Search found 708 matches

by Zehra
Tue Jun 23, 2020 10:45 pm
Forum: General Discussion
Topic: Safe genocide?
Replies: 6
Views: 862

Re: Safe genocide?

From players which have spawned on said team, the amount of players which are spawned are the point increment in value. So if 5 red players are joined, but 3 are spawned, 3 points will be awarded.

-Zehra
by Zehra
Sun Jun 21, 2020 11:36 pm
Forum: General Discussion
Topic: BZFlag Postgame
Replies: 8
Views: 3670

Re: BZFlag Postgame

I mostly thought along the lines of spawn and death positions, along with them being highlighted, before fading away. (Player movement would have been to be added later, but it would have given a similar feel to photographs being developed or long exposure photography.)

-Zehra
by Zehra
Sun Jun 21, 2020 5:05 pm
Forum: General Discussion
Topic: BZFlag Postgame
Replies: 8
Views: 3670

Re: BZFlag Postgame

If possible, map animation would be an amazing addition to map thumbnails.

-Zehra
by Zehra
Sat Jun 20, 2020 2:57 pm
Forum: General Discussion
Topic: Web based client
Replies: 2
Views: 1659

Re: Web based client

Nope.
by Zehra
Sat Jun 13, 2020 3:27 pm
Forum: Players
Topic: How prevelant are subtle cheats?
Replies: 6
Views: 755

Re: How prevelant are subtle cheats?

Cheating is not as widespread or non-existent as most assume. It usually is one or two major problematic players to either a few random isolated incidents, as well as some cycles of little to no activity. As for subtle cheats, some are mistakenly identified as "lag" and visa versa. For players gaini...
by Zehra
Tue Jun 09, 2020 6:04 pm
Forum: General Discussion
Topic: BZ Client, force registration before being allowed to play
Replies: 10
Views: 1336

Re: BZ Client, force registration before being allowed to play

The solutions presented here seem to mainly treat the symptoms of a greater problem, which was the part of this game never having been designed for online play. For the league, they could simply add a minimum number of "required" public matches before adding a member. For servers in general, simply ...
by Zehra
Sat Jun 06, 2020 4:28 am
Forum: General Discussion
Topic: F12 abuse, revisited
Replies: 15
Views: 3663

Re: F12 abuse, revisited

A whitelist for it could offer some benefit, but may not be worth the effort.
Or either waiting for "impossible" conditions to avoid triggering it's autoban measure.
But who knows, it might be possible for some bugs to be worked out in a later version, if it were to happen.

-Zehra
by Zehra
Mon Jun 01, 2020 7:42 pm
Forum: General Discussion
Topic: BZ Client, force registration before being allowed to play
Replies: 10
Views: 1336

Re: BZ Client, force registration before being allowed to play

Much has been discussed on the matter of improving the way to make it easier for new players. Registration should be less of "required", but more of where one gains some nice benefits from registering. If abuse of chat permissions is an issue, then limit chat permissions to registered players. If ch...
by Zehra
Mon Jun 01, 2020 3:20 pm
Forum: General Discussion
Topic: BZ Client, force registration before being allowed to play
Replies: 10
Views: 1336

Re: BZ Client, force registration before being allowed to play

The game was never designed with online play in mind. The original design was simply a LAN game. Even if a new (non-protocol breaking) release were made today which prevented people from joining or playing on servers as unregistered, it wouldn't be effective, since people would download the previous...
by Zehra
Wed May 27, 2020 7:23 pm
Forum: Help: Tactics and Playstyles
Topic: That Quickshot foggy map
Replies: 1
Views: 268

Re: That Quickshot foggy map

Within the current protocol and before, it is not possible to make teammates solely visible on radar without client modifications. Additionally, if it were to change to a non-radar map, it likely would become a camp ground, as the game play would likely change towards "hide and camp", which would be...
by Zehra
Sun May 24, 2020 6:37 pm
Forum: General Discussion
Topic: Levels and Robots (Simplified Version)
Replies: 2
Views: 1853

Re: Levels and Robots (Simplified Version)

I like the concept and the way you implemented it. It's solid and basically takes two previously existing concepts and merges them into a single unique and innovative design. The main issue is the lack of server-side bots which are capable of playing the game, which has prevented this from being a m...
by Zehra
Wed May 20, 2020 2:20 am
Forum: Plug-in Development
Topic: PlayHistoryTracker Modification - Track kills made by UselessMine
Replies: 2
Views: 1007

Re: PlayHistoryTracker Modification - Track kills made by UselessMine

Perhaps, although server owners may wish to only track kills actually made by players and not kills made on their behalf. (This could be a useful addition to the plug-in, if made an option.) Additionally, if anyone wishes to integrate this and/or submit it, feel free to do so, as the plug-in modific...
by Zehra
Wed May 20, 2020 1:51 am
Forum: Screenshots & Artwork
Topic: 101
Replies: 342
Views: 105890

Re: 101

My apologies for the delay. The leaderboard has been updated.

