Search found 131 matches

by alfa1
Sat Apr 15, 2017 8:09 pm
Forum: Leagues United Discussion
Topic: Making Even Teams
Replies: 11
Views: 2818

Re: Making Even Teams

The league is not inactive as you can see on their site. About the known and active LU players which are still unregistered there, I see just few of them. There are just 10, apparently (which is easily fixeable). Also, total unreg. vs reg. players are just about 1/3 (which includes all of the unreg....
by alfa1
Sat Apr 15, 2017 6:15 pm
Forum: Leagues United Discussion
Topic: Making Even Teams
Replies: 11
Views: 2818

Making Even Teams

It would be good, maybe, to have individual ELOes to make even teams for matches, both fun and official ones. Also, a plugin could be made to automate the process. I think that the ELOes should be taken from 1vs1 League , as it always has been this way. The system should be similar to what Constitut...
by alfa1
Sat Apr 01, 2017 8:04 pm
Forum: Enhancements
Topic: Better Aesthetics
Replies: 1
Views: 900

Re: Better Aesthetics

To be honest, I don't think BZ looks bad. In example, just by changing textures in some maps you could get more modern looking, if you wish. Maybe, not sure, what you want is just changing the base textures and shapes for another ones (tanks, pyramids, walls, grass, bases, etc.), just to give an upd...
by alfa1
Sat Apr 01, 2017 7:50 pm
Forum: Servers: General Discussion
Topic: bzflag.allejo.io servers
Replies: 29
Views: 8487

Re: bzflag.allejo.io servers

First, congratulations for giving families and players in general the oportunity of enjoying without major/big problems!

Second, thanks for using my system in some way. Since you use '[FF]' at the end of every server title, the new filter would be, instead, '/d)*[FF]'.
by alfa1
Wed Mar 22, 2017 2:38 am
Forum: Plug-in Development
Topic: Plug-in request
Replies: 19
Views: 4005

Re: Plug-in request

I was thinking of this basically, but wanted 1 or two extra groups and a better way of granting permissions and a way to "verify" players too. Also getting rid of the /password command which would have made the server more secure too.(when running as local.) Private list and authentication was anot...
by alfa1
Tue Mar 21, 2017 6:14 pm
Forum: Plug-in Development
Topic: Plug-in request
Replies: 19
Views: 4005

Re: Plug-in request

I understand what you mean because I was trying to do so too. As blast says in Creating Groups , it seems that we can have 3 kinds of configurations for servers , in a summarized way: (A) Public servers using global groups. (B) Private servers using global groups. (C) Private servers using local gro...
by alfa1
Thu Mar 16, 2017 2:40 pm
Forum: General Discussion
Topic: Feedback wanted: Updated BZFlag website
Replies: 14
Views: 2866

Re: Feedback wanted: Updated BZFlag website

Blast: yes, Pitivi seems only for linux; I thought you used it mostly. Shotcut seems good too; other alternatives, just in case (for other users): http://alternativeto.net/software/pitivi/?license=opensource&platform=windows (or change platform). Checking more the Getting Started page, in my opinion...
by alfa1
Tue Mar 07, 2017 2:13 pm
Forum: Ducati League Discussion
Topic: What is Ducati to begin with?
Replies: 9
Views: 5852

Re: What is Ducati to begin with?

Peace, peace :)... As a brief summary, to play Ducati style, you have, nowadays, 2 options: A) Leagues United: leagues environment (http://www.leaguesunited.org for more info). B) Pie Lovers: if you are hungry... ehmm, no... non-leagues environment. In both cases, one has to be registered (on forums...
by alfa1
Fri Mar 03, 2017 10:58 pm
Forum: General Discussion
Topic: Feedback wanted: Updated BZFlag website
Replies: 14
Views: 2866

Re: Feedback wanted: Updated BZFlag website

They look nice, blast. What I could see for now: about the video, use, please, a FLOSS video format like Theora + Vorbis (OGG), and if it had sound (and any music contribution by anybody?) would be better. VLC (installed with wine) could help to convert it, if necessary. Pitivy is a good/acceptable ...
by alfa1
Fri Mar 03, 2017 7:08 pm
Forum: General Discussion
Topic: Servers Classification (Protected Mode #2)
Replies: 13
Views: 4344

Servers Classification (Protected Mode #2)

Regarding to my previous thread on the topic , this new one is a suggestion about implementing it not in the developing side (which has its own situation/difficulties) but in the servers side, in owners' side. And it's rather simple to be made also. We were talking (or was my suggestion at the end) ...
by alfa1
Thu Feb 09, 2017 11:15 am
Forum: Enhancements
Topic: Named Flags
Replies: 10
Views: 2228

Re: Named Flags

One last thing. To reduce cheating to the minimum and thinking on possible server configurations: - Maybe, setting '-namedflags' with 'colored' argument would be a good way to use it. - But, if not, using '-namedflags' alone should use a similar system that Identity flag, as blast mentioned. Not pas...
by alfa1
Tue Feb 07, 2017 8:47 pm
Forum: Enhancements
Topic: Named Flags
Replies: 10
Views: 2228

Re: Named Flags

"brightly color specific flags": I have thought that the colors, for all players, should be giving the 4 best flags (L, G, GM and SW) the main or most detectable colors, and only in a map without team flags (like FFA gamestyle), then: red, green, blue and purple, in example. The other flags would ha...
by alfa1
Mon Feb 06, 2017 6:15 pm
Forum: Enhancements
Topic: Faster Rabbits
Replies: 14
Views: 2127

