Search found 619 matches

by Zehra
Tue Feb 26, 2019 6:01 pm
Forum: Enhancements
Topic: Eighth dimension cleanup/removal
Replies: 9
Views: 1101

Re: Eighth dimension cleanup/removal

Zehra, did you forget to tell us what new effect you are going to create to replace this one you want to remove? The OO effect is not the same as a drivethrough object, so it’s important to have an effect to distinguish one from the other. Improvements (the actual work, not just ideas) are always w...
by Zehra
Sun Feb 24, 2019 11:09 pm
Forum: Enhancements
Topic: Eighth dimension cleanup/removal
Replies: 9
Views: 1101

Re: Eighth dimension cleanup/removal

My bad, I guess the goal is to keep the retro feel.

-Zehra
by Zehra
Sun Feb 24, 2019 10:54 pm
Forum: General Discussion
Topic: bzflag graphics improvements?
Replies: 23
Views: 2939

Re: bzflag graphics improvements?

If you wish to improve the appearance of the game slightly on your end, there is a couple things which can be done. Such as replacing the default texturing on your end or if you are good with code, making a few client changes. A couple players, such as myself, have replaced the default texturing and...
by Zehra
Sun Feb 24, 2019 2:59 pm
Forum: Enhancements
Topic: Eighth dimension cleanup/removal
Replies: 9
Views: 1101

Eighth dimension cleanup/removal

While originally the 'eighth dimension' scene added to the games appearance and design, but these days it takes away from it. The small randomly placed triangles in buildings and structures end up making the game look quite dated and perhaps even incomplete. In my opinion, the removal of them would ...
by Zehra
Sun Feb 24, 2019 2:32 pm
Forum: General Discussion
Topic: BZFlag inspired game under development
Replies: 61
Views: 9985

Re: BZFlag inspired game under development

According to the main link, the project does not appear to have been updated. Index of ftp://[IP address]/ Up to higher level directory Name | Size | Last Modified File:2018-07-10 02-10-08.flv 27148 KB 7/10/2018 File:bgs-latest.exe 29515 KB 5/4/2018 File:bgs-macos-latest.zip 21532 KB 5/4/2018 File:g...
by Zehra
Fri Feb 22, 2019 4:48 pm
Forum: General Discussion
Topic: bzflag graphics improvements?
Replies: 23
Views: 2939

Re: bzflag graphics improvements?

Meaning no offense, but bzflag looks almost the same as 20 years ago. Computer graphics have improved a *lot* in the last 20 years, so I wonder if it would be possible to improve bzflag accordingly? Improvements could certainly be made, but it is another question if someone will do them. Although t...
by Zehra
Tue Feb 19, 2019 6:20 pm
Forum: Plug-in Development
Topic: Co-op HTF
Replies: 1
Views: 390

Re: Co-op HTF

Conceptual topic. The idea or goal behind a co-op HTF plugin would be to allow some sort of teamwork or even matches between two teams (HTF in leagues, *wink-wink*), with the game mode being HTF. This sort of has been already suggested, see the 2 way Htf thread. As of right now, the concept behind ...
by Zehra
Sat Feb 16, 2019 5:09 pm
Forum: General Discussion
Topic: A way to download within bzflag the map?
Replies: 3
Views: 1458

Re: A way to download within bzflag the map?

Currently there is no way to 'download' the actual file from BZFlag. A simple way around this, would be for the map author to have a server message listing where it may be found. -srvmsg "Map available for download at: https://www.example.com/sample-map.tar" A plug-in could offer the same possibilit...
by Zehra
Wed Feb 13, 2019 6:35 pm
Forum: Help: Map Making
Topic: King Of The Ring by ahs3
Replies: 6
Views: 792

Re: King Of The Ring by ahs3

If I am not mistaken, custom zone objects are simply saved as 'zone' without any parameters.

-Zehra
by Zehra
Wed Feb 13, 2019 6:08 pm
Forum: Help: Map Making
Topic: King Of The Ring by ahs3
Replies: 6
Views: 792

Re: King Of The Ring by ahs3

The following thread should clarify any issues or questions: flagstay, KOTH, rabbidRabit, and wwzone Updates koth bbox -140 140 -180 180 12 50 nosound teamplay holdtime 70 autotime 3 60 end As mentioned within that specific thread, the ' cylinder ' and ' bbox ' syntax is depreciated and should not b...
by Zehra
Mon Feb 11, 2019 1:20 am
Forum: Works In Progress
Topic: Tank Maze
Replies: 1
Views: 345

Re: Tank Maze

Excellent map and design, but perhaps a bit too difficult for most.
Would be nice if there was easy, medium and difficult versions of the maze.

-Zehra
by Zehra
Mon Feb 11, 2019 1:16 am
Forum: Leagues: General Discussion
Topic: Sniping League
Replies: 23
Views: 3096

Re: Sniping League

Flag resetting and actions on drop vary on quite a few factors, such as unsafe objects, '_maxFlagGrabs' variable, plug-ins, map design...etc
Without details on the map and configurations used, it is difficult for anyone to know what may be causing the issue.

