Search found 4427 matches

by JeffM
Fri Feb 14, 2003 9:14 pm
Forum: Enhancements
Topic: team selection?
Replies: 4
Views: 2501

That has been talked about, and will most likely be something that is worked on when we break protocol.
by JeffM
Fri Feb 14, 2003 9:12 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Lag issues
Replies: 10
Views: 4305

yes,you will flood your connection more when more players are on, since more data is sent.

but a hop of 1 sec, that's where the problem is, we expect to send 15-30 updates a sec, it takes 1 full sec to get that one hop in his traceroute. That's a huge problem.
by JeffM
Fri Feb 14, 2003 7:33 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Lag issues
Replies: 10
Views: 4305

lag is the time it takes for a signal to get from you to the server. if you havea 1000ms ( 1 full second ) hop, that's realy bad. You do not have a good route to the server you are playing on. Realy you can't do anthing about it, since it's all the ISPs that controll the route. Are you on a dialup? ...
by JeffM
Fri Feb 14, 2003 7:29 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Bzflag in a window?
Replies: 12
Views: 5009

when you run bzflag just add -window -geometry 800x600

that will open it in a window 800 x 600 large.

you can make the size anything you want, just change that last paramater
by JeffM
Fri Feb 14, 2003 6:39 am
Forum: Enhancements
Topic: Server Admin Idea
Replies: 3
Views: 2479

This sounds similar to what I am working on. Each user on a server would have apecific access rights for each admin function. so you could give out "Ban only" access, or what ever you want.
by JeffM
Fri Feb 14, 2003 6:37 am
Forum: News & Announcements
Topic: upcoming 1.7g2 release
Replies: 45
Views: 19026

not full blown, just a bit. Didn't find out till recently. I used to think I was just a crapy typest.

now I KNOW I'm a crapy typest, and it's clinicly proven.
by JeffM
Fri Feb 14, 2003 4:22 am
Forum: News & Announcements
Topic: upcoming 1.7g2 release
Replies: 45
Views: 19026

yup :)
by JeffM
Fri Feb 14, 2003 2:09 am
Forum: Map Editors
Topic: BZEdit for windows base update
Replies: 9
Views: 4622

I shall look at it tomorow then.
by JeffM
Fri Feb 14, 2003 2:04 am
Forum: News & Announcements
Topic: Admin changes
Replies: 3
Views: 3109

dood you'll allways have an acount.
by JeffM
Fri Feb 14, 2003 2:02 am
Forum: News & Announcements
Topic: Admin changes
Replies: 3
Views: 3109

Admin changes

In an efort to help out Fiberchunks with time and his other commitements, he has made me an admin on this board. So if you have any board issues, or admin problems please let me know, and I will do what ever I can to help. I have my PMs here sent directly to my mail, or my profile has e-mail and AIM...
by JeffM
Fri Feb 14, 2003 1:44 am
Forum: Map Editors
Topic: BZEdit for windows base update
Replies: 9
Views: 4622

try the 10 version. I think I fixed it.
by JeffM
Fri Feb 14, 2003 12:50 am
Forum: Map Editors
Topic: BZEdit for windows base update
Replies: 9
Views: 4622

after looking at it again, I see that there is a palce where it may not load up the right base color. Ive made a 1.5.9f10 version that fixes it so it should allways do it right. The link is above.

Let me know how it goes.
by JeffM
Fri Feb 14, 2003 12:46 am
Forum: Map Editors
Topic: BZEdit for windows base update
Replies: 9
Views: 4622

I am not seeing that. when you change the color or any item in the UI you need to hit apply. when you say move are you draging the item? or entering in values?
by JeffM
Fri Feb 14, 2003 12:03 am
Forum: News & Announcements
Topic: upcoming 1.7g2 release
Replies: 45
Views: 19026

I usualy spell things wrong that have easyly reversed letters, due to some dislexia problems.
by JeffM
Thu Feb 13, 2003 8:06 pm
Forum: Map Editors
Topic: BZEdit for windows base update
Replies: 9
Views: 4622

by JeffM
Thu Feb 13, 2003 5:37 pm
Forum: Map Editors
Topic: BZEdit for windows base update
Replies: 9
Views: 4622

BZEdit for windows base update

I found the last bug with bases I think.

an updated version can be found at http://ragnarok.bakadigital.com/ragnaro ... taller.exe
[edit] fixed link
[edit2] updated with changes for base UI loading.
by JeffM
Thu Feb 13, 2003 4:39 pm
Forum: News & Announcements
Topic: upcoming 1.7g2 release
Replies: 45
Views: 19026

duko, deal with it. Or find a way to add a spell check for Fiberchuncks.

There are better thigns to worry about then some anal mispelling. :)
by JeffM
Thu Feb 13, 2003 2:23 am
Forum: News & Announcements
Topic: upcoming 1.7g2 release
Replies: 45
Views: 19026

I pulled the pyrmaid fix from CVS. The fix will go back in when the protocoll is broken in the next version. There have been discusions on the best way to implemnt a "drive thru" feature, but nothing has been decided. I see the half tank problem some of the time too, I have not had chance to debug i...
by JeffM
Wed Feb 12, 2003 4:40 pm
Forum: News & Announcements
Topic: upcoming 1.7g2 release
Replies: 45
Views: 19026

I talked to Tim. We are going to pull the pyrmaid thing till after the proto. break. Cobra, you don't need Tim's permision to branch on your own. That's what GPL is about. If the code is where you want it when you want to branch, you can have at it when ever you want. That's what I did. On a side no...
by JeffM
Tue Feb 11, 2003 8:50 pm
Forum: Enhancements
Topic: PS2 Linux and BZflag
Replies: 4
Views: 3316

yes you coudl use it as an expensive server..... but why?
by JeffM
Tue Feb 11, 2003 4:51 pm
Forum: News & Announcements
Topic: upcoming 1.7g2 release
Replies: 45
Views: 19026

the bug can't be "fixed" with out a protocoll change. Since it's a client only change, old verisons would still go thur pyramids, making them "cheat". The fix has to be removed till after the proto break. And then a flag can be added to each map item to make it drive thruable. Then there is no "hack...
by JeffM
Tue Feb 11, 2003 4:44 pm
Forum: Enhancements
Topic: PS2 Linux and BZflag
Replies: 4
Views: 3316

Does the PS2 linux have a hardware OpenGL implmenetation? Last I heard it just exposed some of the native PS2 APIs, but not all. Without GL there would be a lot to rewrite.. But hey if you have a PS2 and the $200 hard drive, and net kit, and the linux kit and wana give it ago, have fun :) Now The X-...
by JeffM
Fri Feb 07, 2003 4:43 pm
Forum: Enhancements
Topic: Callsign registration & aditional admin options
Replies: 5
Views: 3248

that's the plan stan.
by JeffM
Fri Feb 07, 2003 4:03 am
Forum: Enhancements
Topic: Callsign registration & aditional admin options
Replies: 5
Views: 3248

ohh and the sever admin can register a user called "default" and set it's permisions, and that will set the default premisions for each new player. so the admin only has to do that once. Then the admin can just hit the people he wants to give special access too. Or he can give another person set rig...
by JeffM
Fri Feb 07, 2003 3:58 am
Forum: Enhancements
Topic: Callsign registration & aditional admin options
Replies: 5
Views: 3248

just like nickserv on IRC, it's up to the user to send a /identify with his password. Initaly I don't plan on changing the client, so the players will have to do it manualy. If it's liked, then the client can be changed to store a password, look for the servers "you need to ID" message and then send...