Search found 131 matches

by alfa1
Fri Jul 14, 2017 4:22 am
Forum: Bugs and Problems
Topic: Time of Day
Replies: 8
Views: 2312

Re: Time of Day

I understand the time of the day and the location are somewhat buggy (they fail sometimes). What I got to work, mostly, is running my clients with '-latitude' and '-longitude' (though longitude is inverted about sign). I see there is an option '-time hh:mm:ss' which would make it fixed as you want, ...
by alfa1
Fri Jul 14, 2017 4:00 am
Forum: Enhancements
Topic: MUCH better robots
Replies: 4
Views: 1604

Re: MUCH better robots

I run 'autopilot' bots for long time now and they are enough fun. To avoid lot of comsumption just iconify them; to run lots of them, make a script. Then, when they run, press: '9' (autopilot), 'i' (spawn) and F4 (iconify) on each one. All is run windowized too by using '-window'. If want to see the...
by alfa1
Mon Jun 19, 2017 12:04 am
Forum: General Discussion
Topic: Servers Classification (Protected Mode #2)
Replies: 13
Views: 4344

Re: Servers Classification (Protected Mode #2)

The Spanish version I started using together with the English one: [FAM] - Servidores familiares: ni malas palabras ni palabras intermedias están permitidas. [INT] - Servidores intermedios: palabras intermedias están permitidas; malas palabras no están permitidas. [NFAM] - Servidores no familiares: ...
by alfa1
Sat Jun 17, 2017 7:16 pm
Forum: Servers: General Discussion
Topic: List Server Usage Policy Suggestion: 'Autopilot' Bots Limit
Replies: 3
Views: 1553

Re: List Server Usage Policy Suggestion: 'Autopilot' Bots Limit

It is not very clear in the sense it says "server owners", then what if a player wants to run bots, in example? Also, it says "to artificially inflate their list position"; an owner could run 1 bot, i. e., to improve the playability of a map (good intention). If the intention of the rule is to forbi...
by alfa1
Fri Jun 16, 2017 2:42 pm
Forum: Servers: General Discussion
Topic: List Server Usage Policy Suggestion: 'Autopilot' Bots Limit
Replies: 3
Views: 1553

List Server Usage Policy Suggestion: 'Autopilot' Bots Limit

"Server owners who (...) use "bot" clients to artificially inflate their list position (...) may be removed from the list and/or have access to other BZFlag public services revoked" (bold format added by me; https://wiki.bzflag.org/List_Server_Usage_Policy). Since this rule doesn't seem to be very c...
by alfa1
Fri Apr 28, 2017 6:46 am
Forum: Leagues United Discussion
Topic: New functionality/plug-in request: dynMotto
Replies: 23
Views: 4536

Re: New functionality/plug-in request: dynMotto

I correct myself: the FM decision I told about was between 10-14 people approx. and took *more than 20 minutes* to finish.

JeffM: if I understood well, this has not to do, necessarely, with BZ development because I didn't ask for it as a requirement.
by alfa1
Thu Apr 27, 2017 7:47 pm
Forum: Leagues United Discussion
Topic: New functionality/plug-in request: dynMotto
Replies: 23
Views: 4536

Re: New functionality/plug-in request: dynMotto

Just 2 more concepts/comparisons to add: This "dynMotto/real motto" idea would/could be like these real life situations, worldwide used : Raising hands (and keeping them up for a certain time) for polls: used at any society's level, even at the highest ones (government). They don't use voice; nobody...
by alfa1
Thu Apr 27, 2017 7:19 pm
Forum: Leagues United Discussion
Topic: Making Even Teams
Replies: 11
Views: 2818

Re: Making Even Teams

Just in case: synergy (also synergism) NOUN [mass noun] The interaction or cooperation of two or more organizations, substances, or other agents to produce a combined effect greater than the sum of their separate effects. ‘the synergy between artist and record company’ ( Oxford Dictionary ) Team wor...
by alfa1
Thu Apr 27, 2017 2:08 am
Forum: Leagues United Discussion
Topic: New functionality/plug-in request: dynMotto
Replies: 23
Views: 4536

