Search found 182 matches

by Theme97
Wed Apr 12, 2006 8:02 pm
Forum: Map releases
Topic: Desktop Revision 1
Replies: 14
Views: 5095

And everyone had fun hiding in the coffee cup. ;)

Whatever happened to the post-it? I thought there was a 13! :D
by Theme97
Wed Apr 12, 2006 5:07 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.0.6 "Good enough for now" Released
Replies: 45
Views: 22510

Re: One Question

Code: Select all

* Fixed bots on a public server - Alfredo Tupone 
I can still go on AutoPilot when joining a server. Is this what is supposed to have been fixed?
by Theme97
Wed Apr 12, 2006 3:41 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.0.6 Release candidate 1
Replies: 21
Views: 12252

[BZFlag 2.0.6 "Good enough for now" Released] http://my.bzflag.org/bb/viewtopic.php?t=7613 Changelog: * game variables no longer accept invalid values. - Jeff Myers * Special Effects use tank (was team) color - Karsten Behrmann, Jeff Myers * /reset uses the values from the config and the map as defa...
by Theme97
Wed Apr 12, 2006 3:38 pm
Forum: Plug-in Development
Topic: The Power Up Plug-In!!!
Replies: 13
Views: 6553

Wasn't this a dead topic? You simply could have Private Messaged him. ;)
*shrug*
by Theme97
Tue Apr 11, 2006 8:58 pm
Forum: Enhancements
Topic: Should "FreeForAll" change to "DeathMatch&quo
Replies: 11
Views: 2794

L4m3r wrote:IIRC Perfect Dark called it "combat".
I have Perfect Dark 64, it is indeed called "combat".
by Theme97
Tue Apr 11, 2006 4:38 pm
Forum: Servers: General Discussion
Topic: Automatic robots, patches and scripts etc
Replies: 10
Views: 5157

Wow.

/me wishes he had Linux...
by Theme97
Mon Apr 10, 2006 3:40 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: fps rate very low - how can i make it higher?
Replies: 16
Views: 5068

Saturos wrote:I play with 25-30. :D
Well good, I'm not the only one. :?
by Theme97
Fri Apr 07, 2006 11:11 pm
Forum: Enhancements
Topic: Client Idea: My Favourite Servers
Replies: 2
Views: 1146

I think it's already being added...?

I think it's being added with a list of popular servers or a list of best rated servers with a server rating system.

Not sure if I read this, not even sure if it's true, but that's all I know.
by Theme97
Sun Apr 02, 2006 4:14 am
Forum: Servers: General Discussion
Topic: Error connecting to server...
Replies: 11
Views: 2660

Code: Select all

meshbox
 pos 0 0 0
 size 400 400 0
 matref GroundMaterial
 phydrv GroundMaterial         #applies the killer thingy 
end
What the hell is "pos"? :)
by Theme97
Sat Apr 01, 2006 12:20 am
Forum: Plug-in Development
Topic: I'll get you yet Mr. Rabbit!
Replies: 2
Views: 2894

Hmm... This would be more like an enhancement. A plug-in can't do this unless the variables are put in the game, which means, again, an enhancement.

I don't think _reloasTime exists, so therefore _rabbitReloasTime won't exist either. :D
by Theme97
Thu Mar 30, 2006 12:57 am
Forum: Enhancements
Topic: Exploding shot
Replies: 16
Views: 4898

Hah, I read those both, they were labled "(Goofy)".

What if you could Fly Swat the cows? LMAO! :)
by Theme97
Wed Mar 29, 2006 11:46 pm
Forum: Plug-in Development
Topic: plugin error
Replies: 43
Views: 15614

airspawn.so is for Linux.
airspawn.dll is for Windows.

(I just remembered, you use Tadd for hosting!)

You should ask Tadd where the plugins are located or you can tell him to add the plugin line to your conf.
by Theme97
Wed Mar 29, 2006 3:48 am
Forum: Help: Map Making
Topic: rouge ctf
Replies: 7
Views: 2320

I noticed that too.

