Search found 82 matches

by tainn
Wed Jan 23, 2019 4:28 pm
Forum: Plug-in Development
Topic: Object Properties per Team
Replies: 3
Views: 88

Re: Object Properties per Team

I see, in that case the thread is better suited in the Enhancements forum instead, requiring such changes.
by tainn
Wed Jan 23, 2019 12:55 pm
Forum: Plug-in Development
Topic: Object Properties per Team
Replies: 3
Views: 88

Object Properties per Team

It would be really helpful if a plugin were to exist where one could specify an object's properties that would differ per team. For example, a box that could have the drivethrough option applied to it, but for the rabbit team only, for the rabbit to temporarily escape to, or use a shortcut. Or a pyr...
by tainn
Tue Jan 22, 2019 11:30 pm
Forum: Map releases
Topic: Incoming :: Space Invaders
Replies: 6
Views: 285

Re: Incoming :: Space Invaders

Really great map; relatively simple with a fast-paced two-path CTF way.

A lot of fun to play on, and it especially puts the teamwork factor to test when enough players are on it.
by tainn
Sat Jan 19, 2019 2:02 pm
Forum: Enhancements
Topic: Server List question - different version of bzflag
Replies: 9
Views: 197

Re: Server List question - different version of bzflag

Pretty much, though I assume their wording was off.
by tainn
Sat Jan 19, 2019 7:25 am
Forum: Enhancements
Topic: Server List question - different version of bzflag
Replies: 9
Views: 197

Re: Server List question - different version of bzflag

Once a server goes offline, it is anyone's guess when and if it is coming back. So what you would essentially be proposing is for there to be a list that would display all of the servers throughout the history that were online at one point. Maybe filters can be used such as eliminating some servers ...
by tainn
Sat Jan 19, 2019 7:08 am
Forum: General Discussion
Topic: question on different Downloads
Replies: 4
Views: 129

Re: question on different Downloads

Linux, cross-distro.

You will often see Snap and AppImage mentioned alongside Flatpack, all of which have a similar goal in mind but different features.
by tainn
Thu Jan 17, 2019 4:37 pm
Forum: General Discussion
Topic: question on different Downloads
Replies: 4
Views: 129

Re: question on different Downloads

Probably because it is unnecessary.

System installs (such as a rpm install from the fedora repository) also install all the required dependencies, while matters such as tar.gz do not. In other words, a lot of repositories already include bzflag, and getting generic binaries would make little sense.
by tainn
Wed Jan 16, 2019 9:51 pm
Forum: Enhancements
Topic: I got bored
Replies: 7
Views: 619

Re: I got bored

I'm assuming that most likely, it would remain the same, minus the team color change. Can you elaborate on this regarding the MQ flag? I'm not exactly sure what you are saying in this paragraph. Would grabbing the MQ flag choose a skin of an opponent's team at random, copy the skin that the player ...
by tainn
Tue Jan 15, 2019 5:01 pm
Forum: Enhancements
Topic: I got bored
Replies: 7
Views: 619

Re: I got bored

As a follow-up, if this can somehow be realized; what exactly happens in case of the MQ flag being grabbed, or if the tank height, length, or width server variables are changed?
by tainn
Tue Jan 15, 2019 2:07 pm
Forum: Enhancements
Topic: I got bored
Replies: 7
Views: 619

Re: I got bored

Bringing some life back to this thread; I would be very interested in bringing this idea to a map that I'm making; would it be possible to proceed with this one concretely?
by tainn
Wed Jan 09, 2019 5:29 pm
Forum: Map releases
Topic: Breizh Wall
Replies: 11
Views: 705

Re: Breizh Wall

Map as seen from above; wouldn't know if it is the latest version, but it is the one that is public.

