Search found 4427 matches

by JeffM
Sat Aug 05, 2017 3:53 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: bzflag unplayable with existing mouse polling rate bug
Replies: 3
Views: 2380

Re: bzflag unplayable with existing mouse polling rate bug

how is this a BZFlag problem and not just a problem with your crappy wireless mouse? Nothing in BZFlag specifically targets your mouse. BZFlag reads the mouse position once a frame from the OS, the rest is up to the OS and the driver.

If your wireless mouse sucks, get one with a cord.....
by JeffM
Thu Aug 03, 2017 4:40 pm
Forum: Bugs and Problems
Topic: possible jumping related bug
Replies: 9
Views: 2479

Re: possible jumping related bug

frame rates that high can cause issues. You don't need over 120 fps. So yes, limit your frame rate to something reasonable. It's cheating when you limit it down to below like 30, because that lets you introduce fake lag.
by JeffM
Mon Jun 19, 2017 8:00 pm
Forum: Enhancements
Topic: MUCH better robots
Replies: 4
Views: 1522

Re: MUCH better robots

No, it's tied to the client.
by JeffM
Mon Jun 19, 2017 7:59 pm
Forum: Servers: General Discussion
Topic: List Server Usage Policy Suggestion: 'Autopilot' Bots Limit
Replies: 3
Views: 1256

Re: List Server Usage Policy Suggestion: 'Autopilot' Bots Limit

The intent of the rule is to use bots or server modifications to artificially increase player counts for the purposes of getting a higher rank in the server list. Any method, player or server initiated that works to change where a server should be in the list, can and will be dealt with by the list ...
by JeffM
Sun Jun 04, 2017 9:59 pm
Forum: Help: Map Making
Topic: Box Vs Mesh
Replies: 8
Views: 2231

Re: Box Vs Mesh

or just make BZFlag again.
by JeffM
Wed May 31, 2017 11:27 pm
Forum: Map Editors
Topic: UnityBZWTools (WIP)
Replies: 8
Views: 4506

Re: UnityBZWTools (WIP)

Yeah the cert is only good for a year, I'll update it this weekend.
by JeffM
Wed May 24, 2017 5:34 pm
Forum: General Discussion
Topic: FUTURE OF BZFLAG from web.archive.org
Replies: 3
Views: 969

Re: FUTURE OF BZFLAG from web.archive.org

The original author stooped development of the game decades ago, those were his ideas, not the current maintainers, nor the current development teams. None of that stuff is planned. It's like asking when is Disnelyand going to be powered by an atomic reactor, Walt did a show about it in the 50's.......
by JeffM
Mon May 15, 2017 11:32 pm
Forum: General Map Making Discussions
Topic: Help on terrain resolution for a texture map
Replies: 5
Views: 1611

Re: Help on terrain resolution for a texture map

pixels and units are not related. for meshes the UV texture coordinates determine how many times the texture repeats for a specific distance. For parametric objects, a texture is repeated anywhere between 1 and 4 times per unit. The default max texture size should be 8192x8192(8k) for a modern OS/Ca...
by JeffM
Thu May 11, 2017 3:54 pm
Forum: Help: Map Making
Topic: Box Vs Mesh
Replies: 8
Views: 2231

Re: Box Vs Mesh

yes, meshes require more lines in the map file than a box. boxes and meshboxes are parametric, raw meshes are not. That is not a valid comparison. On the client everything gets expanded out to the same number of faces for the graphics card (a box and a meshbox use the same number of faces when a sho...
by JeffM
Thu May 04, 2017 3:32 pm
Forum: Help: Map Making
Topic: Mirror imaging
Replies: 2
Views: 912

Re: Mirror imaging

No, a mirror requires two things, a negative scale in an axis, and then the reversal of the mesh order. We have the first as a map transform, but not the second. You will need to use a modeler to mirror the mesh.
by JeffM
Tue May 02, 2017 8:27 pm
Forum: Prefabs and Map Objects
Topic: 3D object website
Replies: 4
Views: 3075

Re: 3D object website

The meshes would most likely be acceptable. They are NOT hosted by a project provided service, they are hosted by the server owner. The document there does clearly state that once you 'make something' with his data, you own it. That means you can re-license it. What he doesn't want is you making a 3...
by JeffM
Tue May 02, 2017 7:45 pm
Forum: Help: Map Making
Topic: Blender conversion
Replies: 9
Views: 1748

