Search found 4438 matches

by JeffM
Sun Dec 07, 2014 5:18 am
Forum: General Discussion
Topic: global callsign registered
Replies: 4
Views: 1715

Re: global callsign registered

Technical problems and updates on the server.
by JeffM
Wed Dec 03, 2014 7:03 pm
Forum: Screenshots & Artwork
Topic: bzflag visualisation
Replies: 4
Views: 2589

Re: bzflag visualisation

That would not be hard to do in real-time with a proper 3d engine.
by JeffM
Fri Nov 14, 2014 1:15 am
Forum: News & Announcements
Topic: User Survey
Replies: 12
Views: 6915

User Survey

So I am looking to get some information about how you all play this little game we have here in order to help guide future development/projects. To help with that I have created a short survey form that I'd like to ask all of you to fill out. https://docs.google.com/forms/d/19rrDJPXOZVD0kbGQ_tpFjcIn...
by JeffM
Mon Oct 20, 2014 1:01 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Bzflag won't launch in the latest Ubuntu 14.xx
Replies: 2
Views: 1992

Re: Bzflag won't launch in the latest Ubuntu 14.xx

it is more then likely your video driver setup, this usually happens on linux upgrades where the default drivers do not know how to change the fullscreen video mode. I'd make sure you are running the best drivers for your system. You can also try running bzflag in a window to be sure that the fullsc...
by JeffM
Sun Oct 05, 2014 12:21 am
Forum: Plug-in Releases
Topic: Airstrike plug-in question/problem
Replies: 6
Views: 2678

Re: Airstrike plug-in question/problem

I added functionality to the api so that plugins can just ask the server for a shot ID and not step on other plugins. They don't need to communicate they just need to work with any arbitrary shot ID and keep a map for scoring instead of trying to encode the player in the shot. It's not hard if you w...
by JeffM
Sat Oct 04, 2014 3:15 pm
Forum: Fansites
Topic: #bzflag IRC Channel Return
Replies: 5
Views: 2790

Re: #bzflag IRC Channel Return

That wiki page says what network the channels are on. Did your think irc only had one network?
by JeffM
Sat Oct 04, 2014 3:13 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Access to Player's Overall History Statistics
Replies: 3
Views: 1655

Re: Access to Player's Overall History Statistics

BZFlag was not designed for internet play, so it lacks many of the expected features of modern online games. Game servers are privately run, and there is no global messaging system, so we do not have access to chat data. We do keep records from the authentication system since that is something we run.
by JeffM
Fri Oct 03, 2014 5:17 pm
Forum: Plug-in Releases
Topic: Airstrike plug-in question/problem
Replies: 6
Views: 2678

Re: Airstrike plug-in question/problem

The game itself does not have support for "extra" shots from players like these plug-ins use. These plug-ins fake it by using world weapon shots that are just set to a specific color. These shots are attributed to the server and do not automatically adjust anyone's score. Many of these plug-ins atte...
by JeffM
Fri Oct 03, 2014 5:12 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Access to Player's Overall History Statistics
Replies: 3
Views: 1655

Re: Access to Player's Overall History Statistics

The project itself does not record player performance data. Some servers do but I do not know of any that do so over multiple sessions.

The third party site, http://bzstats.strayer.de/ polls data from servers and builds up some statistics. Due to it's polling nature there may be gaps in the data.
by JeffM
Fri Aug 01, 2014 12:29 am
Forum: Forum Suggestions, Questions, and Issues
Topic: Entering "location" in the UCP
Replies: 3
Views: 1883

Re: Entering "location" in the UCP

Um no... that's the best way to get banned.
by JeffM
Thu Jul 31, 2014 7:29 pm
Forum: General Discussion
Topic: Why are there only like 30 people playing BZFLAG at one time
Replies: 60
Views: 17547

Re: Why are there only like 30 people playing BZFLAG at one

You must be root or SUDO in order to run make install. Just being in the bzflag folder will not run the bin in that folder unless you define a path, typing just bzflag will run the one installed in on the system. You may want to re-read the readme file that came with the source code.
by JeffM
Thu Jul 31, 2014 4:34 am
Forum: General Discussion
Topic: Why are there only like 30 people playing BZFLAG at one time
Replies: 60
Views: 17547

Re: Why are there only like 30 people playing BZFLAG at one

If you are seeing 3 servers you are not running 2.4, there are currently 130 servers for 2.4.x. My guess is you build 2.4.x but did not install it so you are running your old version. The software will tell you the version number when it starts up.
by JeffM
Thu Jul 17, 2014 2:18 am
Forum: Forum Suggestions, Questions, and Issues
Topic: HTTPS Encryption for forums?
Replies: 3
Views: 1879

