Search found 65 matches
- Thu Jun 05, 2014 3:35 pm
- Forum: Leagues: General Discussion
- Topic: Quickshot league
- Replies: 27
- Views: 8610
Re: Quickshot league
Ok. I'll talk with PP about it. The Quickshot servers are going through some renovations at the moment. Once that is complete we can get a feel for the new maps and start from there.
- Tue Jun 03, 2014 9:51 pm
- Forum: Leagues: General Discussion
- Topic: Quickshot league
- Replies: 27
- Views: 8610
Re: Quickshot league
You seem to have missed the point. Get out, experience new things. Dodging is necessary for almost all maps (no need for technicalities)(Ok fine, mazes, obstacle courses, etc ;) ). And yes, it is very useful on Quickshot. You just need to learn how by actually playing it. There is plenty of competit...
- Fri May 30, 2014 1:15 pm
- Forum: General Discussion
- Topic: Mobile?
- Replies: 12
- Views: 3094
Re: Mobile?
That's exciting! I was thinking about it some more and I was wondering if it might be best for only registered players to be able to use the webadmin. Now that you can access it from many different devices and the accessibility has been multiplied, so to speak, there is an even greater risk for this...
- Fri May 30, 2014 3:09 am
- Forum: General Discussion
- Topic: Mobile?
- Replies: 12
- Views: 3094
Re: Mobile?
I would love to have a "bzadmin app" or as blast said back in 2011, something that can talk to BZFlag servers and operate in the same fashion as bzadmin. On various occasions I have had the need for or talked about this possibility in depth with different people and the great help it could...
- Mon May 19, 2014 8:15 pm
- Forum: Leagues: General Discussion
- Topic: Quickshot league
- Replies: 27
- Views: 8610
Re: Quickshot league
Hate that. Hix is fun but it's not the only fun map. Hate it when folks go into GU and never come back. I try to play both as much as I possibly can. GU is great and I have tons of fun when I play there but, you can't play in a bubble. Personally, I need a change of scenery every once and a while. N...
- Mon May 19, 2014 2:34 am
- Forum: General Discussion
- Topic: Some fun/weird gameplay ideas
- Replies: 13
- Views: 2937
Re: Some fun/weird gameplay ideas
Interesting ideas. The Melee mode idea would be kinda complicated. The Gm idea I have honestly no clue how to do that, though it sounds awesome. The Antigravity idea, as you said earlier, is one of the ones you could begin to do just by adjusting the server settings.I will mess around on my servers ...
- Tue May 13, 2014 2:32 am
- Forum: General Discussion
- Topic: BZTank.net
- Replies: 1
- Views: 938
Re: BZTank.net
Benfish
http://www.bztank.net/
http://www.bztank.net/
- Thu May 08, 2014 3:02 am
- Forum: Works In Progress
- Topic: Weapons Testing
- Replies: 3
- Views: 2079
Re: Weapons Testing
Looks interesting. Not sure how playable it would be though if bullets are covering the whole map. It would be chaotic, as you said. The map layout could be changed of course, although you are still just starting so that not a problem. Nice work on the flags different flags! Can't wait to see the fi...
- Tue May 06, 2014 11:02 am
- Forum: General Discussion
- Topic: Creative flag thinkers?
- Replies: 14
- Views: 3061
Re: Creative flag thinkers?
Ya, now I can see what you guys mean and why this type of flag is on the rejected flag list. I wish the reason, on the wiki, could be as specific as you guys made it. Not just "Rejected as a flag, because." so to speak.This is not the first time this type of suggestion has come up so I'm g...
- Tue May 06, 2014 1:54 am
- Forum: Enhancements
- Topic: New Game Style
- Replies: 5
- Views: 1757
Re: New Game Style
That is exactly what I was talking about. It seems, from reading the posts after, that it was quite enjoyable! I may take a look at that idea once again. Thanks Optic!
- Mon May 05, 2014 8:10 pm
- Forum: General Discussion
- Topic: Creative flag thinkers?
- Replies: 14
- Views: 3061
Re: Creative flag thinkers?
_endShotDetection is tuning option for a cheat detection check, not something that makes a shield take more hits. From the description I came to understand that it had something to do with the amount of shield hits. This setting controls how many "end shot" messages can be sent without co...
- Mon May 05, 2014 10:57 am
- Forum: General Discussion
- Topic: Creative flag thinkers?
- Replies: 14
- Views: 3061
Re: Creative flag thinkers?
Now that I look at it, a multiple shot shield is on the rejected flag list.
http://wiki.bzflag.org/Flag_ideas/Rejected
What I was referring to about server variables was _endShotDetection
http://wiki.bzflag.org/Server_Variables
http://wiki.bzflag.org/Flag_ideas/Rejected
What I was referring to about server variables was _endShotDetection
http://wiki.bzflag.org/Server_Variables
- Sun May 04, 2014 6:21 pm
- Forum: General Discussion
- Topic: Creative flag thinkers?
- Replies: 14
- Views: 3061
Re: Creative flag thinkers?