Re: Blender conversion

The tank has 256 triangles as a reference. It really depends on how the object is built and how many triangles are in objects that are seen at the same time. it's not really a per object limit, but one for the entire scene. In general you want to use as few as possible while still keeping the graphi...
by JeffM
Tue May 02, 2017 5:32 pm
Forum: Help: Map Making
Topic: Blender conversion
Replies: 9
Views: 1748

Re: Blender conversion

Model tool works fine, you probably just didn't wait long enough. This is not a typical mesh. This mesh is highly unsuited to bzflag, it's got over 206,000 faces in it. It takes my machine like 5 min to re-index it. The resulting bzw is 48 megs. This mesh will run like crap in bzflag. Also you don't...
by JeffM
Mon May 01, 2017 4:28 am
Forum: Help: Map Making
Topic: Blender conversion
Replies: 9
Views: 1748

Re: Blender conversion

I'd like to see the obj that model tool failed on.
by JeffM
Sun Apr 30, 2017 2:35 am
Forum: General Discussion
Topic: a new idea - capture the zones
Replies: 10
Views: 1952

Re: a new idea - capture the zones

there is an api function to set the team score. this mode as a plug-in would be very easy.
by JeffM
Thu Apr 27, 2017 10:19 pm
Forum: Leagues United Discussion
Topic: New functionality/plug-in request: dynMotto
Replies: 23
Views: 4290

Re: New functionality/plug-in request: dynMotto

Sounds like you are trying to implement a very crappy version of lobbies/friends lists using motto, something it is ill sited for. A website or third party app would do a better job than in game mottos. The protocol doesn't support changing them dynamically, so all of this is moot. Since the idea wo...
by JeffM
Tue Apr 25, 2017 8:27 pm
Forum: Leagues United Discussion
Topic: New functionality/plug-in request: dynMotto
Replies: 23
Views: 4290

Re: New functionality/plug-in request: dynMotto

You have documented the positive feedback, where is your documentation on the negative feedback? Only posting the positive will give an unjust bias.

Also, what problem are you trying to solve?
by JeffM
Tue Apr 25, 2017 8:25 pm
Forum: General Discussion
Topic: a new idea - capture the zones
Replies: 10
Views: 1952

Re: a new idea - capture the zones

You would do this as a plugin, it would be relatively easy. It'd be a variant of CTF, where the flags were specifically spawned and the plug-in manually set the team score.
by JeffM
Tue Apr 25, 2017 8:13 pm
Forum: General Discussion
Topic: a new idea - capture the zones
Replies: 10
Views: 1952

Re: a new idea - capture the zones

This is a very common game mode in the vast majority of online shooter games. It is very fun, and a well known game mode.
It has been known also as, Control, Control Points, Capture Points, Domination, etc...

https://www.giantbomb.com/control-point/3015-187/
by JeffM
Mon Apr 24, 2017 10:44 pm
Forum: Enhancements
Topic: Client alerts
Replies: 7
Views: 1322

Re: Client alerts

no, sending data about other client connections to all clients is a security issue.

The data is server data, and that's where it should and will stay.
by JeffM
Mon Apr 24, 2017 4:42 am
Forum: Enhancements
Topic: Client alerts
Replies: 7
Views: 1322

Re: Client alerts

The client can't know about those stats on its onwn, it needs the server
by JeffM
Wed Apr 19, 2017 7:39 pm
Forum: General Discussion
Topic: Map Textures
Replies: 5
Views: 1267

Re: Map Textures

BZFS itself can't host the image to another computer, the image must be hosted on a web server and the download URL be part of the map. That webserver can be LAN only, but it must still be a webserver. it may be possible to put the images on a network share and use a file:// style URL with the path ...
by JeffM
Tue Apr 18, 2017 7:48 pm
Forum: General Discussion
Topic: Map Textures
Replies: 5
Views: 1267

Re: Map Textures

Yes, it's a regular png file.

You can edit the DownloadAccess.txt file on the client machines to allow downloads from any host you want.

allow * will let it pull from anywhere.
by JeffM
Thu Apr 13, 2017 9:19 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: Online status?
Replies: 3
Views: 1071

Re: Online status?

You can always see yourself.