Search found 4438 matches

by JeffM
Thu Feb 13, 2003 8:06 pm
Forum: Map Editors
Topic: BZEdit for windows base update
Replies: 9
Views: 4768

by JeffM
Thu Feb 13, 2003 5:37 pm
Forum: Map Editors
Topic: BZEdit for windows base update
Replies: 9
Views: 4768

BZEdit for windows base update

I found the last bug with bases I think.

an updated version can be found at http://ragnarok.bakadigital.com/ragnaro ... taller.exe
[edit] fixed link
[edit2] updated with changes for base UI loading.
by JeffM
Thu Feb 13, 2003 4:39 pm
Forum: News & Announcements
Topic: upcoming 1.7g2 release
Replies: 45
Views: 19859

duko, deal with it. Or find a way to add a spell check for Fiberchuncks.

There are better thigns to worry about then some anal mispelling. :)
by JeffM
Thu Feb 13, 2003 2:23 am
Forum: News & Announcements
Topic: upcoming 1.7g2 release
Replies: 45
Views: 19859

I pulled the pyrmaid fix from CVS. The fix will go back in when the protocoll is broken in the next version. There have been discusions on the best way to implemnt a "drive thru" feature, but nothing has been decided. I see the half tank problem some of the time too, I have not had chance to debug i...
by JeffM
Wed Feb 12, 2003 4:40 pm
Forum: News & Announcements
Topic: upcoming 1.7g2 release
Replies: 45
Views: 19859

I talked to Tim. We are going to pull the pyrmaid thing till after the proto. break. Cobra, you don't need Tim's permision to branch on your own. That's what GPL is about. If the code is where you want it when you want to branch, you can have at it when ever you want. That's what I did. On a side no...
by JeffM
Tue Feb 11, 2003 8:50 pm
Forum: Enhancements
Topic: PS2 Linux and BZflag
Replies: 4
Views: 3418

yes you coudl use it as an expensive server..... but why?
by JeffM
Tue Feb 11, 2003 4:51 pm
Forum: News & Announcements
Topic: upcoming 1.7g2 release
Replies: 45
Views: 19859

the bug can't be "fixed" with out a protocoll change. Since it's a client only change, old verisons would still go thur pyramids, making them "cheat". The fix has to be removed till after the proto break. And then a flag can be added to each map item to make it drive thruable. Then there is no "hack...
by JeffM
Tue Feb 11, 2003 4:44 pm
Forum: Enhancements
Topic: PS2 Linux and BZflag
Replies: 4
Views: 3418

Does the PS2 linux have a hardware OpenGL implmenetation? Last I heard it just exposed some of the native PS2 APIs, but not all. Without GL there would be a lot to rewrite.. But hey if you have a PS2 and the $200 hard drive, and net kit, and the linux kit and wana give it ago, have fun :) Now The X-...
by JeffM
Fri Feb 07, 2003 4:43 pm
Forum: Enhancements
Topic: Callsign registration & aditional admin options
Replies: 5
Views: 3357

that's the plan stan.
by JeffM
Fri Feb 07, 2003 4:03 am
Forum: Enhancements
Topic: Callsign registration & aditional admin options
Replies: 5
Views: 3357

ohh and the sever admin can register a user called "default" and set it's permisions, and that will set the default premisions for each new player. so the admin only has to do that once. Then the admin can just hit the people he wants to give special access too. Or he can give another person set rig...
by JeffM
Fri Feb 07, 2003 3:58 am
Forum: Enhancements
Topic: Callsign registration & aditional admin options
Replies: 5
Views: 3357

just like nickserv on IRC, it's up to the user to send a /identify with his password. Initaly I don't plan on changing the client, so the players will have to do it manualy. If it's liked, then the client can be changed to store a password, look for the servers "you need to ID" message and then send...
by JeffM
Fri Feb 07, 2003 12:54 am
Forum: Enhancements
Topic: Callsign registration & aditional admin options
Replies: 5
Views: 3357

