Search found 168 matches

by tainn
Tue Feb 05, 2019 7:31 pm
Forum: Leagues: General Discussion
Topic: Sniping League
Replies: 23
Views: 3089

Re: Sniping League

Yeah, agreed entirely. And while I didn't seem to explicitly mention this in the OP, I also meant this idea solely to exist as an addition and not separation, meaning only a potential extension to the leagues united, not its own league. With our current activity, we truly ought to bring it all into ...
by tainn
Tue Feb 05, 2019 12:09 pm
Forum: Leagues: General Discussion
Topic: Sniping League
Replies: 23
Views: 3089

Sniping League

From our current active playerbase, there are quite a few people that prefer playing on flagged maps over their non-flagged counterparts. However, as it stands right now, leagues are only based around maps with no flags. From the flagged maps, I had most notably heard of people wishing to partake in...
by tainn
Tue Feb 05, 2019 1:22 am
Forum: Screenshots & Artwork
Topic: 101
Replies: 323
Views: 92818

Re: 101

Happened a little while ago, but this one was on ahs3's amazing Piney Grove.

Perhaps I'll post them all from now on, though I prefer not to encourage spam ;)
by tainn
Sun Feb 03, 2019 9:34 pm
Forum: Plug-in Development
Topic: Not all weapons should do 100% damage
Replies: 19
Views: 1677

Re: Not all weapons should do 100% damage

I understand the idea, but I do not comprehend why exactly it is needed. A single shot killing a tank is one of the fundamentals of bz. Entire tactics are built around that one fact. It is the core of the game. Some flags having 'more power' than others can be simulated in other ways already, mainly...
by tainn
Sun Feb 03, 2019 8:54 pm
Forum: Plug-in Development
Topic: Not all weapons should do 100% damage
Replies: 19
Views: 1677

Re: Not all weapons should do 100% damage

Why would you even want that? If you want to balance or imbalance flag potency, you can do it already by adjusting server variables respective to the flags in question and keeping the idea of a single shot killing a tank.
by tainn
Mon Jan 28, 2019 12:39 am
Forum: Tournaments And Games
Topic: Community event on Troy's server
Replies: 4
Views: 727

Re: Community event on Troy's server

I would like to extend the gratitude to all participants, and especially the hosts; thank you for organizing and being a part of this event, it is such gatherings that are truly positively impactful.
by tainn
Sat Jan 26, 2019 8:23 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: two hour limit on posting work around - file hosting
Replies: 13
Views: 2380

Re: two hour limit on posting work around - file hosting

There's always the option to contact a forum admin to edit the OP for you if it means that much, though yet again, that doesn't trigger the new post notification, unless then also explicitly posting a new update post. If admins can't be bothered, active mods could be appointed to do this in specific...
by tainn
Sat Jan 26, 2019 5:33 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: two hour limit on posting work around - file hosting
Replies: 13
Views: 2380

Re: two hour limit on posting work around - file hosting

... if a map is still active in the sense that the creator is updating it, there is no such thing as a necrobump, especially if the new post includes news. The necrobump rule doesn't exist to make people's lives miserable and to encourage illogical restrictions, it is there for other cases that are ...
by tainn
Sat Jan 26, 2019 8:00 am
Forum: Forum Suggestions, Questions, and Issues
Topic: two hour limit on posting work around - file hosting
Replies: 13
Views: 2380

Re: two hour limit on posting work around - file hosting

Or just make another post on the map's thread here on the forums. Not editing the OP also notifies about a new post, and these map threads are really not long, so anyone interested in the map would probably read all the posts it has on it, most of which are one-liners anyway. I wouldn't know about y...
by tainn
Fri Jan 25, 2019 9:42 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: two hour limit on posting work around - file hosting
Replies: 13
Views: 2380

Re: two hour limit on posting work around - file hosting

Seems like a lot of talk for something quite unnecessary. If you really want to share a map somewhere externally and just link to the place that you can edit whenever, you can use whatever public site where you can share text, from either a public cloud to pastebin. That is, because ultimately, map ...
by tainn
Thu Jan 24, 2019 12:43 am
Forum: Map releases
Topic: Incoming :: Space Invaders
Replies: 6
Views: 915

Re: Incoming :: Space Invaders

Nice, a teleport fix, that is grand!

