Search found 168 matches

by tainn
Mon Feb 25, 2019 6:10 pm
Forum: Enhancements
Topic: Eighth dimension cleanup/removal
Replies: 9
Views: 1100

Re: Eighth dimension cleanup/removal

I agree that OO and PZ visually differing from drivethrough would be nice, if possible.
by tainn
Mon Feb 25, 2019 8:54 am
Forum: Enhancements
Topic: Eighth dimension cleanup/removal
Replies: 9
Views: 1100

Re: Eighth dimension cleanup/removal

On the other hand, I drive through it frequently enough to not consciously see the triangles anymore, just what is happening outside of the object.

The triangles only appear in objects without the drivethrough property, so it shouldn't be too hard to copy the display from one to the other as well.
by tainn
Sun Feb 24, 2019 7:54 pm
Forum: General Discussion
Topic: bzflag graphics improvements?
Replies: 23
Views: 2915

Re: bzflag graphics improvements?

I should note that there are players right now who do use old hardware and appreciate the game performing so well in consideration to what they can or are willing to afford. Likewise, some map makers such as ahs3 and myself are thinking of that same matter as well, usually taking some actions to kee...
by tainn
Sun Feb 24, 2019 4:05 pm
Forum: General Discussion
Topic: bzflag graphics improvements?
Replies: 23
Views: 2915

Re: bzflag graphics improvements?

Dirt Rally 2.0 is using the EGO engine and is made by Codemasters which features around 400 employees; not all worked on this single entry, of course, but the point remains that they are being paid full-time for what they do. Bzflag hosts only a few active developers, all of which work on this proje...
by tainn
Thu Feb 21, 2019 5:05 pm
Forum: General Discussion
Topic: bzflag graphics improvements?
Replies: 23
Views: 2915

Re: bzflag graphics improvements?

Can you elaborate on what could be improved? Objects can be created using various designer programs and then exported in ways that are compatible with bz, many of which are explained in topics here on the forums. These objects can then have various materials appended to them in order to have them pr...
by tainn
Tue Feb 19, 2019 2:14 pm
Forum: Map releases
Topic: Apotheosis
Replies: 3
Views: 446

Re: Apotheosis

As a follow-up to the OP, this map is best played using the 'Fast Sorted' radar style, not 'Enhanced', since the main floor level is actually elevated a bit from the default ground, resulting in the Enhanced radar style not displaying a lot of objects. The radar style can be changed at will by going...
by tainn
Tue Feb 19, 2019 11:38 am
Forum: Plug-in Development
Topic: Co-op HTF
Replies: 1
Views: 390

Co-op HTF

Conceptual topic. The idea or goal behind a co-op HTF plugin would be to allow some sort of teamwork or even matches between two teams (HTF in leagues, *wink-wink*), with the game mode being HTF. As of right now, the concept behind HTF is attempting to be the fastest individual to reach the end of t...
by tainn
Sat Feb 16, 2019 10:03 pm
Forum: Screenshots & Artwork
Topic: 101
Replies: 323
Views: 92818

Re: 101

Whammo world, nice fast-paced FFA.
by tainn
Sat Feb 16, 2019 8:25 pm
Forum: Map releases
Topic: Apotheosis
Replies: 3
Views: 446

Re: Apotheosis

Thank you, blast! Yeah, there's a story behind that. I initially wanted to create all of the objects as 10 x 10 max defines at -290 -290 that would then be thrown around, water blocks including. However, the transparency factor is a bit annoying; when two transparent blocks are stuck next to each ot...
by tainn
Sat Feb 16, 2019 3:07 pm
Forum: Map releases
Topic: Apotheosis
Replies: 3
Views: 446

Apotheosis

FFA map titled Apotheosis. It is a reference to Xenologue 25 of FE13, with a bz twist to it. All colors are taken from the map of the chapter. I might play around with the boxes and radar a bit, as it creates a whole different perspective. Limit of 4 players per team, resulting in a total of 20, in ...
by tainn
Sat Feb 16, 2019 3:18 am
Forum: General Discussion
Topic: A way to download within bzflag the map?
Replies: 3
Views: 1440

Re: A way to download within bzflag the map?

I am an advocate of communication.

