Search found 94 matches
- Mon Jul 09, 2007 1:30 pm
- Forum: Plug-in Development
- Topic: Plugin Idea: The Bank
- Replies: 13
- Views: 6127
That is a fascinating idea, but somehow it must be avoided that players abuse the system. If I start bzflag clients on two computers, then I can log both clients in to the same empty server. If I let one client win over the other, then I can add a lot of credits to its bank account. Perhaps that tri...
- Sun Jul 01, 2007 9:24 am
- Forum: Plug-in Releases
- Topic: AntiSpawnCamp
- Replies: 12
- Views: 7392
- Thu Jun 21, 2007 10:14 am
- Forum: General Discussion
- Topic: Reasonable lag
- Replies: 19
- Views: 8349
- Thu Jun 14, 2007 4:33 pm
- Forum: Help: Tactics and Playstyles
- Topic: is cloaking invinsible to laser??
- Replies: 7
- Views: 4571
- Thu Jun 14, 2007 4:18 pm
- Forum: Help: Tactics and Playstyles
- Topic: is cloaking invinsible to laser??
- Replies: 7
- Views: 4571
Re: is cloaking invinsible to laser??
i heard it somewhere that will not be mentioned that cloaking is invincible to laser because that laser is a sniper weapon that most cloaking shots would be mistakes i have never tried or seen anyone shoot someone with cloaking with a laser flag just want to be sure its posible or not It is true th...
- Thu Jun 14, 2007 4:01 pm
- Forum: Enhancements
- Topic: New game type idea: Destroy The Base(s)
- Replies: 33
- Views: 11717
This sounds like great fun. Hmm... perhaps this idea could exists in two variants 1) A base is destructed upon recieving enough damage. Eventually most of the bases on the map will be gone, and the winning team is the last team to own a base. (This is your idea) 2) A base changes color upon recievin...
- Thu Jun 14, 2007 3:43 pm
- Forum: Enhancements
- Topic: Destructable world objects
- Replies: 12
- Views: 4858
Destructable world objects
It could be fun to create a map that contained a destructable cubes. These cube should have a certain amount of hitpoints, but after being hit enough times they should disappear. This would allow several kinds of gameplay: A CTF map could contain destructable staircase objects. That would allow me t...
- Wed Jun 13, 2007 4:14 pm
- Forum: Enhancements
- Topic: Float flag/anti-rust flag
- Replies: 16
- Views: 5376
The following ideas are a bit far out, but hopefully somewhat inspiring and related to the thread :) Imagine flags named K1, K2, K3 and K4 (Here k means key). Now future version of bzflag could allow us to define physics objects that only work if the tank is carrying a specific key flag (or for that...
- Sat Jun 09, 2007 11:07 pm
- Forum: Enhancements
- Topic: Idea; server list
- Replies: 30
- Views: 8499
- Thu Jun 07, 2007 3:04 pm
- Forum: Enhancements
- Topic: Ping times from reference servers
- Replies: 11
- Views: 4293
Please correct me if I am wrong, false information is the worse kind. According to random internet pages, your calculation doesn't give precise results. This is partly because light travels slower in a fibre and partly because of switches and other hardware thingies that the signal has to pass thro...
- Thu Jun 07, 2007 1:54 pm
- Forum: Enhancements
- Topic: Ping times from reference servers
- Replies: 11
- Views: 4293
There was a topic a while back. I think I started it :? It was about Australian Players if I remember correctly. I think I was a little unclear. I started this thread because I had thought of a way to add server ping times to a website. As far as I can see your thread is about enhancing the client ...
- Thu Jun 07, 2007 11:34 am
- Forum: Enhancements
- Topic: Ping times from reference servers
- Replies: 11
- Views: 4293
Ping times from reference servers
I was just thinking that it could be cool to have a website that included ping times to each server from several computers at welldefined places in the world. The output could look like this: viper2.pimpi.org:5158 Ping from Berlin = 50ms Ping from New york = 200ms Ping from Australia = 500ms That wo...
- Thu Jun 07, 2007 10:51 am
- Forum: Enhancements
- Topic: Rewards for kills/caps
- Replies: 41
- Views: 11883
I am not so happy with this idea of mixing team score with personal score. Here is why: When I play CTF I sometimes die while giving cover to a team member. When that happens then I feel good, because I know that I have sacrificed a tank for the team. After all CTF is a team vs team game, so I must ...
