Search found 4432 matches

by JeffM
Wed Apr 30, 2014 1:00 am
Forum: Plug-in Releases
Topic: Grenade flag release - as seen on Apocalypse
Replies: 11
Views: 4307

Re: Grenade flag release - as seen on Apocalypse

Yeah a derivative work is just it you take one of our files and modify it into your project. If you replace all the code with your own then it isn't derived. If you add your own code based on what we have done but not copy and paste then that code is not derived. Nothing in bzflag is patented so tha...
by JeffM
Sat Apr 26, 2014 6:26 am
Forum: General Discussion
Topic: Why are there only like 30 people playing BZFLAG at one time
Replies: 60
Views: 17353

Re: Why are there only like 30 people playing BZFLAG at one

I wish blast would put about 5 bots in his map so that it would always show up NEAR THE TOP OF THE LIST (hint, hint, wink, wink, nudge, nudge). Maybe people would play there more often if they saw it listed on the first page. That would be against our usage policy for the list server. Bots are not ...
by JeffM
Mon Apr 21, 2014 10:39 pm
Forum: Plug-in Releases
Topic: Grenade flag release - as seen on Apocalypse
Replies: 11
Views: 4307

Re: Grenade flag release - as seen on Apocalypse

Just 2 notes
1) if this was derived in any way from any of our samples then the license must be LGPL.
2) People should know that this plug-in can not work on windows due to the use of non-API functions.
by JeffM
Wed Apr 02, 2014 10:45 pm
Forum: General Discussion
Topic: Why are there only like 30 people playing BZFLAG at one time
Replies: 60
Views: 17353

Re: Why are there only like 30 people playing BZFLAG at one

The maintainer owns the copyright on the game. Getting another maintainer would be basically forking the project.
by JeffM
Mon Mar 31, 2014 5:50 pm
Forum: General Discussion
Topic: Why are there only like 30 people playing BZFLAG at one time
Replies: 60
Views: 17353

Re: Why are there only like 30 people playing BZFLAG at one

Why? because of various problems with it. 2) Not maintained. No game updates..or very poor ones...graphics really are stuck in the 90's. 7) the coders don't understand how to program for Windows. Bzflag optimal game play is in Linux. #2 I recommend you talk to the maintainer, we have certainly trie...
by JeffM
Sun Mar 30, 2014 7:18 pm
Forum: Players
Topic: Im getting F12'd and other hacked problems
Replies: 6
Views: 3621

Re: Im getting F12'd and other hacked problems

there is not enough info there to tell anything. Can you please list the exact issues you are having with as much detail as possible, including your OS, computer type, Video Card, lag time, and common Frames per Second. The MD5 thing was probably just us removing an out of date map cache, it happens...
by JeffM
Fri Mar 14, 2014 5:28 am
Forum: General Discussion
Topic: Why are there only like 30 people playing BZFLAG at one time
Replies: 60
Views: 17353

Re: Why are there only like 30 people playing BZFLAG at one

We have denied Geno like flags for the reasons you specify, because Geno was a bad idea. I still doubt that it is a major factor in downfall since it is not forced on every server, there are many that don't run it. If that setup was popular people would be playing there and that does not seem to be ...
by JeffM
Wed Mar 12, 2014 7:45 pm
Forum: General Discussion
Topic: Why are there only like 30 people playing BZFLAG at one time
Replies: 60
Views: 17353

Re: Why are there only like 30 people playing BZFLAG at one

While I agree with you that Geno is a silly flag and should be removed from the default game (it can be implemented as a plug-in for those that want it), your version of history is a bit wrong. Geno was written by Chris, before the game went open source. It's one of the very old flags that was added...
by JeffM
Mon Feb 17, 2014 4:29 am
Forum: Prefabs and Map Objects
Topic: hexagon terrain
Replies: 3
Views: 5908

Re: hexagon terrain

You uploaded the wings file not the map file. And the license is very important, if you aren't able to use an approved license then the we will have to remove your post
by JeffM
Wed Feb 12, 2014 6:52 pm
Forum: Map Editors
Topic: bzwtools for blender
Replies: 2
Views: 3118

Re: bzwtools for blender

The tools are very old and do not work with the current builds of blender. The author has not maintained them.
by JeffM
Wed Jan 22, 2014 4:19 pm
Forum: Screenshots & Artwork
Topic: Putting HiX in perspective
Replies: 6
Views: 3350

Re: Putting HiX in perspective

nothing is scaled
by JeffM
Mon Jan 20, 2014 1:03 am
Forum: Screenshots & Artwork
Topic: Putting HiX in perspective
Replies: 6
Views: 3350

Putting HiX in perspective

Assuming 1 world unit is 1 real world meter, some of the buildings on HiX are pretty big :)
Click to enbiggen.

