Search found 4427 matches

by JeffM
Fri Feb 07, 2003 12:54 am
Forum: Enhancements
Topic: Callsign registration & aditional admin options
Replies: 5
Views: 3243

Callsign registration & aditional admin options

I am implementing a patch that will give servers some more controll over how they can give out admin rights, and allow users some more contoll over the uses of there callsigns. The plan is this: Split out the individual "/" server comands to be controlable on a per user basis. Not just a /password u...
by JeffM
Tue Feb 04, 2003 8:11 pm
Forum: News & Announcements
Topic: upcoming 1.7g2 release
Replies: 45
Views: 18984

The uninstaller will only uninstall things the installer installed. Any files you added will be left. And I know that you added files. It can also be screwed up if you move directories, or edit shortcuts. It can't read your mind.
by JeffM
Sat Feb 01, 2003 9:35 am
Forum: Servers: General Discussion
Topic: Knightmare
Replies: 7
Views: 3882

This is way I say change protcoll slightly ( the magic string, send another confirmation packed ) and/or the version number. Then the code can't be easaly used on normal servers, you can release source, and all can be happy. And it prevents normal people from hiting the cheat server. You make your b...
by JeffM
Sat Feb 01, 2003 3:09 am
Forum: Bugs and Problems
Topic: Maps with large teleporters run jerky
Replies: 6
Views: 4123

what are the "issues". we need more then "didn't run ok".

Do you have low framerate issues in areas of the map? If so what parts of the map?

remember we can't read your mind.
by JeffM
Fri Jan 31, 2003 6:28 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Problem adding world to bzfs...
Replies: 4
Views: 2677

it sounds like a 1.8 map being loaded into a 1.7x server, or there is extra crap in the map file.

What version of the server are you running?

Where did you get the map?

Post up the map somewhere where we can see it, so we can help figure out what is going on.
by JeffM
Fri Jan 31, 2003 6:25 pm
Forum: Bugs and Problems
Topic: Maps with large teleporters run jerky
Replies: 6
Views: 4123

what?

What exactly happens? and when.
by JeffM
Fri Jan 31, 2003 6:24 pm
Forum: Bugs and Problems
Topic: Maps with large teleporters run jerky
Replies: 6
Views: 4123

what?

What exactly happens? and when.
by JeffM
Fri Jan 31, 2003 1:26 am
Forum: Bugs and Problems
Topic: Map size related bug for BZFlag
Replies: 19
Views: 7288

and tell us what link too.
by JeffM
Thu Jan 30, 2003 2:50 am
Forum: Map Editors
Topic: CTF Bases
Replies: 3
Views: 2709

that's one of the Apply bugs I've seen, haven't had time to look at it yet. Been working, and now Baka has eaten itself. so I need to redo the server. I'll get to looking at it as soon as I can. I'd post the code if baka was up :(
by JeffM
Tue Jan 28, 2003 12:33 am
Forum: Bugs and Problems
Topic: Map size related bug for BZFlag
Replies: 19
Views: 7288

its all based on link IDs not size of the text file. BZFS just sucks up the text as a stream, dosn't even save it in text form.

If you have a specific link set that dosn't work, let me know what ones. I can pop into the debuger and see what is hapening. no need to speculate.
by JeffM
Sun Jan 26, 2003 7:05 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: slow client suggestions?
Replies: 5
Views: 3205

If I recall the FireGL 1000 Pro uses a Permedia 2 chipset from 3dlabs. That should run with some hardware features. The thing I would look at would be your video drivers. Do the drivers you have installed for X support hardware acelleration? If not, then you are just running software rendering, and ...
by JeffM
Sun Jan 26, 2003 5:38 am
Forum: Bugs and Problems
Topic: Map size related bug for BZFlag
Replies: 19
Views: 7288

ok let me know, as soon as you can tell me what link dosn't work, I can pop in the debuger and see what the dillio is.
by JeffM
Sat Jan 25, 2003 3:51 am
Forum: Bugs and Problems
Topic: Map size related bug for BZFlag
Replies: 19
Views: 7288

I said I would report it when I duped it. The bug needs more info, and I have asked you for that info in my last 2 posts. What links don't work? we need specifics here. I have gone thru allmost all your ports and they seem to work just as they show in the editor. If I post it as a bug now, it will j...
by JeffM
Fri Jan 24, 2003 11:40 pm
Forum: Bugs and Problems
Topic: Map size related bug for BZFlag
Replies: 19
Views: 7288

can anyone get me a map and tell me what specific links don't work?
by JeffM
Fri Jan 24, 2003 11:39 pm
Forum: Bugs and Problems
Topic: Thanks!
Replies: 6
Views: 3287

As allways all confirmed bugs should go into the Sourceforge bugs database that's what it's for. Then it will get asigned and tracked.

