Search found 459 matches

by mrapple
Mon Nov 29, 2010 10:50 pm
Forum: General Discussion
Topic: BZAdmin (Mac users only)
Replies: 2
Views: 1140

Re: BZAdmin (Mac users only)

One trick I use is taking advantage of a file called .profile in your home directory. Open up the file .profile in your home directory in a text editor. You can easily make aliases by adding the following code alias s = 'ssh tony@bzextreme.com' So to make a bzadmin alias you could do something like ...
by mrapple
Mon Nov 29, 2010 3:19 am
Forum: Enhancements
Topic: Game mode suggestion: Humans vs Zombies
Replies: 39
Views: 8361

Re: Game mode suggestion: Humans vs Zombies

Hopefully I'll get around to finishing up the scoring and bug fixing sometime this week. More like a month or two ;) Finally got around to finishing this. Right now, we're sitting at version b0.6 -- skipped b0.5 release because it was way to buggy and just didn't work. One of the improvements in b0...
by mrapple
Fri Nov 26, 2010 10:10 pm
Forum: Help: Map Making
Topic: Material not loading
Replies: 22
Views: 4142

Re: Material not loading

One note that might be of use: Theres a map property (texsize) that isn't documented very well. It basically allows you to scale textures to the sides of an object. Here is how it's used: material name wall texture wall end box position 0 0 0 size 10 10 10 matref wall texsize 1 1 end texsize scales ...
by mrapple
Fri Nov 26, 2010 10:00 pm
Forum: Help: Server Setup and Administration
Topic: Permissions
Replies: 6
Views: 1279

Re: Permissions

Also one final note...

Plugin permissions do not show up in /groupperms or /showperms.
by mrapple
Fri Nov 26, 2010 9:55 pm
Forum: General Discussion
Topic: Different Team Flags
Replies: 4
Views: 1208

Re: Different Team Flags

Mark_IV wrote:Also why would I want my team flags as fruit?
It's a joke.
by mrapple
Thu Nov 25, 2010 3:40 am
Forum: Help: Map Making
Topic: Material not loading
Replies: 22
Views: 4142

Re: Material not loading

Make sure you are doing "matref Eyes" and not "matref eyes". Capitalization matters.

Also, those look like solid colors. Why not just use the diffuse property?
by mrapple
Sun Nov 21, 2010 10:43 pm
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 14960

Re: 2010 Collaborator Submissions

Scythio: I changed position to shift and reordered scale/shift properties on your group "tower". The shift has been set to 50 -250 0. Also took out the world and options blocks at the top. I see you also removed the flag zones... are we allowed to have those? From what I can tell others have flag z...
by mrapple
Sun Nov 21, 2010 6:54 pm
Forum: Players
Topic: Long shots on radar
Replies: 16
Views: 2806

Re: Long shots on radar

Your conf still says "set linedradarshots 2" ;) Here is the order you should edit your conf in: Close BZFlag. Open the conf. Edit the conf. Save the conf. Open BZFlag. You can not edit the conf while bzflag is open because it just overwrites it when it quits. Changes take effect on restart only. If ...
by mrapple
Sun Nov 21, 2010 6:07 pm
Forum: General Discussion
Topic: Random Terrain for "Hide and Seek Hills" maps.
Replies: 3
Views: 1188

Re: Random Terrain for "Hide and Seek Hills" maps.

The only downside I might see is the map file would eventually get so large it would take forever to download.

Also only some clients could handle a map of that size and detail ;)

Looks cool though :D
by mrapple
Sun Nov 21, 2010 2:56 pm
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 14960

Re: 2010 Collaborator Submissions

Thanks Optic.

One note, I'm not including your section yet because it messes up the cache file (way faster to download for now) but when its all said and done, I'll not use a cache file.
by mrapple
Sun Nov 21, 2010 6:16 am
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 14960

Re: 2010 Collaborator Submissions

I currently have a submission for G5 but it is not added to the map because it screws up the cache file. Eventually it will be added in and people will just have to download the entire world. (Drawinfo doesn't cache) Spazzy: the position of your glass tower has been changed to 650 50 0. Updated the ...
by mrapple
Sat Nov 20, 2010 10:37 pm
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 14960

Re: 2010 Collaborator Submissions

Unfortunatley Foooey did not respond in time.

Spazzy made an extra square and took Foooey's spot.

Right now we are only waiting on Scythio! Yay!

