Search found 61 matches

by Valoche
Wed Feb 09, 2005 10:16 pm
Forum: Map releases
Topic: Ultimate Urban Combat 3.0 release
Replies: 21
Views: 5332

I don't like it, sorry. And I don't like to download textures which aren't used for esthetical reasons. And, you made me download textures which are plain color. Just use the 2.0 mapping features if you want lego-ish cubes. You *can* make meshes, or objects, or whatever with simple colors. You can e...
by Valoche
Mon Feb 07, 2005 8:39 pm
Forum: General Map Making Discussions
Topic: ModelTool for OBJ to BZW conversion
Replies: 95
Views: 74552

Okay, here it is. Please note that I was experimenting with Anim8or :lol-old:

Valoche
by Valoche
Mon Feb 07, 2005 9:44 am
Forum: Screenshots & Artwork
Topic: Lots and Lots of frogs 8-)
Replies: 7
Views: 4014

roflmao. We have a secret weapon: snails! We eat these, too. Yum! :wink:
by Valoche
Mon Feb 07, 2005 9:35 am
Forum: Help: Map Making
Topic: What is the Rock texture?
Replies: 28
Views: 7288

Edited: now I'm sure of what I'm saying. Hi, First, you don't need any brackets, but I guess you just messed up your copy/paste :wink: vertex 100 100 1 <--- this I think is the height??? Vertex X Y Z, and yes, Z is up, so Z is the height. normal 0 0 1 <- this I dont know what it is This describes a ...
by Valoche
Mon Feb 07, 2005 8:55 am
Forum: General Map Making Discussions
Topic: ModelTool for OBJ to BZW conversion
Replies: 95
Views: 74552

Thanks Jeff, it was the model that was too complex. Maybe a printf somewhere would help.
by Valoche
Mon Feb 07, 2005 8:54 am
Forum: Screenshots & Artwork
Topic: Lots and Lots of frogs 8-)
Replies: 7
Views: 4014

Hey just shoot me, I'm just a french frog :lol-old:
by Valoche
Fri Feb 04, 2005 10:42 am
Forum: General Discussion
Topic: V.I.P. Assassins vs. Bodyguards!!
Replies: 8
Views: 2636

A sort of a Rabbit Chase with hunters and defenders. What do we do when the VIP is TK'ed ? Or blows himself up ? I suggest that when a bodyguard kills the VIP, both die as usual, but a new VIP is chosen from *the same team*. Same thing when VIP blews himself up. That adds some sort of strong comitme...
by Valoche
Fri Feb 04, 2005 10:32 am
Forum: General Map Making Discussions
Topic: ModelTool for OBJ to BZW conversion
Replies: 95
Views: 74552

Where is the source? Can't find it in CVS.
On my Windows XP, it does not generate any file, anywhere :?
by Valoche
Fri Jan 28, 2005 4:04 pm
Forum: General Discussion
Topic: Historical question
Replies: 28
Views: 8357

Use google:
Image

With this request:
Google Images for "battlezone"
by Valoche
Thu Jan 27, 2005 10:59 am
Forum: Help: Map Making
Topic: transparent
Replies: 19
Views: 8121

sid6.7, stop working with numbers. Example: material name rock texture rock end material name water texture water end arc position 0 0 55 size 10 10 30 rotation 22.5 angle 360 ratio 0.01 divisions 8 texsize -8 -8 -8 -8 top matref water bottom matref rock inside matref rock outside matref rock starts...
by Valoche
Wed Jan 26, 2005 1:12 pm
Forum: Help: Map Making
Topic: What is the Rock texture?
Replies: 28
Views: 7288

JeffM2501, according the the bzw man pages, "addtexture" adds a texture, "texture" sets the active texture. So according to those, we should write: material ... addtexture boxwall texture boxwall ... end Obviously there is no point in doing this, either line alone does the job. M...
by Valoche
Wed Jan 26, 2005 9:56 am
Forum: General Discussion
Topic: Flag Ideas
Replies: 48
Views: 12077

Oh no, that wasn't my point. I don't think a hot potato gametype would be worth the hard work. A flag is fine. I can add it myself, provided I find a replacement compiler for VC6 on Windoze.
My point is: what do *you* think of the Hot Potato flag, in terms of fun and gameplay.
by Valoche
Wed Jan 26, 2005 8:37 am
Forum: General Discussion
Topic: Flag Ideas
Replies: 48
Views: 12077

trepan wrote:some hot potato history from a year and a half ago
(there are other related posts as well):
http://my.bzflag.org/bb/viewtopic.php?p=11230#11230
Hum...
But what do *you* think about this flag?
by Valoche
Tue Jan 25, 2005 9:47 am
Forum: Bugs and Problems
Topic: Thief bug in 2.0.0
Replies: 0
Views: 1803

