic: A logo, or something like that
Replies: 14
Views: 1572

Re: A logo, or something like that

Meh... Holy crap. Before I even scrolled down to look at your post, the first thing that popped into my head was litteraly, "meh". WIERD! Aside from my psychic abilities, I guess it is ... "meh". Why? It's just not visually attractive. The font is all wrong. Maybe add a tank? Less of the messy stuf...
by mrapple
Wed Dec 01, 2010 11:07 pm
Forum: Help: Map Making
Topic: Flag-Texture
Replies: 5
Views: 1208

Re: Flag-Texture

I would, but it affects the purple team flag on other servers too.
by mrapple
Wed Dec 01, 2010 1:24 am
Forum: Works In Progress
Topic: Sphaghetti Interchange
Replies: 26
Views: 3999

Re: Sphaghetti Interchange

Those we're easy because they were one physics driver, one object, one direction.

This roadway map would require thousands of physics drivers -- which frankly doesn't seem realistic.
by mrapple
Wed Dec 01, 2010 1:23 am
Forum: Help: Server Setup and Administration
Topic: cacheout, cache, world and http?
Replies: 8
Views: 1130

Re: cacheout, cache, world and http?

Just one last addition to this topic...

Why doesn't drawinfo cache? Is there any logic behind it? Bug maybe?
by mrapple
Wed Dec 01, 2010 1:20 am
Forum: Help: Map Making
Topic: Flag-Texture
Replies: 5
Views: 1208

Re: Flag-Texture

If you mean like std_ground, where you would do... we all know how to replace the std_ground texture and I am curious to find out, if it also works for flags? Mark_IV: He already knows how to replace the std_ground texture Zaphod: No, it is not possible to do so in 2.0. The client loads the texture...
by mrapple
Mon Nov 29, 2010 10:55 pm
Forum: Enhancements
Topic: Game mode suggestion: Humans vs Zombies
Replies: 39
Views: 5429

Re: Game mode suggestion: Humans vs Zombies

Thanks for your ideas, Bambino. One thing that would be cool are achievements with names like you suggested -- but I don't see that in the near future ;) As for the bonus points/ideas suggested, I want it to be fare for both teams. What I mean by that: the last surviving human gets the same points a...