Search found 4438 matches

by JeffM
Tue Apr 16, 2013 10:04 pm
Forum: Enhancements
Topic: flag limiting for small games
Replies: 3
Views: 1323

Re: flag limiting for small games

Note that there is no way in the API to remove a flag from the game once it is added, so you would need to have a "storage tank" for flags that you added if the player count goes below your limit. Ether that or reset the entire server.
by JeffM
Thu Mar 28, 2013 5:09 pm
Forum: Help: Source Code / Compiling / Development
Topic: libtool woes OSX 10.5 ppc
Replies: 9
Views: 3209

Re: libtool woes OSX 10.5 ppc

The last PPC mac was discontinued in 2006, so I'm actually surprised you were able to use it for this long.
by JeffM
Thu Mar 28, 2013 5:23 am
Forum: Help: Source Code / Compiling / Development
Topic: libtool woes OSX 10.5 ppc
Replies: 9
Views: 3209

Re: libtool woes OSX 10.5 ppc

Just so you know, we are looking at using some features from C++11 in our subversion code. This will mean that the modules we use these features in will require GCC 4.3 or later on systems that use GCC. The current Apple compilers have moved from gcc to llvm and do support these features, but the ol...
by JeffM
Tue Mar 26, 2013 4:30 pm
Forum: Help: Source Code / Compiling / Development
Topic: Compiling error
Replies: 3
Views: 1780

Re: Compiling error

Did you install all the packages you need to build as mentioned in the readme.linux? It sounds like you are missing parts of the build system.
by JeffM
Tue Mar 26, 2013 4:29 pm
Forum: Enhancements
Topic: gravity changing flags
Replies: 6
Views: 1650

Re: gravity changing flags

Z+ is up, Z- is down. What you are describing would best be implemented by not rotating the tanks and gravity, but rotating the world. Changing the simulation code to apply gravity along an arbitrary vector and rotate all the tanks to be perpendicular would require a lot of changes to the code. Appl...
by JeffM
Thu Mar 21, 2013 5:50 am
Forum: General Discussion
Topic: Bzflag future at stake
Replies: 16
Views: 5204

Re: Bzflag future at stake

We are continuing to do what we can, his choice has no direct affect on our ability to make releases.
by JeffM
Wed Mar 20, 2013 11:40 pm
Forum: General Discussion
Topic: Bzflag future at stake
Replies: 16
Views: 5204

Re: Bzflag future at stake

Tim was unwilling to make any changes on that scale.
by JeffM
Wed Mar 20, 2013 8:18 pm
Forum: Plug-in Development
Topic: GunGame mode plugin
Replies: 10
Views: 3057

Re: GunGame mode plugin

Some plugins only work with specific map setups. You could try to make the plugin look for a specifically named zone to put the flags in. If the map doesn't have the zone don't activate your logic. Then you aren't tied to a specific map, but a class of maps that have the features you need. It's not ...
by JeffM
Wed Mar 20, 2013 6:27 pm
Forum: Plug-in Development
Topic: GunGame mode plugin
Replies: 10
Views: 3057

Re: GunGame mode plugin

Yeah the system doesn't really support that. What we want to eventually do is make the flag effects just be attributes that can be applied to players and the flags would just be one way to apply those attributes, plugins would be others. But this is a ways off, it requires large changes to the netwo...
by JeffM
Sun Mar 17, 2013 9:05 pm
Forum: Help: Server Setup and Administration
Topic: Good flags timer
Replies: 10
Views: 2391

Re: Good flags timer

Plugins are only on the server.
by JeffM
Fri Mar 08, 2013 4:48 am
Forum: General Discussion
Topic: How do i compile BZFlag!
Replies: 10
Views: 2225

Re: How do i compile BZFlag!

You have not provided any information that we can use to understand your problem There are several reasons that it would not run, but no, you do not need the full version to run on another computer. If you want to play at school I recommend using the normal download, not the one with the modded code...
by JeffM
Thu Mar 07, 2013 3:06 pm
Forum: General Discussion
Topic: How do i compile BZFlag!
Replies: 10
Views: 2225

Re: How do i compile BZFlag!

This is not a forum for basic C++ tutorials, You need to start by learning the basics of C++ first before you move onto complex projects such as bzflag.
by JeffM
Thu Mar 07, 2013 3:02 am
Forum: General Discussion
Topic: How do i compile BZFlag!
Replies: 10
Views: 2225

Re: How do i compile BZFlag!