Thief bug in 2.0.0

Hi,
Yesterday on Tuxee, I had Thief.
I stole the Rabbit's Rapid Fire flag by pressing the button very fast, and just after I stole it's flag, and before the reload coutdown appeared, I fired one bullet. It's not supposed to happen, as commented in the code.
Valoche
by Valoche
Mon Jan 24, 2005 6:20 pm
Forum: General Discussion
Topic: Flag Ideas
Replies: 48
Views: 12077

I just had an idea: the Hot Potato (bad) flag. If you get it, a 30 seconds coutdown (or more, server configurable) begins, and your tank becoms just as fast as when you have Thief. You can fire a little beam, with instant reload. Of course, you cannot drop the flag, except when you die. If you hit a...
by Valoche
Mon Jan 24, 2005 2:06 pm
Forum: Enhancements
Topic: Look up feature?
Replies: 1
Views: 1228

The ability to "move the head" would counter the ST flag, making it far less fun to play.

Altitude hints are given by the radar, use it.

Valoche-admins, allow max 1 flap for WG, this flag ruins the fun
by Valoche
Mon Jan 24, 2005 10:21 am
Forum: General Discussion
Topic: Flag Ideas
Replies: 48
Views: 12077

I'd say giants bullets with half the speed. You don't want to create a weapon that's too powerful. Those totally ruin the game.
Remember the fun in BZflag is tactics and skills, not the ability to find a good flag that will give you easy kills.

Valoche
by Valoche
Mon Jan 24, 2005 10:17 am
Forum: General Discussion
Topic: Different flags
Replies: 28
Views: 9328

Hi, I'll put my 2 eurocents in :wink: Do not remove SR, it's my favourite flag. As for spawn killers with SR, well, remove SW as well. What I love in SR is of humiliated you get when killed by SR. The useless flag is useless, it's not good nor bad, the only interest of this flag is to have it stolen...
by Valoche
Tue Jan 18, 2005 3:56 pm
Forum: Players
Topic: Where are YOU from???
Replies: 220
Views: 87901

Hum... do you see mine?
by Valoche
Thu Dec 23, 2004 7:49 pm
Forum: Enhancements
Topic: Engine sounds
Replies: 12
Views: 3305

What about tanks with ST?
Consider hearing only own tank engine, or state wether ST tanks should make engine noise.

Valoche
by Valoche
Wed Dec 22, 2004 7:22 pm
Forum: General Map Making Discussions
Topic: BZ Science (mappers resource)
Replies: 6
Views: 2226

/me says: cool, let's add it!
by Valoche
Wed Dec 22, 2004 5:59 pm
Forum: General Map Making Discussions
Topic: BZ Science (mappers resource)
Replies: 6
Views: 2226

Tank Forward Speed 25 Units per second
Tank Reverse Speed 50 Units per second

Meeeeeep! System panic at DE:AD:BE:EF

Valoche :lol-old:
by Valoche
Tue Dec 21, 2004 5:22 pm
Forum: Bugs and Problems
Topic: 1.10.8 Auto-kick for TK with geno -> crash
Replies: 0
Views: 1675

1.10.8 Auto-kick for TK with geno -> crash

Hi,
On bzflag3.tuxee.net, I had geno, and unfortunately I blew myself up. Apparently the server has auto-kick for TK turned on, so I was booted. Problem is: game crashed.

Valoche
by Valoche
Thu Oct 14, 2004 5:12 pm
Forum: Bugs and Problems
Topic: Spawn bug with ST?
Replies: 2
Views: 2162

Spawn bug with ST?

Hi,

Maybe it's not a bug, maybe it's not relevant, but the spawn logic does take every ennemy tanks into account, even if they have a ST flag. So when you spawn, you have little indication of where ennemy ST tanks are *not*. Comments?

Valoche
by Valoche
Wed Oct 13, 2004 7:53 am
Forum: Enhancements
Topic: SR extravaganza
Replies: 15
Views: 3565

Hi, I did not think about the whole CTF thing. This idea came up while I was playing Rabbit Chase. Obviously, it's no good one for CTF, unless we had a spawn invunerability feature. Let's say that after you spawn, you can't be killed for 5 seconds. If you shoot, of course, you immediately loose your...