Search found 88 matches

by tainn
Tue Jan 01, 2019 12:37 am
Forum: Players
Topic: Happy New Year 2019
Replies: 3
Views: 176

Happy New Year 2019

I would just like to take a moment and wish a happy new year to all users of the forums, be it regulars or casual visitors, who keep on checking out this hub and keeping the game active. It wouldn't have been possible without you; happy new year, and may it be a great one for each and every one of y...
by tainn
Mon Dec 31, 2018 7:19 am
Forum: Map releases
Topic: Xtreme Paintball Challenge
Replies: 1
Views: 88

Re: Xtreme Paintball Challenge

Another classic; good work!
by tainn
Fri Dec 28, 2018 1:25 pm
Forum: Plug-in Releases
Topic: Progressive Flag Mode
Replies: 21
Views: 6471

Re: Progressive Flag Mode

That's actually pretty nifty. Hopefully the zone quantity doesn't affect the performance that much.
by tainn
Fri Dec 28, 2018 1:14 pm
Forum: Plug-in Releases
Topic: Progressive Flag Mode
Replies: 21
Views: 6471

Re: Progressive Flag Mode

I was and am aware of the date the OP was posted, there was no hint of any changes that I caught, though. Was merely a remark that some changes might be wise to be considered if they aren't already ;)
by tainn
Fri Dec 28, 2018 1:10 pm
Forum: Plug-in Releases
Topic: Progressive Flag Mode
Replies: 21
Views: 6471

Re: Progressive Flag Mode

It's interesting to see Stealth so relatively soon on the list, considering it is one of the most powerful flags in the game, alongside Wings perhaps, depending on the flap count.
by tainn
Thu Dec 27, 2018 5:47 pm
Forum: Enhancements
Topic: Default Flag Server Variables Rework
Replies: 4
Views: 189

Re: Default Flag Server Variables Rework

Perhaps, but that in itself would already make the situation more complex. My initial idea was to keep the matter as simple as it is now, not adding even the thinnest layers of choice and complexity, just balance out the matters with as least intervention as possible; I believe targeting flags would...
by tainn
Wed Dec 26, 2018 8:34 pm
Forum: Enhancements
Topic: Public Team Score Contribution Value
Replies: 19
Views: 443

Re: Public Team Score Contribution Value

I had only talked about the matter via personal messaging with a few other players and all of them agreed, but I can't openly speak in their name. If they should ever drop by the forums and share their thoughts, that would be nice, but it would at the same token be a miracle to see them here in the ...
by tainn
Wed Dec 26, 2018 8:28 pm
Forum: Enhancements
Topic: Default Flag Server Variables Rework
Replies: 4
Views: 189

Re: Default Flag Server Variables Rework

Yeah, the default flag server variables were evaluated by assuming all of the server variables are set to default, including tank speed, shot speed, turn speed, tank size, gravity, etc. The idea is that, if a person runs a config file without using any of the -set commands to modify the default vari...
by tainn
Tue Dec 25, 2018 6:27 pm
Forum: Map releases
Topic: Flips 3-Team CTF
Replies: 5
Views: 194

Re: Flips 3-Team CTF

Interesting map. Looks a bit similar to one pok-ta-pok map that had a four-way ctf, or at the very least, it brought back memories of it. Nicely done!
by tainn
Mon Dec 24, 2018 9:34 pm
Forum: Enhancements
Topic: Public Team Score Contribution Value
Replies: 19
Views: 443

Re: Public Team Score Contribution Value

I will agree that having a single column present different values at different game modes might be further confusing. What I disagree with, however, is that the playerbase might find it disturbing that the ctf game mode has an additional column in the score board that presents the cap counter for ev...
by tainn
Mon Dec 24, 2018 7:26 am
Forum: Enhancements
Topic: Public Team Score Contribution Value
Replies: 19
Views: 443

Re: Public Team Score Contribution Value

So you are meaning to say that it is easier to have a scoreboard column at every game mode that simply displays something different per game mode, than it is to display something at one game mode and nothing at some other game mode? An example that I had mentioned many times already is the team scor...
by tainn
Sun Dec 23, 2018 10:47 am
Forum: General Discussion
Topic: Abusive players...
Replies: 11
Views: 565

Re: Abusive players...