Multiple posting is just anoying.
by JeffM
Fri Jan 24, 2003 6:55 am
Forum: Bugs and Problems
Topic: Map size related bug for BZFlag
Replies: 19
Views: 7288

I'm tryin to dupe it an It's going fine for me.

What specifc links in that map don't work? from what TP to what TP?

Packed your map is like 2k. so I don't see you hiting any limits. You sure you don't have a bad link or something?
by JeffM
Thu Jan 23, 2003 9:01 pm
Forum: Bugs and Problems
Topic: Map size related bug for BZFlag
Replies: 19
Views: 7288

please post the map in a place we can get to it at. We can't do anything with out the map, since I don't think it's just the teleporters and links that do it.
by JeffM
Thu Jan 23, 2003 5:06 pm
Forum: Bugs and Problems
Topic: Map size related bug for BZFlag
Replies: 19
Views: 7288

maps with that many objects will aslo be rather slow on low end systems with bzflags current object culling system. One way to check if it's a file size thing would be is get the map to a working size, then add a butt load of comments and see if it craps out. Looks like there is no limit to the numb...
by JeffM
Tue Jan 21, 2003 4:18 am
Forum: Servers: General Discussion
Topic: Custom Server
Replies: 5
Views: 3904

I'd like to add these to BZFlag:zero as a part of it's normal server if you don't mind. I also have code that shows how to list the files in a dir on *nix based systems, if you'd like it. You may want to make a patch and post it on sourceforge, that's the normal place for posting of mods that arn't ...
by JeffM
Thu Jan 16, 2003 6:37 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: My system(s)
Replies: 27
Views: 13834

Office 1 Gateway P4 2.4Ghz 1.0 gig Ram, a bunch of drives. Nvidia GeForce4 TI 4600, and a GeForce 2MX 400 PCI ( second monitor ). Windows XP FPS 75 rock solid ( vsynced ), around 120-150 not vsynced I think ( havent tried in a while ). Apple 400mhz G4 512 megs RAM, some more drives. Nvidia GeForce ...
by JeffM
Sun Jan 12, 2003 9:54 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: using a dns service?
Replies: 5
Views: 3190

if your running someting like the dynamic ip thing from "no IP.com" then it should work fine. Just put the domain name that you set up with them in the command line like fiberchunchs shows.
by JeffM
Sun Jan 12, 2003 8:53 am
Forum: Help: Source Code / Compiling / Development
Topic: Cvs is cooooolll
Replies: 13
Views: 5867

umm concurent versioning systems have been around for a VERY long time since at least 86-87. Any dev project above an amateur/student level has to use something. It's almost required for any project that has more then 1 person working on it. This stuff predates the internet by a fair amount, often w...
by JeffM
Wed Jan 08, 2003 9:24 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Bzflag and linksys firewall
Replies: 6
Views: 3946

I have no problem doing nat and having a butt load of people play. But then I don't use the linksys boxes, they do seem flakey. the NAT realy is OS independent, but yes the linksys does all kinds of wacky stuff in it's web config that non windows browsers don't like, tho I think you can telnet into ...
by JeffM
Sat Dec 14, 2002 9:30 pm
Forum: Help: Source Code / Compiling / Development
Topic: Developers, show yourselves!
Replies: 21
Views: 9117

sweeet.

Now if you could just make me not be one of those Infantry guys :)
by JeffM
Sat Dec 14, 2002 4:20 pm
Forum: Help: Source Code / Compiling / Development
Topic: Developers, show yourselves!
Replies: 21
Views: 9117

Bada bing, one post in enhancments for editor stuff. :D THe first version had the basics to edit a map, It would read a map, draw it, let you add and remove elements and change there properties. On a most basic level thats all a map editor needs. after that I started adding stuff like duplicate, and...