- Sat Jun 02, 2007 4:40 pm
- Forum: General Map Making Discussions
- Topic: Map Development Group, MDG
- Replies: 8
- Views: 3361
Hehe.. these urls are getting confusing 
http://my.bzflag.net/ and
http://www.mybzflag.net/
EDIT: But good look to the team. Some of the upcoming maps look really cool.

http://my.bzflag.net/ and
http://www.mybzflag.net/
EDIT: But good look to the team. Some of the upcoming maps look really cool.
- Sat Jun 02, 2007 4:37 pm
- Forum: Enhancements
- Topic: Multiple world-spanning map
- Replies: 8
- Views: 2938
Re: Multiple world-spanning map
Inspired by a thread in the Map Making forum (I think, can't seem to find it right now), what if there was a map that spanned several seperate "worlds", each connected by special teleporters? I'm not sure how exactly you would impliment it, but it could add a lot to the game. For the sake...
- Sat Jun 02, 2007 7:44 am
- Forum: Enhancements
- Topic: Plugin request: PausedBecomesObservers
- Replies: 4
- Views: 1983
KickPausers
Great, but problem: What if a team pauses lots of people to save from a cap, then when it is even, they all unpause. I think you can do this even without the PausedBecomesObservers. Just rejoin as observer shortly before a cap. Then you can rejoin the team afterwards. The only problem is that whene...
- Thu May 31, 2007 9:32 am
- Forum: General Map Making Discussions
- Topic: a new map
- Replies: 28
- Views: 9327
Every 30 seconds or so (now this is the skilled part that apparantly will take ages to do in itself but will be worth it) a car or tank or sumthing goes along the raod and anything that is still on the road while it comes along will be run over and crushed. You can get some of the same gameplay by ...
- Wed May 30, 2007 8:04 am
- Forum: General Map Making Discussions
- Topic: a new map
- Replies: 28
- Views: 9327
- Wed May 30, 2007 7:55 am
- Forum: Enhancements
- Topic: New game style - Capture the base
- Replies: 8
- Views: 2936
- Mon May 28, 2007 2:53 pm
- Forum: Enhancements
- Topic: New game style - Capture the base
- Replies: 8
- Views: 2936
Re: New game style - Capture the base
I like the idea, but you need a way to make it visible which team owns which base. Ideally this information should be visible on the screen as well as on the radar. Here are 3 rough ideas for how to achieve this: 1) Is it possible for a plugin to give each team several team flags? Then you can imple...
- Thu May 24, 2007 3:00 pm
- Forum: Enhancements
- Topic: NonRegisteredAutoDropGM
- Replies: 13
- Views: 4882
NonRegisteredAutoDropGM
Just for the fun of it: How about a plugin that caused non-registered players to drop the GM as soon as they got it.
That would encourage everybody to register
That would encourage everybody to register

- Mon May 21, 2007 10:32 am
- Forum: General Discussion
- Topic: IS BZ DEAD? (the public servers)
- Replies: 55
- Views: 25680
This would give info on daily cycles, over the span of a week, which would suggest some things to look for in later analysis of weekly and longer-term flux. It would show who meets who on which servers (even on which teams), and would give a sense of how much server connection time is being used on...
- Sat May 19, 2007 10:30 am
- Forum: General Discussion
- Topic: IS BZ DEAD? (the public servers)
- Replies: 55
- Views: 25680
I always wondered how new servers become popular. It's fairly boring to sit on a half empty server and wait for other players to arrive, and therefore most players will go to a server that is allready popular. That is one of the reasons why people play the same servers again and again. Personally I ...
- Tue May 15, 2007 10:51 am
- Forum: Enhancements
- Topic: Plugin request: PausedBecomesObservers
- Replies: 4
- Views: 1983
Plugin request: PausedBecomesObservers
Did anyone make a plugin that forces a pausing, non-responding and non-spawning tanks to become observers? My problem is that when the server adds new tanks to teams then it counts all the tanks in the team. If a tank is not actively taking part in the game then the teams become unfair. That can be ...
- Tue May 15, 2007 9:24 am
- Forum: Enhancements
- Topic: New plugin idea: Destructable Bullets
- Replies: 12
- Views: 3964