Search found 4418 matches

by JeffM
Fri May 30, 2014 8:55 pm
Forum: General Discussion
Topic: Mobile?
Replies: 12
Views: 2675

Re: Mobile?

I guess I never checked in the actual webadmin plugin into the 2.4 or 2.6 branches, so I am wrong about that part being there. The back-end and authentication work is done.
by JeffM
Fri May 30, 2014 8:30 pm
Forum: General Discussion
Topic: Mobile?
Replies: 12
Views: 2675

Re: Mobile?

The HTTP system is a service that is provided for different plug-ins to use. Each plugin can ask for a specific authentication style (none, HTTP_AUTH, or BZID). BZID uses the weblogin system and works with normal registered users just like these forums, in game authentication, or other third party w...
by JeffM
Fri May 30, 2014 5:15 am
Forum: General Discussion
Topic: Mobile?
Replies: 12
Views: 2675

Re: Mobile?

Our designs for better administration have been to use an HTTP connection to the server and manage it over a web interface (the current release supports HTTP connections, it's how the fastmap system works). This way you don't need an app for every platform, just a browser. The webadmin plugin just n...
by JeffM
Thu May 29, 2014 8:17 pm
Forum: General Discussion
Topic: Mobile?
Replies: 12
Views: 2675

Re: Mobile?

Nothing about the subject has changed, so resurrecting it will result in the same thing. It's not something we are going to do now with our current code base.
by JeffM
Wed May 28, 2014 6:00 pm
Forum: General Discussion
Topic: Some fun/weird gameplay ideas
Replies: 13
Views: 2442

Re: Some fun/weird gameplay ideas

Yes but that has several issues.
1) the server does not accurately track client position
2) there is lag
3) players could not have any other flags
4) Players can drop flags

It would be a buggy hack at the most
by JeffM
Wed May 28, 2014 5:19 pm
Forum: General Discussion
Topic: Some fun/weird gameplay ideas
Replies: 13
Views: 2442

Re: Some fun/weird gameplay ideas

The current game doesn't support different gravity in different areas, just the setting of it's acceleration and direction. The only other force effect is a Physics Driver that affects a tank when it hits an object, not as it moves through a volume.
by JeffM
Tue May 20, 2014 6:25 pm
Forum: General Discussion
Topic: Some fun/weird gameplay ideas
Replies: 13
Views: 2442

Re: Some fun/weird gameplay ideas

It's a technical limitation. We only store MaxShots shots per player, and that includes those in flight. So if the reload time and shot life times added up to where you could have MORE then MaxShots alive at any one time, we'd not have anywhere to store them. So it's a bit more then a simple "bug". ...
by JeffM
Tue May 06, 2014 5:11 pm
Forum: General Discussion
Topic: Creative flag thinkers?
Replies: 14
Views: 2624

Re: Creative flag thinkers?

Yes, the rejected flag list is simply a list of flag ideas that we have said we will not make as part of the core game, basically they won't ever be built in and shipped with a release of the game. Since BZFlag is open source ANYONE can make any flag they want, ether via plug-in or direct code modif...
by JeffM
Tue May 06, 2014 5:36 am
Forum: General Discussion
Topic: Creative flag thinkers?
Replies: 14
Views: 2624

Re: Creative flag thinkers?

Those would be the timing issues I mentioned :)
by JeffM
Mon May 05, 2014 10:46 pm
Forum: General Discussion
Topic: Creative flag thinkers?
Replies: 14
Views: 2624

Re: Creative flag thinkers?

An "end shot" is when a client tells the server that a shot should be removed, ether by hitting someone, or just timing out. It just is there to remove the shot from other people's screens. The choice of what to do when a tank is hit by a shot is handled by each individual client(the person hit) and...
by JeffM
Mon May 05, 2014 5:34 pm
Forum: General Discussion
Topic: Creative flag thinkers?
Replies: 14
Views: 2624

Re: Creative flag thinkers?

