Search found 107 matches

by OO7
Wed Sep 19, 2007 10:41 pm
Forum: Help: Map Making
Topic: obj. to bzw converter
Replies: 17
Views: 6053

Ok, I'll try it. If it doesn't work, I'll be back.

EDIT: It didn't work. Wings wont start.
by OO7
Wed Sep 19, 2007 9:43 pm
Forum: Help: Map Making
Topic: obj. to bzw converter
Replies: 17
Views: 6053

So, what your saying, is you use cinema4d, save it as an .obj file, open it with wings3d, and can save it as a .bzw file?
by OO7
Wed Sep 19, 2007 4:01 am
Forum: Help: Map Making
Topic: obj. to bzw converter
Replies: 17
Views: 6053

I'm no good when it comes to source. I'd have no clue what I was doing, so I've never tried working with it.
by OO7
Wed Sep 19, 2007 1:04 am
Forum: Help: Map Making
Topic: obj. to bzw converter
Replies: 17
Views: 6053

Wait for a while, Teppic is going to release a full version of blender with BZWTools installed. This will suit you just fine, even more than you would like probably. Uhh, why not use modeltool to convert OBJ to BZW? http://my.bzflag.org/bb/viewtopic.php?t=2698 Or the wings -> BZFlag converter http:...
by OO7
Wed Sep 19, 2007 12:12 am
Forum: Help: Map Making
Topic: obj. to bzw converter
Replies: 17
Views: 6053

I have tried to use the bzwtools, but the subversion thing never worked for me. I may have been doing it wrong. I have another program I want to use, but it would be useless unless I can convert to .bzw from one of the following: http://i190.photobucket.com/albums/z123/rushrollthebones/Picture2-2.png
by OO7
Tue Sep 18, 2007 11:43 pm
Forum: Help: Map Making
Topic: obj. to bzw converter
Replies: 17
Views: 6053

obj. to bzw converter

I know there is one for windows, but is there one for the Mac? I haven't found one.
by OO7
Thu Jan 04, 2007 12:02 am
Forum: Help: Map Making
Topic: Material
Replies: 10
Views: 3685

a material is applied to an object, it is not the object itself.

material
name clear
color 0 0 0 0
end

meshbox
name boxclear
position x y z
size .1 6 .5
matref clear
end
by OO7
Wed Jan 03, 2007 3:04 am
Forum: Help: Map Making
Topic: from creation to application
Replies: 14
Views: 4142

THANK YOU! that is EXACTLY what i was looking for! :D
almost feels like one of those :doh: moments, it makes sense immediately, and it works.
by OO7
Tue Jan 02, 2007 4:44 am
Forum: Help: Map Making
Topic: from creation to application
Replies: 14
Views: 4142

when i asked who the developers where, i was looking for names. A Meteorite wrote BZFlag draws this in OpenGL (as is everything else) - which is hardcoded into the application (along with the tank models, etc). With some fancy mesh work, I'm sure you could reproduce this effect but with different ob...
by OO7
Mon Jan 01, 2007 8:25 pm
Forum: Help: Map Making
Topic: from creation to application
Replies: 14
Views: 4142

whos that?
by OO7
Mon Jan 01, 2007 6:36 pm
Forum: Help: Map Making
Topic: from creation to application
Replies: 14
Views: 4142

no, i know it is automatically created.
what im trying to find out is how bzflag creates it that way, so that you could put the same thing in ANY object
by OO7
Sun Dec 31, 2006 7:42 pm
Forum: Help: Map Making
Topic: from creation to application
Replies: 14
Views: 4142

from creation to application

OK, if i have a map with just one box, and i play that map with bzflag,
how does it create the inside of the box that you see with oo?
by OO7
Sat Dec 16, 2006 8:48 pm
Forum: General Map Making Discussions
Topic: blender
Replies: 4
Views: 2822

blender

is there some way for blender to export to a bzflag compatible file?
by OO7
Wed Dec 06, 2006 3:21 am
Forum: Players
Topic: The Story of Your Callsign
Replies: 385
Views: 131651

wow. hard to figure mine out. the only reason its OO7 instead of 007 is because i accidentally reg'd with sourceforge instead of here, but it somehow got stuck in this system. so it wouldnt let me use 007 here. so the next closest thing...
by OO7
Thu Nov 09, 2006 10:47 pm
Forum: Servers: General Discussion
Topic: running bots
Replies: 6
Views: 2392

ah, thanks much. that helps.
by OO7
Thu Nov 09, 2006 2:59 am
Forum: Servers: General Discussion
Topic: running bots
Replies: 6
Views: 2392

ok, but i want to put it in a batch file, so all I have to do is click that and have it go directly where I want it to.
by OO7
Wed Nov 08, 2006 10:48 pm
Forum: Servers: General Discussion
Topic: running bots
Replies: 6
Views: 2392

but i know its possible to enter in a server, name, and password. how do you do that?
by OO7
Tue Nov 07, 2006 11:47 pm
Forum: Servers: General Discussion
Topic: running bots
Replies: 6
Views: 2392

running bots

what is the full syntax for using -solo
by OO7
Thu May 18, 2006 1:23 am
Forum: Help: Map Making
Topic: I have problem with map...
Replies: 33
Views: 10133

I think i know....
your map only has two bases, and i can never run a ctf map with 2..
either make 4 bases, or put the other two bases under the map or outside its boundaries then try it.
by OO7
Mon May 08, 2006 10:20 pm
Forum: Help: Map Making
Topic: teleporters
Replies: 12
Views: 4202

i can get it to be invisible, but it shows up on radar, and has a shadow.
and i cant get it to accept a texture i have, but it will work with the texs that come with bzflag
by OO7
Sun May 07, 2006 6:18 pm
Forum: Help: Map Making
Topic: teleporters
Replies: 12
Views: 4202

ok, i see how the circular thing around the tp works...
maybe in the nextr version of bzflag they should make it so tp's can be invisible on radar. as im not sure of how to work linkMaterial.......where does that fit in/how is it used?
by OO7
Sun May 07, 2006 4:39 am
Forum: Help: Map Making
Topic: teleporters
Replies: 12
Views: 4202

teleporters

a few teleporter quetions:
1. is it possible to make tp's invisible on radar? if not it should be
2. is there a way to create teleporters of different shapes? ex triangles, circles, etc.
3. what does the variable "_teleportTime" do?
by OO7
Tue May 02, 2006 11:09 pm
Forum: Help: Map Making
Topic: I have problem with map...
Replies: 33
Views: 10133

if the name has spaces, it can cause it to make the server spaz out
by OO7
Mon Apr 17, 2006 4:02 am
Forum: Help: Map Making
Topic: mesh objects
Replies: 6
Views: 2204

ok. that still doesnt answer the question:
can you apply textures to an arc?
by OO7
Sun Apr 16, 2006 9:06 pm
Forum: Help: Map Making
Topic: mesh objects
Replies: 6
Views: 2204

i dont follow you.....
my meshbox looks like this:

Code: Select all

meshbox
name lava
position 0 0 0
size 100 400 3
matref lava
phydrv lava
end
whats all this inside outside whateverside stuff?