File was too large to attach, so had to reformat from png to jpg
by tainn
Sun Jan 06, 2019 9:49 pm
Forum: Map releases
Topic: Piney Grove Crossroads
Replies: 3
Views: 155

Re: Piney Grove Crossroads

Really fun map! Thanks for it, ahs, and all of the community that came around to play on it; I hope we can repeat it some time soon!
by tainn
Sat Jan 05, 2019 11:06 pm
Forum: General Discussion
Topic: Wiki about BZAuthd
Replies: 3
Views: 173

Re: Wiki about BZAuthd

Regarding the argument of specifically pointing out on the account creation page that people should not use the same passwords across multiple websites, I think that's quite redundant at this point. This matter is vocal on so many websites already and speaks common sense that it might seem as unnece...
by tainn
Sat Jan 05, 2019 8:46 pm
Forum: Map releases
Topic: Gloom
Replies: 8
Views: 235

Re: Gloom

I've been collecting feedback and sharing ideas for changes to be pushed through to Bertman, with him actually applying them as he has had physical access to the bzw and conf files that are actually used, ever since we've agreed for him to host them for me. I've also tracked changes and applied them...
by tainn
Sat Jan 05, 2019 5:49 pm
Forum: Servers: General Discussion
Topic: Pro Flag : Progressive Flag Mode 2.0
Replies: 4
Views: 149

Re: Pro Flag : Progressive Flag Mode 2.0

Seems like an interesting concept to give the general gameplay a bit of a spin; looking forward to trying it out.
by tainn
Sat Jan 05, 2019 5:44 pm
Forum: Map releases
Topic: Gloom
Replies: 8
Views: 235

Re: Gloom

Thank you, Relax and ahs! Some further changes: Red team was swapped with green team, so the map is now green vs blue instead of red vs blue. This change was done in order to avoid confusion on whether the small red dots on the radar are the smaller death phydrv objects or red team tanks; it was esp...
by tainn
Thu Jan 03, 2019 11:10 am
Forum: Map releases
Topic: Gloom
Replies: 8
Views: 235

Re: Gloom

In accordance to the feedback received during the testing phase, the following changes were applied: Teamkill disable has been pushed through successfully this time Tiny factor server variable has been increased a little, making the tanks with the flag easier to hit The single rogue slot has been re...
by tainn
Thu Jan 03, 2019 1:29 am
Forum: Map releases
Topic: Gloom
Replies: 8
Views: 235

Re: Gloom

Thank you for the host, Bertman!
by tainn
Wed Jan 02, 2019 11:50 pm
Forum: Map releases
Topic: Gloom
Replies: 8
Views: 235

Gloom

CTF map titled Gloom. Dark sky, fog, calm rain; attempt at creating a gloomy atmosphere. Some server variables are modified a bit. There mainly aren't any superflags. It features a few tricks around, open to be found. The attachments include a screenshot that mainly focuses on the radar, and a zip t...
by tainn
Tue Jan 01, 2019 12:37 am
Forum: Players
Topic: Happy New Year 2019
Replies: 3
Views: 171

Happy New Year 2019

I would just like to take a moment and wish a happy new year to all users of the forums, be it regulars or casual visitors, who keep on checking out this hub and keeping the game active. It wouldn't have been possible without you; happy new year, and may it be a great one for each and every one of y...
by tainn
Mon Dec 31, 2018 7:19 am
Forum: Map releases
Topic: Xtreme Paintball Challenge
Replies: 1
Views: 83

Re: Xtreme Paintball Challenge

Another classic; good work!
by tainn
Fri Dec 28, 2018 1:25 pm
Forum: Plug-in Releases
Topic: Progressive Flag Mode
Replies: 21
Views: 6437

Re: Progressive Flag Mode

That's actually pretty nifty. Hopefully the zone quantity doesn't affect the performance that much.
by tainn
Fri Dec 28, 2018 1:14 pm
Forum: Plug-in Releases
Topic: Progressive Flag Mode
Replies: 21
Views: 6437

Re: Progressive Flag Mode

I was and am aware of the date the OP was posted, there was no hint of any changes that I caught, though. Was merely a remark that some changes might be wise to be considered if they aren't already ;)
by tainn
Fri Dec 28, 2018 1:10 pm
Forum: Plug-in Releases
Topic: Progressive Flag Mode
Replies: 21
Views: 6437

Re: Progressive Flag Mode

It's interesting to see Stealth so relatively soon on the list, considering it is one of the most powerful flags in the game, alongside Wings perhaps, depending on the flap count.
by tainn
Thu Dec 27, 2018 5:47 pm
Forum: Enhancements
Topic: Default Flag Server Variables Rework
Replies: 4
Views: 179

Re: Default Flag Server Variables Rework

Perhaps, but that in itself would already make the situation more complex. My initial idea was to keep the matter as simple as it is now, not adding even the thinnest layers of choice and complexity, just balance out the matters with as least intervention as possible; I believe targeting flags would...