Search found 150 matches

by tainn
Thu Feb 28, 2019 11:25 pm
Forum: Leagues: General Discussion
Topic: Sniping League
Replies: 23
Views: 2319

Re: Sniping League

You are assuming that one person will be able to cap while the whole enemy team is hunting them and that the teammates won't help this person, which is highly unlikely. The cap will likely fail in such a scenario already. And let's assume the person succeeds in capping. The entire team is then spawn...
by tainn
Thu Feb 28, 2019 11:17 pm
Forum: Leagues: General Discussion
Topic: Sniping League
Replies: 23
Views: 2319

Re: Sniping League

Apologies, I didn't mean to come off as snarky. Then again, I still don't see an issue. Spawn kills such as that are present on almost every leagues map already and are a part of the tactics, most notably on ducati. Utilizing such a tactic also has its own drawbacks. First off, it means that the per...
by tainn
Thu Feb 28, 2019 11:11 pm
Forum: Bugs and Problems
Topic: zone flag where flag dont go back
Replies: 7
Views: 807

Re: zone flag where flag dont go back

Which flags (team flags or WG) are you trying to send back to the zone specified and when? If you are trying to send back the team flags, you have already set everything you could without plugins: zone name zf_red position -300 -5 15 size 1 1 1 safety 1 end zone name zf_blue position -300 5 15 size ...
by tainn
Thu Feb 28, 2019 10:57 pm
Forum: Leagues: General Discussion
Topic: Sniping League
Replies: 23
Views: 2319

Re: Sniping League

Excuse me, but I still don't see your point. If one person took your team flag and two of his teammates successfully negated your attempt to retrieve the flag, that means that their coordination and teamwork was good while yours wasn't. That is the essence of CTF, you can't do everything alone. Also...
by tainn
Thu Feb 28, 2019 10:48 pm
Forum: Screenshots & Artwork
Topic: No-death Streak
Replies: 4
Views: 303

No-death Streak

Inspired by the 101 community screenshot sharing thread, this one takes a similar approach with a different goal. How many kills can you perform before being killed for the first time? Share your swiftest moments! Guidelines Kills must be gained against other players and not against bots Have the sc...
by tainn
Thu Feb 28, 2019 10:35 pm
Forum: Leagues: General Discussion
Topic: Sniping League
Replies: 23
Views: 2319

Re: Sniping League

Some of the flagged maps can already have matches played on, they aren't necessarily laser sniping maps. I don't see any issue with potential camping or spawn killing. As long as the map is symmetrical and both teams start off with the same conditions, everything else can be utilized as a strategy. ...
by tainn
Wed Feb 27, 2019 12:23 am
Forum: Works In Progress
Topic: Obstacle Course :: Collaborative Project
Replies: 17
Views: 1005

Re: Obstacle Course :: Collaborative Project

New part available in the attachments. Relatively simple-to-complete obstacle, with the possibility of clearing it faster by performing a precise jump onto the transparent roof. Can consume time if not executed accurately, though. Hey dude. :D Hey, we talked in-game! If you wish to participate, besi...
by tainn
Mon Feb 25, 2019 6:10 pm
Forum: Enhancements
Topic: Eighth dimension cleanup/removal
Replies: 9
Views: 707

Re: Eighth dimension cleanup/removal

I agree that OO and PZ visually differing from drivethrough would be nice, if possible.
by tainn
Mon Feb 25, 2019 8:54 am
Forum: Enhancements
Topic: Eighth dimension cleanup/removal
Replies: 9
Views: 707

Re: Eighth dimension cleanup/removal

On the other hand, I drive through it frequently enough to not consciously see the triangles anymore, just what is happening outside of the object.

The triangles only appear in objects without the drivethrough property, so it shouldn't be too hard to copy the display from one to the other as well.
by tainn
Sun Feb 24, 2019 7:54 pm
Forum: General Discussion
Topic: bzflag graphics improvements?
Replies: 23
Views: 972

Re: bzflag graphics improvements?

I should note that there are players right now who do use old hardware and appreciate the game performing so well in consideration to what they can or are willing to afford. Likewise, some map makers such as ahs3 and myself are thinking of that same matter as well, usually taking some actions to kee...
by tainn
Sun Feb 24, 2019 4:05 pm
Forum: General Discussion
Topic: bzflag graphics improvements?
Replies: 23
Views: 972

Re: bzflag graphics improvements?

Dirt Rally 2.0 is using the EGO engine and is made by Codemasters which features around 400 employees; not all worked on this single entry, of course, but the point remains that they are being paid full-time for what they do. Bzflag hosts only a few active developers, all of which work on this proje...
by tainn
Thu Feb 21, 2019 5:05 pm
Forum: General Discussion
Topic: bzflag graphics improvements?
Replies: 23
Views: 972

Re: bzflag graphics improvements?

