Search found 314 matches

by Mostly Harmless!
Mon Jan 30, 2006 3:50 am
Forum: Help: Map Making
Topic: texture rotation
Replies: 3
Views: 1040

Fixedspin. Use instead of spin. I think.[/code]
by Mostly Harmless!
Sun Jan 29, 2006 6:48 am
Forum: Map releases
Topic: ctf border
Replies: 12
Views: 2294

Very nice! :)
by Mostly Harmless!
Sat Jan 28, 2006 10:40 pm
Forum: Enhancements
Topic: New "physics" driver
Replies: 32
Views: 9206

I'd definetly use it, when I make maps. Also, it could be used to have more than one-line death messages.
by Mostly Harmless!
Sat Jan 28, 2006 6:37 am
Forum: Map releases
Topic: Underground Treasure Trove
Replies: 21
Views: 6076

Texture the top with grass.
Makes it look more authentic.
This should be under works in progress.
by Mostly Harmless!
Sat Jan 28, 2006 6:35 am
Forum: Screenshots & Artwork
Topic: and as to prove I have no life!
Replies: 16
Views: 4779

Wow.
Life?
-->
by Mostly Harmless!
Sat Jan 28, 2006 6:12 am
Forum: Map releases
Topic: Underground Treasure Trove
Replies: 21
Views: 6076

Then there would be a lot of fighting on top. And if there is any laser...
by Mostly Harmless!
Sat Jan 28, 2006 5:18 am
Forum: Map releases
Topic: Underground Treasure Trove
Replies: 21
Views: 6076

Spawn zones! Ta-da!
Maybe you can add physics drivers that push you into the hole?
by Mostly Harmless!
Sat Jan 28, 2006 4:21 am
Forum: Map Editors
Topic: BZW Exporter Version 2.0?
Replies: 28
Views: 11517

I'd like to test it! I've got python 2.4 and blender 2.41.
by Mostly Harmless!
Fri Jan 27, 2006 3:50 pm
Forum: Works In Progress
Topic: Bridges
Replies: 4
Views: 2476

I really like it. Especcially the tunnels!
by Mostly Harmless!
Thu Jan 26, 2006 4:48 am
Forum: Help: Tactics and Playstyles
Topic: What things do you do to trick them?
Replies: 68
Views: 42303

cong066
If you jump towards each other, and you turn,and the opponent shoots, you are probably dead...
by Mostly Harmless!
Thu Jan 26, 2006 4:46 am
Forum: Help: Map Making
Topic: Brown
Replies: 4
Views: 1392

Code: Select all

meshbox
  name meshbox
          position 0 0 0 
          size 5 5 10
          rotation 0
          color 0.4 0.2 0.2
end
Tell me if that works!
by Mostly Harmless!
Wed Jan 25, 2006 10:48 pm
Forum: Servers: General Discussion
Topic: My Server
Replies: 4
Views: 1630

I was just there! I thought you'd limit shockwave, though.
by Mostly Harmless!
Wed Jan 25, 2006 5:43 am
Forum: Help: Tactics and Playstyles
Topic: What things do you do to trick them?
Replies: 68
Views: 42303

One trick I like is: I sit on top of a building with steamroller, and when anyone tries to jump close, I just drive forward a bit. Works like a charm.
by Mostly Harmless!
Wed Jan 25, 2006 12:42 am
Forum: Help: Map Making
Topic: Aennea
Replies: 25
Views: 6387

A weapon fires something every X seconds. Say it fires a rouge laser every 10 seconds from the center of the map.
by Mostly Harmless!
Wed Jan 25, 2006 12:41 am
Forum: Help: Tactics and Playstyles
Topic: Dodging GM
Replies: 45
Views: 19668

Or, if you also have a laser, shoot the person before he shoots you. Works every time, but isn't easy. Also hope they miss.
by Mostly Harmless!
Mon Jan 23, 2006 1:58 am
Forum: Map Editors
Topic: BZFlag MapU - Box to Mesh V0.2.0
Replies: 23
Views: 13083

It allows the user to specify the information as if he were making a normal box, but outputs it as mesh. Not a meshbox.
by Mostly Harmless!
Mon Jan 23, 2006 1:50 am
Forum: Works In Progress
Topic: Something is coming...
Replies: 16
Views: 5450

Must be something very special! :D
by Mostly Harmless!
Sun Jan 22, 2006 10:01 pm
Forum: General Map Making Discussions
Topic: Just an idea...screenshots as bzflag textures.
Replies: 29
Views: 7331

Can there be a miror texture?
by Mostly Harmless!
Sun Jan 22, 2006 8:53 pm
Forum: Fansites
Topic: ULTRA Changes to Site
Replies: 36
Views: 12850

Why isn't it coming along?
by Mostly Harmless!
Sun Jan 22, 2006 8:02 pm
Forum: General Map Making Discussions
Topic: 2.0 Objects
Replies: 23
Views: 4798

Save the file as a ".bzw" Make sure notePad doesn't stick a ".txt" at the end.
by Mostly Harmless!
Sun Jan 22, 2006 7:38 am
Forum: Help: Map Making
Topic: Textures
Replies: 7
Views: 2138

I think that this should work: textureMatrix name texturematrix fixedscale 0.1 0.1 0.1 end material name mat addtexture caution.png color 1 1 1 1 texmat texturematrix end meshbox name meshBox size 80 10 1 position 0 0 0 rotation 0 matref mat end Please correct me if I'm wrong. Also, try playing arou...
by Mostly Harmless!
Sun Jan 22, 2006 7:12 am
Forum: Works In Progress
Topic: Something is coming...
Replies: 16
Views: 5450

What did you make the image with?
by Mostly Harmless!
Sun Jan 22, 2006 5:10 am
Forum: Map releases
Topic: BzFlag Bay Bridge
Replies: 28
Views: 7076

Maybe instead of those random boxes in the bay? A boat would be cooler!
by Mostly Harmless!
Sun Jan 22, 2006 3:44 am
Forum: Map releases
Topic: BzFlag Bay Bridge
Replies: 28
Views: 7076

Have you thought of making a boat on the bay?
by Mostly Harmless!
Sun Jan 22, 2006 3:42 am
Forum: Map releases
Topic: A New Rabbit Hunt Map
Replies: 3
Views: 1099

Wow! Looks like some kind of extremely expensive mansion in the middle of a city!