Image

Image
by JeffM
Sun Jan 19, 2014 6:55 pm
Forum: GU League Discussion
Topic: Riker’s Winter Cup 2014 North America vs Europe/Asia?????
Replies: 57
Views: 10888

Re: Riker’s Winter Cup 2014 North America vs Europe/Asia????

Technically what you have is an invitational, not an open tournament, and that is probably what is confusing some people.
by JeffM
Mon Jan 13, 2014 9:07 pm
Forum: Help: Server Setup and Administration
Topic: Ubuntu: service vs command line - where is CONF?
Replies: 4
Views: 1743

Re: Ubuntu: service vs command line - where is CONF?

The wiki would be the best place to document it.
by JeffM
Mon Jan 13, 2014 5:24 pm
Forum: Help: Server Setup and Administration
Topic: Ubuntu: service vs command line - where is CONF?
Replies: 4
Views: 1743

Re: Ubuntu: service vs command line - where is CONF?

You may want to ask the Ubuntu Games community as I believe they added that to the Ubuntu package. The BZFS server gets the config file location from the command line option -conf and then the path to the config file.
by JeffM
Mon Dec 30, 2013 9:25 pm
Forum: General Discussion
Topic: Any more updates in the pipeline?
Replies: 2
Views: 1334

Re: Any more updates in the pipeline?

You can see the list of changes in the commit logs, for 2.4.x related changes https://github.com/BZFlag-Dev/bzflag-import-3/commits/v2_4_x for 2.6 development work https://github.com/BZFlag-Dev/bzflag-import-3/commits/v2_6_x Mostly it's just small fixes and minor things for code cleanup, I don't bel...
by JeffM
Fri Dec 27, 2013 9:51 pm
Forum: General Discussion
Topic: BZFlag for SteamOS?
Replies: 3
Views: 1324

Re: BZFlag for SteamOS?

The open source code that called that steamworks API would be somewhat useless since you could not compile with without steamworks and would make it impossible to build a client outside of the developers that worked for the company that produced the steam version. And the protocol would have to chan...
by JeffM
Fri Dec 27, 2013 5:26 pm
Forum: General Discussion
Topic: BZFlag for SteamOS?
Replies: 3
Views: 1324

Re: BZFlag for SteamOS?

The proprietary consoles are not something the project is interested in doing, there are a number things that would make it very hard to work with in the current project structure, mostly the fact that major parts of BZFlag would have to be re-written and would have to be closed source (Microsoft an...
by JeffM
Mon Dec 23, 2013 10:58 pm
Forum: Enhancements
Topic: Geno bullet style
Replies: 4
Views: 1571

Re: Geno bullet style

Write up a patch for it.
by JeffM
Sat Dec 21, 2013 5:06 pm
Forum: General Discussion
Topic: Y11's with modded bzflag connecting to our server at school
Replies: 1
Views: 1062

Re: Y11's with modded bzflag connecting to our server at sch

Our authentication is user based not sever based, so each client would have to connect with a global login username and ID, then you could basically ban any user that was not authenticated. This isn't exactly what you want, but it's all we have. There would be nothing to prevent a modded client from...
by JeffM
Mon Dec 16, 2013 6:00 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: UDP errors
Replies: 12
Views: 5113

Re: UDP errors

You would need to read the documentation for net nanny, we are not able to provide support for it since we didn't make the software. They probably have a FAQ or something about how to get various games to work.
by JeffM
Tue Dec 03, 2013 11:06 pm
Forum: Development
Topic: Possible to View Flags on Ground?
Replies: 14
Views: 6870

Re: Possible to View Flags on Ground?

Yes you talked about changing it's functionality, we will not be doing that. It may not be useful for your personal play style but it is for others. Not all flags are well suited to all people.
by JeffM
Tue Dec 03, 2013 8:45 pm
Forum: Development
Topic: Possible to View Flags on Ground?
Replies: 14
Views: 6870

Re: Possible to View Flags on Ground?

No, there is no arguing it. How Identify works is how it's supposed to work by design.
by JeffM
Tue Dec 03, 2013 6:12 pm
Forum: Development
Topic: Possible to View Flags on Ground?
Replies: 14
Views: 6870

Re: Possible to View Flags on Ground?

The human players don't know what the flags are, so the robot players should not know it ether, so I don't see how it's something that you would have to program at all. When a tank drives over a flag it will get a message about what flag it has picked up. This is required to make "bad flags" work. I...