Yeah, post edits are limited to 2 hours after the post was made, as far as I know, so all news including major changes have to be in a new post, unfortunately.
by tainn
Wed Jan 23, 2019 4:28 pm
Forum: Plug-in Development
Topic: Object Properties per Team
Replies: 3
Views: 450

Re: Object Properties per Team

I see, in that case the thread is better suited in the Enhancements forum instead, requiring such changes.
by tainn
Wed Jan 23, 2019 12:55 pm
Forum: Plug-in Development
Topic: Object Properties per Team
Replies: 3
Views: 450

Object Properties per Team

It would be really helpful if a plugin were to exist where one could specify an object's properties that would differ per team. For example, a box that could have the drivethrough option applied to it, but for the rabbit team only, for the rabbit to temporarily escape to, or use a shortcut. Or a pyr...
by tainn
Tue Jan 22, 2019 11:30 pm
Forum: Map releases
Topic: Incoming :: Space Invaders
Replies: 6
Views: 915

Re: Incoming :: Space Invaders

Really great map; relatively simple with a fast-paced two-path CTF way.

A lot of fun to play on, and it especially puts the teamwork factor to test when enough players are on it.
by tainn
Sat Jan 19, 2019 2:02 pm
Forum: Enhancements
Topic: Server List question - different version of bzflag
Replies: 9
Views: 1020

Re: Server List question - different version of bzflag

Pretty much, though I assume their wording was off.
by tainn
Sat Jan 19, 2019 7:25 am
Forum: Enhancements
Topic: Server List question - different version of bzflag
Replies: 9
Views: 1020

Re: Server List question - different version of bzflag

Once a server goes offline, it is anyone's guess when and if it is coming back. So what you would essentially be proposing is for there to be a list that would display all of the servers throughout the history that were online at one point. Maybe filters can be used such as eliminating some servers ...
by tainn
Sat Jan 19, 2019 7:08 am
Forum: General Discussion
Topic: question on different Downloads
Replies: 4
Views: 1492

Re: question on different Downloads

Linux, cross-distro.

You will often see Snap and AppImage mentioned alongside Flatpack, all of which have a similar goal in mind but different features.
by tainn
Thu Jan 17, 2019 4:37 pm
Forum: General Discussion
Topic: question on different Downloads
Replies: 4
Views: 1492

Re: question on different Downloads

Probably because it is unnecessary.

System installs (such as a rpm install from the fedora repository) also install all the required dependencies, while matters such as tar.gz do not. In other words, a lot of repositories already include bzflag, and getting generic binaries would make little sense.
by tainn
Wed Jan 16, 2019 9:51 pm
Forum: Enhancements
Topic: I got bored
Replies: 7
Views: 1321

Re: I got bored

I'm assuming that most likely, it would remain the same, minus the team color change. Can you elaborate on this regarding the MQ flag? I'm not exactly sure what you are saying in this paragraph. Would grabbing the MQ flag choose a skin of an opponent's team at random, copy the skin that the player ...
by tainn
Tue Jan 15, 2019 5:01 pm
Forum: Enhancements
Topic: I got bored
Replies: 7
Views: 1321

Re: I got bored

As a follow-up, if this can somehow be realized; what exactly happens in case of the MQ flag being grabbed, or if the tank height, length, or width server variables are changed?
by tainn
Tue Jan 15, 2019 2:07 pm
Forum: Enhancements
Topic: I got bored
Replies: 7
Views: 1321

Re: I got bored

Bringing some life back to this thread; I would be very interested in bringing this idea to a map that I'm making; would it be possible to proceed with this one concretely?
by tainn
Wed Jan 09, 2019 5:29 pm
Forum: Map releases
Topic: Breizh Wall
Replies: 13
Views: 1688

Re: Breizh Wall

Map as seen from above; wouldn't know if it is the latest version, but it is the one that is public.

File was too large to attach, so had to reformat from png to jpg
by tainn
Sun Jan 06, 2019 9:49 pm
Forum: Map releases
Topic: Piney Grove Crossroads
Replies: 3
Views: 637

Re: Piney Grove Crossroads

Really fun map! Thanks for it, ahs, and all of the community that came around to play on it; I hope we can repeat it some time soon!
by tainn
Sat Jan 05, 2019 11:06 pm
Forum: General Discussion
Topic: Wiki about BZAuthd
Replies: 3
Views: 1673

Re: Wiki about BZAuthd

Regarding the argument of specifically pointing out on the account creation page that people should not use the same passwords across multiple websites, I think that's quite redundant at this point. This matter is vocal on so many websites already and speaks common sense that it might seem as unnece...
by tainn
Sat Jan 05, 2019 8:46 pm
Forum: Map releases
Topic: Gloom
Replies: 8
Views: 867

Re: Gloom

I've been collecting feedback and sharing ideas for changes to be pushed through to Bertman, with him actually applying them as he has had physical access to the bzw and conf files that are actually used, ever since we've agreed for him to host them for me. I've also tracked changes and applied them...