Search found 4418 matches

by JeffM
Fri Feb 14, 2003 2:02 am
Forum: News & Announcements
Topic: Admin changes
Replies: 3
Views: 3028

Admin changes

In an efort to help out Fiberchunks with time and his other commitements, he has made me an admin on this board. So if you have any board issues, or admin problems please let me know, and I will do what ever I can to help. I have my PMs here sent directly to my mail, or my profile has e-mail and AIM...
by JeffM
Fri Feb 14, 2003 1:44 am
Forum: Map Editors
Topic: BZEdit for windows base update
Replies: 9
Views: 4542

try the 10 version. I think I fixed it.
by JeffM
Fri Feb 14, 2003 12:50 am
Forum: Map Editors
Topic: BZEdit for windows base update
Replies: 9
Views: 4542

after looking at it again, I see that there is a palce where it may not load up the right base color. Ive made a 1.5.9f10 version that fixes it so it should allways do it right. The link is above.

Let me know how it goes.
by JeffM
Fri Feb 14, 2003 12:46 am
Forum: Map Editors
Topic: BZEdit for windows base update
Replies: 9
Views: 4542

I am not seeing that. when you change the color or any item in the UI you need to hit apply. when you say move are you draging the item? or entering in values?
by JeffM
Fri Feb 14, 2003 12:03 am
Forum: News & Announcements
Topic: upcoming 1.7g2 release
Replies: 45
Views: 18479

I usualy spell things wrong that have easyly reversed letters, due to some dislexia problems.
by JeffM
Thu Feb 13, 2003 8:06 pm
Forum: Map Editors
Topic: BZEdit for windows base update
Replies: 9
Views: 4542

by JeffM
Thu Feb 13, 2003 5:37 pm
Forum: Map Editors
Topic: BZEdit for windows base update
Replies: 9
Views: 4542

BZEdit for windows base update

I found the last bug with bases I think.

an updated version can be found at http://ragnarok.bakadigital.com/ragnaro ... taller.exe
[edit] fixed link
[edit2] updated with changes for base UI loading.
by JeffM
Thu Feb 13, 2003 4:39 pm
Forum: News & Announcements
Topic: upcoming 1.7g2 release
Replies: 45
Views: 18479

duko, deal with it. Or find a way to add a spell check for Fiberchuncks.

There are better thigns to worry about then some anal mispelling. :)
by JeffM
Thu Feb 13, 2003 2:23 am
Forum: News & Announcements
Topic: upcoming 1.7g2 release
Replies: 45
Views: 18479

I pulled the pyrmaid fix from CVS. The fix will go back in when the protocoll is broken in the next version. There have been discusions on the best way to implemnt a "drive thru" feature, but nothing has been decided. I see the half tank problem some of the time too, I have not had chance to debug i...
by JeffM
Wed Feb 12, 2003 4:40 pm
Forum: News & Announcements
Topic: upcoming 1.7g2 release
Replies: 45
Views: 18479

I talked to Tim. We are going to pull the pyrmaid thing till after the proto. break. Cobra, you don't need Tim's permision to branch on your own. That's what GPL is about. If the code is where you want it when you want to branch, you can have at it when ever you want. That's what I did. On a side no...
by JeffM
Tue Feb 11, 2003 8:50 pm
Forum: Enhancements
Topic: PS2 Linux and BZflag
Replies: 4
Views: 3244

yes you coudl use it as an expensive server..... but why?
by JeffM
Tue Feb 11, 2003 4:51 pm
Forum: News & Announcements
Topic: upcoming 1.7g2 release
Replies: 45
Views: 18479

the bug can't be "fixed" with out a protocoll change. Since it's a client only change, old verisons would still go thur pyramids, making them "cheat". The fix has to be removed till after the proto break. And then a flag can be added to each map item to make it drive thruable. Then there is no "hack...
by JeffM
Tue Feb 11, 2003 4:44 pm
Forum: Enhancements
Topic: PS2 Linux and BZflag
Replies: 4
Views: 3244