Re: HTTPS Encryption for forums?

since the forum uses the same authentication as the game, you'd want to encrypt at least that part of the form traffic, and if you do that do it all
by JeffM
Sun Jun 15, 2014 3:18 am
Forum: General Discussion
Topic: Oculus Rift
Replies: 3
Views: 2202

Re: Oculus Rift

no, it would simply be how the client rendered things, why would it change what is sent over the network?
by JeffM
Fri Jun 13, 2014 5:37 pm
Forum: General Discussion
Topic: Oculus Rift
Replies: 3
Views: 2202

Re: Oculus Rift

I have registered BZFlag as an Oculus Project, when my DK2 headset gets here I'll see what can be done. Properly support it will probably break some older platforms since we'll have to swap to using shaders, or a different graphics engine.
by JeffM
Sun Jun 01, 2014 8:19 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: Avatar changing unsucessful
Replies: 10
Views: 3833

Re: Avatar changing unsucessful

Yes, I see the problem there, and now a lot more things make sense.

Using a Proxy to get around a site ban then complaining when that method does not provide all the services you desire..... not exactly cool.
by JeffM
Sun Jun 01, 2014 8:04 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: Avatar changing unsucessful
Replies: 10
Views: 3833

Re: Avatar changing unsucessful

Odd, It works for me. The only thing I can think of is your browser isn't completing the upload properly. I don't see anything wrong with the image or the site. Since you mention not being able to do do attachments ether, I'm thinking that is where the issue lies since I can attach it fine when uplo...
by JeffM
Sun Jun 01, 2014 7:51 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: Avatar changing unsucessful
Replies: 10
Views: 3833

Re: Avatar changing unsucessful

I've seen people think that changing the extension changes the format, sorry if that offended you. I've seen the error before but not knowing what the image is limits what I can do to help you. Can you post a link to the image you attempted to use as an avatar? Maybe there is a bug in the forum code...
by JeffM
Sat May 31, 2014 11:56 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: Avatar changing unsucessful
Replies: 10
Views: 3833

Re: Avatar changing unsucessful

Yes with the limited information you posted it was hard to know what the issue may be. We do not know your level of computer competency, so we had to go on the information we had.

Perhaps you could include the file as an attachment so we can see what it is and what the problem may be.
by JeffM
Sat May 31, 2014 6:20 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: Avatar changing unsucessful
Replies: 10
Views: 3833

Re: Avatar changing unsucessful

what kind of file is it actually? You can't just change an extension and have the file magically change format.
by JeffM
Fri May 30, 2014 8:55 pm
Forum: General Discussion
Topic: Mobile?
Replies: 12
Views: 2986

Re: Mobile?

I guess I never checked in the actual webadmin plugin into the 2.4 or 2.6 branches, so I am wrong about that part being there. The back-end and authentication work is done.
by JeffM
Fri May 30, 2014 8:30 pm
Forum: General Discussion
Topic: Mobile?
Replies: 12
Views: 2986

Re: Mobile?

The HTTP system is a service that is provided for different plug-ins to use. Each plugin can ask for a specific authentication style (none, HTTP_AUTH, or BZID). BZID uses the weblogin system and works with normal registered users just like these forums, in game authentication, or other third party w...
by JeffM
Fri May 30, 2014 5:15 am
Forum: General Discussion
Topic: Mobile?
Replies: 12
Views: 2986

Re: Mobile?

Our designs for better administration have been to use an HTTP connection to the server and manage it over a web interface (the current release supports HTTP connections, it's how the fastmap system works). This way you don't need an app for every platform, just a browser. The webadmin plugin just n...
by JeffM
Thu May 29, 2014 8:17 pm
Forum: General Discussion
Topic: Mobile?
Replies: 12
Views: 2986

Re: Mobile?

Nothing about the subject has changed, so resurrecting it will result in the same thing. It's not something we are going to do now with our current code base.
by JeffM
Wed May 28, 2014 6:00 pm
Forum: General Discussion
Topic: Some fun/weird gameplay ideas
Replies: 13
Views: 2820

Re: Some fun/weird gameplay ideas

Yes but that has several issues.
1) the server does not accurately track client position
2) there is lag
3) players could not have any other flags
4) Players can drop flags

It would be a buggy hack at the most