Re: Faster Rabbits

Thanks, JeffM, for your contribution. I had not thought about the handicap system but now I see it. Regarding to the "adding more rabbits" case, I guess this can be done with a plugin and teams (like team balancing one); though, I wonder if it could manage orange and grey colors in any way.
by alfa1
Mon Feb 06, 2017 2:03 pm
Forum: Enhancements
Topic: Named Flags
Replies: 10
Views: 2228

Re: Named Flags

Bullet Catcher: If the identity of all flags are revealed *only* with a server argument, I don't see the problem. If this is possible technically talking. To satisfy my curiosity, the network protocol you mention is that about making all flags become PZ to avoid cheating on clients side, maybe? blas...
by alfa1
Sat Feb 04, 2017 7:56 pm
Forum: Enhancements
Topic: Named Flags
Replies: 10
Views: 2228

Re: Named Flags

Not to say that all servers will have this. If you mean this configuration, of course not, it will depends on the server owners' decisions. Part of the fun of playing BZFlag is not knowing for certain what a flag is before you pick it up. I agree; I just suggested it as an *optional* feature. Map m...
by alfa1
Sat Feb 04, 2017 7:39 pm
Forum: Enhancements
Topic: Faster Rabbits
Replies: 14
Views: 2127

Re: Faster Rabbits

You are taking away the opportunity for highly skilled players who can hold off a bunch of others to truly shine. As I said, I usually/always see that rabbits die a lot; as much as it makes rabbit chase gamestyle hard to enjoy. I really don't remember or don't see at all those "highly skilled playe...
by alfa1
Fri Feb 03, 2017 4:46 pm
Forum: Enhancements
Topic: Named Flags
Replies: 10
Views: 2228

Named Flags

Maybe it would be good if, as a server argument, we could set names on flags using their simple letters identifications. In example, for Stealth one, getting "ST" drawn into the flag (not over; though maybe this could be another option); for High Speed one, "V"; etc. Should they be textures or just ...
by alfa1
Fri Feb 03, 2017 3:52 pm
Forum: Enhancements
Topic: Faster Rabbits
Replies: 14
Views: 2127

Faster Rabbits

Why? Because, in the real life rabbit chase, the rabbit has this advantage; if not, as nowadays, the rabbit dies a lot (think on 9 vs. 1, i. e.). I understand it is not possible by plugins since we want still allow it to get flags at once. Maybe, also, allowing to set its speed variation through a v...
by alfa1
Sat Jan 28, 2017 2:13 am
Forum: Enhancements
Topic: Text receive?
Replies: 9
Views: 1859

Re: Text receive?

I think he means he, as observer, might get 'not responding'. Then, as 'nr' doesn't appear in observer mode, and the other players can think he is there still and can be trying to chat to him, he might worry about not being able to respond them. He commented it to us recently in-game.
by alfa1
Mon Jan 23, 2017 5:12 pm
Forum: GU League Discussion
Topic: Mapchange Poll Suggestion
Replies: 12
Views: 7677

Re: Mapchange Poll Suggestion

I agree with the API idea. Other case where to be used would be: when you want to '2 in'. Then 1 message appears to players and they have to vote. Incommers have the '/join <partner>' command; somewhat similar to make an offi match on 1vs1 servers. And players would have the complete info about who ...
by alfa1
Mon Jan 23, 2017 4:28 pm
Forum: General Discussion
Topic: Youtube Channel
Replies: 5
Views: 1575

Re: Youtube Channel

I just noticed it was with sound. Yes, it is almost inaudible. Please, if can, use Audacity on the sound track/s and "Normalize" them. Then, edit the video adding the new audio tracks and upload it again. To video editting you could use Pitivi if on linux, or if not, http://alternativeto.net/softwar...
by alfa1
Fri Aug 19, 2016 8:14 am
Forum: General Discussion
Topic: Converting ANSI colored logs to documents (v. 3)
Replies: 6
Views: 8248

Re: Converting ANSI colored logs to documents (v. 3)

After some important changes made in the BZ code related to "/savemsgs" , I am updating the script. Changes made: - After the addition of timestamps in log names --> I group all logs into only one file called "msglog.txt" (original files keep unmodified). (Also the "-t" option was added to "/savemsg...
by alfa1
Sun Aug 07, 2016 4:59 pm
Forum: Enhancements
Topic: Protected Mode
Replies: 8
Views: 2356

Re: Protected Mode

Well, then, this is a *big* suggestion of my part. I really hope it can help *a lot*. Thanks!
by alfa1
Sun Jul 31, 2016 8:33 pm
Forum: Enhancements
Topic: Protected Mode
Replies: 8
Views: 2356

Re: Protected Mode

I can see, then, that there could be 3 groups of servers, instead of 2: - family-friendly servers (neither bad nor mild words are allowed) - intermediate servers (mild words are allowed; bad words are not allowed) - non-family-friendly servers (either mild and bad words are allowed) What do you thin...
by alfa1
Sat Jul 30, 2016 1:03 pm
Forum: Enhancements
Topic: Protected Mode
Replies: 8
Views: 2356

Protected Mode

I have been thinking for a long time now about this; it is something which makes me worry a lot; then, I was trying to figure out a solution and I think I got it finally. It is about protecting people; little and no so little (;) ones about bad words/topics/ambience or related maps. The idea is to m...