A. Old BZFS feature.
B. Old BZFS mod.
C. Old BZFS patch.

*shrug*
by Theme97
Wed Mar 29, 2006 3:34 am
Forum: Plug-in Development
Topic: plugin error
Replies: 43
Views: 15614

Re: plugin error

OO7 wrote:Did find:
/usr/lib/: not a file
/usr/lib/ = Linux.
by Theme97
Wed Mar 29, 2006 2:30 am
Forum: Plug-in Development
Topic: plugin error
Replies: 43
Views: 15614

C:\ = Windows
.dll = Windows
/usr/bin/ = Linux

Code: Select all

-loadplugin ./airspawn.so
?
by Theme97
Wed Mar 29, 2006 1:41 am
Forum: Plug-in Development
Topic: plugin error
Replies: 43
Views: 15614

Theme97 wrote:And shouldn't it be /home/bzsrv/airspawn.dll or something?
Sorry, still a bit wonky.

/home/bzsrv/airspawn.so
by Theme97
Wed Mar 29, 2006 12:45 am
Forum: Plug-in Development
Topic: plugin error
Replies: 43
Views: 15614

JeffM2501 wrote:why are you using DLLs on linux?
Ah, nice eye, Jeff.

And shouldn't it be /home/bzsrv/airspawn.dll or something?
by Theme97
Wed Mar 29, 2006 12:08 am
Forum: Plug-in Development
Topic: plugin error
Replies: 43
Views: 15614

A. Go ask Tadd to change it.
B. You can't use it.

One or the other.
by Theme97
Wed Mar 29, 2006 12:04 am
Forum: Enhancements
Topic: Exploding shot
Replies: 16
Views: 4898

I just had an idea.

What about a quake flag? It could be like SW or something. It rumbles along the ground and doesn't ricochet. It only works on ground—if you're on top of a building, it won't go farther than the edges.

Could be a BU killer?
by Theme97
Tue Mar 28, 2006 11:56 pm
Forum: Plug-in Development
Topic: plugin error
Replies: 43
Views: 15614

Yes. Use version 2.0.4 of BZFS AND the 2.0.4 plugin path.
by Theme97
Tue Mar 28, 2006 11:54 pm
Forum: Plug-in Development
Topic: Plugin idea...
Replies: 8
Views: 3621

Lmao! :) I've checked the wikipedia a long time ago and it says that there used to be a rogue base that had a flag. Other teams could cap it and all the rogues would go boom—if a rogue took a team flag and brought it to the base, that team would go boom. But I wonder about the scores...? And how was...
by Theme97
Tue Mar 28, 2006 2:56 am
Forum: Plug-in Development
Topic: Plugin idea...
Replies: 8
Views: 3621

Can't you just store it in a little array and then show everyone every X ticks?
by Theme97
Tue Mar 28, 2006 2:06 am
Forum: Plug-in Development
Topic: Plugin idea...
Replies: 8
Views: 3621

Hm. You could do this. L4m3r, go make this plugin! (I could TRY, but seeing as how I'm a real n00b at this stuff... I just got lucky in making RSWE!) I think you'd have to use bz_eTickEvent, then run a bz_getPlayerByIndex for every player, then check his/her flag, then add the points, then tell the ...
by Theme97
Tue Mar 28, 2006 1:40 am
Forum: Plug-in Development
Topic: ResetServerWhenEmpty plugin
Replies: 6
Views: 3273

1. I think you might have to ask a temporal distraction for that.

2. AFAIK, these two shells should work:
RunServer.sh

Code: Select all

bzfs -conf Conf >> Logs
./RunServer.sh
A different RunServer.sh

Code: Select all

while [ 1 ]
do
	bzfs -conf Conf >> Logs
done
by Theme97
Mon Mar 27, 2006 5:49 am
Forum: Plug-in Development
Topic: ResetServerWhenEmpty plugin
Replies: 6
Views: 3273

I can give you the IKCTF repeating shell script soon. Edit: I put this in plug-in development because I'm not quite sure everything works. The server used to segfault everytime I had a bz_ePlayerPartEvent. I also am not sure if the timer works and if "noTimer" works too. Can someone please go throug...