Search found 4427 matches

by JeffM
Thu Jul 31, 2014 4:34 am
Forum: General Discussion
Topic: Why are there only like 30 people playing BZFLAG at one time
Replies: 60
Views: 16252

Re: Why are there only like 30 people playing BZFLAG at one

If you are seeing 3 servers you are not running 2.4, there are currently 130 servers for 2.4.x. My guess is you build 2.4.x but did not install it so you are running your old version. The software will tell you the version number when it starts up.
by JeffM
Thu Jul 17, 2014 2:18 am
Forum: Forum Suggestions, Questions, and Issues
Topic: HTTPS Encryption for forums?
Replies: 3
Views: 1596

Re: HTTPS Encryption for forums?

since the forum uses the same authentication as the game, you'd want to encrypt at least that part of the form traffic, and if you do that do it all
by JeffM
Sun Jun 15, 2014 3:18 am
Forum: General Discussion
Topic: Oculus Rift
Replies: 3
Views: 2051

Re: Oculus Rift

no, it would simply be how the client rendered things, why would it change what is sent over the network?
by JeffM
Fri Jun 13, 2014 5:37 pm
Forum: General Discussion
Topic: Oculus Rift
Replies: 3
Views: 2051

Re: Oculus Rift

I have registered BZFlag as an Oculus Project, when my DK2 headset gets here I'll see what can be done. Properly support it will probably break some older platforms since we'll have to swap to using shaders, or a different graphics engine.
by JeffM
Sun Jun 01, 2014 8:19 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: Avatar changing unsucessful
Replies: 10
Views: 3408

Re: Avatar changing unsucessful

Yes, I see the problem there, and now a lot more things make sense.

Using a Proxy to get around a site ban then complaining when that method does not provide all the services you desire..... not exactly cool.
by JeffM
Sun Jun 01, 2014 8:04 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: Avatar changing unsucessful
Replies: 10
Views: 3408

Re: Avatar changing unsucessful

Odd, It works for me. The only thing I can think of is your browser isn't completing the upload properly. I don't see anything wrong with the image or the site. Since you mention not being able to do do attachments ether, I'm thinking that is where the issue lies since I can attach it fine when uplo...
by JeffM
Sun Jun 01, 2014 7:51 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: Avatar changing unsucessful
Replies: 10
Views: 3408

Re: Avatar changing unsucessful

I've seen people think that changing the extension changes the format, sorry if that offended you. I've seen the error before but not knowing what the image is limits what I can do to help you. Can you post a link to the image you attempted to use as an avatar? Maybe there is a bug in the forum code...
by JeffM
Sat May 31, 2014 11:56 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: Avatar changing unsucessful
Replies: 10
Views: 3408

Re: Avatar changing unsucessful

Yes with the limited information you posted it was hard to know what the issue may be. We do not know your level of computer competency, so we had to go on the information we had.

Perhaps you could include the file as an attachment so we can see what it is and what the problem may be.
by JeffM
Sat May 31, 2014 6:20 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: Avatar changing unsucessful
Replies: 10
Views: 3408

Re: Avatar changing unsucessful

what kind of file is it actually? You can't just change an extension and have the file magically change format.
by JeffM
Fri May 30, 2014 8:55 pm
Forum: General Discussion
Topic: Mobile?
Replies: 12
Views: 2748

Re: Mobile?

I guess I never checked in the actual webadmin plugin into the 2.4 or 2.6 branches, so I am wrong about that part being there. The back-end and authentication work is done.
by JeffM
Fri May 30, 2014 8:30 pm
Forum: General Discussion
Topic: Mobile?
Replies: 12
Views: 2748

Re: Mobile?

The HTTP system is a service that is provided for different plug-ins to use. Each plugin can ask for a specific authentication style (none, HTTP_AUTH, or BZID). BZID uses the weblogin system and works with normal registered users just like these forums, in game authentication, or other third party w...
by JeffM
Fri May 30, 2014 5:15 am
Forum: General Discussion
Topic: Mobile?
Replies: 12
Views: 2748

Re: Mobile?

Our designs for better administration have been to use an HTTP connection to the server and manage it over a web interface (the current release supports HTTP connections, it's how the fastmap system works). This way you don't need an app for every platform, just a browser. The webadmin plugin just n...
by JeffM
Thu May 29, 2014 8:17 pm
Forum: General Discussion
Topic: Mobile?
Replies: 12
Views: 2748

Re: Mobile?

