Search found 157 matches

by Mark_IV
Thu Feb 03, 2011 8:15 pm
Forum: Screenshots & Artwork
Topic: Jumping Skillz Impossible - Completed
Replies: 22
Views: 4329

Re: Jumping Skillz Impossible - Completed

So, in English I do this how?
by Mark_IV
Wed Feb 02, 2011 11:49 pm
Forum: Map releases
Topic: Grumpy Smurf Village CTF
Replies: 7
Views: 1939

Re: Grumpy Smurf Village CTF

Looks very nice :P
by Mark_IV
Wed Feb 02, 2011 11:48 pm
Forum: Screenshots & Artwork
Topic: Jumping Skillz Impossible - Completed
Replies: 22
Views: 4329

Re: Jumping Skillz Impossible - Completed

mrapple wrote:
sigonasr2 wrote:I think the next version will just have hard obstacles and not invisibility since you proved that that method does not add to the difficulty.
Actually, it probably does. He's using the "hidden line" feature (which most users don't know how to do) :P

So, how do we do this "Hidden Line" feature?
by Mark_IV
Wed Feb 02, 2011 2:31 pm
Forum: Works In Progress
Topic: Maga-maze 1.0b
Replies: 1
Views: 1222

Re: Maga-maze 1.0b

With the mines traps, I would recommended using Proxymine
by Mark_IV
Mon Jan 31, 2011 11:47 am
Forum: General Discussion
Topic: Jumping
Replies: 8
Views: 1688

Re: Jumping

Nope you're right. Not many players at once. Try to spread BZ around if you can.
by Mark_IV
Sun Jan 30, 2011 12:55 am
Forum: General Discussion
Topic: Jumping
Replies: 8
Views: 1688

Re: Jumping

Ahh, so thats what those mean, you helped me too Bullet :) Thanks
by Mark_IV
Sun Jan 30, 2011 12:00 am
Forum: General Discussion
Topic: Jumping
Replies: 8
Views: 1688

Re: Jumping

Go to server list, right above the words Servers Found, if it says jumping, there's jumping if nothing there, no jumping Hope this helps
by Mark_IV
Sat Jan 29, 2011 12:11 am
Forum: Screenshots & Artwork
Topic: Jumping Skillz Impossible - Completed
Replies: 22
Views: 4329

Re: Jumping Skillz Impossible - Completed

Ohhh, thanks bambino
by Mark_IV
Fri Jan 28, 2011 9:09 pm
Forum: Screenshots & Artwork
Topic: Jumping Skillz Impossible - Completed
Replies: 22
Views: 4329

Re: Jumping Skillz Impossible - Completed

ironfist

What radar is that, I want one that shoes tank direction.
by Mark_IV
Wed Jan 26, 2011 11:34 pm
Forum: Help: Map Making
Topic: How to make a flag dissapear after drop?
Replies: 1
Views: 679

Re: How to make a flag dissapear after drop?

-set _maxFlagGrabs 1
by Mark_IV
Wed Jan 26, 2011 11:32 pm
Forum: Help: Server Setup and Administration
Topic: Limit shots with a certain flag
Replies: 4
Views: 1258

Re: Limit shots with a certain flag

In the config put
-sl {Flag Code} {Limit}
-sl g 2
by Mark_IV
Sat Jan 08, 2011 9:56 pm
Forum: Enhancements
Topic: Game Mode Suggesion: Search and Destroy
Replies: 2
Views: 912

Game Mode Suggesion: Search and Destroy

Yes, it's a knock off of Call of Duty, don't hate on me. Seeing how mrapple got the humans vs zombies plugin to change the team, I don't see why this wouldn't work. Once the teams are even, someone starts the game. If you get killed, you can't re-spawn until the next round, with mrapple plugin, it c...
by Mark_IV
Sun Jan 02, 2011 4:17 pm
Forum: Map releases
Topic: Twisted
Replies: 8
Views: 1704

Re: Twisted

Blast, why are some things green on your radar?
by Mark_IV
Sun Dec 26, 2010 1:58 pm
Forum: Works In Progress
Topic: Sharpshooter CTF
Replies: 1
Views: 967

Re: Sharpshooter CTF

Its a good map, very large. When I played there was an afk on the other team, me and a teamate, whoopie. Can't wait to play it when it's done and has many people.
by Mark_IV
Wed Dec 15, 2010 11:29 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Everyone geos NR after a minute of observing.
Replies: 5
Views: 1148

Re: Everyone geos NR after a minute of observing.

Quick Questions
1) Did this happen more than once?
2) Did it happen on different servers?
by Mark_IV
Mon Dec 13, 2010 1:41 am
Forum: Screenshots & Artwork
Topic: 101
Replies: 323
Views: 90332

Re: 101

Thanks mrapple. Does however make the team flags a bit confusing.
by Mark_IV
Sun Dec 12, 2010 5:41 pm
Forum: Screenshots & Artwork
Topic: 101
Replies: 323
Views: 90332

Re: 101

101 on trepans PTF
by Mark_IV
Sun Dec 12, 2010 3:22 pm
Forum: General Discussion
Topic: /say command
Replies: 4
Views: 1083

Re: /say command

Okay.
by Mark_IV
Sun Dec 12, 2010 2:42 pm
Forum: General Discussion
Topic: /say command
Replies: 4
Views: 1083

Re: /say command

Okay, any idea which plugin?
by Mark_IV
Sun Dec 12, 2010 12:09 am
Forum: General Discussion
Topic: /say command
Replies: 4
Views: 1083

/say command

When I use the /say commands I get
Server: [Text] (Mark_IV)

On the planet mofo bzflag.planet-mofo.com Port 4242 I get
Server: [Text]
It does not say my name after it.

On my map I have the asay plugin, but that doesn't talk through the server, only white text.
How does mofo get it to do this?
by Mark_IV
Thu Dec 09, 2010 7:43 pm
Forum: Map releases
Topic: Wingfights Fountains
Replies: 5
Views: 1305

Re: Wingfights Fountains

One question. You used path/to/wingsonspawn.cpp Doesn't the plug-in need to be compiled to a .dll or .so or something else? I thought .cpp was the C++ Skeleton of the plug-in.
by Mark_IV
Wed Dec 08, 2010 11:46 am
Forum: Help: Map Making
Topic: Material not loading
Replies: 22
Views: 4201

Re: Material not loading

Yep, already done that. Gets annoying when some textures don't load, so I looked around and found that.
by Mark_IV
Thu Dec 02, 2010 1:04 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Ubuntu run with other programs
Replies: 3
Views: 1068

Re: Ubuntu run with other programs

No problem, I help with what I know (Not much o.O )
by Mark_IV
Thu Dec 02, 2010 12:14 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Ubuntu run with other programs
Replies: 3
Views: 1068

Re: Ubuntu run with other programs

but I am not able to switch off of the BZFlag window Do you mean in bzflag windowed mode your mouse wont go out of it, or you can't use F4 to minimize BZFlag? If it is windowed mode, go to Setting->Input Setting->Confine Mouse [NO] then save settings. If you can't use anything other than BZ then I ...
by Mark_IV
Tue Nov 30, 2010 8:15 pm
Forum: Enhancements
Topic: Game mode suggestion: Humans vs Zombies
Replies: 39
Views: 8584

Re: Game mode suggestion: Humans vs Zombies

Fair* not fare
One last idea... everyone on the winning team gets a point?
I think this would be a good idea to add in. Also, you could add
Kill [X Amount of tanks] in [X Amount if time] Killing Spree: +5 points