Updated progress: Image

Thanks to Spazzy for the rockin' Collab 2010 logo ;D
by mrapple
Tue Nov 16, 2010 9:36 pm
Forum: GU League Discussion
Topic: GU League Player Poll - 20 min matches
Replies: 109
Views: 17268

Re: GU League Player Poll - 20 min matches

Again, I get the whole "delete post if it doesn't forward the discussion" and I'm sorry this is off topic, but someone... Who is deleting my posts? And why did you delete the original one? It was an honest question about the voting of this poll that I would like to be answered. Original question fr...
by mrapple
Mon Nov 15, 2010 10:33 pm
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 14960

Re: 2010 Collaborator Submissions

Sorry if I extremley changed anyone's section incorrectly (oops!). I thought just scaling it would do the trick, guess not in some cases. Once the final map is done and decided on, it will probably be a good idea for everyone to "test" out their sections and make sure everything is correct. Maybe ev...
by mrapple
Mon Nov 15, 2010 4:17 pm
Forum: GU League Discussion
Topic: GU League Player Poll - 20 min matches
Replies: 109
Views: 17268

Re: GU League Player Poll - 20 min matches

Again, I get the whole "delete post if it doesn't forward the discussion" and I'm sorry this is off topic, but someone... Who is deleting my posts? And why did you delete the original one? It was an honest question about the voting of this poll that I would like to be answered. Original question fro...
by mrapple
Mon Nov 15, 2010 4:13 pm
Forum: Plug-in Releases
Topic: Plug-ins F.A.Q.
Replies: 2
Views: 7466

Re: Plug-ins F.A.Q.

by mrapple
Sun Nov 14, 2010 2:42 pm
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 14960

Re: 2010 Collaborator Submissions

I scaled it by .9 .9 .9 because it was edging onto the other sections and was impossible to pass between them. One thing that probably should have been mentioned before (I saw Constitution did this by himself) everyone's sections should be a few units inside the absolute borders. This way it is easy...
by mrapple
Sun Nov 14, 2010 4:31 am
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 14960

Re: 2010 Collaborator Submissions

Oh, yeah. I was curious why there were two blocks in there hehe :)
by mrapple
Sun Nov 14, 2010 2:41 am
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 14960

Re: 2010 Collaborator Submissions

As the mapmakers, we will eventually have to agree on some settings. I think _noClimb 0 would be acceptable. MDSKPR: your submission has been added to the test server. Map updated: (EDIT: http://s.bzextreme.com/98306792) Sigonasr2: I slightly modified your section in different parts to work better w...
by mrapple
Sat Nov 13, 2010 4:39 pm
Forum: Prefabs and Map Objects
Topic: Inclined plane freeway ramps
Replies: 13
Views: 4699

Re: Inclined plane freeway ramps

Thanks Yarro, you're the only one who's nice here. He used to play, but now he doesn't. Blast, you know what I mean when I say downloading. He's being sarcastic. Something you'll probably want to get use to ;) As for what Constitution said, he has a pretty good point. I was at one point working on ...
by mrapple
Thu Nov 11, 2010 9:57 pm
Forum: General Discussion
Topic: Censored and uncensored servers
Replies: 18
Views: 3361

Re: Censored and uncensored servers

only accuse those who use them! Like me1 said, you are falsely accusing many players. This is not acceptable. As to who can "censure" servers: the admins and the owners of every individual server can. Blast owns BZExcess, he can do whatever he wants there. It's good practice to only ban those who b...
by mrapple
Thu Nov 11, 2010 9:50 pm
Forum: General Map Making Discussions
Topic: Calling all Map Makers: The Collaborator 2010
Replies: 116
Views: 16557

Re: Calling all Map Makers: The Collaborator 2010

Yes. Adding MORE spots is probably not going to happen at this point.

Like I was saying, if we don't hear back from Fooey soon we might have one 100x100 spot open for the taking.

See the layout here: (EDIT: http://s.bzextreme.com/98306792)
by mrapple
Wed Nov 10, 2010 9:46 pm
Forum: Bugs and Problems
Topic: 2.0.16 linear phydrv bug
Replies: 8
Views: 1810

Re: 2.0.16 linear phydrv bug

Yeah, I noticed that bug to.

On my 2.0.14 client it worked but it didn't on my 2.0.16 client if I am correctly remembering.
by mrapple
Wed Nov 10, 2010 9:44 pm
Forum: General Discussion
Topic: Shots not reloading
Replies: 7
Views: 1233

Re: Shots not reloading

It generally happens when people set the _reloadTime high, change the _shotSpeed / _shotRange in game.

Overall, it is a bad idea to set variables in game. They should be set in your map / conf file on server start.
by mrapple
Wed Nov 10, 2010 9:42 pm
Forum: Map releases
Topic: kamikaze ducati
Replies: 4
Views: 1161

Re: kamikaze ducati

That's a randomly generated map. Ducati style.

Anything special? Doesn't look like it.