Search found 619 matches

by Zehra
Sun Mar 31, 2019 7:54 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: Sticky threads
Replies: 0
Views: 837

Sticky threads

Will there be some updates or replacement to some of the sticky threads? There is some of them which contain outdated information and should be either updated or replaced. Additionally, could something be done to enhance the visibility of them, as generally players seem to ignore these threads as we...
by Zehra
Sat Mar 30, 2019 5:09 pm
Forum: General Map Making Discussions
Topic: Jumping Skills maps
Replies: 0
Views: 1185

Jumping Skills maps

Would anyone happen to have some copies of the Jumping Skills maps by any chance?

-Zehra
by Zehra
Thu Mar 28, 2019 2:12 am
Forum: Players
Topic: Hello! I'm New to BZBB
Replies: 5
Views: 1395

Re: Hello! I'm New to BZBB

Greetings shaavra, Welcome to the BZFlag forums. I think I may have seen you once or twice before, but glad to see you've finally registered here on the forums. Some small notes: Registering within the forums automatically registers your callsign, so you'll need to add your password from the forums ...
by Zehra
Mon Mar 25, 2019 11:31 pm
Forum: Plug-in Releases
Topic: Dodgeball
Replies: 4
Views: 704

Re: Dodgeball

No servers are currently hosting the map or mode at the time of this writing.
The map and plug-in license allow you to host it, though.

Code: Select all

License
    Plug-in: MIT
    Map: CC BY-SA 3.0
You may wish to see if there is any specific requests for attribution though, as a courtesy.

-Zehra
by Zehra
Mon Mar 25, 2019 12:42 am
Forum: Plug-in Development
Topic: API_DOCS: Moving the docs
Replies: 1
Views: 3826

API documentation update:

The official and up-to-date documentation on the API may be found at: www.bzflag.org/documentation/developer/bzfs_api

Please note that at the time of this writing, some of it is still in the process of being written.
by Zehra
Mon Mar 25, 2019 12:28 am
Forum: Help: Tactics and Playstyles
Topic: Chickenfarmer's Missile Wars 2.3 Notes
Replies: 3
Views: 1289

Re: Chickenfarmer's Missile Wars 2.3 Notes

@chickenfarmer
Might be better to simply update your previous thread with a new post providing an update on what was covered.
This way it looks better and also keeps related content together.

-Zehra
by Zehra
Sun Mar 24, 2019 3:18 am
Forum: Help: Tactics and Playstyles
Topic: Chickenfarmer's Missile Wars 2.3 Notes
Replies: 3
Views: 1289

Re: Chickenfarmer's Missile Wars 2.3 Notes

It would be great if you could cover the subject in as much detail as your previous thread.
by Zehra
Sun Mar 24, 2019 3:07 am
Forum: General Discussion
Topic: bzflag graphics improvements?
Replies: 23
Views: 2939

Re: bzflag graphics improvements?

The insights provided in this thread would be useful for creating a readme for Modeltool, along with appropriate documentation.

-Zehra
by Zehra
Thu Mar 21, 2019 12:14 am
Forum: Enhancements
Topic: Multiline map comments
Replies: 7
Views: 1346

Re: Multiline map comments

What other games have a plain-text map format and multi-line comments? We could see how they handle it. Looks like Quake 3 has a plain-text map format used by editors , but seems to only have single line comments. My bad, I was mistaken on the subject. My thoughts were that it may be a widespread f...
by Zehra
Tue Mar 19, 2019 7:21 pm
Forum: Enhancements
Topic: Multiline map comments
Replies: 7
Views: 1346

Re: Multiline map comments

For what's worth, I do encounter cases where I have to (temporarily) remove a section of objects, though I simply use two separate text files to achieve that. Maybe multi-line comments might make that more elegant, though there are simple workarounds now already. For most other games, this is a gen...
by Zehra
Mon Mar 18, 2019 10:36 pm
Forum: Enhancements
Topic: Multiline map comments
Replies: 7
Views: 1346

Re: Multiline map comments

And what is your proposed syntax for this feature? C style comments. If you use an editor with syntax highlighting , you can highlight a block of text and use your editor's comment shortcut. Real haxors use keyboard shortcuts. While it may be easy for us, I'm certain the majority of players have ne...
by Zehra
Sun Mar 17, 2019 10:51 pm
Forum: Enhancements
Topic: Multiline map comments
Replies: 7
Views: 1346

Multiline map comments

While we do have shell style single line comments, multi-line comments would be very useful for map makers.
It would make several things much easier, especially when working with large scale maps and the temporary commenting out of objects is needed.

-Zehra
by Zehra
Sat Mar 16, 2019 4:54 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Can't cycle through player names
Replies: 7
Views: 1326

Re: Can't cycle through player names

This could be requested as an enhancement.
Or for those who are skilled enough, it can be done as a client modification.

When I have the time, I'll likely implement this.