Nothing about the subject has changed, so resurrecting it will result in the same thing. It's not something we are going to do now with our current code base.
by JeffM
Wed May 28, 2014 6:00 pm
Forum: General Discussion
Topic: Some fun/weird gameplay ideas
Replies: 13
Views: 2532

Re: Some fun/weird gameplay ideas

Yes but that has several issues.
1) the server does not accurately track client position
2) there is lag
3) players could not have any other flags
4) Players can drop flags

It would be a buggy hack at the most
by JeffM
Wed May 28, 2014 5:19 pm
Forum: General Discussion
Topic: Some fun/weird gameplay ideas
Replies: 13
Views: 2532

Re: Some fun/weird gameplay ideas

The current game doesn't support different gravity in different areas, just the setting of it's acceleration and direction. The only other force effect is a Physics Driver that affects a tank when it hits an object, not as it moves through a volume.
by JeffM
Tue May 20, 2014 6:25 pm
Forum: General Discussion
Topic: Some fun/weird gameplay ideas
Replies: 13
Views: 2532

Re: Some fun/weird gameplay ideas

It's a technical limitation. We only store MaxShots shots per player, and that includes those in flight. So if the reload time and shot life times added up to where you could have MORE then MaxShots alive at any one time, we'd not have anywhere to store them. So it's a bit more then a simple "bug". ...
by JeffM
Tue May 06, 2014 5:11 pm
Forum: General Discussion
Topic: Creative flag thinkers?
Replies: 14
Views: 2693

Re: Creative flag thinkers?

Yes, the rejected flag list is simply a list of flag ideas that we have said we will not make as part of the core game, basically they won't ever be built in and shipped with a release of the game. Since BZFlag is open source ANYONE can make any flag they want, ether via plug-in or direct code modif...
by JeffM
Tue May 06, 2014 5:36 am
Forum: General Discussion
Topic: Creative flag thinkers?
Replies: 14
Views: 2693

Re: Creative flag thinkers?

Those would be the timing issues I mentioned :)
by JeffM
Mon May 05, 2014 10:46 pm
Forum: General Discussion
Topic: Creative flag thinkers?
Replies: 14
Views: 2693

Re: Creative flag thinkers?

An "end shot" is when a client tells the server that a shot should be removed, ether by hitting someone, or just timing out. It just is there to remove the shot from other people's screens. The choice of what to do when a tank is hit by a shot is handled by each individual client(the person hit) and...
by JeffM
Mon May 05, 2014 5:34 pm
Forum: General Discussion
Topic: Creative flag thinkers?
Replies: 14
Views: 2693

Re: Creative flag thinkers?

The server can't prevent a tank from dying so it's not really something that can be done with a custom flag. The best it could do would be to give it a fresh shield flag on every hit, but that has timing problems.
by JeffM
Wed Apr 30, 2014 1:00 am
Forum: Plug-in Releases
Topic: Grenade flag release - as seen on Apocalypse
Replies: 11
Views: 4076

Re: Grenade flag release - as seen on Apocalypse

Yeah a derivative work is just it you take one of our files and modify it into your project. If you replace all the code with your own then it isn't derived. If you add your own code based on what we have done but not copy and paste then that code is not derived. Nothing in bzflag is patented so tha...
by JeffM
Sat Apr 26, 2014 6:26 am
Forum: General Discussion
Topic: Why are there only like 30 people playing BZFLAG at one time
Replies: 60
Views: 16252

Re: Why are there only like 30 people playing BZFLAG at one

I wish blast would put about 5 bots in his map so that it would always show up NEAR THE TOP OF THE LIST (hint, hint, wink, wink, nudge, nudge). Maybe people would play there more often if they saw it listed on the first page. That would be against our usage policy for the list server. Bots are not ...
by JeffM
Mon Apr 21, 2014 10:39 pm
Forum: Plug-in Releases
Topic: Grenade flag release - as seen on Apocalypse
Replies: 11
Views: 4076

Re: Grenade flag release - as seen on Apocalypse

Just 2 notes
1) if this was derived in any way from any of our samples then the license must be LGPL.
2) People should know that this plug-in can not work on windows due to the use of non-API functions.
by JeffM
Wed Apr 02, 2014 10:45 pm
Forum: General Discussion
Topic: Why are there only like 30 people playing BZFLAG at one time
Replies: 60
Views: 16252

Re: Why are there only like 30 people playing BZFLAG at one

The maintainer owns the copyright on the game. Getting another maintainer would be basically forking the project.