Re: New functionality/plug-in request: dynMotto

Can it just be possible that mottoes come back again like it was before (keeping the teams' names part, OFC) and can it just be possible letting people use them freely like it was before? (I ask the League Council, again, because it is the right way.) Thanks for the participation. I am not the best ...
by alfa1
Wed Apr 26, 2017 8:46 pm
Forum: Leagues United Discussion
Topic: New functionality/plug-in request: dynMotto
Replies: 23
Views: 4536

Re: New functionality/plug-in request: dynMotto

Recently an fm took about 10 minutes to start. There were approx. 14 people there. The workaround (*1) is rather easy to be developed. Please, League Council, consider accepting it. If the trouble of some rejoinings *while a match is being played* is too much, then a new rule could be written: "You ...
by alfa1
Tue Apr 25, 2017 9:04 pm
Forum: Leagues United Discussion
Topic: Making Even Teams
Replies: 11
Views: 2818

Re: Making Even Teams

Positive feedback: LU's admin: 01.png ( My participation on the New Format topic , related to these comments (to disable the highlighted text, open search result links in new tabs and delete "&hilit(...)" until the next "#" symbol, not including it, from their address bar).) About 1vs1 League's stat...
by alfa1
Tue Apr 25, 2017 8:02 pm
Forum: Leagues United Discussion
Topic: New functionality/plug-in request: dynMotto
Replies: 23
Views: 4536

Re: New functionality/plug-in request: dynMotto

Bertman, I interpret it as a non-opposition; as my idea seeming not bad for you. What other interpretation could it have? Is it "out of context"? If so, in which way?
by alfa1
Tue Apr 25, 2017 6:28 pm
Forum: Leagues United Discussion
Topic: New functionality/plug-in request: dynMotto
Replies: 23
Views: 4536

Re: New functionality/plug-in request: dynMotto

Bertman, it was not as an "aproval", let's say, (also, there is a difference between the requested feature/plugin and the requested real motto becoming available again (workaround)); it was as you not being *in opposition* to the idea/s ("nothing wrong"). Which I consider positive. Doesn't mean you ...
by alfa1
Tue Apr 25, 2017 5:37 pm
Forum: Leagues United Discussion
Topic: New functionality/plug-in request: dynMotto
Replies: 23
Views: 4536

Re: New functionality/plug-in request: dynMotto

2 positive feedbacks: A League Council's member: 01.png A known and experienced player (I have not picture or log; 2017-04-24 17:00 approx. (local time)): 02.jpg click click boom: I am resting too click click boom: I wish I could change my motto like that (Note: this name change was not into a match...
by alfa1
Mon Apr 24, 2017 9:14 pm
Forum: Leagues United Discussion
Topic: New functionality/plug-in request: dynMotto
Replies: 23
Views: 4536

Re: New functionality/plug-in request: dynMotto

2 new arguments:

A. Matches:
  • Waiting for a mate to 2 in:
    /dynMotto 2in
    result:
    alpha1 (Team's Name) (2 in)
    .
  • Taking a break:
    /dynMotto resting [10]
    result:
    alpha1 (Team's Name) (resting [10])
by alfa1
Sun Apr 23, 2017 7:55 pm
Forum: Leagues United Discussion
Topic: Leagues United New Format - Individual Rankings
Replies: 112
Views: 27999

Re: Leagues United New Format - Individual Rankings

Thanks for your input alpha. Sorry to hear that the new system won't be what you're looking for. llrr, did you take in count my points, my thoughts? You didn't answer me anything. Maybe, a *possible* solution to my points (I am not sure still about the new system) would be having 2 *separated* and ...
by alfa1
Sat Apr 22, 2017 9:26 pm
Forum: Leagues United Discussion
Topic: Making Even Teams
Replies: 11
Views: 2818

