Search found 182 matches

by Theme97
Wed Sep 13, 2006 2:15 am
Forum: Plug-in Releases
Topic: Multiple Plug-in Releases
Replies: 20
Views: 9879

antiLagkickRejoin and spawnByPlayerCount added.
No .so's yet. They'll all be here tomorrow.
by Theme97
Tue Sep 12, 2006 1:17 am
Forum: Plug-in Releases
Topic: Multiple Plug-in Releases
Replies: 20
Views: 9879

Yesterday: autoVeto added. Vetoes any poll if an Admin is there. Doesn't do poll type + Admin perm checking, so it may veto a poll that an Admin can't do. I may fix this if enough people bug me. Today: autoVeto's .so added and IPMute added (both .dll and .so), which mutes by IP (/ipmute, /ipunmute, ...
by Theme97
Wed Sep 06, 2006 11:09 pm
Forum: Plug-in Releases
Topic: Multiple Plug-in Releases
Replies: 20
Views: 9879

wow thanks theme97, now I can get flag types into my kill logging. Yes, and everyone else can see the kills too. ;) I can probably make a signature image too. "Last Player I Killed", "Last Player Who Killed Me"... Do you think you could make a plugin that reports flag pickups/drops and caps? Maybe....
by Theme97
Mon Sep 04, 2006 6:04 pm
Forum: Plug-in Releases
Topic: Multiple Plug-in Releases
Replies: 20
Views: 9879

progFlag updated to version 1.0.1.
I now have a .so for all except killStats. That will be coming soon...
by Theme97
Thu Aug 31, 2006 5:19 pm
Forum: Enhancements
Topic: auto-kick cheating teammate killers
Replies: 21
Views: 7211

toomuchloving wrote:At some point it was suggested that the server should turn teamkillers into rogues.
Some servers (mostly CTF) don't allow Rogues.
by Theme97
Wed Aug 30, 2006 4:29 pm
Forum: General Discussion
Topic: Random Flag Regeneration?
Replies: 8
Views: 3840

But couldn't the server owner use +s instead of +f? Not many people do, but it prevents this...
by Theme97
Wed Aug 30, 2006 3:31 am
Forum: Plug-in Releases
Topic: Multiple Plug-in Releases
Replies: 20
Views: 9879

Yet another new plug-in! Instead of "SERVER: message (player)", it displays "message" in white. Also, I sorted all the plug-ins by name (case insensetive) instead of modification date. I still have to make the .so's... I promise I'll have them done tomorrow! :D Gnurdux: You better not post "I alread...
by Theme97
Wed Aug 30, 2006 1:02 am
Forum: Plug-in Releases
Topic: Multiple Plug-in Releases
Replies: 20
Views: 9879

I added a new plug-in (shotChanger), added a few of the .so's, and made my index.php display the contents of every plug-in's README. (Clicking the "README" link takes you to the file, but clicking on the plug-in name takes you to the section on the page.)
by Theme97
Wed Aug 30, 2006 12:49 am
Forum: Players
Topic: The Story of Your Callsign
Replies: 385
Views: 129701

All right, I changed my name...I'm now Brave Sir Robin, due to my behavior around Genocides: Brave Sir Robin ran away. Bravely ran away, away! When danger reared its ugly head, He bravely turned his tail and fled. Yes, brave Sir Robin turned about And gallantly he chickened out. Bravely taking to h...
by Theme97
Wed Aug 30, 2006 12:47 am
Forum: Enhancements
Topic: Just a few things.
Replies: 5
Views: 1472

Re: Just a few things.

Fog. While BZFlag does have options to render fog, all the objects except the ground are affected by fog, which makes the scene look weird (see attached). The ground seems to be affected by fog, it probably just depends on what type of fog you're using. Setting _fogMode to 1, _fogDensity to 1, and ...
by Theme97
Wed Aug 30, 2006 12:03 am
Forum: Plug-in Development
Topic: help for 1vs1 plugin needed
Replies: 14
Views: 7785

However a meteorite was also going to write a plugin, you hould probably pool your efforts ;) I believe that was me, and I never got around to it because I was a bit lazy... :D Yes, he wrote a oneOnOneRules plug-in, but that doesn't mimic Pimpi's /official command. It takes your flag if you kill so...
by Theme97
Wed Aug 23, 2006 11:36 pm
Forum: Plug-in Development
Topic: help for 1vs1 plugin needed
Replies: 14
Views: 7785

I couldve sworn that L4m3r made a plugin by the name of 1on1rules or something near that. Yes, he wrote a oneOnOneRules plug-in, but that doesn't mimic Pimpi's /official command. It takes your flag if you kill someone else while playing in a 1v1. I'm willing to write it. I've already written 6 othe...
by Theme97
Wed Aug 23, 2006 2:09 am
Forum: Plug-in Releases
Topic: Multiple Plug-in Releases
Replies: 20
Views: 9879

Re: i dont have

86 Monte Carlo SS wrote:i dont have the perm to download the dlls
Oops! I did a chmod. Can anybody get them now?

Edit: Nevermind. I put the .dll's into zip files along with the README.txt.
by Theme97
Wed Aug 23, 2006 1:37 am
Forum: Plug-in Releases
Topic: Multiple Plug-in Releases
Replies: 20
Views: 9879

