Search found 225 matches

by hutty
Tue Apr 05, 2011 12:19 pm
Forum: Screenshots & Artwork
Topic: The Wacky Glitch Screenshots
Replies: 6
Views: 2291

Re: The Wacky Glitch Screenshots

if you have the newest bzflag (2.16 i believe)
go into options
then go into effects settings
there should be an option called bullet length... turn it up

you should now have happy bullets
by hutty
Wed Mar 16, 2011 12:14 pm
Forum: Screenshots & Artwork
Topic: Strange looking bulet
Replies: 8
Views: 2150

Re: Strange looking bulet

I once had a problem where vista corrupted my red bullet when I tried to make it orange... I saw the bullet correctly however all other users saw white squares Vista explorer would not let me delete the image, modify the image or change it in any way then that computer killed its own graphics card w...
by hutty
Wed Mar 16, 2011 12:05 pm
Forum: Map releases
Topic: Fast-Shot CTF
Replies: 8
Views: 1853

Re: Fast-Shot CTF

or add bounces
by hutty
Sat Mar 12, 2011 3:42 am
Forum: General Map Making Discussions
Topic: Infinity Project (Map Collaboration )
Replies: 10
Views: 2508

Re: Infinity Project (Map Collaboration )

So the idea is you have a script that will grab randomly from a library of objects so that the map is different every time?
ps... what about street lamps
by hutty
Sat Mar 12, 2011 3:36 am
Forum: Help: Map Making
Topic: BzfEd on Ubuntu 10.10
Replies: 5
Views: 1264

Re: BzfEd on Ubuntu 10.10

kate
by hutty
Sat Mar 12, 2011 3:35 am
Forum: Map releases
Topic: Fast-Shot CTF
Replies: 8
Views: 1853

Re: Fast-Shot CTF

just a little more variety, thats what I would say...
by hutty
Thu Mar 10, 2011 1:21 pm
Forum: Help: Tactics and Playstyles
Topic: Mouse Vs. Keyboard
Replies: 274
Views: 117140

Re: Mouse Vs. Keyboard

i recently found a program called mouse trap that lets me control the mouse by moving my head (it tracks where the forehead is with the webcam)

I have to use keyboard for shooting and jumping though (doen't recognize clicks or blinks or the like)

control bz with my head!!!!! (its very very hard)
by hutty
Thu Mar 10, 2011 1:14 pm
Forum: Map releases
Topic: base 23 version 1
Replies: 12
Views: 2131

Re: base 23 version 1

actuall this map was entirely hand coded with the exception of the door.. If you look at the code there are tons of boxes and mesh boxes there are some meshprys in there too the trees are spheres and arcs see http://bzenv.site50.net/trees.html for more info. the door was the only piece built in wing...
by hutty
Wed Mar 09, 2011 5:14 am
Forum: Map releases
Topic: base 23 version 1
Replies: 12
Views: 2131

Re: base 23 version 1

yes more frames = more smoothly sorry but you can either have it shoot through or not shoot through regardless if it is open or closed bzflag is incapable of collisions with moving objects (as seen in other games) and from my understanding the way the bz code is written it would be near inpossibe to...
by hutty
Mon Mar 07, 2011 6:26 pm
Forum: Map releases
Topic: base 23 version 1
Replies: 12
Views: 2131

Re: base 23 version 1

I could make the door not shoot through by putting an invisible drive-through box in it
There is not collision detection with the mesh itself

Size does not matter, it just might need more frames in order to animate smoothly (and even mine doesn't animate smoothly as it is. )
by hutty
Mon Mar 07, 2011 4:35 am
Forum: Map releases
Topic: Concentric Pyramid KoTH
Replies: 3
Views: 1320

Re: Concentric Pyramid KoTH

I get an error when running because of koth cylinder 0 0 5 5 40 teamplay holdtime 60 autoteam 3 15 nosound end #####edit### answered my own question... its for the king of the hill plugin very nice map, the bases are built so you can only shoot out, not in... and the server I was on (online) has a v...
by hutty
Sun Mar 06, 2011 6:17 pm
Forum: Map releases
Topic: base 23 version 1
Replies: 12
Views: 2131