You should note that not all third party plugins are made with windows support since nobody ever hosts real servers on windows. You may need to build a project file for the plugin you want to build.
by JeffM
Wed Mar 06, 2013 4:14 pm
Forum: General Discussion
Topic: How do i compile BZFlag!
Replies: 10
Views: 2225

Re: How do i compile BZFlag!

The Readme.Windows file should have all the information you need, specially the current one in SVN. The process is very simple, get the direct X SDK, open the project file, build. The question to ask is why are you wanting to build bzflag on windows? If you do not know C++ then you are not building ...
by JeffM
Tue Feb 26, 2013 11:52 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Mouse Box Idea
Replies: 7
Views: 2312

Re: Mouse Box Idea

The current method of setting "sensitivity" and 'dead zones' is not great. It ties your mouse performance to several factors that have nothing to do with the mouse, like the box sizes and the resolution of your screen. We have discussed making the game have a more traditional sensitivity setting tha...
by JeffM
Thu Feb 21, 2013 4:32 pm
Forum: Screenshots & Artwork
Topic: Nice jumps for reaching the top side (7.5 MiB)
Replies: 13
Views: 4445

Re: Nice jumps for reaching the top side (7,5 MiB)

The simulation is tied to the frame rate, very high rates and very low rates affect the simulation in a negative way. One of our goals is to decouple simulation from the frame rate but it's a very big task.
by JeffM
Sun Feb 10, 2013 4:41 am
Forum: GU League Discussion
Topic: GU Team Reptiles Blog!
Replies: 22
Views: 4198

Re: GU Team Reptiles Blog!

Actually you are on the edge of it, this is not your blog and these forums don't exist for you to advertise your blog. You have posted about it quite enough, everyone who cares to look at it has looked at it.
by JeffM
Tue Jan 29, 2013 5:28 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: LAN Server
Replies: 12
Views: 2642

Re: LAN Server

-password is a command line option, you enter it when you start bzfs
by JeffM
Fri Jan 25, 2013 5:24 pm
Forum: Enhancements
Topic: Noob
Replies: 4
Views: 2083

Re: Noob

Everyone focuses on the GL part, but that is only one small bit. That thing may be running Linux but that dost' mean it's running X windows. So you will also have to add platform code for display setup and sound as well as replacing the input system with whatever API they have. The game system would...
by JeffM
Wed Jan 23, 2013 7:25 pm
Forum: General Discussion
Topic: Bzflag future at stake
Replies: 16
Views: 5204

Re: Bzflag future at stake

I've been researching the various corporation types as well. We would probably not qualify for an NPO since we are not really a "charity" and if we did there would be significant restrictions on how we could operate. If I was going to do it right now I'd set up an "s corporation" registered in Wyomi...
by JeffM
Wed Jan 23, 2013 5:23 pm
Forum: General Discussion
Topic: Bzflag future at stake
Replies: 16
Views: 5204

Re: Bzflag future at stake

It is a small but non zero for millions. Possible and desirable for smaller amounts like thousands. The number of kick-starter projects that have worked out have shown that there are people willing to support projects like this. I can think of a few ways to get BZFlag a revenue stream that can be us...
by JeffM
Tue Jan 22, 2013 9:58 pm
Forum: General Discussion
Topic: Bzflag future at stake
Replies: 16
Views: 5204

Re: Bzflag future at stake

There is no money involved in licensing the game, the current code is licensed for use by anyone for free by the current copyright holder. The transfer discussed would be changing who that copyright holder is. There are several ways to have the copyright holder be multiple people. The best way for a...
by JeffM
Mon Jan 21, 2013 8:00 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.4.2 "Doomsday Edition" released
Replies: 24
Views: 13526

Re: BZFlag 2.4.2 "Doomsday Edition" released

We have upgraded the XCode project to the current version of XCode that use the apple LLVM compiler instead of GCC. Apple has dropped support for PPC with these versions. Honestly it's been 3 months since release and you are the first to mention it, so I do not think it's a high priority for us to h...
by JeffM
Sat Jan 19, 2013 7:23 am
Forum: General Discussion
Topic: Bzflag future at stake
Replies: 16
Views: 5204

Re: Bzflag future at stake

That depends on how the project is setup, with bzflag all commiters grant the maintainer the ability to claim copyright on the submitted work as a whole, this is why the work is marked as copyright Tim Riker, not Copyright "a big list o-people". The projects that are not setup like this do have a he...