Search found 82 matches
- Tue Apr 30, 2019 12:55 am
- Forum: Leagues: General Discussion
- Topic: Thoughts on competitive/league play
- Replies: 12
- Views: 5340
Re: Thoughts on competitive/league play
Sorry for going off topic but, something i have been contemplating for some time is a way for players to signal their willingness to play, without needing to run the game, and avoiding manually checking strayers.. discord solves this problem partially, but not everyone is on it. Back to the topic, i...
- Tue Mar 26, 2019 8:30 pm
- Forum: Leagues United Discussion
- Topic: Spring 2019 Babel Triples Challenge
- Replies: 5
- Views: 2336
Re: Spring 2019 Babel Triples Challenge
Not a huge fan of Babel. I'm in for the FMs that will (hopefully) follow.
- Tue Mar 26, 2019 4:18 pm
- Forum: General Discussion
- Topic: BZFlag inspired game under development
- Replies: 63
- Views: 19907
Re: BZFlag inspired game under development
Making a website for the game is taking longer than I would have liked, so I will publish what I came up with so I can turn back to actually making that game :-p
I want to add a few videos on that site shortly, and give it a proper domain:
http://45.32.180.51
I want to add a few videos on that site shortly, and give it a proper domain:
http://45.32.180.51
- Sun Feb 24, 2019 5:19 pm
- Forum: General Discussion
- Topic: BZFlag inspired game under development
- Replies: 63
- Views: 19907
Re: BZFlag inspired game under development
Hey, I know it has been a while since I updated the status of this project. It is still alive and well, I work on it whenever I have the time. Sorry about the delay in replying. I'm currently adding features which are not ready to be tested yet, I hope to have the game in a good enough shape to rele...
- Wed Feb 06, 2019 12:34 pm
- Forum: Leagues: General Discussion
- Topic: Sniping League
- Replies: 23
- Views: 4800
Re: Sniping League
I think Space Invaders map by ahs would be a good candidate for addition to the league. I like the way superflags are used in this particular map, as they serve tactical purpose, and encourages team cooperation (unlike other maps which play mostly like FFA). It might be worth a try in a full match.
- Sun Jan 20, 2019 8:58 am
- Forum: Works In Progress
- Topic: Incoming :: Space Invaders
- Replies: 2
- Views: 779
Re: Incoming :: Space Invaders
I normally only play the non-superflags maps, but I think this one is pretty cool.
- Tue Jul 10, 2018 12:34 am
- Forum: General Discussion
- Topic: BZFlag inspired game under development
- Replies: 63
- Views: 19907
Re: BZFlag inspired game under development
Could you post a couple of screenshots? I'm not running a binary of which I don't know the origin and since you're not converting to the newer version I''ll just wait for the project to be along a little further. I uploaded a short video here , since making a video is much simpler than taking a scr...
- Fri Jul 06, 2018 9:28 pm
- Forum: General Discussion
- Topic: BZFlag inspired game under development
- Replies: 63
- Views: 19907
Re: BZFlag inspired game under development
#1 Great that you offer Windows and Mac, but what about Unix/Linux? #2 If the source code is how one gets to work on Unix/Linux, then: a) Is it only for 64bit or also for 32bit? b) What does one need to do to create from source code? Thank you There is an option to export a Linux binary but I'm onl...
- Thu Jul 05, 2018 6:23 pm
- Forum: General Discussion
- Topic: BZFlag inspired game under development
- Replies: 63
- Views: 19907
Re: BZFlag inspired game under development
I noticed there's no Godot project file in your sources. Why is that? The project file for Godot 2 is called engine.cfg. It changed in the new version but I have not updated to that yet. Currently I'm just experimenting with some ideas I would like to test, so updating to the latest version is not ...
- Sun May 06, 2018 12:00 pm
- Forum: General Discussion
- Topic: BZFlag inspired game under development
- Replies: 63
- Views: 19907
Re: BZFlag inspired game under development
First, thank you for taking the time to try it and give such detailed feedback. 1. What are the plans for long term support? (To avoid it starting and dying a month later.) 2. Will super flags be implemented? 3. How are you solving the lag problem? 4. Will we be notified of any major releases? 5. An...
- Sun May 06, 2018 1:16 am
- Forum: General Discussion
- Topic: BZFlag inspired game under development
- Replies: 63
- Views: 19907
BZFlag inspired game under development
I'm working on a BZFlag-like game project. At this point, it is more or less a clone of BZFlag, with HiX map and with very similar physics. The working title for the game is "Battleground Sports". You can head to this link to download a very early dev build. Binaries are currently availabl...
- Tue Apr 25, 2017 3:00 pm
- Forum: Leagues United Discussion
- Topic: Leagues United New Format - Individual Rankings
- Replies: 112
- Views: 31342
Re: Leagues United New Format - Individual Rankings
I find myself having to defend my opinion on the subject of making caps count matter. The problem with only considering win/loss is that matches between strong teams and relatively weaker teams will be much less likely to be played, as the stronger team will have no incentive to play if points won f...