-Zehra
by Zehra
Mon Feb 11, 2019 1:01 am
Forum: Map releases
Topic: Polygon Laser Sniping
Replies: 3
Views: 483

Re: Polygon Laser Sniping

The laser sniping and tactics make this is one of my favorite maps.

-Zehra
by Zehra
Sat Feb 09, 2019 12:48 am
Forum: Map releases
Topic: Pitch-rogue
Replies: 4
Views: 480

Re: Pitch-rogue

Interesting design and concept. If you are trying to create 'neon' lights, I would recommend you take advantage of the ' emission ' materials property. So for example, you may wish to do something similar to the following: material color 0.5 0.5 0.5 0.5 emission 0.5 0.5 0.5 0.5 end The above is simp...
by Zehra
Wed Feb 06, 2019 10:30 pm
Forum: Plug-in Development
Topic: Not all weapons should do 100% damage
Replies: 19
Views: 1684

Re: Not all weapons should do 100% damage

The guidance is on the implementation and on where to search in the code for making changes as at the moment.
And is available on request and not as a clue.

-Zehra
by Zehra
Wed Feb 06, 2019 10:11 pm
Forum: Leagues: General Discussion
Topic: Sniping League
Replies: 23
Views: 3096

Re: Sniping League

You may wish to use something like Google Forms or SurveyMonkey for this as well.
(Most players rarely read the forums or post.)

-Zehra
by Zehra
Wed Feb 06, 2019 10:11 pm
Forum: Plug-in Releases
Topic: UselessGeno
Replies: 2
Views: 468

Re: UselessGeno

Ratfink wrote:
Wed Feb 06, 2019 1:09 pm
Why Useless, though? Plugins can create their own flags.
There is no reason not to and it simplifies things a bit.
I may later introduce a custom flag version of geno with much more features in the near future though.

-Zehra
by Zehra
Tue Feb 05, 2019 10:02 pm
Forum: Plug-in Development
Topic: Not all weapons should do 100% damage
Replies: 19
Views: 1684

Re: Not all weapons should do 100% damage

1. A. References to changes made and files used. B. Nope, but we do have the Private List Server with BZFS 2.4.x thread. C. Unless someone does it, but this is not too likely at the moment. 3. Most likely yes, unless the project says no for whatever reason. Personally, I think doing so much for a ga...
by Zehra
Tue Feb 05, 2019 9:29 pm
Forum: Plug-in Development
Topic: Not all weapons should do 100% damage
Replies: 19
Views: 1684

Re: Not all weapons should do 100% damage

1. The tutorial is for 2.x, so it would not work for 2.4.x, but some things can still be referenced from it. 2. I'm assuming four characters followed by four digits.(Information should be within the protocol itself.) 3. Depends on a number of factors. 4. A simple fork is easy and even trivial, but h...
by Zehra
Tue Feb 05, 2019 8:37 pm
Forum: Plug-in Releases
Topic: UselessGeno
Replies: 2
Views: 468

UselessGeno

UselessGeno The geno flag does have several issues when running. Most notably the '-noTeamKills' setting does not prevent a player from killing teammates by shooting themselves. This plug-in avoids that and rogueGeno is a setting within the plug-in itself, so no need for rogueGeno to be used. Also p...
by Zehra
Tue Feb 05, 2019 8:13 pm
Forum: Leagues: General Discussion
Topic: Sniping League
Replies: 23
Views: 3096

Re: Sniping League

It would be good for this thread to be moved to the lu forums, as these days there is only a single league.

-Zehra

P.S. If thread moved, please delete this post.
by Zehra
Tue Feb 05, 2019 8:11 pm
Forum: Plug-in Development
Topic: Not all weapons should do 100% damage
Replies: 19
Views: 1684

Re: Not all weapons should do 100% damage

The part of the game design was one reason I did not expect the project to implement it as an official mode, in term the reason for my offering of implementing it either as a plug-in or client/server modification when I would have the time to implement it. As probably most expect, this mode would ve...
by Zehra
Mon Feb 04, 2019 3:46 am
Forum: Plug-in Development
Topic: Not all weapons should do 100% damage
Replies: 19
Views: 1684

Re: Not all weapons should do 100% damage

For questions one and three: As there would be no modifications to the authentication code, it should run with the current list and authentication server. For having it listed/authenticated, would require project permission and approval although. For question number two: You may wish to ask blast fo...
by Zehra
Sun Feb 03, 2019 11:41 pm
Forum: Plug-in Development
Topic: Not all weapons should do 100% damage
Replies: 19
Views: 1684

Re: Not all weapons should do 100% damage

I understand the idea, but I do not comprehend why exactly it is needed. It cannot be done as a plug-in without it being a 'cheap' simulation and having various issues as well due to flag zapping. (Shot types cannot be 'given' as well.) A single shot killing a tank is one of the fundamentals of bz....
by Zehra
Sun Feb 03, 2019 9:27 pm
Forum: Plug-in Development
Topic: Not all weapons should do 100% damage
Replies: 19
Views: 1684

Re: Not all weapons should do 100% damage

Would it be worth it to do this/that? If it is enjoyed, I would say it is worth it. While I know at start, no - For this new protocol would there more players? We either will have the same at best, but normally it will be a lesser number of players. This will not draw in new players, but offers cur...