-Zehra
by Zehra
Sat Mar 16, 2019 4:43 pm
Forum: Servers: General Discussion
Topic: ***IF YOU HAVE BEEN BANNED FROM A SERVER READ THIS FIRST****
Replies: 1
Views: 15320

Re: ***IF YOU HAVE BEEN BANNED FROM A SERVER READ THIS FIRST****

To clarify things and clear up any confusion players may have. Since BZFlag 2.4.14 "Hello Motto" (2018-05-02) and above, the person who one was banned by, is no longer displayed within the ban message. (Only servers from 2.4.12 and before will display the username of the person who provided the ban....
by Zehra
Mon Mar 11, 2019 11:34 pm
Forum: Map releases
Topic: Remixed
Replies: 1
Views: 335

Remixed

The following map has been released into the public domain:
remixed map.png
screenshot
(794.19 KiB) Not downloaded yet
remixed.bzw
remixed map
(3.82 KiB) Downloaded 38 times
-Zehra
by Zehra
Sun Mar 10, 2019 7:33 pm
Forum: Help: Source Code / Compiling / Development
Topic: Automatic Respawns
Replies: 0
Views: 1848

Automatic Respawns

Here's a small and simple modification which allows you to respawn automatically. Head over to 'LocalPlayer.cxx' and find this section of code: setStatus(PlayerState::DeadStatus); location = Dead; if (isAutoPilot()) { CMDMGR.run("restart"); } } Change it to the code below: setStatus(PlayerState::Dea...
by Zehra
Sat Mar 09, 2019 5:30 pm
Forum: General Map Making Discussions
Topic: New Map idea
Replies: 1
Views: 279

Re: New Map idea

Everyone spawns at own castle. Everyone is rogue. Map/castles expands as player list grows. Game is called "King of the Hill". Idea is to move up in levels(not games but elevations)) until you capture the "win" flag. Need some teleports. The way you move up is based on teleports and elevators. I li...
by Zehra
Thu Mar 07, 2019 1:30 pm
Forum: Help: Map Making
Topic: meshbox / box & meshbox / teleport links
Replies: 3
Views: 912

Re: meshbox / box & meshbox / teleport links

- meshbox/box : when the ground/stair is made of mixed tiles, box next to meshbox, tank can t drive from one to the other This is a known issue and is caused by the inconsistency of the handling of '1.0' and '2.0' objects. (Non-mesh and mesh objects.) There is a few tricks which can be done, such a...
by Zehra
Tue Mar 05, 2019 2:56 am
Forum: Works In Progress
Topic: Interstate Warfare CTF
Replies: 2
Views: 481

Re: Interstate Warfare CTF

Nicely made and plays well. Map feels a bit big though.

-Zehra
by Zehra
Tue Mar 05, 2019 2:05 am
Forum: Enhancements
Topic: MessageInZone
Replies: 1
Views: 427

MessageInZone

Hello everyone. I have come to propose a minor change within the 'Zone' object. Zones could use such a parameter and allow easy testing and various features to be added to maps without much difficulty. A small list of what this could provide for players: Players gain insights to maze based maps.("Hi...
by Zehra
Sun Mar 03, 2019 12:31 am
Forum: General Discussion
Topic: Missing everyone
Replies: 3
Views: 1357

Re: Missing everyone

Welcome back Beth. Glad to see you back. I'm sorry to say the majority of players within this game have moved on or have become inactive. New players join in occasionally, but do not remain for long, if they remain at all. BZFlag has been in a slow decline over the years, but activity has picked up ...
by Zehra
Thu Feb 28, 2019 11:36 pm
Forum: Screenshots & Artwork
Topic: No-death Streak
Replies: 4
Views: 602

Re: No-death Streak

If someone is willing to write the website, I wouldn't mind writing the plug-in myself.

-Zehra
by Zehra
Thu Feb 28, 2019 11:28 pm
Forum: Screenshots & Artwork
Topic: No-death Streak
Replies: 4
Views: 602

Re: No-death Streak

This could be better done as a plug-in which would upload the data to a stats site.

-Zehra
by Zehra
Thu Feb 28, 2019 11:14 pm
Forum: Bugs and Problems
Topic: zone flag where flag dont go back
Replies: 7
Views: 1150

Re: zone flag where flag dont go back

The following should solve the issue: '-set _maxFlagGrabs 0'
(Simply set the above within the command line, map file or configuration file.)
It may also be done within game as the following slash command without the quotes: '/set _maxFlagGrabs 0'

-Zehra
by Zehra
Thu Feb 28, 2019 3:22 pm
Forum: Works In Progress
Topic: Obstacle Course :: Collaborative Project
Replies: 17
Views: 2510

Re: Obstacle Course :: Collaborative Project

Why can't I open it? :( :!: :?: If the file is not corrupted, you should be able to open it with any good text editor.(If you are referencing map files.) GNU Emacs, Vim, Notepad++, jEdit, Kate, KWrite, are just some of the many which can be used. The Editor Highlight Codes thread provides a bit of ...