Search found 94 matches

by too much loving
Mon Jul 09, 2007 1:30 pm
Forum: Plug-in Development
Topic: Plugin Idea: The Bank
Replies: 13
Views: 6127

That is a fascinating idea, but somehow it must be avoided that players abuse the system. If I start bzflag clients on two computers, then I can log both clients in to the same empty server. If I let one client win over the other, then I can add a lot of credits to its bank account. Perhaps that tri...
by too much loving
Sun Jul 01, 2007 9:24 am
Forum: Plug-in Releases
Topic: AntiSpawnCamp
Replies: 12
Views: 7392

That is a nice idea.

By the way, would it be possible to achieve the same effect by firing a world weapon SW which is centered at the base of the defeated team? That would add some extra graphics to the killing.
by too much loving
Thu Jun 21, 2007 10:14 am
Forum: General Discussion
Topic: Reasonable lag
Replies: 19
Views: 8349

I would prefer to play on a server that kicks players with lag larger than 250 and consistent jitter larger than 10, but I dont know the "official social rules". Actually I seldomly ask players to leave because of lag, but I don't like to play with very lagged players either. Life is simpl...
by too much loving
Thu Jun 14, 2007 4:33 pm
Forum: Help: Tactics and Playstyles
Topic: is cloaking invinsible to laser??
Replies: 7
Views: 4571

chicken fingers wrote:ok ty for the help now i wont loose to cloaking so easily so watch out!!
I will..
by too much loving
Thu Jun 14, 2007 4:18 pm
Forum: Help: Tactics and Playstyles
Topic: is cloaking invinsible to laser??
Replies: 7
Views: 4571

Re: is cloaking invinsible to laser??

i heard it somewhere that will not be mentioned that cloaking is invincible to laser because that laser is a sniper weapon that most cloaking shots would be mistakes i have never tried or seen anyone shoot someone with cloaking with a laser flag just want to be sure its posible or not It is true th...
by too much loving
Thu Jun 14, 2007 4:01 pm
Forum: Enhancements
Topic: New game type idea: Destroy The Base(s)
Replies: 33
Views: 11717

This sounds like great fun. Hmm... perhaps this idea could exists in two variants 1) A base is destructed upon recieving enough damage. Eventually most of the bases on the map will be gone, and the winning team is the last team to own a base. (This is your idea) 2) A base changes color upon recievin...
by too much loving
Thu Jun 14, 2007 3:43 pm
Forum: Enhancements
Topic: Destructable world objects
Replies: 12
Views: 4858

Destructable world objects

It could be fun to create a map that contained a destructable cubes. These cube should have a certain amount of hitpoints, but after being hit enough times they should disappear. This would allow several kinds of gameplay: A CTF map could contain destructable staircase objects. That would allow me t...
by too much loving
Wed Jun 13, 2007 4:14 pm
Forum: Enhancements
Topic: Float flag/anti-rust flag
Replies: 16
Views: 5376

The following ideas are a bit far out, but hopefully somewhat inspiring and related to the thread :) Imagine flags named K1, K2, K3 and K4 (Here k means key). Now future version of bzflag could allow us to define physics objects that only work if the tank is carrying a specific key flag (or for that...
by too much loving
Sat Jun 09, 2007 11:07 pm
Forum: Enhancements
Topic: Idea; server list
Replies: 30
Views: 8499

For the sake of google. This has also been submitted feature request [ 544446 ]: displaying a map under find server http://sourceforge.net/tracker/index.php?func=detail&aid=544446&group_id=3248&atid=353248 But how should it work? Should should the server spend time rendering the picture ...
by too much loving
Thu Jun 07, 2007 3:04 pm
Forum: Enhancements
Topic: Ping times from reference servers
Replies: 11
Views: 4293

Please correct me if I am wrong, false information is the worse kind. According to random internet pages, your calculation doesn't give precise results. This is partly because light travels slower in a fibre and partly because of switches and other hardware thingies that the signal has to pass thro...
by too much loving
Thu Jun 07, 2007 1:54 pm
Forum: Enhancements
Topic: Ping times from reference servers
Replies: 11
Views: 4293

There was a topic a while back. I think I started it :? It was about Australian Players if I remember correctly. I think I was a little unclear. I started this thread because I had thought of a way to add server ping times to a website. As far as I can see your thread is about enhancing the client ...
by too much loving
Thu Jun 07, 2007 11:34 am
Forum: Enhancements
Topic: Ping times from reference servers
Replies: 11
Views: 4293

Ping times from reference servers

I was just thinking that it could be cool to have a website that included ping times to each server from several computers at welldefined places in the world. The output could look like this: viper2.pimpi.org:5158 Ping from Berlin = 50ms Ping from New york = 200ms Ping from Australia = 500ms That wo...
by too much loving
Thu Jun 07, 2007 10:51 am
Forum: Enhancements
Topic: Rewards for kills/caps
Replies: 41
Views: 11883

