Search found 130 matches

by darkid
Thu Jan 13, 2011 3:39 am
Forum: Enhancements
Topic: A Few Ideas
Replies: 19
Views: 3393

Re: A Few Ideas

Which we've been saying for (2) years. I think.
by darkid
Wed Jan 12, 2011 2:49 am
Forum: Ducati League Discussion
Topic: SPECIAL RECRUITMENT- URGENT
Replies: 2
Views: 1430

Re: SPECIAL RECRUITMENT- URGENT

Can you tell us what event this is?
by darkid
Tue Jan 11, 2011 11:57 am
Forum: Help: Source Code / Compiling / Development
Topic: 2.0.16 compile (Make) error
Replies: 14
Views: 2905

Re: 2.0.16 compile (Make) error

Download the pre-compiled package?
by darkid
Sun Jan 09, 2011 2:39 pm
Forum: Enhancements
Topic: Game mode suggestion: Humans vs Zombies
Replies: 39
Views: 10080

Re: Game mode suggestion: Humans vs Zombies

Not up currently.
by darkid
Sat Jan 08, 2011 10:25 pm
Forum: Enhancements
Topic: Game mode suggestion: Humans vs Zombies
Replies: 39
Views: 10080

Re: Game mode suggestion: Humans vs Zombies

Is this being hosted? If so, where? If not, when?
by darkid
Sat Jan 08, 2011 2:02 am
Forum: Enhancements
Topic: A Few Ideas
Replies: 19
Views: 3393

Re: A Few Ideas

Bambino wrote:Your start server idea: Start server has been removed from the client code and turned into a different program for the next major release of BZFlag.
I assume you mean 3.0... but how far's that?
by darkid
Sat Jan 08, 2011 2:00 am
Forum: Help: Map Making
Topic: Map Testing Help
Replies: 6
Views: 1600

Re: Map Testing Help

Localhost?
by darkid
Sat Jan 08, 2011 2:00 am
Forum: Map releases
Topic: Simple CTF
Replies: 2
Views: 1056

Re: Simple CTF

OMG QWALITY OF THAT SCREENSHOT!

But... from what I *can* see, it looks reasonable. I haven't playtested it, so I don't know...
by darkid
Sun Jan 02, 2011 7:34 pm
Forum: Players
Topic: Deregistering from BZFLAG
Replies: 11
Views: 2948

Re: Deregistering from BZFLAG

any good maps appart from the colaborator maps?
by darkid
Sun Jan 02, 2011 12:49 am
Forum: Players
Topic: Deregistering from BZFLAG
Replies: 11
Views: 2948

Re: Deregistering from BZFLAG

Back!
Boy that was a while.
I can't really be bothered to read every forum post for the past 6 months (7?)... so could someone summarize stuff for me?
by darkid
Thu Jun 03, 2010 1:53 am
Forum: Players
Topic: Deregistering from BZFLAG
Replies: 11
Views: 2948

Deregistering from BZFLAG

Due to an excess of hate spam, as well as general (useless) bans, I am logging off of bzflag and taking my Callsign with it. Anyone who feels like using a multi-banned (for what, poll sets? are they illegal now?) account, go for it. I hope that, in a few years time, the players of bzflag will learn ...
by darkid
Wed Jun 02, 2010 10:34 pm
Forum: Players
Topic: Python script
Replies: 13
Views: 2794

Re: Python script

I'd feel like it's useful... is there a certain App to use to run python scripts?
by darkid
Sun May 30, 2010 1:25 am
Forum: News & Announcements
Topic: Language Translators Wanted
Replies: 60
Views: 36765

Re: Language Translators Wanted

all it takes is a left-right encoding of it.
by darkid
Wed May 26, 2010 9:14 pm
Forum: Works In Progress
Topic: So Close CTF
Replies: 2
Views: 1243