-Zehra
by Zehra
Wed May 20, 2020 1:43 am
Forum: Map releases
Topic: Hix w/ only pyramid capture
Replies: 1
Views: 555

Re: Hix w/ only pyramid capture

Either some map trickery or plug-in would make this possible, but since this was not replicated within the '/saveworld', this would be accomplished by a plug-in.

In addition, there is no requirement to release the plug-in and cloning its fuctionality would not be too difficult as well.

-Zehra
by Zehra
Sat May 09, 2020 4:16 am
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 148
Views: 49863

Re: Apocalypse In Action :: Planet MoFo

Looking through the forums, the following threads related to F12 were located: F12 abuse, revisited and Ban without F12 threads. The recent updates have reduced the F12 abuse to quite a point, but it seems the issue is slowly shifting. Less of F12 to avoid or geno bait, but instead to leaving to cre...
by Zehra
Mon May 04, 2020 11:24 pm
Forum: Help: Server Setup and Administration
Topic: Recommendations for Maps, settings etc. for a newbie old timer
Replies: 11
Views: 2720

Re: Recommendations for Maps, settings etc. for a newbie old timer

Classic varies to interpretation and only a few maps have tried to closely emulate the original BattleZone type of feel/theme. Some of the early maps made by Dutchrai, The Purple Panzer, Ducatiwannabe or ahs3 may suit your needs. You'll need to find and experiment a bit to see which settings and map...
by Zehra
Sun May 03, 2020 6:33 pm
Forum: Plug-in Development
Topic: PlayHistoryTracker Modification - Track kills made by UselessMine
Replies: 2
Views: 1007

PlayHistoryTracker Modification - Track kills made by UselessMine

Some people have run quite a few custom flag plug-ins which use world weapons/server shots to kill players, but this leads to where they are not attributed/tracked by PlayHistoryTracker, so this simply modification allows server shots made on the behalf of a player, to be attributed to them. The req...
by Zehra
Sat May 02, 2020 6:08 pm
Forum: Help: Server Setup and Administration
Topic: Recommendations for Maps, settings etc. for a newbie old timer
Replies: 11
Views: 2720

Re: Recommendations for Maps, settings etc. for a newbie old timer

Welcome back to BZFlag. I'm not sure, but perhaps using the "random" world generation capabilities of BZFS may suit your needs. This can be done via the command line options which can be provided to BZFS. There's currently four default game modes: Free For All, Capture The Flag, Rabbit Chase and Ope...
by Zehra
Sat May 02, 2020 5:14 pm
Forum: Game Releases and Versions
Topic: New Release: 2.4.20 "Do You See What I See?"
Replies: 4
Views: 2458

Re: New Release: 2.4.20 "Do You See What I See?"

The ChangeLog lists the following API functions and events as introduced in 2.4.20:

Code: Select all

* bz_isWithinWorldBoundaries
* bz_getSpawnPointWithin
* bz_getNearestFlagSafetyZone
* bz_ePlayerDeathFinalizedEvent
-Zehra
by Zehra
Thu Apr 30, 2020 1:25 am
Forum: Screenshots & Artwork
Topic: 101
Replies: 342
Views: 105890

Re: 101

If someone suggests a good way of jointly tracking scores, it probably will be done.
The real difficulty with getting 101 mostly anywhere is the lack of players.
Hopefully we'll see more players in the future and more 101's.

-Zehra
by Zehra
Sat Apr 25, 2020 9:14 pm
Forum: Game Releases and Versions
Topic: New Release: 2.4.20 "Do You See What I See?"
Replies: 4
Views: 2458

Re: New Release: 2.4.20 "Do You See What I See?"

I've been looking forward to this release for quite a bit.
Glad to see it finally here.

-Zehra
by Zehra
Fri Apr 24, 2020 11:56 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: can not talk to list server after playing
Replies: 13
Views: 3187

Re: can not talk to list server after playing

#1 Why does it happen? Due to some uncertainties, it is impossible to precisely pinpoint the exact reason "why" it occurs, as the issue may be similar, but the cause may be greatly different. #2 Will it by fixed (if was not fixed already in a newer version) and any ideas of how soon? In addition to...
by Zehra
Fri Apr 24, 2020 3:50 am
Forum: Enhancements
Topic: Default Settings Rework
Replies: 4
Views: 1497

Re: Default Settings Rework

Would the possibility of primary mouse and keyboard user configurations be considered for 2.6? In other words, default mouse and keyboard user configurations. (Thus the configurations are not in the sense of simply being set towards an "average", but rather already preset to a good extent for either...
by Zehra
Fri Apr 24, 2020 3:32 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: can not talk to list server after playing
Replies: 13
Views: 3187

Re: can not talk to list server after playing

While I am slightly uncertain if this is the same issue, the same type of "problem" has occurred from time to time. When this occurs, generally simply "refreshing" the list may solve the issue. This is done by the following actions: Join Game -> Find Server -> Servers Servers -> Find Server Find Ser...
by Zehra
Fri Apr 24, 2020 3:19 am
Forum: Screenshots & Artwork
Topic: 101
Replies: 342
Views: 105890

Re: 101

To clarify a few matters.
Scores from the 101 EP thread are not logged within the 101 Score Summaries leaderboard.

-Zehra