Can you elaborate on what could be improved? Objects can be created using various designer programs and then exported in ways that are compatible with bz, many of which are explained in topics here on the forums. These objects can then have various materials appended to them in order to have them pr...
by tainn
Tue Feb 19, 2019 2:14 pm
Forum: Map releases
Topic: Apotheosis
Replies: 3
Views: 257

Re: Apotheosis

As a follow-up to the OP, this map is best played using the 'Fast Sorted' radar style, not 'Enhanced', since the main floor level is actually elevated a bit from the default ground, resulting in the Enhanced radar style not displaying a lot of objects. The radar style can be changed at will by going...
by tainn
Tue Feb 19, 2019 11:38 am
Forum: Plug-in Development
Topic: Co-op HTF
Replies: 1
Views: 223

Co-op HTF

Conceptual topic. The idea or goal behind a co-op HTF plugin would be to allow some sort of teamwork or even matches between two teams (HTF in leagues, *wink-wink*), with the game mode being HTF. As of right now, the concept behind HTF is attempting to be the fastest individual to reach the end of t...
by tainn
Sat Feb 16, 2019 10:03 pm
Forum: Screenshots & Artwork
Topic: 101
Replies: 321
Views: 85580

Re: 101

Whammo world, nice fast-paced FFA.
by tainn
Sat Feb 16, 2019 8:25 pm
Forum: Map releases
Topic: Apotheosis
Replies: 3
Views: 257

Re: Apotheosis

Thank you, blast! Yeah, there's a story behind that. I initially wanted to create all of the objects as 10 x 10 max defines at -290 -290 that would then be thrown around, water blocks including. However, the transparency factor is a bit annoying; when two transparent blocks are stuck next to each ot...
by tainn
Sat Feb 16, 2019 3:07 pm
Forum: Map releases
Topic: Apotheosis
Replies: 3
Views: 257

Apotheosis

FFA map titled Apotheosis. It is a reference to Xenologue 25 of FE13, with a bz twist to it. All colors are taken from the map of the chapter. I might play around with the boxes and radar a bit, as it creates a whole different perspective. Limit of 4 players per team, resulting in a total of 20, in ...
by tainn
Sat Feb 16, 2019 3:18 am
Forum: General Discussion
Topic: A way to download within bzflag the map?
Replies: 3
Views: 317

Re: A way to download within bzflag the map?

I am an advocate of communication.

You can utilize info such as that of strayer's to find the owner of any server that hosts the map you want in particular, and ask them if they would be willing to share the world file, be it through the forums' private messaging system or any other medium.
by tainn
Wed Feb 13, 2019 5:36 pm
Forum: Screenshots & Artwork
Topic: 101
Replies: 321
Views: 85580

Re: 101

No SW used in the run, ahs3's Xug.
by tainn
Wed Feb 13, 2019 5:32 pm
Forum: Help: Map Making
Topic: King Of The Ring by ahs3
Replies: 6
Views: 372

Re: King Of The Ring by ahs3

I apologize if I perhaps understood wrong, but I assume you are asking where koth is located? There are two instances of koth in the bzw file attached to the thread that you linked; did you perhaps mistype the search? -loadplugin /usr/local/lib/koth.so koth bbox -140 140 -180 180 12 50 nosound teamp...
by tainn
Wed Feb 13, 2019 2:52 pm
Forum: Servers: General Discussion
Topic: server login error
Replies: 13
Views: 612

Re: server login error

You might want to read this topic and its replies, if it will be of any relevance.
by tainn
Wed Feb 13, 2019 12:38 pm
Forum: Servers: General Discussion
Topic: server login error
Replies: 13
Views: 612

Re: server login error

Can you list the exact error message that is displayed?
by tainn
Sun Feb 10, 2019 7:32 am
Forum: Map releases
Topic: Polygon Laser Sniping
Replies: 3
Views: 245

Re: Polygon Laser Sniping

Sheer laser sniping; amazing map. Well done, Relax!
by tainn
Sat Feb 09, 2019 10:40 pm
Forum: Works In Progress
Topic: Obstacle Course :: Collaborative Project
Replies: 17
Views: 1005

Re: Obstacle Course :: Collaborative Project

A relatively straightforward obstacle. The essence is that it can be cleared faster if being bold enough to utilize the noClimb 0 variable and jumping off of the icicles and onto the ice blocks.

License: CC BY-SA 4.0
by tainn
Sat Feb 09, 2019 9:06 pm
Forum: Works In Progress
Topic: Obstacle Course :: Collaborative Project
Replies: 17
Views: 1005

Re: Obstacle Course :: Collaborative Project

If anyone is perhaps thinking of creating their part by hand and isn't sure what to put into the conf file, this should cover the bases for simulation purposes:

Code: Select all

-world path/to/world/file.bzw

-a 50 38

-c
-j
-ms 0
-mp 0,0,20,0,0,20

-set _noClimb 0