Search found 83 matches

by flying_popcorn
Wed Oct 08, 2008 12:50 am
Forum: Map releases
Topic: The Triangle
Replies: 10
Views: 1896

Thanks :)
The two platforms behind the bases and the one above the pyr are flag hiding spots. The triangle in the center is where geno is located (good luck getting it :P)
by flying_popcorn
Mon Oct 06, 2008 2:40 am
Forum: Map releases
Topic: Shooting Gallery
Replies: 1
Views: 1088

Shooting Gallery

This is a remake of the multiplayer Metroid Prime 2 map, "Shooting Gallery." The goal is to control the turret at the top of the map. You can move around in the turret to control the angle. To leave the turret, you have to center your tank and jump. If you press the button behind the turret, it will...
by flying_popcorn
Mon Oct 06, 2008 2:22 am
Forum: Map releases
Topic: The Triangle
Replies: 10
Views: 1896

The Triangle

This is a 3 team CTF map.

Up at bzbattleground.com:9006

Screenshots and map are attached.

License: http://creativecommons.org/licenses/by-nc-nd/3.0/
by flying_popcorn
Thu Oct 02, 2008 4:54 pm
Forum: Map releases
Topic: The Arena 1.0 - By Bucko
Replies: 5
Views: 985

Interesting, it looks fun :)
I like the crates, they're textured well.
by flying_popcorn
Sun Sep 28, 2008 5:04 pm
Forum: Plug-in Releases
Topic: rogueteam v0.9
Replies: 6
Views: 3515

wait can rogues still kill each other or no?
It also prevents rogues from TKing.
Rogues can't kill rogues - that would be TKing. It is meant to turn rogue into a 5th team color.
by flying_popcorn
Sat Sep 27, 2008 4:15 pm
Forum: Plug-in Releases
Topic: rogueteam v0.9
Replies: 6
Views: 3515

Here are the .so and .dll files.
Thanks dont kill my im a beginer for the dll!
by flying_popcorn
Thu Sep 25, 2008 12:33 am
Forum: Plug-in Releases
Topic: rogueteam v0.9
Replies: 6
Views: 3515

rogueteam v0.9

Author: flying_popcorn + flagStay code Description: This plugin lets rogues cap, and lets rogues get capped. Min Version: idk. Files: Attached is the plugin source This plugin lets rogues cap/get capped. It also prevents rogues from TKing. How to use: For every base you have, copy and paste that cod...
by flying_popcorn
Tue Sep 23, 2008 11:40 pm
Forum: Enhancements
Topic: Black Hole
Replies: 7
Views: 1540

And you can't turn off object lighting for a map
You can put nolighting in a material :)
by flying_popcorn
Sat Sep 20, 2008 2:00 am
Forum: Help: Map Making
Topic: Mirror texture?
Replies: 17
Views: 2690

If you want a mirror as a wall, you could make the wall semi-transparent, and then put duplicates of all the objects inside the transparent wall. (I think that should work, but I haven't tested it)
by flying_popcorn
Fri Sep 05, 2008 4:49 am
Forum: Plug-in Development
Topic: Plugin Question.
Replies: 8
Views: 3424

Ok I just made one. It doesn't let you pick up any flags until there are 4 or more players.

Licence: GPLv3

Later i will add more things, like configuring it only to drop certain flags, sending a message to the player explaining why they dropped the flag, etc.
by flying_popcorn
Sat Aug 30, 2008 7:10 pm
Forum: Plug-in Releases
Topic: duplicatemap v2.0
Replies: 5
Views: 2620

duplicatemap v2.0

Author: flying_popcorn Description: This plugin doesn't let you join blue or purple until green and red are full. Min Version: idk. Files: Attached is the plugin source This plugin doesn't let you join blue or purple until green and red are full. This is for small two team CTFs or FFAs. Have you eve...
by flying_popcorn
Thu Aug 28, 2008 3:49 am
Forum: Plug-in Releases
Topic: f5kicker 1.1
Replies: 11
Views: 3480

New version... 1.1
Now has a parameter for how many F5's before warn/kick/ban.
Also a small bug fix.