Does the PS2 linux have a hardware OpenGL implmenetation? Last I heard it just exposed some of the native PS2 APIs, but not all. Without GL there would be a lot to rewrite.. But hey if you have a PS2 and the $200 hard drive, and net kit, and the linux kit and wana give it ago, have fun :) Now The X-...
by JeffM
Fri Feb 07, 2003 4:43 pm
Forum: Enhancements
Topic: Callsign registration & aditional admin options
Replies: 5
Views: 3191

that's the plan stan.
by JeffM
Fri Feb 07, 2003 4:03 am
Forum: Enhancements
Topic: Callsign registration & aditional admin options
Replies: 5
Views: 3191

ohh and the sever admin can register a user called "default" and set it's permisions, and that will set the default premisions for each new player. so the admin only has to do that once. Then the admin can just hit the people he wants to give special access too. Or he can give another person set rig...
by JeffM
Fri Feb 07, 2003 3:58 am
Forum: Enhancements
Topic: Callsign registration & aditional admin options
Replies: 5
Views: 3191

just like nickserv on IRC, it's up to the user to send a /identify with his password. Initaly I don't plan on changing the client, so the players will have to do it manualy. If it's liked, then the client can be changed to store a password, look for the servers "you need to ID" message and then send...
by JeffM
Fri Feb 07, 2003 12:54 am
Forum: Enhancements
Topic: Callsign registration & aditional admin options
Replies: 5
Views: 3191

Callsign registration & aditional admin options

I am implementing a patch that will give servers some more controll over how they can give out admin rights, and allow users some more contoll over the uses of there callsigns. The plan is this: Split out the individual "/" server comands to be controlable on a per user basis. Not just a /password u...
by JeffM
Tue Feb 04, 2003 8:11 pm
Forum: News & Announcements
Topic: upcoming 1.7g2 release
Replies: 45
Views: 18479

The uninstaller will only uninstall things the installer installed. Any files you added will be left. And I know that you added files. It can also be screwed up if you move directories, or edit shortcuts. It can't read your mind.
by JeffM
Sat Feb 01, 2003 9:35 am
Forum: Servers: General Discussion
Topic: Knightmare
Replies: 7
Views: 3805

This is way I say change protcoll slightly ( the magic string, send another confirmation packed ) and/or the version number. Then the code can't be easaly used on normal servers, you can release source, and all can be happy. And it prevents normal people from hiting the cheat server. You make your b...
by JeffM
Sat Feb 01, 2003 3:09 am
Forum: Bugs and Problems
Topic: Maps with large teleporters run jerky
Replies: 6
Views: 4058

what are the "issues". we need more then "didn't run ok".

Do you have low framerate issues in areas of the map? If so what parts of the map?

remember we can't read your mind.
by JeffM
Fri Jan 31, 2003 6:28 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Problem adding world to bzfs...
Replies: 4
Views: 2637

it sounds like a 1.8 map being loaded into a 1.7x server, or there is extra crap in the map file.

What version of the server are you running?

Where did you get the map?

Post up the map somewhere where we can see it, so we can help figure out what is going on.
by JeffM
Fri Jan 31, 2003 6:25 pm
Forum: Bugs and Problems
Topic: Maps with large teleporters run jerky
Replies: 6
Views: 4058

what?

What exactly happens? and when.
by JeffM
Fri Jan 31, 2003 6:24 pm
Forum: Bugs and Problems
Topic: Maps with large teleporters run jerky
Replies: 6
Views: 4058

what?

What exactly happens? and when.
by JeffM
Fri Jan 31, 2003 1:26 am
Forum: Bugs and Problems
Topic: Map size related bug for BZFlag
Replies: 19
Views: 7176

and tell us what link too.
by JeffM
Thu Jan 30, 2003 2:50 am
Forum: Map Editors
Topic: CTF Bases
Replies: 3
Views: 2667

that's one of the Apply bugs I've seen, haven't had time to look at it yet. Been working, and now Baka has eaten itself. so I need to redo the server. I'll get to looking at it as soon as I can. I'd post the code if baka was up :(