Re: Making Even Teams

2 real examples: (A) HIX click click boom (purple) vs Coltrain and noobTastic (red) A vs BC --> even Most part of the match was even (see note #1): 2-1 for reds when 4 min. left (picture #1); then it finished 4-1 for reds because ccb was tired (picture #2). Time lenght: 15 min. Date: 2017-04-21 - 20...
by alfa1
Fri Apr 21, 2017 7:56 pm
Forum: Leagues United Discussion
Topic: New functionality/plug-in request: dynMotto
Replies: 23
Views: 4536

Re: New functionality/plug-in request: dynMotto

Oh I just see the "workaround" was already added on the Issues section for LeagueOverseer about 2 years ago, thanks that allejo told me. Well, then, I hope it is developed some day, as well as dynamic mottoes (if, of course, at the end, they are understood as useful enhancements). I DO NOT want my e...
by alfa1
Fri Apr 21, 2017 1:39 am
Forum: Leagues United Discussion
Topic: New functionality/plug-in request: dynMotto
Replies: 23
Views: 4536

Re: New functionality/plug-in request: dynMotto

An ideal would be modifying mottoes really dynamically (without rejoining). Since it is not possible nowadays, in the meantime, a possible workaround would be allowing real mottoes to be added together with teams' names; also much easier to develop. If you have a team, your real motto should be sepa...
by alfa1
Thu Apr 20, 2017 11:57 pm
Forum: Leagues United Discussion
Topic: New functionality/plug-in request: dynMotto
Replies: 23
Views: 4536

Re: New functionality/plug-in request: dynMotto

A practical example: you join a LU HIX server with 8 players already on it: 4 shooting and 4 observing. Some can be AFK, then you can notice it quickly. But you notice that 3 players have "fm" on their mottoes; since you also want to play, you just say "I can fm" and done: you get your FM quickly to...
by alfa1
Thu Apr 20, 2017 10:07 pm
Forum: Leagues United Discussion
Topic: New functionality/plug-in request: dynMotto
Replies: 23
Views: 4536

New functionality/plug-in request: dynMotto

The idea is adding dynamically some specific contents (not unlimited ones) to one's motto for several in-game functionalities; mostly aimed for LU. Every new entry by the command needs the player to rejoin to take effect. All motto additions are deleted for players, and not for observers, when a mat...
by alfa1
Thu Apr 20, 2017 8:05 am
Forum: Leagues United Discussion
Topic: Leagues United New Format - Individual Rankings
Replies: 112
Views: 27999

Re: Leagues United New Format - Individual Rankings

You made me think, llrr (and others) :) . Individual skills: kills skills (1vs1 ELO) + tactics skills (hard to meassure) = capturing skills (proposed llrr's ELO) 70/80% + 30/20% = 100% Team's skills: sum of individual capturing skills (sum of proposed llrr's individual ELOes) / amount of players = c...
by alfa1
Wed Apr 19, 2017 4:01 am
Forum: Leagues United Discussion
Topic: Making Even Teams
Replies: 11
Views: 2818

Re: Making Even Teams

Taking in count the lowest and highest scores, I made a table (Table A) with the 3 possible categories, using 3 groups of ELO points in an approximate amount (maybe they are not the best groups; every group has 500 ELO points, basically, with open extremes). Then we have: - Experienced players (A): ...
by alfa1
Sun Apr 16, 2017 12:14 am
Forum: Leagues United Discussion
Topic: Leagues United New Format - Individual Rankings
Replies: 112
Views: 27999

Re: Leagues United New Format - Individual Rankings

Just to be fair and just in case, the original idea was blinky/d*mns3xy's (AFAIK) and his intention was to make even teams for matches. See the edition on the first note: Making Even Teams.
by alfa1
Sat Apr 15, 2017 10:13 pm
Forum: Leagues United Discussion
Topic: Making Even Teams
Replies: 11
Views: 2818

Re: Making Even Teams

I just see activity in All matches page. With this new idea, both leagues would get more activity too. "Individual matches" means 1vs1 matches, where every player demonstrates their skills individually, not by collective matches, as I understand llrr is suggesting for. Anyway, we are aiming to use i...