I wanted to add more parameters, like ban length, but I can't find a good way to split the parameter string :(
by flying_popcorn
Tue Aug 26, 2008 1:41 am
Forum: Plug-in Releases
Topic: f5kicker 1.1
Replies: 11
Views: 3480

f5kicker 1.1

Version 1.1. small bug fix, parameter added. Author: flying_popcorn + code from playerHistoryTracker Description: This auto kicks/bans F5ers Min Version: idk...tested in 2.0.10 but i assume it will work in earlier versions Files: Attached is the plugin source After 4 F5s, it will warn the player. 4 ...
by flying_popcorn
Sun Aug 24, 2008 11:47 pm
Forum: Plug-in Releases
Topic: randomflag
Replies: 2
Views: 1737

randomflag

Author: flying_popcorn + some code from shockwavedeath Description: This plugin gives you a random flag every time you get a kill Min Version: idk...tested in 2.0.10 but i assume it will work in earlier versions Files: Attached is the plugin folder This plugin gives you a random flag every time you ...
by flying_popcorn
Mon Aug 18, 2008 7:22 pm
Forum: Map releases
Topic: "Frayed" by A Distraction
Replies: 9
Views: 1655

This map is now hosted at distraction.servegame.org:6000
I tried going there, it said error connecting to server, and also wasn't on the server list.

The map looks interesting, though :)
by flying_popcorn
Sat Aug 09, 2008 1:20 am
Forum: General Map Making Discussions
Topic: Convert BZEdit Teleporter Links - now online!
Replies: 2
Views: 2251

Convert BZEdit Teleporter Links - now online!

This is a script that changes all of the BZEdit links in a map into named teleporters and links. BZEdit makes links based on the order of the teleporters in the file. This will edit your map and give a name to each teleporter. Also, with bzfs 2.0.13, BZEdit links don't work (for me at least). Runnin...
by flying_popcorn
Sat Aug 02, 2008 10:42 pm
Forum: Map releases
Topic: Gravity Flip
Replies: 8
Views: 3249

New version. Updates: (I think I) fixed the problem where you'd spawn sealed. I lowered and raised boxes that were about 15-20 units high. So now there aren't any boxes that just barely don't flip you. I fixed a few of the phydrv's that would slide you instead of flipping you. BTW it is now hosted a...
by flying_popcorn
Fri Jul 18, 2008 7:14 pm
Forum: Enhancements
Topic: Some suggestions...
Replies: 3
Views: 1687

Some suggestions...

These are some ideas I've thought of... I'm not sure if they've been suggested already or not. Shot limits: Why does it send a server message for shot limits? Why can't it just display how many shots you have left? Like, it could display how many shots you have below the flag name in the top right c...
by flying_popcorn
Wed Jul 16, 2008 8:34 pm
Forum: Map releases
Topic: Gravity Flip
Replies: 8
Views: 3249

Hmm, sounds like somebody has been playing too much Shift... ;-) Not really, I had no idea what "Shift" was until I googled it a few minutes ago... :) how do you get down? It already says how in the first post If you jump high enough,you will flip over and you will drive on the sky. Then if you jum...
by flying_popcorn
Tue Jul 15, 2008 6:40 pm
Forum: Map releases
Topic: Gravity Flip
Replies: 8
Views: 3249

Thanks!
I'm having a problem where you sometimes spawn on the wrong blue base (There are two bases, for each flipped state).
Does anyone know how to make it so you always spawn on one blue base?
by flying_popcorn
Tue Jul 15, 2008 3:58 am
Forum: Map releases
Topic: Gravity Flip
Replies: 8
Views: 3249

Gravity Flip

This is a map where you can jump and flip gravity... If you jump high enough,you will flip over and you will drive on the sky. Then if you jump high enough onto a block on the ground, you will flip back over and you will drive on the ground. For now it is just a randomized map, but I might make it i...
by flying_popcorn
Sat Jun 14, 2008 5:33 pm
Forum: Map Editors
Topic: FPEdit 1.3
Replies: 7
Views: 6110

The map editor has been updated, and I fixed 2 bugs 1. If you click in the control panel area and there is an object "beneath" it, it will select that object. 2. When duplicating objects, it always makes the new object into a box and forgets the extra code. These are now fixed in the new version, 1....
by flying_popcorn
Tue Jun 10, 2008 12:06 am
Forum: Map releases
Topic: Bases War
Replies: 8
Views: 2901

Looks very interesting. I'll have to play on it sometime :)
by flying_popcorn
Thu May 29, 2008 11:45 pm
Forum: Help: Map Making
Topic: Wings 3D and Modeltool
Replies: 4
Views: 1390

It looks like it should work fine. Try testing the .bzw and see if it works (run it through bzfs and join localhost:5154 with bzflag) When you got the unexpected end error, what program were you running the .bzw in? Are you sure you didn't edit the .bzw at all after you converted it through modeltoo...
by flying_popcorn
Thu May 29, 2008 5:25 pm
Forum: Help: Map Making
Topic: air (re) spawning question
Replies: 1
Views: 992

I'm not sure if this is the problem you're having, but it might help. What I've found is that if any objects are in the zone, that aren't at the same height as the zone, then the Z values for the zone don't do anything. If your spawn zone has any objects within it, like this: box position 0 0 0 size...