Callsign registration & aditional admin options

I am implementing a patch that will give servers some more controll over how they can give out admin rights, and allow users some more contoll over the uses of there callsigns. The plan is this: Split out the individual "/" server comands to be controlable on a per user basis. Not just a /password u...
by JeffM
Tue Feb 04, 2003 8:11 pm
Forum: News & Announcements
Topic: upcoming 1.7g2 release
Replies: 45
Views: 19859

The uninstaller will only uninstall things the installer installed. Any files you added will be left. And I know that you added files. It can also be screwed up if you move directories, or edit shortcuts. It can't read your mind.
by JeffM
Sat Feb 01, 2003 9:35 am
Forum: Servers: General Discussion
Topic: Knightmare
Replies: 7
Views: 3984

This is way I say change protcoll slightly ( the magic string, send another confirmation packed ) and/or the version number. Then the code can't be easaly used on normal servers, you can release source, and all can be happy. And it prevents normal people from hiting the cheat server. You make your b...
by JeffM
Sat Feb 01, 2003 3:09 am
Forum: Bugs and Problems
Topic: Maps with large teleporters run jerky
Replies: 6
Views: 4252

what are the "issues". we need more then "didn't run ok".

Do you have low framerate issues in areas of the map? If so what parts of the map?

remember we can't read your mind.
by JeffM
Fri Jan 31, 2003 6:28 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Problem adding world to bzfs...
Replies: 4
Views: 2739

it sounds like a 1.8 map being loaded into a 1.7x server, or there is extra crap in the map file.

What version of the server are you running?

Where did you get the map?

Post up the map somewhere where we can see it, so we can help figure out what is going on.
by JeffM
Fri Jan 31, 2003 6:25 pm
Forum: Bugs and Problems
Topic: Maps with large teleporters run jerky
Replies: 6
Views: 4252

what?

What exactly happens? and when.
by JeffM
Fri Jan 31, 2003 6:24 pm
Forum: Bugs and Problems
Topic: Maps with large teleporters run jerky
Replies: 6
Views: 4252

what?

What exactly happens? and when.
by JeffM
Fri Jan 31, 2003 1:26 am
Forum: Bugs and Problems
Topic: Map size related bug for BZFlag
Replies: 19
Views: 7547

and tell us what link too.
by JeffM
Thu Jan 30, 2003 2:50 am
Forum: Map Editors
Topic: CTF Bases
Replies: 3
Views: 2794

that's one of the Apply bugs I've seen, haven't had time to look at it yet. Been working, and now Baka has eaten itself. so I need to redo the server. I'll get to looking at it as soon as I can. I'd post the code if baka was up :(
by JeffM
Tue Jan 28, 2003 12:33 am
Forum: Bugs and Problems
Topic: Map size related bug for BZFlag
Replies: 19
Views: 7547

its all based on link IDs not size of the text file. BZFS just sucks up the text as a stream, dosn't even save it in text form.

If you have a specific link set that dosn't work, let me know what ones. I can pop into the debuger and see what is hapening. no need to speculate.
by JeffM
Sun Jan 26, 2003 7:05 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: slow client suggestions?
Replies: 5
Views: 3279

If I recall the FireGL 1000 Pro uses a Permedia 2 chipset from 3dlabs. That should run with some hardware features. The thing I would look at would be your video drivers. Do the drivers you have installed for X support hardware acelleration? If not, then you are just running software rendering, and ...
by JeffM
Sun Jan 26, 2003 5:38 am
Forum: Bugs and Problems
Topic: Map size related bug for BZFlag
Replies: 19
Views: 7547

ok let me know, as soon as you can tell me what link dosn't work, I can pop in the debuger and see what the dillio is.
by JeffM
Sat Jan 25, 2003 3:51 am
Forum: Bugs and Problems
Topic: Map size related bug for BZFlag
Replies: 19
Views: 7547

I said I would report it when I duped it. The bug needs more info, and I have asked you for that info in my last 2 posts. What links don't work? we need specifics here. I have gone thru allmost all your ports and they seem to work just as they show in the editor. If I post it as a bug now, it will j...
by JeffM
Fri Jan 24, 2003 11:40 pm
Forum: Bugs and Problems
Topic: Map size related bug for BZFlag
Replies: 19
Views: 7547

can anyone get me a map and tell me what specific links don't work?