Multiple Plug-in Releases

17 plug-ins! All have a .cpp except for killStats. All also have a .dll & a .so. anonSay antiLagkickRejoin autoVeto flagOnCap giveAll Hitpoints invisiCountdown IPMute killStats Logger mineField phantomShots progFlag RSWE shotChanger spawnByPlayerCount SSOGO They are at http://theme.freehostia.com/bz...
by Theme97
Sun Aug 20, 2006 3:44 am
Forum: General Discussion
Topic: BZFlag World Cup (or whatever you like to call it)
Replies: 22
Views: 7917

I think it works better if everyone stays in every round (as opposed to being eliminated) and a score is kept to determine the winner. Sure, the winner has to be pretty good at every style... But if you are better than me in 10 styles, but I can beat you in just one... then you may end up eliminate...
by Theme97
Fri Aug 11, 2006 10:47 pm
Forum: Enhancements
Topic: New flags?
Replies: 12
Views: 3055

They should split WG into Gyro (turn in midair) and thrusters (jump in midair) You can get a variation of this. Set _wingsSlideTime to an insanely high number and _wingsJumpCount to a number bigger than 1. With WG, once you jump, you can still jump more and turn, but you can't move in another direc...
by Theme97
Sun Aug 06, 2006 5:57 pm
Forum: Servers: General Discussion
Topic: CAP -SW
Replies: 10
Views: 2755

A Heart Attack wrote:you need to add this:

Code: Select all

weapon
position 0 0 10
type SW
trigger oncap
eventteam -1
end 
The position of the WW is the position of the base.
Actually, that would be triggered when any team caps.
by Theme97
Sat Aug 05, 2006 9:25 pm
Forum: Plug-in Development
Topic: Progressive Flag Mode, NOT Python!
Replies: 11
Views: 5382

Why not give a flag on bz_ePlayerDieEvent? Shot mismatch kick. Would sleeping for a few milliseconds do much harm to bzfs' loop? :) When I tried it, sleeping caused a segfault. I think I did something wrong, but, still. A =delay option has been added. If you mod your BZFS to not do shot mismatch ch...
by Theme97
Sat Aug 05, 2006 9:16 pm
Forum: Servers: General Discussion
Topic: InstaKill is back!
Replies: 0
Views: 883

InstaKill is back!

Yes, it's back, because all of us who used to play wish it was back. ---------------------------------------------------------------------------- bzfrag.game-host.org:5154 Hosted near Los Angeles, CA. Windows XP Pro SP2 (:() BZFlag 2.0.8 2 of each good flag (including Useless) and 9 random bad flags...
by Theme97
Tue Aug 01, 2006 12:49 am
Forum: Plug-in Development
Topic: Progressive Flag Mode, NOT Python!
Replies: 11
Views: 5382

A Meteorite wrote:Why not give a flag on bz_ePlayerDieEvent?
Shot mismatch kick.
by Theme97
Mon Jul 31, 2006 5:56 pm
Forum: Plug-in Releases
Topic: Progressive Flag Mode
Replies: 21
Views: 7216

Re: Progressive Flag Mode

Teamkills put the killer at level "negative 1" and an un-shakable bad flag is given to that TK'er. The bad flag stays with the negative level player, until he can make a kill, even through multiple respawns. Yes, BUT, if you're already at negative 1, you can go lower with more teamkills. :twisted: ...
by Theme97
Mon Jul 31, 2006 5:37 pm
Forum: Plug-in Development
Topic: Progressive Flag Mode, NOT Python!
Replies: 11
Views: 5382

it seems a change in the way the delay timer works, (a player makes a kill, and there is a half-second delay before they receive their upgraded flag) has eliminated wrong-end-shot kicks and flag mismatch kicks. Until someone can point out how to get miliseconds in a timer... well... I'm gonna have ...
by Theme97
Mon Jul 31, 2006 3:16 am
Forum: Plug-in Development
Topic: Progressive Flag Mode, NOT Python!
Replies: 11
Views: 5382

Here are a couple of example configurations. This is what A-Delusion currently (as of the time of this post) uses: =addflag -1 B BY JM O RC RO TR WA =addlevel 1 F =addlevel 1 A QT V =addlevel 1 SH SR =addlevel 1 IB MG =addlevel 1 N T =addlevel 1 BU CL SB SW =addlevel 1 ST =addlevel 1 GM =addlevel 1 ...
by Theme97
Mon Jul 31, 2006 3:13 am
Forum: Plug-in Development
Topic: Progressive Flag Mode, NOT Python!
Replies: 11
Views: 5382

Alrighty, much work has been done on it. Here is the current README. ################################# # Progressive Flag Mode Plug-in # # Idea By: A-Delusion # # Written By: Theme97 # ################################# Progressive Flag Mode is a plug-in which allows players to progress levels by kil...
by Theme97
Fri Jul 28, 2006 5:09 pm
Forum: General Discussion
Topic: BZFlag World Cup (or whatever you like to call it)
Replies: 22
Views: 7917

What if everybody matches in one style of play, next (set of) round(s) is a new style, and keep adding new styles and eliminating. The last player remaining is the King/Queen of BZ.