That you could do just by adjusting some server variables. It wouldn't take a new flag so to speak. I like the idea though. Maybe a new play style of a juggernaut rabbit on a rabbit hunt?
- Fri May 02, 2014 3:12 am
- Forum: Players
- Topic: BZ Superstitions
- Replies: 4
- Views: 2249
BZ Superstitions
So I was wondering if any of you have any superstitions when you play BZFlag. For example: wearing the same socks every time you play or sitting in the same room or chair, chewing the same type of gum while playing or etc because you played well doing that one time and have kept doing it ever since....
- Sun Apr 27, 2014 5:46 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Not Able To Connect To Brad
- Replies: 4
- Views: 1910
Re: Not Able To Connect To Brad
Have you tried reseting your router? Also something as simple as turning off your wifi connection on your computer then turning it back on will work. Those two normally work for me, it's just a bit troublesome. You could also try deleting BZFlag and reinstalling it. Hopefully it is not a more compli...
- Fri Apr 25, 2014 9:37 pm
- Forum: Help: Server Setup and Administration
- Topic: Request Global Permission Groups here
- Replies: 340
- Views: 89398
Re: Request Global Permission Groups here
I need some quick additions please.
BOZZ.SPAWN
BOZZ.WHITELIST
Thanks.
BOZZ.SPAWN
BOZZ.WHITELIST
Thanks.
- Mon Apr 21, 2014 11:09 pm
- Forum: Plug-in Releases
- Topic: Grenade flag release - as seen on Apocalypse
- Replies: 11
- Views: 4474
Re: Grenade flag release - as seen on Apocalypse
On the in-game side of things, great plugin! Really enjoyed it and loved your creativity. Keep it up.
- Sun Apr 20, 2014 10:01 pm
- Forum: General Discussion
- Topic: Farewell from Bzbattleground
- Replies: 17
- Views: 4779
Re: Farewell from Bzbattleground
Thanks ahs3 for making so many of those good times and memories. You shall most truly be missed. Hope to see you around and not lose you completely 

- Wed Apr 16, 2014 7:52 pm
- Forum: Forum Suggestions, Questions, and Issues
- Topic: [SOLVED] Quoted messages issue into user's posts searchs
- Replies: 2
- Views: 2029
Re: [SOLVED] Quoted messages issue into user's posts searchs
I have noticed that searching threw a users posts is painstakingly time consuming; especially if I'm trying to find something specific like a quote. The search engine is not ideal but hey. Normally when I'm trying to find a specific user post or reference I just use as many key words as I can think ...
- Tue Apr 15, 2014 2:16 am
- Forum: Screenshots & Artwork
- Topic: Putting HiX in perspective
- Replies: 6
- Views: 3545
Re: Putting HiX in perspective
Imagine what wings might do to your intestines! :/
- Thu Apr 03, 2014 5:06 pm
- Forum: Players
- Topic: Im getting F12'd and other hacked problems
- Replies: 6
- Views: 3713
Re: Im getting F12'd and other hacked problems
No doubt he is referring to the hacker we where having trouble with a few days ago. He was crashing clients along with giving himself a variation of super-flags and different combinations of them. TriggerHappyTime, make sure you specify exactly what is going on in your post in detail because if you ...
- Sat Mar 29, 2014 12:36 am
- Forum: Players
- Topic: How do you pronounce callsigns?
- Replies: 36
- Views: 9759
Re: How do you pronounce callsigns?
It seems I've been pronouncing it correctly then! The spelling makes it a bit confusing at first.jhs wrote:jhs is pretty easy... you pronounce it, "oh-mi-tee-one" or sometimes "awe-sum"
of course, old friends pronounce it with a p and a T.

- Tue Mar 25, 2014 10:58 pm
- Forum: Help: Server Setup and Administration
- Topic: Request Global Permission Groups here
- Replies: 340
- Views: 89398
Re: Request Global Permission Groups here
Can I have:
BOZZ.OWNER
BOZZ.ADMIN
BOZZ.COP
BOZZ.HIDDEN
Thanks.
BOZZ.OWNER
BOZZ.ADMIN
BOZZ.COP
BOZZ.HIDDEN
Thanks.
- Sun Mar 23, 2014 5:03 pm
- Forum: Players
- Topic: How do you pronounce callsigns?
- Replies: 36
- Views: 9759
Re: How do you pronounce callsigns?
ZE BOZZ is pretty simple to pronounce, just substitute the "s" for a "z" :) I have had trouble pronouncing Leibniz. I don't think he plays anymore, unless he plays under another callsign; but I always had fun trying to say his name. Is it leeb - knees ? lib - niz ? lee - be - niz...
- Tue Mar 18, 2014 12:57 pm
- Forum: Works In Progress
- Topic: DarkForest CTF
- Replies: 1
- Views: 1580
Re: DarkForest CTF
Loved this map. The shot speed is just right. I loved those tree textures…(I may see if I can get them from you sometime). I really enjoyed trying to sneak across the map from tree to tree with the enemies' flag, dodging and killing my way through. It's one of those high adrenaline maps. May I sugge...