Someone with the access to the bzfs logs would be able to check out the player's activity on their own servers as far as chat is concerned, usually that being the host. As such, I would forward this concern to them via a private message and let them take over from there. While it might not be of muc...
by tainn
Sun Dec 23, 2018 12:25 am
Forum: Enhancements
Topic: Default Flag Server Variables Rework
Replies: 4
Views: 189

Default Flag Server Variables Rework

While any map creator can set the server variables however they see fit when creating a map, a lot actually choose to keep them at their default value. As such, to keep some sort of balance of flag power, the default server variables that affect flag potency should come at a fair and packed shape. A...
by tainn
Sat Dec 22, 2018 11:46 pm
Forum: Enhancements
Topic: Public Team Score Contribution Value
Replies: 19
Views: 443

Re: Public Team Score Contribution Value

I wasn't aware of that thread; yes, a more simplified version of it, like the one that thread suggests, could go as well and would be very desirable. That thread's idea is essentially the core of this idea.
by tainn
Sat Dec 22, 2018 7:52 pm
Forum: General Discussion
Topic: Language, look in your own backyard first
Replies: 3
Views: 188

Re: Language, look in your own backyard first

One thing many people seem to miss is that this game is not centralized. For the biggest part, every server has their own rules, which are made up by the server owners, usually the hosts. Some servers have more severe rules set in place while some are more loose. Some have pure manual moderation whi...
by tainn
Sat Dec 22, 2018 5:19 am
Forum: Enhancements
Topic: Public Team Score Contribution Value
Replies: 19
Views: 443

Re: Public Team Score Contribution Value

Hey macs; thanks for the post, it brings up some meaningful arguments. As far as development is concerned, I will admit that I was unaware of how much changes and/or manipulation would be required to bring this idea to life, and was only focusing on the ending result from the viewpoint of a player. ...
by tainn
Fri Dec 21, 2018 12:05 am
Forum: Enhancements
Topic: Public Team Score Contribution Value
Replies: 19
Views: 443

Re: Public Team Score Contribution Value

sigonasr2's website that you linked is down, for reasons I won't go into, but admins of these forums are well aware of them. But yes, there were and are a few individuals that pull up stats externally. It doesn't have that much to do with the idea, though, as the core desire is to have the matter vi...
by tainn
Thu Dec 20, 2018 8:23 am
Forum: Enhancements
Topic: Public Team Score Contribution Value
Replies: 19
Views: 443

Re: Public Team Score Contribution Value

Oh, interesting, I was only aware of strayer's and automatically connected mana with GU league; it's nice finding out these sort of things.
by tainn
Wed Dec 19, 2018 12:31 pm
Forum: Enhancements
Topic: Public Team Score Contribution Value
Replies: 19
Views: 443

Re: Public Team Score Contribution Value

That is exactly one of the concepts that I disagree with. While it would be nice as a plugin, I do believe that it is such a general and useful display that it could be integrated into bzflag. ctf and ffa are this game's most popular game modes. ctf in specific holds the essence of capturing the opp...
by tainn
Wed Dec 19, 2018 1:57 am
Forum: Enhancements
Topic: Public Team Score Contribution Value
Replies: 19
Views: 443

Re: Public Team Score Contribution Value

Thank you for sharing your thoughts. I tend to disagree with most if not essentially everything that you had written in the response to the op, but that's totally cool! If there is something that I will address specifically from your reply, is that none of the plugins you had linked actually relate ...
by tainn
Tue Dec 18, 2018 10:03 pm
Forum: Enhancements
Topic: Public Team Score Contribution Value
Replies: 19
Views: 443

Public Team Score Contribution Value

Currently, it is publicly visible how many kills/deaths each player on the map has individually, how many players of any team are currently online, what is the team score based on flag captures (ctf) or what is the team score based on the sum total of that team players' kill - death values (ffa). Pr...
by tainn
Sun Dec 16, 2018 8:56 pm
Forum: Help: Map Making
Topic: Team Flag spawn away from base?
Replies: 8
Views: 261

Re: Team Flag spawn away from base?

will it fly back to that zone after every drop? not just drops over pyramids? I assumed the question was for caps only. Setting zoneflag will make the flag fly back to that zone upon cap, setting safety will make it fly to the zone upon a drop above a disallowed area, such as above a pyramid. Do yo...
by tainn
Sun Dec 16, 2018 4:28 pm
Forum: Help: Map Making
Topic: Team Flag spawn away from base?
Replies: 8
Views: 261

Re: Team Flag spawn away from base?

Safety zones, which is what I was referring to in my initial message, only apply to flags that are dropped, not capped, as far as I know. I had also just tested it out, and unless I missed some essential factor, the safety zone setting does not apply to caps. Perhaps intrusive wasn't the best word f...
by tainn
Sun Dec 16, 2018 1:28 pm
Forum: Help: Map Making
Topic: Team Flag spawn away from base?
Replies: 8
Views: 261

Re: Team Flag spawn away from base?

Interesting question, I doubt it is even possible without intrusive plugins. As you're probably well aware, there are already default parameters present at the zone object where one can specify the nearest zone where a team flag will fly to, but not upon capture. Unless I'm wrong and there is some s...
by tainn
Sat Dec 15, 2018 10:01 pm
Forum: Plug-in Releases
Topic: stagedSceneGenerator
Replies: 3
Views: 137

Re: stagedSceneGenerator

This certainly seems interesting. When you mention this plugin being of help with creating screenshots for the bz website redesign, would that perhaps mean that the screenshots included there would change actively and automatically to project recent events and happenings on maps, or just being of he...