You can utilize info such as that of strayer's to find the owner of any server that hosts the map you want in particular, and ask them if they would be willing to share the world file, be it through the forums' private messaging system or any other medium.
by tainn
Wed Feb 13, 2019 5:36 pm
Forum: Screenshots & Artwork
Topic: 101
Replies: 323
Views: 92818

Re: 101

No SW used in the run, ahs3's Xug.
by tainn
Wed Feb 13, 2019 5:32 pm
Forum: Help: Map Making
Topic: King Of The Ring by ahs3
Replies: 6
Views: 787

Re: King Of The Ring by ahs3

I apologize if I perhaps understood wrong, but I assume you are asking where koth is located? There are two instances of koth in the bzw file attached to the thread that you linked; did you perhaps mistype the search? -loadplugin /usr/local/lib/koth.so koth bbox -140 140 -180 180 12 50 nosound teamp...
by tainn
Wed Feb 13, 2019 2:52 pm
Forum: Servers: General Discussion
Topic: server login error
Replies: 13
Views: 1088

Re: server login error

You might want to read this topic and its replies, if it will be of any relevance.
by tainn
Wed Feb 13, 2019 12:38 pm
Forum: Servers: General Discussion
Topic: server login error
Replies: 13
Views: 1088

Re: server login error

Can you list the exact error message that is displayed?
by tainn
Sun Feb 10, 2019 7:32 am
Forum: Map releases
Topic: Polygon Laser Sniping
Replies: 3
Views: 481

Re: Polygon Laser Sniping

Sheer laser sniping; amazing map. Well done, Relax!
by tainn
Sat Feb 09, 2019 10:40 pm
Forum: Works In Progress
Topic: Obstacle Course :: Collaborative Project
Replies: 17
Views: 2507

Re: Obstacle Course :: Collaborative Project

A relatively straightforward obstacle. The essence is that it can be cleared faster if being bold enough to utilize the noClimb 0 variable and jumping off of the icicles and onto the ice blocks.

License: CC BY-SA 4.0
by tainn
Sat Feb 09, 2019 9:06 pm
Forum: Works In Progress
Topic: Obstacle Course :: Collaborative Project
Replies: 17
Views: 2507

Re: Obstacle Course :: Collaborative Project

If anyone is perhaps thinking of creating their part by hand and isn't sure what to put into the conf file, this should cover the bases for simulation purposes:

Code: Select all

-world path/to/world/file.bzw

-a 50 38

-c
-j
-ms 0
-mp 0,0,20,0,0,20

-set _noClimb 0
by tainn
Sat Feb 09, 2019 7:34 pm
Forum: Works In Progress
Topic: Obstacle Course :: Collaborative Project
Replies: 17
Views: 2507

Re: Obstacle Course :: Collaborative Project

Here we go; looking forward to collaborating with any and all interested mappers! Bringing back the glory to HTF style maps.

Extra points to all fellow members of the map making by hand squad ;)
by tainn
Sat Feb 09, 2019 7:28 pm
Forum: Leagues: General Discussion
Topic: Sniping League
Replies: 23
Views: 3089

Re: Sniping League

mathiaz wrote:
Sat Feb 09, 2019 5:50 pm
It s a good idea to add map for league match.

I notice a bug with zone flag. Sometimes, flags just drop where player let it, and does nt return to the zone flag. It s a random event ...
Perhaps a bit unrelated to the thread, but which map are you referring to, mathiaz?
by tainn
Sat Feb 09, 2019 12:31 pm
Forum: Map releases
Topic: Pitch-rogue
Replies: 4
Views: 480

Re: Pitch-rogue

Due to a minor bug being found when spawning, the zone attributes have been changed a bit.

The attachment includes an adjusted bzw file.
by tainn
Sat Feb 09, 2019 9:48 am
Forum: Map releases
Topic: Pitch-rogue
Replies: 4
Views: 480

Re: Pitch-rogue

Thank you, Bertman!
by tainn
Sat Feb 09, 2019 12:01 am
Forum: Map releases
Topic: Pitch-rogue
Replies: 4
Views: 480

Pitch-rogue

Rogue-only map titled Pitch-rogue; combination of 'pitch-black' and 'rogue'. Relatively simplistic. No radar. Ricochet in the middle. Attempt at creating rogue color-based neon lights in sheer darkness. The attachments include a screenshot, and a zip that includes the bzw and conf files. License: CC...
by tainn
Wed Feb 06, 2019 10:46 pm
Forum: Leagues: General Discussion
Topic: Sniping League
Replies: 23
Views: 3089

Re: Sniping League

There will likely be a different approach to it all together. I do not know how much I can share, but maps hosted by one person are all already eligible for matches. Likewise, there are no issues for maps posted under the public domain or other viable way. For any other, map owners will likely be co...
by tainn
Tue Feb 05, 2019 10:11 pm
Forum: Leagues: General Discussion
Topic: Sniping League
Replies: 23
Views: 3089

Re: Sniping League

Superflags (random superflags, anyway) introduce an element of chance that gives an advantage to the team that happens to find stronger flags than the other. There is a reason that league maps are typically symmetrical and have no superflags, which is to give the teams equal footing. Imagine introd...