Re: base 23 version 1

version 1.1 is out. Fixed some spawn bugs. link updated ______________ the doors are done with draw-info using draw-info's LOD (level of detail) LOD is intended to make meshes lower in quality as one gets farther away from them. its an optimization tool I however rigged it so that when the player ge...
by hutty
Sat Mar 05, 2011 8:44 pm
Forum: Map releases
Topic: base 23 version 1
Replies: 12
Views: 2131

base 23 version 1

Hello... its map time todays map is base 23 by hutty This map is a ctf where vertical velocity is a key component to your survival the bullets can move through the grate floors :D currently hosted at Hosting.BZAddict.net port 5168 or simply search the list for hutty (use / to activate search) and th...
by hutty
Sat Mar 05, 2011 4:45 am
Forum: Help: Map Making
Topic: BzfEd on Ubuntu 10.10
Replies: 5
Views: 1264

Re: BzfEd on Ubuntu 10.10

nothing will replace a text editor !!!
(unless bzworkbench has one built in)
by hutty
Sat Mar 05, 2011 4:43 am
Forum: Map releases
Topic: Stormy Castle... Version 2.1
Replies: 8
Views: 2382

Re: Stormy Castle... Version 2.1

I think i've wandered onto this map many months ago (was it up back then)

ps: love the lightning
by hutty
Fri Mar 04, 2011 6:41 pm
Forum: Screenshots & Artwork
Topic: Delirious City by KTL
Replies: 16
Views: 3750

Re: Delirious City by KTL

oh_nice :D
by hutty
Thu Mar 03, 2011 6:46 pm
Forum: Screenshots & Artwork
Topic: Delirious City by KTL
Replies: 16
Views: 3750

Re: Delirious City by KTL

A line in drawinfo corresponds with a opengl "GL_LINE". The thing has no width, the graphics card gives it just enough width to be visible properly, unrelated to how far away it is.
Awesome :D

What other cool things can be done with draw info? (I already know about LOD and spinning objects)
by hutty
Tue Feb 22, 2011 2:55 am
Forum: Prefabs and Map Objects
Topic: Pandora Shrubbery
Replies: 5
Views: 3152

Re: Pandora Shrubbery

thanks for distributing these.

Always nice to have easy to use map parts.
by hutty
Tue Feb 22, 2011 2:40 am
Forum: Map releases
Topic: Shoot 'Em Down CTF - Looking for a hoster
Replies: 13
Views: 2780

Re: Shoot 'Em Down CTF - Looking for a hoster

This has been
This is a very nice map.
Also.. was this hand coded?
by hutty
Tue Feb 22, 2011 2:27 am
Forum: Map releases
Topic: Firestorm CTF
Replies: 1
Views: 702

Re: Firestorm CTF

nice

a simple map for complex strategy :D
by hutty
Fri Feb 04, 2011 2:59 am
Forum: Help: Tactics and Playstyles
Topic: what is the best flag to use on Castle Warefare
Replies: 10
Views: 4367

Re: what is the best flag to use on Castle Warefare

depends on what the enemy has.

I always keep close watch of the score board to see the balance of enemy lasers vs gms

stealth, however, works all the time
by hutty
Thu Feb 03, 2011 5:16 am
Forum: Map releases
Topic: Simplicity
Replies: 2
Views: 1102

Re: Simplicity

It lives up to its name
nice
by hutty
Thu Feb 03, 2011 5:15 am
Forum: Map releases
Topic: Grumpy Smurf Village CTF
Replies: 7
Views: 1939

Re: Grumpy Smurf Village CTF

nice ;D

hmm where have I seen that mushroom top texture before ....
by hutty
Thu Feb 03, 2011 5:03 am
Forum: Screenshots & Artwork
Topic: Delirious City by KTL
Replies: 16
Views: 3750

Re: Delirious City by KTL

AWSOME!!!!!!!

I still don't white understand how you made a line in bz (is it a really thin mesh?)

the screen shots do not do justice... you must visit the map (to future post readers)
by hutty
Thu Feb 03, 2011 4:52 am
Forum: Help: Tactics and Playstyles
Topic: What is your key mapping / what is the best key mapping
Replies: 73
Views: 32573

Re: What is your key mapping / what is the best key mapping

I actually use a wacom tablet to play when I migrated/upgraded from vista to linux I lost functionality of the four function keys on the tablet. so now I use a tablet keyboard hybrid. shoot = tap jump = lower pen button binoc = upper pen button drop flag = z identify = x when my tablet is not around...