Re: So Close CTF

uhh if there was a way to quickly flag pass your flag to the top of the base, that would be great. Such as layers of platforms (or a box) right beneath the base, so that if you dropped your team flag under it, it would fly up to the top.
by darkid
Mon May 17, 2010 11:52 pm
Forum: Enhancements
Topic: Spawnkilling Prevention
Replies: 10
Views: 2400

Re: Spawnkilling Prevention

here's an idea: FreeCtfSpawns... anywhere in base FlagOnSpawn... SH flag FlagZones... no SH flags outside of base any problems? - ok so sw can still spawnkill, but with 2 shots. Still, it's a sl of 3, so only 1 attempt there. - if you spawned on the base, continued base shots could kill - Lasers, ho...
by darkid
Sun May 16, 2010 11:19 pm
Forum: Enhancements
Topic: Spawnkilling Prevention
Replies: 10
Views: 2400

Re: Spawnkilling Prevention

uhh maybe some SH flags? or a flagreset?
by darkid
Sun May 16, 2010 11:14 am
Forum: Development
Topic: Google Chrome current players extension
Replies: 10
Views: 4865

Re: Google Chrome current players extension

is this for "windows" chrome only?
or does it work on linux/osx too?-yes.

How do you customize it?
by darkid
Wed May 12, 2010 9:15 pm
Forum: Screenshots & Artwork
Topic: Artwork Refresh for BZFlag
Replies: 46
Views: 13450

Re: Artwork Refresh for BZFlag

yes, since the tanks use a camo color, then a camo-colored wall.
But, with the space right above it colored black-like the flag pole, and the bit above that would be white (ish) like the flag.
by darkid
Wed May 12, 2010 11:07 am
Forum: Screenshots & Artwork
Topic: Artwork Refresh for BZFlag
Replies: 46
Views: 13450

Re: Artwork Refresh for BZFlag

Uh... don't know how to create this but a camoflage pattern:
like the tank color, then a flag pole, the a flag color on top.
so that on maps without radar... epic hiding.
by darkid
Tue May 11, 2010 1:07 am
Forum: Players
Topic: Tank Size
Replies: 21
Views: 4386

Re: Tank Size

uhh is the emphasis for a reason?
or is it random capps spam?

and it's just bigger, not smaller.
like every point +.03
or something.
by darkid
Fri May 07, 2010 9:25 pm
Forum: Help: Map Making
Topic: learning to code
Replies: 4
Views: 1309

Re: learning to code

code... which KIND of code? Programming? Bzflag map writing? Bzflag config writing?
by darkid
Thu May 06, 2010 12:50 am
Forum: Leagues: General Discussion
Topic: Last Tank Standing Tournament
Replies: 6
Views: 2215

Re: Last Tank Standing Tournament

uhh there's a button called VIEW ALL UNREAD POSTS. FTW.
by darkid
Thu May 06, 2010 12:09 am
Forum: Bugs and Problems
Topic: Sealed, again.
Replies: 6
Views: 1688

Re: Sealed, again.

adameros wrote: Also I get sealed and unable to move when I hit some solid masses.
by darkid
Wed May 05, 2010 10:11 pm
Forum: Fansites
Topic: BZAddict.net
Replies: 1
Views: 2641

Re: BZAddict.net

Hrm... someone's looking for some more members ;) This hosting service hosts a few popular maps, such as: ->Umbrellas (Cruel Dog) Bzaddict.net/5154 ->Summer Storm (Mahem1) hosting.bzaddict.net/5175 ->Everyone is @dmin! (Cruel Dog) hosting.bzaddict.net/5155 ->Bunker Battles (???) hosting.bzaddict.net...
by darkid
Wed May 05, 2010 5:34 pm
Forum: Help: Map Making
Topic: Spawn Zones
Replies: 4
Views: 1149

Clear drivethrough boxes?

Alright... thank you. New question. Here is some very simple code which I am running: world size 500 end material name clear diffuse 0 0 0 0 end box name 1 pos 0 0 0 size 10 10 10 drivethrough matref clear end If you run a server (use your favorite localhost port) with this box, you will be UNABLE T...