The server can't prevent a tank from dying so it's not really something that can be done with a custom flag. The best it could do would be to give it a fresh shield flag on every hit, but that has timing problems.
by JeffM
Wed Apr 30, 2014 1:00 am
Forum: Plug-in Releases
Topic: Grenade flag release - as seen on Apocalypse
Replies: 11
Views: 3968

Re: Grenade flag release - as seen on Apocalypse

Yeah a derivative work is just it you take one of our files and modify it into your project. If you replace all the code with your own then it isn't derived. If you add your own code based on what we have done but not copy and paste then that code is not derived. Nothing in bzflag is patented so tha...
by JeffM
Sat Apr 26, 2014 6:26 am
Forum: General Discussion
Topic: Why are there only like 30 people playing BZFLAG at one time
Replies: 60
Views: 15821

Re: Why are there only like 30 people playing BZFLAG at one

I wish blast would put about 5 bots in his map so that it would always show up NEAR THE TOP OF THE LIST (hint, hint, wink, wink, nudge, nudge). Maybe people would play there more often if they saw it listed on the first page. That would be against our usage policy for the list server. Bots are not ...
by JeffM
Mon Apr 21, 2014 10:39 pm
Forum: Plug-in Releases
Topic: Grenade flag release - as seen on Apocalypse
Replies: 11
Views: 3968

Re: Grenade flag release - as seen on Apocalypse

Just 2 notes
1) if this was derived in any way from any of our samples then the license must be LGPL.
2) People should know that this plug-in can not work on windows due to the use of non-API functions.
by JeffM
Wed Apr 02, 2014 10:45 pm
Forum: General Discussion
Topic: Why are there only like 30 people playing BZFLAG at one time
Replies: 60
Views: 15821

Re: Why are there only like 30 people playing BZFLAG at one

The maintainer owns the copyright on the game. Getting another maintainer would be basically forking the project.
by JeffM
Mon Mar 31, 2014 5:50 pm
Forum: General Discussion
Topic: Why are there only like 30 people playing BZFLAG at one time
Replies: 60
Views: 15821

Re: Why are there only like 30 people playing BZFLAG at one

Why? because of various problems with it. 2) Not maintained. No game updates..or very poor ones...graphics really are stuck in the 90's. 7) the coders don't understand how to program for Windows. Bzflag optimal game play is in Linux. #2 I recommend you talk to the maintainer, we have certainly trie...
by JeffM
Sun Mar 30, 2014 7:18 pm
Forum: Players
Topic: Im getting F12'd and other hacked problems
Replies: 6
Views: 3448

Re: Im getting F12'd and other hacked problems

there is not enough info there to tell anything. Can you please list the exact issues you are having with as much detail as possible, including your OS, computer type, Video Card, lag time, and common Frames per Second. The MD5 thing was probably just us removing an out of date map cache, it happens...
by JeffM
Fri Mar 14, 2014 5:28 am
Forum: General Discussion
Topic: Why are there only like 30 people playing BZFLAG at one time
Replies: 60
Views: 15821

Re: Why are there only like 30 people playing BZFLAG at one

We have denied Geno like flags for the reasons you specify, because Geno was a bad idea. I still doubt that it is a major factor in downfall since it is not forced on every server, there are many that don't run it. If that setup was popular people would be playing there and that does not seem to be ...
by JeffM
Wed Mar 12, 2014 7:45 pm
Forum: General Discussion
Topic: Why are there only like 30 people playing BZFLAG at one time
Replies: 60
Views: 15821

Re: Why are there only like 30 people playing BZFLAG at one

While I agree with you that Geno is a silly flag and should be removed from the default game (it can be implemented as a plug-in for those that want it), your version of history is a bit wrong. Geno was written by Chris, before the game went open source. It's one of the very old flags that was added...
by JeffM
Mon Feb 17, 2014 4:29 am
Forum: Prefabs and Map Objects
Topic: hexagon terrain
Replies: 3
Views: 5547

Re: hexagon terrain

You uploaded the wings file not the map file. And the license is very important, if you aren't able to use an approved license then the we will have to remove your post
by JeffM
Wed Feb 12, 2014 6:52 pm
Forum: Map Editors
Topic: bzwtools for blender
Replies: 2
Views: 2740

Re: bzwtools for blender

The tools are very old and do not work with the current builds of blender. The author has not maintained them.
by JeffM
Wed Jan 22, 2014 4:19 pm
Forum: Screenshots & Artwork
Topic: Putting HiX in perspective
Replies: 6
Views: 2732

Re: Putting HiX in perspective

nothing is scaled
by JeffM
Mon Jan 20, 2014 1:03 am
Forum: Screenshots & Artwork
Topic: Putting HiX in perspective
Replies: 6
Views: 2732

Putting HiX in perspective

Assuming 1 world unit is 1 real world meter, some of the buildings on HiX are pretty big :)
Click to enbiggen.

Image

Image
by JeffM
Sun Jan 19, 2014 6:55 pm
Forum: GU League Discussion
Topic: Riker’s Winter Cup 2014 North America vs Europe/Asia?????
Replies: 57
Views: 9197

Re: Riker’s Winter Cup 2014 North America vs Europe/Asia????

Technically what you have is an invitational, not an open tournament, and that is probably what is confusing some people.