I am not so happy with this idea of mixing team score with personal score. Here is why: When I play CTF I sometimes die while giving cover to a team member. When that happens then I feel good, because I know that I have sacrificed a tank for the team. After all CTF is a team vs team game, so I must ...
by too much loving
Sat Jun 02, 2007 4:40 pm
Forum: General Map Making Discussions
Topic: Map Development Group, MDG
Replies: 8
Views: 3361

Hehe.. these urls are getting confusing :)
http://my.bzflag.net/ and
http://www.mybzflag.net/

EDIT: But good look to the team. Some of the upcoming maps look really cool.
by too much loving
Sat Jun 02, 2007 4:37 pm
Forum: Enhancements
Topic: Multiple world-spanning map
Replies: 8
Views: 2938

Re: Multiple world-spanning map

Inspired by a thread in the Map Making forum (I think, can't seem to find it right now), what if there was a map that spanned several seperate "worlds", each connected by special teleporters? I'm not sure how exactly you would impliment it, but it could add a lot to the game. For the sake...
by too much loving
Sat Jun 02, 2007 7:44 am
Forum: Enhancements
Topic: Plugin request: PausedBecomesObservers
Replies: 4
Views: 1983

KickPausers

Great, but problem: What if a team pauses lots of people to save from a cap, then when it is even, they all unpause. I think you can do this even without the PausedBecomesObservers. Just rejoin as observer shortly before a cap. Then you can rejoin the team afterwards. The only problem is that whene...
by too much loving
Thu May 31, 2007 9:32 am
Forum: General Map Making Discussions
Topic: a new map
Replies: 28
Views: 9327

Every 30 seconds or so (now this is the skilled part that apparantly will take ages to do in itself but will be worth it) a car or tank or sumthing goes along the raod and anything that is still on the road while it comes along will be run over and crushed. You can get some of the same gameplay by ...
by too much loving
Wed May 30, 2007 8:04 am
Forum: General Map Making Discussions
Topic: a new map
Replies: 28
Views: 9327

It could be fun to play a ducati-like map with cylinders instead of boxes. Then the ricos would go crazy.
by too much loving
Wed May 30, 2007 7:55 am
Forum: Enhancements
Topic: New game style - Capture the base
Replies: 8
Views: 2936

You could tell what team a base is owned by by looking at it on the main screen or radar... just like CTF, it will be the color of its owner team. Its color will change when captured. When you pick up a flag for a base that isn't owned by you, you will get a message saying "you picked up the f...
by too much loving
Mon May 28, 2007 2:53 pm
Forum: Enhancements
Topic: New game style - Capture the base
Replies: 8
Views: 2936

Re: New game style - Capture the base

I like the idea, but you need a way to make it visible which team owns which base. Ideally this information should be visible on the screen as well as on the radar. Here are 3 rough ideas for how to achieve this: 1) Is it possible for a plugin to give each team several team flags? Then you can imple...
by too much loving
Thu May 24, 2007 3:00 pm
Forum: Enhancements
Topic: NonRegisteredAutoDropGM
Replies: 13
Views: 4882

NonRegisteredAutoDropGM

Just for the fun of it: How about a plugin that caused non-registered players to drop the GM as soon as they got it.

That would encourage everybody to register :D
by too much loving
Mon May 21, 2007 10:32 am
Forum: General Discussion
Topic: IS BZ DEAD? (the public servers)
Replies: 55
Views: 25680

This would give info on daily cycles, over the span of a week, which would suggest some things to look for in later analysis of weekly and longer-term flux. It would show who meets who on which servers (even on which teams), and would give a sense of how much server connection time is being used on...
by too much loving
Sat May 19, 2007 10:30 am
Forum: General Discussion
Topic: IS BZ DEAD? (the public servers)
Replies: 55
Views: 25680

I always wondered how new servers become popular. It's fairly boring to sit on a half empty server and wait for other players to arrive, and therefore most players will go to a server that is allready popular. That is one of the reasons why people play the same servers again and again. Personally I ...
by too much loving
Tue May 15, 2007 10:51 am
Forum: Enhancements
Topic: Plugin request: PausedBecomesObservers
Replies: 4
Views: 1983

Plugin request: PausedBecomesObservers

Did anyone make a plugin that forces a pausing, non-responding and non-spawning tanks to become observers? My problem is that when the server adds new tanks to teams then it counts all the tanks in the team. If a tank is not actively taking part in the game then the teams become unfair. That can be ...
by too much loving
Tue May 15, 2007 9:24 am
Forum: Enhancements
Topic: New plugin idea: Destructable Bullets
Replies: 12
Views: 3964

I surely don't want to be that person who has to develop the algorithm to calculate the rico, though! You can find algorithms for hard sphere dynamics in Allen and Tildesley, "computer simulation of simple liquids", page 101. The basic idea is to update the trajectories one collision at a...