- Fri Apr 21, 2017 1:39 am
- Forum: Leagues United Discussion
- Topic: Leagues United New Format - Individual Rankings
- Replies: 112
- Views: 31342
Re: Leagues United New Format - Individual Rankings
I'm with the opinion that player rating should not be affected by level of activity. Also, I'd personally prefer that the margin of score difference in a match not be a factor in the rating. Continuing to play a match where you're being soundly beaten just to try to lose fewer points than otherwise ...
- Sat Apr 15, 2017 4:17 pm
- Forum: Leagues United Discussion
- Topic: Leagues United New Format - Individual Rankings
- Replies: 112
- Views: 31342
Re: Leagues United New Format - Individual Rankings
I don't understand how you arrive at the conclusion that caps should be taken into account in order to have competitive game play at all . In addition your analogy with football makes little sense as in football the noumber of goals does not result in more points gained. A win always results in 3 p...
- Thu Apr 13, 2017 5:37 pm
- Forum: Leagues United Discussion
- Topic: Leagues United New Format - Individual Rankings
- Replies: 112
- Views: 31342
Re: Leagues United New Format - Individual Rankings
I think number of caps should be taken into account if we want a competitive game at all. and as to flag camping and PCs, that's all part of the game, and players who abuse it only hurt their own reputation. Think of it like a football match where a player from the other side is injured and your tea...
- Sun Apr 09, 2017 9:28 pm
- Forum: Leagues United Discussion
- Topic: Leagues United New Format - Individual Rankings
- Replies: 112
- Views: 31342
Re: Leagues United New Format - Individual Rankings
My understanding is that points are not given based on absolute win/lose ratio, but instead on the final match score and the average elo of players participating. To take this a step further, I would like to see the system estimate the expected final score and that's where the line should be drawn f...
- Fri Apr 07, 2017 4:21 pm
- Forum: Leagues United Discussion
- Topic: Leagues United New Format - Individual Rankings
- Replies: 112
- Views: 31342
Re: Leagues United New Format - Individual Rankings
Agree with Monster. My opinion is to treat a team like a unit and only use team score for calculating elo for both the team and the team players when they play under its name. Players on teams can play freely in mixed (dynamic) teams, but in this case, only their own elo is involved.
Re: T-roy
I'm very sorry to hear this. T-roy was the nicest person I ever had the pleasure to know among all bzflag players. My condolences to his family.
- Mon Jun 20, 2016 3:36 am
- Forum: Enhancements
- Topic: Default settings enhancement
- Replies: 27
- Views: 8097
Re: Default settings enhancement
Here is my take on how the settings should be. I only use mouse to play, so my keyboard recommendations may be off - General: confine mouse: motionbox Input: - keyboard profile fire: q,w (make more than 2 keys configurable?) toggle zoom short: e (down=short, up=medium) toggle zoom long: d (down long...
- Mon Jun 20, 2016 2:23 am
- Forum: Enhancements
- Topic: Default settings enhancement
- Replies: 27
- Views: 8097
Re: Default settings enhancement
Video tutorials are great, but in this case I think it wouldn't help a lot, as new players should not be expected to watch a video telling them to change the default settings to make the game playable. I think multiple settings profiles to chose between would probably work well enough.
- Sun Jun 19, 2016 12:13 am
- Forum: General Discussion
- Topic: Linux devs open up universal Ubuntu Snap packages to other
- Replies: 3
- Views: 1733
Re: Linux devs open up universal Ubuntu Snap packages to oth
I don't know about Snap packages, but there is Appimage which I tried a few times and find pretty good. Also https://portablelinuxgames.org/ has so many games bundled using it.
- Sat Jun 04, 2016 5:09 pm
- Forum: Help: Tactics and Playstyles
- Topic: Many shots with a single button (delay)
- Replies: 8
- Views: 6331
Re: Many shots with a single button (delay)
What about keyboard repeat function? it is probably available on all systems.
I would also like to use this, so I need to know if it's considered a cheat.
I would also like to use this, so I need to know if it's considered a cheat.
- Fri Jun 03, 2016 1:26 pm
- Forum: Enhancements
- Topic: Default settings enhancement
- Replies: 27
- Views: 8097
Re: Default settings enhancement
Mouse speed isn't a BZFlag setting. As for zoom, you mean radar zoom levels? Those are shown in the key binding screen and the help menu. I know, but I think informing new players of the possibilities in a helpful way would be a good idea. For zooming, I use one key to toggle between short range an...
- Wed Jun 01, 2016 5:12 pm
- Forum: Enhancements
- Topic: Default settings enhancement
- Replies: 27
- Views: 8097
Default settings enhancement
It is my observation that the default settings work against new players while seasoned players get the advantage of both experience and enhanced settings. Let me explain: - Shot lines are lagging and short by default, when virtually every experienced player has changed them to long(even longer than ...
- Thu May 12, 2016 12:19 am
- Forum: Players
- Topic: Looking for testers of a networking tech demo
- Replies: 12
- Views: 5445
Re: Looking for testers of a networking tech demo
I tried to test this, but there are a few issues: - I can't run it multiple times on the same machine, as the first instance grabs the mouse even when it doesn't have focus. - There is no way I found to run a server (without gui) from the command line. A public server should be hosted so players can...